Aerial Vehicles


Include airboats and airships (with sails and keels), aeronauticals (balloons, zeppelins, steam skiffs, cyclogyros, etc.), and chariots pulled by winged horses.

These vehicles are Aeronauticals and use those rules to fly.


Cost 200gp
Large air vehicle; Squares 4 (10’ by 10’);
AC 9; Hardness 2; hp 20; Save +0
CMB +1; CMD 11; Ramming Damage 1d4
Maximum Speed 120’; Minimum Speed 30’; Acceleration 0*
Propulsion: gravity
Capacity: 1 crew
Driving Check: Fly or Acrobatics with +10DC

A large piece of sail (made with Abestos, 5 resist fire) stretched over a frame and connected to a handhold and straps. Suitable for small or medium sized pilots. Sometimes rigged with 1 or 2 medium Rocket Motors.

Givin space to run, gliders “launch” with current speed equal to 30 + pilot’s move speed. Otherwise current speed starts at 30.

Gliders may change facing up to 90 deg when performing Turn actions.

Gliders gain 10’ current speed (up to maxium speed) for every 10’ drop in elevation. Gliders loose 20’ current speed for every 10’ rise in elevation. modified.

Over time periods longer than typical combat gliders decellerate and require updrafts and thermals to stay aloft. Even then they are not suitable for long distance travel.

Steam Cyclogyro

Cost 2,500 gp
Large air vehicle; Squares 6 (10’ by 20’ by 10’ high; plus 10’ rotor blades each side)
AC 9; Hardness 5; hp 96; Save +2; (blades AC 14; Hardness 10; hp 64)
CMB +1; CMD 11; Ramming Damage 1d8 (or 2d8 blades)
Maximum Speed 120’; Minimum Speed 30’; Acceleration 30’
Propulsion: Steam Engine (2 squares; Hardness 10, hp 50; endurance 4 hours)
Capacity: 1 crew, 1 “gunner” and 4 passengers or cargo
Driving Check: Craft (steam) or Knowledge (engineering) at +10DC

This wood and metal flying contraption’s rapidly turning blades keep it airborne. The endurance is often extended by loading extra fuel as cargo.

Gnomes are known to manufacture smaller two person clockwork versions.


Cost 1,200gp
Medium air vehicle; Squares 1 (blades 5’ radius when deployed)
AC 9; Hardness 8; hp 20; Save +0; (blades AC 14; Hardness 10; hp 24)
CMB +1; CMD 11; Ramming Damage nil (or 2d6 rotor)
Maximum Speed 60’; Minium Speed 0; Acceleration 20’
Propulsion: Clockwork (Endurance 60 +/- d10 minutes)
Capacity: 1 crew
Driving Check: Fly or Acrobatics with +10DC.

Gnomish personal clockwork gyro worn as a backpack and usable only by small creatures. A whirligig takes up the “shoulder” slot, weighs 20lbs, and requires 10min to wind the clockwork mechanism. It can’t be cranked while in use.

Activating the whirligig is an AOO provoking Full-round action. During this time the copter blades unfold out of the backpack and spin up to speed. On following round whirligig and operator begin flying. It takes AOO provoking Full-round action for blades to spin down and fold back up into backpack.

Whirligigs are Aeronauticals and use those rules to fly. Whirligigs have no facing, may move in any direction and don’t make Turn actions.

Land Vehicles

Steam Wagon

Cost 800gp
Huge land vehicle; Squares 8 (10’ by 20’; 15’ high)
AC 8; Hardness 7 (reinforced wood); hp 180; Save +1
CMB +2; CMD 12; Ramming Damage 2d8
Maximum Speed 80’; Acceleration 20’
Propulsion: Steam Engine (2 squares of coal burning engines; Hardness 8, hp 40; difficult device); engine typically located in the rear squares of the wagon
Capacity: 1 crew, 4 Passengers and cargo
Driving Check: Knowledge (engineering) or Profession (driver)

Steam wagons resemble a wooden stage coach, but all the horsepower comes from a coal fed steam engine. Even though the vehicle is bulky, clumsy, and emits clouds of stinging dirty black smoke, it is frequently used on urban thoroughfares and is considered a tremendous status symbol for magnates, street gangs, and those that like to crush those that get in their way. Its spring suspension buffers cobbled streets as well as rocky roads.

The lower deck seats the steam wagon’s passengers and cargo, and gives access to the coal burning engine that powers the steam wagon. The lower deck has small windows, granting passengers improved cover from attacks outside the vehicle. The top deck consists of the steam wagon’s driving device and driving square. The driver’s square is only partially exposed, granting the driver cover from attacks.

Gyro Cycle

Cost 800gp
Large land vehicle; Squares 2 (5’ by 10’; 10’ high)
AC 9; Hardness 5 (wood); hp 30; Save +2
CMB +1; CMD 11; Ramming Damage 1d8
Maximum Speed 120’; Acceleration 60’
Propulsion: Gyro Engine (1 square of gyroscopic engine; Hardness 8, hp 25; extreme device); engine located within the driving space, beneath the driver
Capacity: 1 crew
Driving Check: Knowledge (engineering) or Acrobatics with +10DC

Description This cycle has only a single massive motorized wheel, leaving the driver exposed on either side. It is largely constructed of wood to reduce weight, and is commonly used for raiding or recon.