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Dirt is a sphere. It is cold at the north­ern and south­ern ends of this sphere. It is hottest in the mid­dle. High­er el­e­va­tions are cool­er and tend to get more rain. It is 28000-32000 miles around the mid­dle. The “known world” is about 7500-8000 miles east west. [y­our world map is about 13000 mi across]

To­pog­ra­phy changes. Sure ev­ery­one knows about the cat­a­clysm. But there are slow­er and less dras­tic changes. Rain pat­terns change, lakes dry up. Rivers flood and find new beds to run along. Vol­ca­noes cre­ate new is­lands and moun­tain­s. What are now hills were once jagged moun­tain­s. One must keep this in mind when view­ing old maps and de­scrip­tion­s.

Flo­ra vary most by cli­mate(de­sert, plain­s, forest) then by el­e­va­tion. Ge­o­graph­ic dis­tance is not much of a fac­tor. Fau­na at least the less com­mon and mag­i­cal/mytho­log­i­cal types seem to vary great deal from re­gion to re­gion.

==== Lands ==== The world is dom­i­nat­ed by a large con­tigu­ous, how­ev­er ten­u­ous­ly, land­mass.

  • North­ern Con­ti­­nen­t: From Pe­­los west­­ern shores through Wild­­lands and Dar­­sis to the Hade­­mos moun­­tains in the east.

  • South­ern Con­ti­­nen­t: Lands south of Cor­­cyra Sea.

  • East­­ern Ex­­panse: Dune Seas, Fist city states, Salt Sea. Be­yond the ex­­panse to the east are end­­less, name­­less dry and cold plain­s. The Qa­trun mi­­grat­ed from there about 900 years ago. Their leg­ends de­scribe be­ing driv­en west by vi­o­­lent hu­­manoid­s, like Zatar/Ut­bah but dif­fer­­en­t.

  • East­­ern Wastes: South and east of Rib moun­­tain­s(­­ma’Rib). This land is now con­trolled by Kjore. Be­­fore the 1st and 2nd Kjore wars this area con­­sist­ed Pe­­los and Old King­­dom colonies.

  • There is an­oth­er large­­ly un­­known con­ti­­nent far to the west across the End­­less Sea called Tu­an af­ter the em­pire that con­trols most of it.

=== Seas of the world ===
  • Ice Sea. Far to the north the wa­ter be­tween Tu­an and North­ern Con­ti­­nent has frozen in­­­to a sol­id sheet of ice. With moun­­tain­s, rivers and plains of ice. In ad­di­­tion to the dead­­­ly ter­rain dan­ger­ous mon­sters prowl on, above, and be­low the ice.

  • End­­less Sea. Largest ex­­panse of wa­ter. Ex­­tends south from Ice Sea, west of North­ern and South­ern con­ti­­nents till, East and south of Tu­an. Con­nects to the Bright Sea at the south­ern tip of the South­ern Con­ti­­nen­t. Far from land ti­­tan­ic fish, snakes, whales, and oc­­to­­pus­es hunt each oth­­er. Through out the sea all man­n­er of plant and crea­­ture, mun­­dane, myth­i­­cal, mag­i­­cal ex­ist. If it swims or floats it can be found here.

  • Bright Sea. An­oth­er huge body of wa­ter south of East­­ern Ex­­panse, east of South­ern Con­ti­­nen­t, and west­­/­­south of East­­ern Waste. Con­nects to End­­less Sea at the south­ern top of the South­ern Con­ti­­nen­t. In the north one must wor­ry about Ut­bah pi­rates. To the south past Sunesh and around the South­ern Isles don’t wor­ry it is un­­like­­ly you will re­­turn, few have. Those that do stayed far from shore and fled north af­ter en­­coun­ter­ing ti­­tan­tic sea mon­ster­s. Ev­ery­where one should fear en­­coun­ter­ing aquat­ic abom­i­­na­­tions from Kjore.

  • Cor­­cyra Sea. The most trav­eled sea, it touch­es two ma­jor is­­land groups and con­nects the known world. It lies be­tween North­ern and South­ern Con­ti­­nents and west of the East­­ern Ex­­panse. It con­nects to the End­­less Sea through Pe­­los Mi­nor is­­lands and the Theops Sea in the North. The north­ern shal­lows, esp around is­­lands are home to Nip­­tia sea folk. The Pelosian navies do a pret­­ty good job of keep­­ing this sea safe. But they are few and can’t be ev­ery­where. Ut­bah pi­rates are still a con­cern on the south­east­­ern and east­­ern shores. The oc­­ca­­sion­al Kjore hor­ror slips past the block­­ade around the Lost Isle. Few trav­el through the deep mid­­dle sea what you can meet out there is any­one’s guess.

  • Theops Sea. This sea is tiny in com­­par­i­­son to the oth­­ers and prob­a­bly did­n’t ex­ist pri­or to the cat­a­­clysm. No­table in that it is near­­ly cir­cu­lar and at it’s cen­ter is a gi­­gan­tic whirlpool. To the south is an open­ing to the Cor­­cyra Sea. The shal­lows near the coast are home to Nip­­tia sea folk. The shores around Dar­­sis and those of Pe­­los Em­pire are safe as are the fre­quen­t­­ly trav­eled(and pa­trolled) routes be­tween port­s. But oth­­er ar­eas es­­pe­­cial­­ly along the Wild­­lands and near Bozi are plagued with mon­sters and in­­fre­quent Kjore abom­i­­na­­tion.

  • Salt Sea. North­east of the Dune Seas in the East­­ern Ex­­panse. It is sur­round­ed by salt flats and is it self so salty few crea­­tures can live it it. It was once a great sea like Cor­­cyra but has been slow­­ly shrink­ing since the cat­a­­clysm. The few crea­­tures that can sur­­vive here are the type you do not want to en­­coun­ter, such as drag­on­s.

  • South­ern Ice Sea. It is not known but as­­sumed to ex­ist. Like the Ice Sea but south of Tu­an/­­South­ern Con­ti­­nen­t/East­­ern Waste.

=== Major Island Groups ===
  • Those mak­ing up the bulk of Pe­­los Mi­nor south and west of North­ern Con­ti­­nen­t. They form the bor­der be­tween the Cor­­cyra and End­­less seas. Ma­jor is­­land­s: Thas­­sos, Nmos, Dilos, Dokos, Aly­k­i. Many Nip­­tia live around these is­­land­s. The sur­round­ing wa­ters are safe and well pa­trolled by Re­pub­­lic Navy.

  • Those in north cen­­tral Cor­­cyra Sea, part of Pe­­los. Ma­jor is­­land­s: Skros, Ios, “Lost” Isle. Many Nip­­tia live around these is­­land­s. Ex­­cept for Kjore abom­i­­na­­tions that es­­­cape from the Lost Isle the sur­round­ing wa­ters are safe and well pa­trolled by Em­pire Navy.

  • South­ern Isles, not part of known world and whose ex­is­­tence is not wide­­ly known. The north­ern few are hot and cov­­ered in jun­­gle, south­ern ones be­­com­ing very cold. The names if they have them are un­­known. Hos­tile hu­­manoids in­­hab­it these is­­land­s.

  • An un­­known, to known world, group just east of Tu­an and ex­­tend­ing from far north to mid­­dle of that Con­ti­­nen­t. The are pop­u­lat­ed by Tu­an sub­­­jec­t­s.

=== Mountains of the World ===
  • Ca­balia moun­­tain­s, ex­­tend for thou­sands of miles. Pro­vid­ing Pe­­los with west­­ern and north­ern bor­der­s. They con­t­in­ue across the Wild­­lands where they are known by sev­er­al dif­fer­­ent lo­­cal names. In the west they are fair­­ly smal­l, many are dor­­mant vol­­ca­­noes esp to the south where they form many is­­lands and the “back­­s” of Ni­­mos and Thos­­sos Is­­lands of Pe­­los Mi­nor. They get pro­­gres­­sive­­ly larg­er the fur­ther east one goes. Till they con­nect with the Hadenos moun­­tains and their size ri­­vals that of the mighty ma’Rib. The gi­ant north­ern peaks are per­pet­u­al­­ly cov­­ered in ice and snow. Few pass­es ex­ist but there is lit­­tle rea­­son to use them to the west is the End­­less Sea and north is on­­ly frozen waste­­land. The west­­ern, warmer moun­­tains are home to the avian Thyrel­lon race. It is ru­­mored that drag­ons live in the east­­ern Ca­bal­i­a’s.

  • Chel­­do­­nia moun­­tain­s, on the west­­ern end of Thos­­sos Is­­land, largest is­­land of Pe­­los Re­pub­­lic and lo­­ca­­tion of the Am­phipolis, the cap­i­­tal. Rel­a­­tive­­ly smal­l. Sev­er­al cur­ren­t­­ly dor­­mant vol­­ca­­noes, but the have erup­t­ed in re­­cent past, cou­­ple hun­­dred years. Ge­o­­graph­i­­cal­­ly “con­nec­t­ing” the Ca­balia and Caria mtn chain­s. A few hun­­dred avian Thyrel­lon roost here. Few mon­sters sur­­vive long here in the heart of mag­i­­cal and mil­i­­tant Pe­­los Re­pub­­lic.

  • The oth­­er is­­lands of Pe­­los Mi­nor has nu­mer­ous small moun­­tain chains and vol­­ca­­noes, most­­ly dor­­man­t. No­table ex­­cep­­tion is Mt. Adelfoi on Adelfoi is­­land which has been slow­e­­ly ooz­ing mag­­ma in­­­to the ocean for hun­­dreds of years. Which does­n’t stop many peo­­ple from liv­ing there. It is in fact the holi­est site to Gelix and hous­es his great­est tem­­ple.

  • Hadenos moun­­tain­s, a long but smal­l­/short chain con­nec­t­ing to the Ca­balia east of the Wild­­lands and ex­­tend­ing north-­­south along the Cor­­cyra coast. Sev­er­al pass­es ex­ist the most fa­­mous be­ing the Camel Pass, so named for the huge Babrem camel car­a­­vans trav­el­ing through on their way to/from Dar­­sis and the Dune Seas. They are al­­so no­table for be­ing the east­­ern ter­mi­nus of the great road which crum­bles and dis­­ap­­pears in­­­to the Hadenos. Grif­­fons are com­­mon in the low­er slopes. A fact that has led to Dar­­sis pos­sess­ing a siz­able con­t­in­­gent of aer­i­al cal­­vary.

  • ma’Rib, largest/­­tallest known moun­­tian­s. Streetch north­east of fist, they al­­so go south along the coast in­­­to the East­­ern Wastes but pe­ter out af­ter thou­sand miles. Very vol­­canic, any­were from 4-12 erup­t­ing at any giv­en time. Scores oth­­ers re­­main ac­­tive. The rest of the chain is most­­ly old vol­­ca­­noes. They are tal­l, jagged, and treach­er­ous. The tallest are cov­­ered in snow a strange thing to the desert in­­hab­i­­nants far be­low. No pass­es ex­ist which is good as the oth­­er side is Kjore. Huge bird­s, Roc’s in Qadir,

  • ma’Harad, a spur of the ma’Rib, jut­t­ing west 700 miles cre­at­ing the Harad pen­in­­su­la. They are fair­­ly small and quick­­­ly be­­come lit­­tle more than hill­s. This area is sparse­­ly pop­u­lat­ed and all sorts of mon­sters might dwell here.

  • ma’Basht, con­t­in­u­a­­tion of the Hadenos chain. Ex­­tend 1200 miles north-­­south along the Cor­­cyra coast be­tween Babrem city of Kah­­ta in the north Pa­trea, Pelosian colony, in the south. Drag­ons are known to live here, hunt­ing both across the Cor­­cyra Sea and in­­­to the Dune Seas of the Babrem. Grif­­fons are one of their more com­­mon menu item­s.

  • Pom­phia moun­­tain­s, con­t­in­u­a­­tion of Hadenos and ma’Basht chains across Ut­bah isth­­mus and south­west in­­­to the South­ern Con­ti­­nen­t. They are rel­a­­tive­­ly small es­­pe­­cial­­ly along the isth­­mus. Pass­es are com­­mon the two most im­­por­­tan­t/­­fa­­mous are that be­tween Pe­­trae, the Dead City of Troia. And the “Pe­­los Road” which con­nects Pe­­los Colony of Beroea and the Sunesh cap­i­­tal. Many Ut­bah dwell here. As do mon­ster­s. A Kjore abom­i­­na­­tion left from the last war or climb­ing up from Troia would­n’t be rare ei­ther.

  • Caria moun­­tain­s, small moun­­tains ex­­tend­ing about 900 miles south­east from the sharp north­ern point of the South­ern Con­ti­­nen­t. Their east­­ern side is well wa­tered and what lit­­tle land ex­ists be­­fore the coast is pro­­duc­­tive­­ly farmed by Ka’im and Pelosian­s. The west­­ern side is the op­po­site, dry as bone, rain­ing briefly but in­­tense­­ly on­­ly few months of the year. They wrap around the east­­ern side of the Ka’im Mesa. Zatar are known to in­­hab­it the west­­ern slopes and foothill­s.

  • Za­­­grak “An­­gry Earth” is the ac­­tive vol­­cano in mid­­dle of Ka’im Mesa. It is sa­­cred to Ka’im, out­­siders are not wel­­come.

  • Sev­er­al ad­di­­tion­al un­­named ranges ex­ist in the South­ern Con­ti­­nen­t.

  • A un­be­liev­ably huge vol­­cano is re­­port­ed to ex­ist in South­ern Tu­an. It is called Great Fa­ther in Tu­an.

  • There must be oth­­er moun­­tain chains in Tu­an, but their de­­tails are un­­known.

=== Deserts of the World ===
  • Scu­pi Bas­in: Small but hot and des­o­late desert. In­­­cludes the slight­­ly cool­er Scu­pi Bad­­land­s, coast­s/bad­­lands south to Ka’im Mesa and north to Ete­­bos Is­­land. A small salt lake ex­ists at the cen­ter of the basin.

  • Zatar Wastes: North cen­­tral South­ern Con­ti­­nen­t. Along the coast it is fair­­ly wet con­sid­er­ing but 200­­mi in­­­land it is rock­­y, flat, waste­­land pop­u­lat­ed by Zatar and who knows what else.

  • Dune Seas: Thou­sands of miles of desert on­­ly some of it most­­ly to the south are ac­­tu­al sand dunes. Home of the Babrem and a menagerie of dan­ger­ous mon­ster­s. Djin and Rakhasha be­ing some of the most feared.

  • The Harad­s: Deserts of Fist. Rocky bad­­landy in the east. Flat, salty and or rocky in the north. Sandy dunes in the south. Be­­sides the Qadir, the enig­­mat­ic Arite, and trou­ble­­some Djin call this home.

  • Cold Wastes: North of Ca­balia moun­­tains lit­­tle snow fal­l­s. Such a place is cer­­tain­­ly the hunt­ing grounds for ter­ri­ble beast­­s.

  • Salt flat­s: Ex­­tend­ing sev­er­al hun­­dred miles around the Salt Sea. Not on­­ly is rain scarce but the salty ground and air sucks mois­­ture from your body. Few crea­­tures sur­­vive here, those that do are not pleas­an­t.

  • South­ern De­sert: Dry lands south of Ka’im Mesa. More of a re­al­­ly dry steppe than a desert. Small herds of graz­ing an­i­­mals and those that feed on them in­­­clud­ing many Zatar can be found here.

=== Important Cities ===
  • Philopolis: Cap­ti­­tal of the Pe­­los Em­pire.

  • Tar­si: Sec­ond largest city of Em­pire and large port where ma­jor rivers en­ter the Theops Sea. Trade from all over the Wild­­land­s, Dar­­sis and be­yond pass through Tar­si.

  • Beroea: Pe­­los Em­pire. For­mer­­ly the link be­tween The Em­pire and it’s val­u­able sub­­­jec­t, Sunesh King­­dom. Af­ter loos­ing Sunesh The Em­pire has tried hard to for­get it ex­ist­s. The Coun­­cil of Beroea is fair­­ly free to do as it pleas­es. Un­­for­­tu­­nate­­ly this free­­dom in­­­cludes pay­ing Em­pire for the Navy and Mil­i­­tary it keeps here.

  • Boz­i: De­v­as­­tat­ed cap­i­­tal of Old King­­dom. Noth­ing but tain­t­ed ru­ins and dan­ger­ous mon­sters now.

  • Dar­­sis: Citys­­tate, last rem­­nant of the Old King­­dom. Im­­por­­tant trade link be­tween Babrem and Pe­­los Em­pire/Re­pub­­lic.

  • Am­phipolis: Cap­ti­­tal of the Pe­­los Re­pub­­lic.

  • Symi: 2nd largest city of Re­pub­­lic.

  • Pa­trea: Pe­­los Re­pub­­lic. For­mer­­ly a busy port, now a most­­ly aban­­doned mas­­sive mil­i­­tary fortress. Linked by Pelosian road to Troia. Dur­ing 2nd Kjore war, af­ter de­v­as­­tat­ing Troia the Kjore used that fine road to over­run Pa­trea and re­in­­force their at­­tacks on Old King­­dom and launch new ones against Pe­­los. Even­­tu­al­­ly it was re­­tak­en and the cur­rent mas­­sive fortress was con­struc­t­ed. Af­ter los­ing con­trol of Sunesh, The Em­pire re­al­­ly did­n’t want any­thing to do with this area and sold the fortress and sur­round­ing lands to Pe­­los Re­pub­­lic.

  • Troia, the Dead City: For­mer colony of Pe­­los on the Bright Sea and con­nec­t­ed to Pe­­trae on the Cor­­cyra Sea by typ­i­­cal­­ly fine Pelosian road. It linked the Em­pire with it’s colonies and sub­­­ject na­­tion­s(­­such as Sunesh). Dur­ing 2nd Kjore war it was over­run and de­v­as­­tat­ed, it re­­mains tain­t­ed and un­in­hab­it­able to this day.

  • Kah­­ta: Babrem trade city on the Cor­­cyra Sea.

  • Jashan: Babrem trade city on the Bright Sea.

  • Bam: Fist city state. Fist’s on­­ly ma­jor port on the Bright Sea. It is al­­so an end­­point of ma­jor Babrem car­a­­van route.

  • Sar­i: Fist city state. End­­point of ma­jor Babrem car­a­­van route. Source of most re­­sources ex­­trac­t­ed from Salt Sea, esp salt.

  • Do­ha: Fist city state. Lo­­ca­­tion of Stat­ue of Light, nom­i­­nal cap­i­­tal of Fist.

  • Ya­­su­j: Fist city state. Bor­der­ing the ma’Rib. It is famed for it’s iron ores and the craft­s­­men that that shape it.

=== Oth­er Land­marks === == Ka’im Mesa ==

rough­ly cir­cu­lar 1300­mi dia plateau lo­cat­ed in north­west­ern sec­tion of South­ern Con­ti­nen­t. It ris­es in steep cliffs 100-500 feet from sur­round deserts and bad­land­s. At it’s cen­ter is the Za­grak a large vol­cano. It is com­par­a­tive­ly well wa­tered, hav­ing a sa­van­na type cli­mate. It is heav­i­ly pop­u­lat­ed with Ka’im to the west and Zatar to the east.

== Galidor’s Tower ==

Home of prob­a­bly the most pow­er­ful mage of the known world. At the end of the Great Road on west­ern spur of land jut­ting out and sep­a­rat­ing Theops and Cor­cyra Seas.

== Etebos Island ==

North tip on the “Beak” of the the South­ern Con­ti­nen­t.

==== Peo­ples ====

=== Men === == Dar­sis & Wild­lands == Ma­jor­i­ty of the pop­u­la­tion in Dar­sis, Wild­lands and oth­er ar­eas.

These peo­ple have mixed with oth­ers so of­ten that there is no com­mal­i­ty in their out­ward ap­pear­ances. All shapes, sizes, and col­ors of men can be found.

Those linages that trace back the fur­thest and have the least ad­mix­ture of foriegn blood are tal­l, pale, blond, and blue-eyed.

Pro­fes­sions and mag­i­cal ap­ti­tudes here are as var­ied as the pop­u­la­tion. Pelosian “The Nine” re­li­gion is prel­e­van­t. Al­though in­di­vid­u­al gods are more of­ten wor­shiped. Oth­er lo­cal re­li­gions ex­ist. Al­so sev­er­al cult­s.

They are pro­fi­cient sail­ers and posess mer­chants skills to ri­val the shrewdest Babrem Camel push­er.

Cul­tur­ar­ly they have a strong in­de­pen­dent and ad­ven­tur­ous streak. No where else can one so read­ly seize their own for­tune as in Dar­sis/Wild­land­s.

== Qa­trun == “The Peo­ples of Fist”

Of short to av­er­age height. Many com­plex­ions from pale to dark, most tend to be “brown” typ­i­cal of desert dweller­s. Black or brown hair ei­ther curly or straight. Eyes are typ­i­caly brown, but blue and green are to be found. Fa­cial hair is com­mon but of­ten shaved.

Di­vine and Psion­ic mag­ic are com­mon. Ar­cane mag­ic was nev­er men­tioned by the Stat­ue of Light, there­fore it is deemed to be against Hlark’s will and not al­lowed. Vis­it­ing forerign­ers are the on­ly ar­can­ists you might find.

There is one and on­ly on re­li­gion, Fist aka Hlark.

Cu­ri­ous­ly the Qa­trun reck­on it is the 17967th year. Which puts start of cal­en­dar some 17000 years pri­or to cat­a­clysm. Qa­trun peo­ple, like most, are old­er than the cat­a­clysm but few if any civi­laza­tion pre­dates it. Their cal­en­dar came from the stat­ue of light.

Qa­trun be­lieve the whole is more im­por­tant than the in­di­vid­u­al.

They live in a dozen or so strong­ly cou­pled city states, scat­tered about The Harad­s.

== Babrem == Short­er than most men. Rud­dy sun­burnt com­plex­ion­s. Black or Brown eyes with hair to match. Tend to be hairy peo­ple with full beards that the men wear with pride.

Trib­al no­mands who live in the deserts and lands now part of Fist. Many have “civ­i­lized” and moved to Qa­trun cities. Many oth­ers stub­born­ly per­sist as they al­ways have. And a few ac­tiv­ly re­sist Fist.

There are two Babrem cities, great trade nexus­es, both port­s. One, Kah­ta, on the west coast Cor­cyra Sea. The oth­er to the south, Kashan, is larg­er and bor­ders the Bright Sea. Most trade from Sunesh and even some from Fist trav­els through Kashan. Most trade to/from Pe­los esp Pe­los Mi­nor short­cuts to Kah­ta.

Psion­ic Wilders are rather com­mon com­pared to oth­er peo­ples. Thukiri tribe have many desert druid­s. Oth­er than those mag­i­cal abilites are un­known amongst the Babrem.

== Sunesh == Short and slight build with range of skin tones from “o­live” to dark­er brown­s. Most have short straight or kinky black hair. Brown eye­s. Fa­cial hair is rare.

They are a civ­i­lized race al­though not as ad­vanced as Pelos, Fist, or the Old King­dom. Al­so know as the “Old Men” by Pelosians as their civ­i­liza­tion seems to have been around for sev­er­al thou­sand years. Un­like ev­ery­one else who is post-­cat­a­clysm(at most 1000years old).

Di­vine mag­ic is com­mon amongst the rul­ing caste. Ar­cane less so and rarely in­de­pen­dent of re­li­gion[­most are mul­ti­classed with cler­ic]. There are no Sunesh psion­ist­s. Com­mon folk, the vast ma­jor­i­ty, are de­nied ad­vanced mag­ic­s.

They are good agricul­tra­l­ist­s, pro­vid­ing most of the food for Fist and ex­otics for ev­ery­one else. They have great fear of deep wa­ter and are crap­tac­u­lar sailors. Which has led to foriegn pow­ers dom­i­nat­ing their trade. Pre­vi­oul­sy Pe­los Ma­jor and know Babrem and Fist.

== Tu­an == Far West­ern­ers from the Con­ti­nen­t/em­pire of Tu­an. Al­mond shaped eye­s, black hair, pale brown skin. Short­er, less mus­cu­lar.

=== Pelosian === (“high” are elves) 40% (“­com­mon” 40% are half-elves) (“­com­mon” 20% are hu­mans with less than 1/2 elvish blood)

Note: Pe­ol­sians and oth­ers don’t make the high­/­com­mon dis­tinc­tion. They are all sim­ply Pelosian.

Pelosians as a whole are pro­fi­cient ma­nip­u­la­tors of ar­cane, di­vine, and psion­ic. Mag­ic per­vades their cul­ture and tech­nol­o­gy.

Com­mon Pelosians have mixed with oth­er peo­ples. Com­pared to High Pelosians they are slight­ly short­er, with paler skin. With black or brown hair al­though blond and red are not un­heard of. Most of­ten brown eyes but nev­er the yel­low, or­ange, red, bright pierc­ing blue seen with High Pelosian­s.

High Pelosians are tal­l, lithe and state­ly. They tend to lack fa­cial hair, have light brown skin, black hair and var­ied eye col­or. Are even more at­tuned to the mag­ic arts than their Com­mon brethren.

=== Gnome === A dimin­u­ta­tive race, they aren’t of­ten mag­i­cal­ly adept but many poss­es cu­ri­ous in­nate pow­er­s. The ex­cell at the mun­dane sci­ences.

Two ma­jor sub­cul­tures, “For­est Gnomes” that live in sprawl­ing tree forts and “Hill Gnomes” which tun­nel ex­ten­sive bur­rows.

Their ex­act ori­gin is a mys­tery. No non-Pelosian pop­u­la­tion has been found.

Gnomes do not mar­ry oth­er races, there are no half-g­nomes.

=== Tribes of the South­ern Con­ti­nent === These are orcs in D&D terms.

== Zatar == Dark­er skinned and very tall no­madic herds­men. The short kinky black hair on thi­er heads and backs which they uni­ver­saly dye red with a patic­u­lar mud that al­so makes it spiky and hard.

Xeno­pho­bic and hos­tile to any­one out­side their tribe in­clud­ing oth­er Zatar.

They are nu­mer­ous but pre­dom­i­nate­ly ex­ist in the in­te­ri­or of the con­ti­nen­t. Ex­ist in small bands of from 40-260 in­di­vid­u­al­s.

== Ka’im == Light­est skinned and short­ist of the “Tribes”. They al­so grow more and longer hair, black or very dark brown.

They are the least “evil” of the tribes. They are al­so the most civ­i­lized and were prac­tic­ing agri­cul­ture even be­fore Pelosians colonists ar­rived. Now many Ka’im are sub­jects of Pe­los and live along side the colonist­s.

Form small in­ter­con­nect­ed vil­lages of a few hun­dred in­di­vid­u­al­s. Pop­u­lat­ing the north­west coastal re­gions of the South­ern Con­ti­nen­t. Many al­so live/­work with­in Pelosian set­tle­ments. Tens of thou­sands are slaves most­ly in Darisi/Wild­land­s, City

They are still trib­al with 4-10 vil­lages be­long­ing to the same “tribe” but in­ter-trib­al con­flict is a thing of the past. Tribe dis­tinc­tions are rapid­ly dis­ap­pear­ing as in­ter-­mat­ing(they don’t re­al­ly mar­ry) is en­cour­aged.

== Ut­bah == Very dark sk­ined, short black hair cov­ers most of their bod­ies.

Not quite as vile as Zatar but them make up for it in be­ing more tech­ni­cal­ly or­ga­nized and pro­fi­cien­t. They are no­to­ri­ous pi­rates and are a rea­son the over­land Babrem car­a­vans re­main prof­itable. Each tribe op­er­ates one or more pi­rate ves­sel­s. They’re hap­py to pil­lage by land too caus­ing great prob­lems for North­ern Sunesh and Pelosian colonies of Pe­trae and Beroea.

They pop­u­late both coasts of the isth­mus that bears their name and con­nects South­ern Con­ti­nent to the Dune Seas. Ev­ery year the set­tle far­ther north along the Cor­cyra Sea to­wards Babrem city Kah­ta.

=== Thyrel­lon === Small winged hu­manoid­s. Weak, low-en­durance, low mag­i­cal abil­i­ties.

The males sport bright plumage var­ing by col­or and pat­tern be­tween in­di­vid­u­als which fades to white with age. Fe­males are cov­ered in shades of grey and white with blend in to their high mtn home­s. Both have black pupi­less eye­s. No hair just feath­ers and down.

They live in the clifts and moun­tains of Pe­los Ma­jor. Trib­al and bare­ly civ­i­lized they rarely con­flic­t/in­ter­act with oth­er races.

=== Arite === Desert hu­manoids who un­til re­cent­ly have been ex­trem­ly rare and shunned civ­i­lized con­tac­t.

Red-eyed and sandy skinned. They lack any body hair.

They are known to ex­ist in the ar­eas around Fist. Oth­er than ru­mor and fan­ci­full tales that is about all that is known of them.

=== Nip­tia / Seafolk === Semi-no­madic aquat­ic hu­manoid­s. They form pods con­sist­ing of a few dozen to sev­er­al hun­dred mem­ber­s.

The col­oration of their scales and “hair” vary great­ly but seem to be sim­i­lar amoung mem­bers of the same pod.

Known to live in the shal­low wa­ters around Dar­sis, Wild­land­s, and Pe­los.

=== Kjore === Kjores are many races, mix­tures of races, cor­rup­tion of races, and var­i­ous bi­o­log­i­cal mon­strosi­ties that have been sum­moned or “craft­ed” by Priest­esses..

They are un­nat­u­ral abom­i­na­tion­s. Hor­rif­ic mock­eries of na­ture. They need to be erad­i­cat­ed and the land they in­fest pu­ri­fied.