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Sci-fi campaign in which action takes place on a rag-tag fleet of ships without home which roams around. ===== Rules ===== ==== Professions ==== * scavenger: spread out from fleet to get materials. * militia: larger council ships have marines. Many are past military. * tech: * pilot: ===== Antagonists ===== * What/who ever responsible for destroying fleets home world(s) * Slavers (outside) * Lack of supplies / food * Pirates / ex-pirates in fleet * Council Guards or just Guards. Fleet wide police, enforce councils will. * Military ===== Factions ===== ==== The Council ==== Civilian government - 1 representative from each ship(several from planetoid) === Ships of the Council === Despite that technically there are only 2 parts to the fleet, civilian and military the Merchant League and Pirate factions actually controll several of these ships. ++ ‘Constable’ - Systems monitor, size of light cruiser. Not designed for deep space or extended travel. Ex-planetary defense(aka militia) ship. ++ ‘Enforcer’ - Customs cutter, ex-police. Very small, minimal weapons. ++ ‘Justicar’ - Customs cutter, ex-police. Very small, minimal weapons. ++ ‘Defender’ - Customs cutter, ex-police. Very small, minimal weapons. ++ ‘Starseed’ - aux-carrier/tender (ex)pirate ship largest ship of pirate faction. ++ ‘Protector’ - aux-carrier converted from bulk cargo ship. ++ ‘Planetoid’ - Converted asteroid with engines, etc. Largest ship of fleet. Has docks for the military(including hangers for a bunch of fighters) but rest of planetoid is councils. 1/3 to 1/2 of total population lives here. Several hulks are permanently docked/crashed. ++ ‘Lucky Star’ - Casino / pleasure ship. ++ ‘Void Rider’ - Private. ++ ‘Jail’ - prison ship, converted container transporter. ++ ‘Ladyhawk’ - smaller private, old, ill-maintained yacht crammed packed with people. ++ ‘Sanoran’ - Luxury liner, now upper class housing. ++ barges - Various towed boxes and platforms. Lots of factories, lots of poor/slum residences. ++ A dozen free traders of various sizes. ++ More - tugs, container ships, bulk ore transports ==== Military ==== Remnants of Task Force Julie, plus other assorted survivors. Independent but nominally under “control” of The Council. === Ships of the Military === ++ ‘Potemkin’ - Starnaught, the flagship of the military. 2nd largest ship. Docks several smaller craft of shuttle to cutter size and many fighters. ++ ‘Hammer’ - PCC(Plasma Cannon Cruiser), a heavy fire support ship. Designed to operate in a large fleet with several dedicated escorts. In the current situation bringing its devastating firepower to bear is quite a tactical challenge. ++ ‘Saber’ - Badly damaged missile cruiser. Few of its launchers are operational still it is 4th most powerful ship in the fleet. And it is large and provides living and storage space. ++ ‘Wilde’ - Escort carrier, overloaded with fighters and other attack craft. ++ ‘Jaguar’ - Escort frigate. ++ ‘Valkrie’ - Medical ship. The best facilities in the fleet. ++ ‘Jimmez’ - Bulk liquid transport ship. Carries about 1/2 of entire fleets water reserves. ++ ‘Zacharia’ - Bulk liquid transport ship. Empty, contains secret military stuff. ++ ‘Parks’ - Ammo resupply ship. Supply ship for a “wing” of missile cruisers. Mostly empty, lots of military barracks now. ++ Over abundance of fighters and other attack craft, many on Planetoid. ==== Merchant League ==== Group within Council mostly rich type folks. ==== Ex-pirates ==== Not trusted generally. This group is more in the imagination than reality. There are ex-pirates and currently unscrupulous people in the fleet. But, they aren’t so unified. ==== Poor / Workers ==== Generally ignored and used/abused. But the occasionally organize a protest or strike.