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mpol

//”Let The Em­pire shine from a mil­lion points of light.” — Em­per­or Alex­ous//

Mil­lion Points of Light (M­POL) is a sci­ence fic­tion set­ting to con­tain sev­er­al games. A tra­di­tion­al pa­per rpg, a mmp strate­gic eco­nomic/po­lit­i­cal/war game, mmp space com­bat­/­trade sim, and pos­si­bly Mer­c­Co (which was­n’t cre­at­ed with this set­ting in mind and might not fit well).

Em­per­ors rule for a thou­sand years. Kept alive through sci­ence and mul­ti­ple clones they are gu­ran­teed rule un­der the con­di­tion that they re­tire af­ter 1,000 years, not one day more. Due to Em­por­er’s im­mu­ni­ty from the Dukes (in­ablil­i­ty to be as­sas­i­nat­ed and su­pe­ri­or mil­i­tary / po­lit­i­cal / eco­nom­ic pow­er), fight­ing amongst Dukes (fa­cil­i­tat­ed by the Em­per­or­er), and the gen­er­al lack of in­ter­est the Dukes have seiz­ing the throne (both due penal­ties and like­ly­hood of fail­ure and cause sev­er­al Dukes have ruled for much longer than a 1000 years and con­sid­er the throne and step down in ac­tu­al pow­er the Ga­lac­tic Throne has en­dured through sev­en­teen pre­vi­ous oc­cu­pants.

Dur­ing the 93rd year of his 1st cen­tu­ry Alex­ous first en­coun­tered the race lat­ter known as the Boz. By Alex:212 the tech­ni­cal­ly in­fe­ri­or Boz had been er­ra­dict­ed from known space. For his Quar­to­ri­al Ad­dress he called apon The Em­pire to shine from a mil­lion points of light. Re­fer­ring to ex­pand­ing the Em­pire from its cur­rent size of about 100,000 sys­tems ten­fold to 1,000,000 sys­tem­s. 1 out of 10 sys­tems on av­er­age have a body ca­pa­ble of sup­port­ing life at some lev­el and are con­sid­ered in­hab­ital. The oth­ers are worth­while for some eco­nomic, mil­i­tary, or sci­en­tif­ic rea­son. For ev­ery sys­tem in the Em­pire there are 1-200 stars of no val­ue and not even count­ed. So the “goal” is to oc­cu­py 100,000,000 to 200,000,000 stars. Or, .05-.1% of the Milky­way. Our gal­axy is large.

==== The Em­pire on Alex:250 ==== ~10,000 in­hab­it­ed sys­tem­s, ~87,000 oth­er (reasearch, min­ing, strate­gic, etc.) sys­tem­s.

  • 7200 7 Duke­­doms of be­tween 800-1100 sys­tems each.

  • 600 5 in­­de­pen­­dent Coun­ties of be­tween 90-160 sys­tems each.

  • 260 the Zan­ni Pro­tec­­torate, alien race con­trol­ling a few thou­sand sys­tems be­­fore they were beat down to 260 and forced in­­­to Em­pe­ri­al pro­tec­­tor­­ship sev­er­al em­per­or’s ago.

  • 680 in­­de­pen­­dent sys­tem­s, var­i­ous grants and pro­tec­­torites of the Em­pire, e.g. most ma­jor re­li­­gions have had 1 or more plan­et­s/sys­tems be­s­towed to them at one time or an­oth­er.

  • 340 sys­tems are “Em­pe­ri­al” land­s, var­i­ous re­treat­s, palaces, Em­per­or’s home plan­et, etc. di­rec­t­­ly “owned” by the Em­per­or. 150 are grouped to­geth­­er “Em­pe­ri­al Coun­­ty”, a few smal­l­­er groups ex­ist the rest are scat­tered through­out The Em­pire.

  • 920 sys­tems sup­­port The Em­pire. Most­­ly mil­i­­tary, but oth­­er buer­acra­­cys, re­search, pe­­nal, etc. A core of about 400 sur­round the Ga­lac­tic Throne the rest are spread through­out The Em­pire of­ten were Dukes would least like to have them.

Com­mu­ni­ca­tions idea: quark box­es, any dis­tance point to point, no in­ter­cep­tion no time de­lay(ex­cept in prac­tice there is due to pack­et net­work topol­o­gy). re­sults in pack­et switched net­work of hubs and re­lays. hubs have thou­sands of box­es and hun­dreds to oth­er hubs in net­work A small­ish ship would have sev­er­al box­es con­nect­ing it to sev­er­al dif­fer­ent hub­s. A war­ship would have box­es con­nect­ing it to all ships in fleet­s, sev­er­al bases, sev­er­al to re­gion hq

Move­ment idea: Grav­i­ty drive lim­it­ed to C=m­c2 and used in sys­tem

In­ter­steller: must trav­el from near gravwell to near gravwell must know ex­act pa­ram­e­ters of gravwell eas­i­er to ar­rive far­i­ly far from grav well mi­cro jumps with­in gravwell are hard but doable time to trav­el is some­what ar­bitary process is to un­fold in­to var­i­ous di­men­sion move fold back up­to 4d takes lots of da­ta and time to cal­cu­late pa­ram­e­ters func­tion of trav­el is safe­ty, calc time, trav­el time and/or trav­el dis­tance