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fantasyrails

Based loose­ly on Drag­on Rails and great­ly in­spired by game I played in at Seat­tle Game Con

Steam­punk tech, pow­er­ful but se­mi rare mag­ic. Pow­er­ful wiz­ard­s, item­s, drag­on­s, mys­ti­cal and fan­tas­tic crea­tures. On­ly 5 wiz­ards around, rare to even see a mag­ic us­er.

====== Play­ers op­er­ate train ======

Start with used sim­ple en­gine, used sim­ple ca­boose, and funds to cus­tomize/buy some rolling stock.

Al­ter­na­tive: is that start­ing play­ers have to take jobs as crew/­guards un­til they save enough to pur­chase their first en­gine.

===== Rolling Stock ===== sim­ple en­gine 232 and ten­der

  • med speed, low haul­ing, steam

  • mun­­dane iron & wood

  • cow catch­er

Simple caboose
  • cen­­tral tow­er open tope­d, crenela­­tion­s, light bal­ista

  • back stoop with crenela­­tions

  • sleeps 8, stove, head, wood w/ brac­ing, ar­row slits

Cas­tle car (pro­ly too ex­pen­sive)

Flat car

=== Mod­i­fi­ca­tions ===

Steam an­ti-per­son­nel de­fense

Lo­co­mo­tive ram

====== Adventures ======
  • train race, long long dis­­­tance with spe­­cif­ic de­liv­er­ies

  • de­liv­er val­u­able car­­go

  • de­liv­er mun­­dane car­­go but has se­cret hid­­den car­­go and ev­ery­one wants it

  • de­liv­er cir­­cus

  • pa­trol bor­der, area with mon­sters ban­dits etc. for lo­­cal gov

  • train re­­fit/up­­grade va­­ca­­tion

  • train stolen must pur­­sue and take back

  • sup­­port­/pro­­tect train crew ex­­pand­ing track

===== Encounters =====
  • train rob­bers will mov­ing

  • rail block and ban­dits with toll de­­mand

  • mis­s­ing track, re­­pair crew, ban­dit­s, bridge out

  • track goes in­­­to mag­i­­cal mis­­t/­­por­­tal

  • bridge flood­­ed out, la­­va

  • ram­­pag­ing beasts up ahead over track

  • train from be­hind law/no­ble/wiz­­ard de­­mands right of way

  • head on train on sin­­gle tract

  • gi­ant pick­­ing up and turn­ing train around mov­ing tracks

  • un­ex­pec­t­ed switch sends train wrong way

  • gyp­sy/ban­dit/pil­­grim/cru­sader/hu­­manoid camp

  • fire forest,brush,­­plains up ahead

  • dead an­i­­mal on tracks trap or not

  • car de­­tach­es

  • weath­­er screws with boil­er, makes track slip­pery