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top_seven_lists

From http://www.role­play­ingtip­s.­com/is­sue127.htm­l#1 ===== Top 7 Re­li­gions =====

  • Port­­fo­lio: (i.e. Weath­­er, Death, Mag­ic)

  • Align­­men­t:

  • Page#:

  • Goal­s:

  • Re­­cent Ac­­tion­s:

  • Kjo­ran demons

  • Fist’s King of gods

  • Pe­­los * The three * The nine * The many oth­­ers

  • Se­cret the priests those who dwell be­low

===== Top 7 Kingdoms and countries =====
  • Name:

  • Pop­u­la­­tion/Races:

  • Ma­jor Trait­s: (i.e. what makes the na­­tion dif­fer­­en­t?)

  • Gov­­ern­­men­t:

  • Be­lief­s/Re­li­­gion­s:

  • Re­­cent Ac­­tion­s/­­Con­flic­t­s:

  • The Pe­­los Em­pire

  • The Pe­­los Re­pub­­lic

  • Fist & No­­mamds

  • Kjore

  • Dar­­sis & Wild­­lands

  • Sunesh

  • Dwarves of be­low

  • Sun Em­pire (s­­nakes)

===== Top 7 Pow­er Groups ===== Not all po­lit­i­cal and so­cial in­flu­ences are de­ter­mined through the gods or coun­tries. So, I want­ed to list the most im­por­tant cult­s, so­ci­eties, mil­i­tary or­der­s, cul­tures, sub- cul­tures, se­cret or­ga­ni­za­tion­s, and oth­er sig­nif­i­cant pow­er groups who could be plot­ting in the game world.

  • Name(s):

  • Mem­ber­­ship:

  • Pur­­pose/­­Goal­s:

  • Af­­fil­i­a­­tion­s:

  • Re­­cent Ac­­tion­s:

  • The Priests

  • 4 who wan­der (child, knight, brain, monk)

  • Pe­­los Gnomes

  • Dar­­sis Mer­chan­tile Guild

===== Top 7 Powerfull People =====
  • Kings, Queen­s, rulers

  • Great mages

  • High priests

  • Fa­­mous ad­ven­­tur­ers

  • Pow­er­­ful no­bles

  • Wealthy mer­chants

  • Ma­jor vil­lains

  • Re­al name:

  • Alias­es:

  • Core game stat­s: (i.e. class and lev­­el)

  • Align­­men­t/­­Moral­i­­ty/Ethic­s:

  • Key pow­er­s:

  • Per­­son­al­i­­ty:

  • Goal­s:

  • Cur­rent plot­s:

  • Al­lies:

  • En­e­mies:

  • Meli­­nar the Wiz­­ard

  • Mon­rovia skull mtn chic­­ka

  • Prince of Oslo

  • Pe­­los cap­­tian/­ex­­plor­er­er

  • High Priest­ess of Kjore

  • Frontag (fear the day) Drag­on

===== Top 7 Con­flicts ===== For each con­flic­t, I out­lined the fol­low­ing:

  • Ti­tle:

  • Par­tic­i­­pants:

  • De­scrip­­tion/Overview:

  • Key in­­di­vid­u­als in­­­volved:

  • Key lo­­ca­­tion(s):

  • Core time line: (i.e. just the key past, pre­sen­t, fu­­ture events)

  • Kjore vs Pe­­los (ev­ery­one re­al­­ly)

  • S Pe­­los vs N Pe­­los

  • Fist vs pri­­ma­­tives and oth­­ers around

  • Meli­­nar vs Movia

  • Oslo de­­cay­ing loos­ing sta­­tus pow­er

  • Con­flicts be­tween Kjore Priest­ess­es

===== Top 7 Re­cent Events ===== Now we’re start­ing to pull things to­geth­er. Scan­ning the en­tries from my world book, and look­ing at what I wrote in the re­cent con­flict en­tries in the var­i­ous Top 7 lists I made, I had many re­cent events to choose from.

This was a nice bonus, be­cause I of­ten find re­cent events a lit­tle tricky to come up with on-the-fly. Plus, all the events, in­clud­ing the book ones, had a sol­id ra­tio­nale be­hind them, and that’s a great GM feel­ing.

I plan on using the events Top 7 list for a variety of purposes:
  • Role­­play­ing (i.e. small talk)

  • Gen­er­at­ing ru­­mours and gos­sip (i.e. clues)

  • Plot hooks

  • Sto­ry seeds

  • Back­­­ground flavour

  • Cam­­paign re­al­ism

While I had many to choose from, I just fo­cused on 7 to keep things man­age­able. From an NPC’s per­spec­tive, most peo­ple on­ly chat about the weath­er and 2-3 cur­rent news items im­por­tant to them any­way, so I did­n’t need a mile-­long list.

For each event, I recorded the following:
  • Ti­tle:

  • Who:

  • What:

  • Where:

  • When:

  • Why:

  • How:

  • Who cares about it:

===== Top 7 Stan­dard Op­po­nents =====

If ev­ery en­counter in­volves a com­plete­ly dif­fer­ent mon­ster, foe, or op­po­nen­t, the world soon feels like a zoo. So, I want­ed to es­tab­lish some com­mon op­po­nents for my PCs so that they could de­vel­op some:

  • Ri­­val­ries

  • Knowl­­edge

  • Tac­tics

  • Cam­­paign in­­­for­­ma­­tion

This list was pret­ty quick to make. I skimmed the book look­ing for new mon­ster­s, races, and char­ac­ter class­es (to ini­tial­ly sur­prise the char­ac­ters and give them some mys­te­ri­ous op­po­nents to learn about). Then I turned to my Top 7 Con­flict­s, Pow­er Group­s, and Movers & Shak­ers lists to fill out the re­main­ing spot­s.

I’m ac­tu­al­ly con­tem­plat­ing mak­ing three seper­ate list­s:

  • Ur­ban

  • Ru­ral

  • Dun­­geon/E­­so­ter­ic

But for now, I mixed all the cat­e­gories to­geth­er, with most of the foes be­ing in the city the PCs are cur­rent­ly ex­plor­ing.

===== Pe­los ===== ==== Top 7 arm­s/ar­mors ====

  • Breast Plate

  • Crest­ed Hel­met

  • Leather, Band­ed, Scale

  • Cross­bow

  • Broadsword (fwd curve) Gla­d­ius

  • Javelin / Lt Lance

  • Longs­­pears(pikes)

==== Top 7 herbs ====
==== Top 7 games ====
  • Fates (dice game)

  • wrestling, nude

  • foot races, speed and dis­­­tance

  • Ar­­ca­n­is (mag­ic glad­i­­to­ri­al game)

  • War (mini­ra­­tures war game)

  • 20 ques­­tions

==== Top 7 Movers and shakers (Regional) ====
  • Agents

  • Fences

  • In­­­for­­mants

  • Lo­­cal poli­ti­­cian­s, no­bles, com­­mu­ni­­ty lead­­ers

  • Lead­­ers of un­der­­ground or­­ga­ni­za­­­tions

  • Mer­chants and wealthy peo­­ple

  • Con­­sul­­tants, ad­vi­­sors, sages

==== Top 7 Power Groups (Regional) ====
  • Tri­­cademies

  • Gnomes

  • Freaky elves

  • Paidi­a’s

  • Of the Three

  • Com­mer­­cial Guilds

  • Fam­i­lies of pow­er

==== Top 7 In­ter­est­ing Places ==== Nex­t, I list­ed the most in­ter­est­ing places in the lo­cal cam­paign area for:

  • Ad­ven­­tures

  • En­­coun­ters

  • Con­ver­sa­­tion

  • Back­­­ground events

  • The Whirl

  • Lost Isle

  • Meli­­nar’s Tow­er

  • Cap­i­­tals of

I drew upon my pool of conflicts and my source materials to create this list. For each place, I described:
  • Name:

  • Lo­­ca­­tion:

  • Im­­por­­tance:

  • In­­ter­est­ing fea­­ture(s):

==== Top 7 Prais­es And Curs­es ==== I list­ed 4 curs­es and 3 prais­es, in or­der of sever­i­ty, and I based them pri­mar­i­ly on the world’s re­li­gions and vil­lain­s. For ex­am­ple, the god of death al­ways makes for a good curse: “May Osiris take your bones!”

===== Dar­si & Wild­lands ===== ==== Top 7 arm­s/ar­mors ====

==== Top 7 herbs ====
==== Top 7 games ====
==== Top 7 Movers and shakers (Regional) ====
  • Agents

  • Fences

  • In­­­for­­mants

  • Lo­­cal poli­ti­­cian­s, no­bles, com­­mu­ni­­ty lead­­ers

  • Lead­­ers of un­der­­ground or­­ga­ni­za­­­tions

  • Mer­chants and wealthy peo­­ple

  • Con­­sul­­tants, ad­vi­­sors, sages

==== Top 7 Power Groups (Regional) ====

==== Top 7 In­ter­est­ing Places ==== Nex­t, I list­ed the most in­ter­est­ing places in the lo­cal cam­paign area for:

  • Ad­ven­­tures

  • En­­coun­ters

  • Con­ver­sa­­tion

  • Back­­­ground events

I drew upon my pool of conflicts and my source materials to create this list. For each place, I described:
  • Name:

  • Lo­­ca­­tion:

  • Im­­por­­tance:

  • In­­ter­est­ing fea­­ture(s):

==== Top 7 Prais­es And Curs­es ==== I list­ed 4 curs­es and 3 prais­es, in or­der of sever­i­ty, and I based them pri­mar­i­ly on the world’s re­li­gions and vil­lain­s. For ex­am­ple, the god of death al­ways makes for a good curse: “May Osiris take your bones!”

===== Fist & No­mad­s===== ==== Top 7 arm­s/ar­mors ====

==== Top 7 herbs ====
==== Top 7 games ====
==== Top 7 Movers and shakers (Regional) ====
  • Agents

  • Fences

  • In­­­for­­mants

  • Lo­­cal poli­ti­­cian­s, no­bles, com­­mu­ni­­ty lead­­ers

  • Lead­­ers of un­der­­ground or­­ga­ni­za­­­tions

  • Mer­chants and wealthy peo­­ple

  • Con­­sul­­tants, ad­vi­­sors, sages

==== Top 7 Power Groups (Regional) ====

==== Top 7 In­ter­est­ing Places ==== Nex­t, I list­ed the most in­ter­est­ing places in the lo­cal cam­paign area for:

  • Ad­ven­­tures

  • En­­coun­ters

  • Con­ver­sa­­tion

  • Back­­­ground events

  • Great Sandy

  • dry riv­er / dead for­est

  • Skull Mtn

I drew upon my pool of conflicts and my source materials to create this list. For each place, I described:
  • Name:

  • Lo­­ca­­tion:

  • Im­­por­­tance:

  • In­­ter­est­ing fea­­ture(s):

==== Top 7 Prais­es And Curs­es ==== I list­ed 4 curs­es and 3 prais­es, in or­der of sever­i­ty, and I based them pri­mar­i­ly on the world’s re­li­gions and vil­lain­s. For ex­am­ple, the god of death al­ways makes for a good curse: “May Osiris take your bones!”

===== South­ern Con­ti­nent ===== ==== Top 7 arm­s/ar­mors ====

  • Sunesh Khopesh

  • Sunesh Ob­sid­i­an Flail

  • Sunesh square/round egyp­­tian shield

  • Sun King­­dom green met­al shield­­s, ar­­mor, weapon­s(ka­­ma)

  • Ka’im hide, crude weapons

  • Sand­­men Psion­ic Bo­la

==== Top 7 herbs ====
  • Ash Worm liv­er

  • Caf­­far (from Caf­­far nut, Ka’im brew in­­­to sweat smelling bev­er­age of­ten mixed with goat’s milk

  • Black­­­root Ka’im poi­­son

  • Jaf­fray cac­­tus flow­er

  • Night­­cal­l, small flow­er­ing root, nightvi­­sion

  • Drag­on dung - ground min­er­al

  • Jun­­gle Creep­­er Juice

==== Top 7 games ====
==== Top 7 Movers and shakers (Regional) ====
  • Agents

  • Fences

  • In­­­for­­mants

  • Lo­­cal poli­ti­­cian­s, no­bles, com­­mu­ni­­ty lead­­ers

  • Lead­­ers of un­der­­ground or­­ga­ni­za­­­tions

  • Mer­chants and wealthy peo­­ple

  • Con­­sul­­tants, ad­vi­­sors, sages

==== Top 7 Power Groups (Regional) ====

==== Top 7 In­ter­est­ing Places ==== Nex­t, I list­ed the most in­ter­est­ing places in the lo­cal cam­paign area for:

  • Ad­ven­­tures

  • En­­coun­ters

  • Con­ver­sa­­tion

  • Back­­­ground events

I drew upon my pool of conflicts and my source materials to create this list. For each place, I described:
  • Name:

  • Lo­­ca­­tion:

  • Im­­por­­tance:

  • In­­ter­est­ing fea­­ture(s):

==== Top 7 Prais­es And Curs­es ==== I list­ed 4 curs­es and 3 prais­es, in or­der of sever­i­ty, and I based them pri­mar­i­ly on the world’s re­li­gions and vil­lain­s. For ex­am­ple, the god of death al­ways makes for a good curse: “May Osiris take your bones!”