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mutant

Game takes place on an ar­ti­fi­cial satel­lite in or­bit around Mars. It was stocked with ge­net­ic codes and habi­tats as sort of bio-in­sur­ance. Satel­lite is a gen­er­a­tion ship. It was sent on mas­sive el­lip­ti­cal or­bit de­signed to pass through in­ner so­lar sys­tem ev­ery 1000 years. If ship de­tect­ed lit­tle ra­dio traf­fic oth­er in­tel­li­gent ac­tiv­i­ty it as­sumes Earth is “dead” and set­ups up ter­raform­ing equip­ment on some moon/­plan­et and comes back in 1000 years. Earth nuked it­self, ARC laid down it’s ter­raform­ing but er­ror caused the or­bit to in­crease to 8000 years plus mu­ta­tion­s.

Species:

Neo­hu­mans -

Mu­tat­ed Hu­mans -

Aqua­men -

Barn An­i­mals -

Mice­men -

Wasps -

Mon­archs - but­ter­files

Greens - pho­to­synth plants

Tux­ors - pen­guin race Wor­ship the dark com­bi­na­tor, try to achive root, 3 rulers (lt esr rm­s)?

Ele­phant Heads - heads of pachy­derms

Militant bunnies - sort of like ami in viet nam

have some ma­chine that makes small arms bun­nies with m-16 m-205 pa­trols bun­ny holes and veg­etable gar­dens pro­tect­ed by sand­bags, bunker­s, clam­ore mi­nes, trip wire flares com­plex tun­nel net­work, deep cen­ter is smal­l­-arms ma­chine

Mole People - foe of bunnies

pa­trol and raid sur­round­ing land­s/­folk­s, bad­ger­s, beavers

Neo-lopes - are an­telopes

Factions:
  • ranch­ers

  • for­mer crew

  • crabpeo­­ple in sea­­zone

  • some me­­glo­­ma­ni­a­­cal an­­droid

  • the ship (se­cu­ri­­ty, main­t, med­i­­cal)

  • pures, full hu­­mans but ig­no­rant of ‘ship’

  • the bees, rulers of the black for­est mead­­ows

  • the ants, arch ne­me­­sis of the bees

  • the cho­sen, live­­s­tock

  • Unit­ed veg­­etable army, ter­roist plants

  • Free­­thinkers rebel ro­bots and or­­gan­ics

  • Or­thus, The whale


name of ‘world’ is cor­rupt­ed ship name like vger

Lev­el­s: these 2 are above bel­low so the alpine can soar up the coast­line of deep sea -Deep sea / Coast -M­nt val­ley / Alpine —un­der­ground cave sys­tem in alpine -plain­s, scrub land (kenya) -red­wood / fresh­wa­ter -man­grove swamp / jun­gle -high desert / dune desert -farm­land / ur­ban / ranch -de­cid­u­ous (black­forest) riv­er

1 - Sa­van­nah / far­m-ranch 2 - Arc­tic / wa­ter fjords ice glacier / tun­dra / alpine 3 - Pa­cif­ic NW / deep ocean / shelf ocean and is­lands / pine 4 - Desert / mtns / high desert plateaus 5 - Tem­per­ate / lake 6 - Trop­i­cal rain for­est / low land mtn / riv­er

Mutations

-blind, but have grow­ing pow­ers to com­pen­sate, gui is blank cept for weird pre­science —Clar­ievoy­ance/­vayenas: pick spot can see hear what is go­ing on at that spot, high­er lev­els

means more dis­tance, more time, bet­ter vi­sion, can move POV

—­mind read­ing: can see play­er­s/N­PC’s chat screen and ac­tions —telepa­thy: can project text on­to play­ers chat screen —­mind­block: pre­vents telepa­thy, mind read­ing, oth­er men­tal mu­ta­tion­s/at­tacks —see/­hear: through oth­ers -steal skil­l: like xman -trans­for­ma­tion: stat­s, size, ap­pear­ance -growth, shrink, den­si­ty -re­mote ac­tion: any skill at dis­tance -s­plit per­son­al­i­ty -d­u­al mind -d­u­al head­/­body: 2 play­ers some char­ac­ter - talk - ex­tra limb - bipedal /quadruped - su­per smart / dumb - su­per strong / dumb - su­per quick / dumb - su­per smell / hear/ taste/ sight - pho­to­synth - chameleon - dopple­ganger - poi­son bite cloud - flight - elect ma­nip­u­late - ray beam eyes