fantasyrails
Based loosely on Dragon Rails and greatly inspired by game I played in at Seattle Game Con
Steampunk tech, powerful but semi rare magic. Powerful wizards, items, dragons, mystical and fantastic creatures. Only 5 wizards around, rare to even see a magic user.
====== Players operate train ======
Start with used simple engine, used simple caboose, and funds to customize/buy some rolling stock.
Alternative: is that starting players have to take jobs as crew/guards until they save enough to purchase their first engine.
===== Rolling Stock ===== simple engine 232 and tender
med speed, low hauling, steam
mundane iron & wood
cow catcher
- Simple caboose
central tower open toped, crenelations, light balista
back stoop with crenelations
sleeps 8, stove, head, wood w/ bracing, arrow slits
Castle car (proly too expensive)
Flat car
=== Modifications ===
Steam anti-personnel defense
Locomotive ram
- ====== Adventures ======
train race, long long distance with specific deliveries
deliver valuable cargo
deliver mundane cargo but has secret hidden cargo and everyone wants it
deliver circus
patrol border, area with monsters bandits etc. for local gov
train refit/upgrade vacation
train stolen must pursue and take back
support/protect train crew expanding track
- ===== Encounters =====
train robbers will moving
rail block and bandits with toll demand
missing track, repair crew, bandits, bridge out
track goes into magical mist/portal
bridge flooded out, lava
rampaging beasts up ahead over track
train from behind law/noble/wizard demands right of way
head on train on single tract
giant picking up and turning train around moving tracks
unexpected switch sends train wrong way
gypsy/bandit/pilgrim/crusader/humanoid camp
fire forest,brush,plains up ahead
dead animal on tracks trap or not
car detaches
weather screws with boiler, makes track slippery