races
====== Playable Races ======
**All races have same stats and abilities as listed in the Player’s Handbook.**
The differences are in background, appearence. e.g. Halflings don’t have
hairy feet, aren’t a seperate race/culture. They’re just short humans with
different stats and have the culture of whatever humans they are living with.
For each listing the D&D race is given in parenthesis i.e. (human).
The Common Classes entry is just the classes this culture tends to produce.
It is **not a restriction**.
Same with Common Languages, it’s there to separate different cultures and to
give a feeling of which races mingle/friendly with other races.
Starting Languages are free languages character knows at start. These replace
what is in the Players Handbook.
See also `languages`
All characters may select two skills(with DM approval) to be class skills.
=== Men ===
(human)
Note that 40% of Common `#Pelosian` are humans.
== Darsis & Wildlands ==
Majority of the population in `.darsis:contents|Darsis`, `Wildlands` and other areas.
These people have mixed with others so often that there is no commality in their
outward appearences. All shapes, sizes, and colors of men can be found.
Those linages that trace back the furthest and have the least admixture of
foriegn blood are tall, pale, blond, and blue-eyed.
The various peoples that call the former Old Kingdom home have the following
as bonus class skills:
* Speak Languages
Starting Languages: `languages#Human`
Common Languages: `languages#Pelosian`, `languages#Qadir`, `languages#Ancient`
`languages#Khemish`, `languages#Sunish`
Common Classes: All
== Qatrun ==
“The Peoples of `Fist`”
Of short to average height. Many complexions from pale to dark, most tend to
be “brown” typical of desert dwellers. Black or
brown hair either curly or straight. Eyes are typicaly brown, but blue and
green are to be found. Facial hair is common but often shaved.
Followers of Hlark have the following bonus class skills:
* Knowledge (Religion) (Fist) a `#Specialzed Skill`
Qatrun and civilized Babrem who normally have Spellcraft as a class skill also have Psicraft as
a class skill.
Starting Languages: `languages#Qadir`
Common Languages: `languages#Human`, `languages#Khemish`, `languages#Pelosian`
Common Classes: Any Divine, Paladin, Fighter, Ranger(desert), Rogue,
Soulknife, Psychic Warrior
== Babrem ==
The tribal nomands who live in the deserts and lands now part of Fist. Many
have “civilized” and moved to Qatrun cities. Many others stubbornly persist
as they always have. And a few activly resist `Fist`.
Shorter than most men. Ruddy sunburnt complexions. Black or Brown eyes with hair to match. Tend to be hairy people with full beards that the men wear with pride.
Other than Wilders magical abilites are unknown amongst the Babrem.
Babrem Nomads have the following bonus class skills:
* Survival(Desert) a `#Specialzed Skill`
* Riding
Babrem that have moved to cities and follow Hlark have the following bonus class skills instead:
* Knowledge (Religion) (Fist) a `#Specialzed Skill`
Starting Languages: `languages#Qadir`
Common Languages: `languages#Khemish`
Common Classes: Barbarian, Ranger(desert), Druid(desert), Fighter, Wilder
== Sunesh ==
Short and slight build with range of skin tones from “olive” to darker browns.
Most have short straight or kinky black hair. Brown eyes. Facial hair is
rare.
They are a civilized race although not as advanced as Pelos, Fist, or the Old
Kingdom.
Sunesh may treat the Kama as a simple weapon(its what they use for sickles)
Starting Languages: `languages#Sunish`
Common Languages: `languages#Human`, `languages#Pelosian`, `languages#Khemish`
Common Classes: Fighter, Sorcerer, Wilder, Rogue, Ranger
{DM}
== other ==
Called Old Men by Pelosians as their civilization although not that advanced
seems to have been around for several thousand years.
Common Languages: Sunish, Human, Pelosian, Khemish
Common Classes: Fighter, Sorcerer, Wilder, Rogue, Ranger(arid)
{DM END}
== Tuan ==
Far Westerners
Various exotic “oriental” weapons are martial for Tuan.
Starting Languages: `languages#Tu’an`
Common Languages: `languages#Human`, `languages#Pelosian`
Common Classes: Fighter, Monk, Cleric
== “Dwarfs” ==
(halflings)
Not a race onto themselves but rather an uncommon result of human birth.
Somewhere between 2-5% of any human population are actually halflings
Other than their short stature halflings reflect their parents complexions,
eye, and hair colors.
Darsis and Pelos treat such people equatably. For many in Darsis a halfling
child is an omen of good fortune and luck. Predictably The Peoples of Fist
obliterate such “abominations” at birth. Some halfling communities exist but
most intermingle with full-sized men.
Two halflings have a 50/50 chance of producing either a fullsized or halfsized child.
Starting Languages: Depends on base culture
Common Languages: Depends on base culture
Common Classes: Depends on base cultue
=== True Dwarves ===
(dwarves)
The true Dwarves. Short, stocky, strong, dark skinned and red, brown, or
yellow haired.
Have Lived deep underground for hundreds of years. Rarely an outcast or adventerous Dwarf will come to the
surface.
Use mystical abilites based on thier religion and ancestor worship instead of magic. This “magic” is unknown to the other races.
Dwarven “Laws”:
- Be loyal. Honor clan and ancestors. Stand by your word.
- Never negativly impact a clan member’s livelyhood.
- Never come between any dwarf and his honor.
- Allies come and go, enemies are forever.
- Honor those who have honored themseleves.
- Say/show nothing that need not be said/shown.
Starting Languages: `languages#Dwarvish
Common Languages: `languages#Human`, `languages#Pelosian`
Common Classes: Any
=== Pelosian ===
(“high” are elves)
(“common” 60% are half-elves)
(“common” 40% are humans with less than 1/2 elvish blood)
Note: Peolsians and others don’t make the high/common distinction. They are
all simply Pelosian.
Pelosians as a whole are proficient manipulators of essence, channeling,
and mentalism magics. Magic pervades their culture and technology.
Common Pelosians have mixed with other peoples. Compared to High Pelosians
they are slightly shorter, with paler skin. With black or brown hair although
blond and red are not unheard of. Most often brown eyes but never the yellow,
orange, red, bright piercing blue seen with High Pelosians.
High Pelosians are tall, lithe and stately. They tend to lack facial hair,
have light brown skin, black hair and varied eye color. Are even more attuned
to the magic arts than their Common brethren.
(not sure how best to represent Pelosian magical aptitude, gonna try this
rule) High Pelosians of every non spell/non psion class may select 2 Bard,
Divine, or Arcane 0 lvl spells that they know. The cast these spells as
Sorcerers(that is with our memorization). These spells may be cast a number
of times per day equal to 2 + 1 per lvl beyond 1st max of 6. So a 3rd lvl
fighter would be able to cast his 2 known spells 3 times per day.
All High/Common Pelosians have the following bonus class skills:
* Knowledge (Arcana) Having to do with arcane, known as essence magic.
* Knowledge (Psionics) Having to do with psionic, known as mentalism magic.
* Knowledge (Divine) Having to do with divine, known as channeling magic.
Not religions.
Pelosian’s who normally have Spellcraft as a class skill also have Psicraft as
a class skill and vis versa.
Light repeating crossbows are martial weapons for Pelosians.
Starting Languages: `languages#Pelosian`
Common Languages: `languages#Human`, `languages#Eldar Pelosian`, `languages#Gnommish`, `languages#Qadir`, `languages#Khemmish`
Common Classes: Wizard, Sorcerer, Psion, Cleric, Fighter, Psychic Warrior
=== Pelosian Gnome ===
(gnome)
A diminutative race, they aren’t often magically adept but many posses curious innate
powers. The excell at the mundane sciences.
Two major subcultures, “Forest Gnomes” that live in sprawling tree forts and “Hill Gnomes” which tunnel extensive burrows.
Their exact origin is a mystery. No non-Pelosian population has been found.
Gnomes do not marry other races, there are no half-gnomes.
A gnome may choose one of the following as a bonus class skill:
* Craft (Mechanical)
* Knowledge (Science)
* Knowledge (Nature)
* Knowledge (Engineering & Architecture)
* others are possible if they fit in mechanically inclined “scientific” gnomes
Starting Languages: `languages#Gnommish`, `languages#Pelosian`
Common Languages: `languages#Human`, `languages#Khemish`
Common Classes: Fighter, Rogue, Bard, Wizard, Sorcerer
==== NPC Races ====
=== Tribes of the Southern Continent ===
(orcs)
== Zafar ==
aka Zatar. Darker skinned and very tall nomadic herdsmen. The short kinky black hair on
thier heads and backs which they universaly dye red with a paticular mud that also makes it spiky
and hard.
Xenophobic and hostile to anyone outside their tribe including other Zafar.
Starting Languages: `languages#Khemish`
Common Classes: Barbarian, Rogue, Fighter, Sorcerer
== Ka’im ==
(PC half-orcs likely from here)
Lightest skinned and shortist of the “Tribes”. They also grow more and
longer hair, black or very dark brown.
They are the least “evil” of the tribes.
They are also the most civilized and were practicing agriculture even before
Pelosians colonists arrived. Now many Ka’im are subjects of Pelos and live along side the colonists.
Starting Languages: `languages#Khemish`
Common Languages: `languages#Pelosian`, `languages#Human`
Common Classes: Barbarian, Fighter, Druid
== Utbah ==
(PC half-orcs could be from here)
Very dark skined, short black hair covers most of their bodies.
Starting Languages: `languages#Khemish`
Common Languages: `languages#Qadir`
Common Classes: Barbarian, Ranger(desert), Fighter, Rogue, Psychic Warrior,
Soulknife, Sorcerer
=== Axoe ===
(elf) {DM}elder elf{DM END}
Rarely a child born of two “High” Pelosians will have a common set of
deformities. These include white or blue almost transparent hair, paler skin, long faces
with sharp features and almost pointed chin, and even slighter build. Axoe
aren’t shunned exactly but they *are* different and generally don’t fit well with daily
Pelosian society. They have their own communities within Pelos. Axoe infants are often
given to them instead of being subjected to a childhood amongst normals.
Extremely strong magical abilities.
Axoe are sterile.
Starting Languages: `languages#Pelosian`
Common Languages: `languages#Eldar Pelosian`
Common Classes: Sorcerer, Wizard, Psion
=== Thyrellon ===
(gotta be some avian race in some expansion book somewhere)
Small winged humanoids. Weak, low-endurance, low magical abilities.
The males sport bright plumage varing by color and pattern between
individuals which fades to white with age. Females are covered in shades of
grey and white with blend in to their high mtn homes. Both have black pupiless eyes. No hair just feathers and down.
They live in the clifts and mountains of Pelos Major. Tribal and barely civilized
they rarely conflict/interact with Pelosians.
Starting Languages: Auran(PH language of air creatures)
Common Languages: `languages#Pelosian`
Common Classes: Barbarian, Ranger, Fighter
=== Arite ===
(???) {DM}desert elf{DM END}
Desert humanoids who until recently have been extremly rare and shunned
civilized contact.
Red-eyed and sandy skinned. They lack any body hair.
They are known to exist in the areas around `Fist`. Other than rumor and
fancifull tales that is about all that is known of them.
=== Niptia / Seafolk ===
(mermen?) {DM}sea elf{DM END}
Semi-nomadic aquatic humanoids. They form pods consisting of a few
dozen to several hundred members.
The coloration of their scales and “hair” vary greatly but seem to be similar
amoung members of the same pod.
Known to live in the shallow waters around `Darsis`, `Wildlands`, `Pelos`.
=== Kjore ===
(various)
Kjores are many races, mixtures of races, corruption of races, and various
biological monstrocities that have been summoned or “crafted” by Priestesses..