fantasyrails
Based loosely on Dragon Rails and greatly inspired by game I played in at
Seattle Game Con
Steampunk tech, powerful but semi rare magic. Powerful wizards, items,
dragons, mystical and fantastic creatures. Only 5 wizards around, rare to
even see a magic user.
====== Players operate train ======
Start with used simple engine, used simple caboose, and funds to customize/buy
some rolling stock.
Alternative: is that starting players have to take jobs as crew/guards until
they save enough to purchase their first engine.
===== Rolling Stock =====
simple engine 232 and tender
* med speed, low hauling, steam
* mundane iron & wood
* cow catcher
Simple caboose
* central tower open toped, crenelations, light balista
* back stoop with crenelations
* sleeps 8, stove, head, wood w/ bracing, arrow slits
Castle car (proly too expensive)
Flat car
=== Modifications ===
Steam anti-personnel defense
Locomotive ram
====== Adventures ======
* train race, long long distance with specific deliveries
* deliver valuable cargo
* deliver mundane cargo but has secret hidden cargo and everyone wants it
* deliver circus
* patrol border, area with monsters bandits etc. for local gov
* train refit/upgrade vacation
* train stolen must pursue and take back
* support/protect train crew expanding track
===== Encounters =====
* train robbers will moving
* rail block and bandits with toll demand
* missing track, repair crew, bandits, bridge out
* track goes into magical mist/portal
* bridge flooded out, lava
* rampaging beasts up ahead over track
* train from behind law/noble/wizard demands right of way
* head on train on single tract
* giant picking up and turning train around moving tracks
* unexpected switch sends train wrong way
* gypsy/bandit/pilgrim/crusader/humanoid camp
* fire forest,brush,plains up ahead
* dead animal on tracks trap or not
* car detaches
* weather screws with boiler, makes track slippery