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races

====== Playable Races ====== All races have same stats and abil­i­ties as list­ed in the Play­er’s Hand­book.

The dif­fer­ences are in back­ground, ap­pearence. e.g. Halflings don’t have hairy feet, aren’t a seper­ate race/­cul­ture. They’re just short hu­mans with dif­fer­ent stats and have the cul­ture of what­ev­er hu­mans they are liv­ing with.

For each list­ing the D&D race is giv­en in paren­the­sis i.e. (hu­man).

The Com­mon Class­es en­try is just the class­es this cul­ture tends to pro­duce. It is not a re­stric­tion.

Same with Com­mon Lan­guages, it’s there to sep­a­rate dif­fer­ent cul­tures and to give a feel­ing of which races min­gle/friend­ly with oth­er races.

Start­ing Lan­guages are free lan­guages char­ac­ter knows at start. These re­place what is in the Play­ers Hand­book.

See al­so lan­guages

All char­ac­ters may se­lect two skill­s(with DM ap­proval) to be class skill­s.

=== Men === (hu­man)

Note that 40% of Com­mon #Pelosian are hu­man­s.

== Dar­sis & Wild­lands == Ma­jor­i­ty of the pop­u­la­tion in .dar­sis:­con­tents|­Dar­sis, Wild­lands and oth­er ar­eas.

These peo­ple have mixed with oth­ers so of­ten that there is no com­mal­i­ty in their out­ward ap­pearences. All shapes, sizes, and col­ors of men can be found.

Those linages that trace back the fur­thest and have the least ad­mix­ture of foriegn blood are tal­l, pale, blond, and blue-eyed.

The var­i­ous peo­ples that call the for­mer Old King­dom home have the fol­low­ing as bonus class skill­s:

  • Speak Lan­guages

Start­ing Lan­guages: lan­guages#Hu­man

Com­mon Lan­guages: lan­guages#Pelosian, lan­guages#Qadir, lan­guages#An­cient lan­guages#Khem­ish, lan­guages#­Sun­ish

Com­mon Class­es: All

== Qa­trun == “The Peo­ples of Fist

Of short to av­er­age height. Many com­plex­ions from pale to dark, most tend to be “brown” typ­i­cal of desert dweller­s. Black or brown hair ei­ther curly or straight. Eyes are typ­i­caly brown, but blue and green are to be found. Fa­cial hair is com­mon but of­ten shaved.

Followers of Hlark have the following bonus class skills:
  • Knowl­­edge (Re­li­­gion) (Fist) a #Spe­­cialzed Skill

Qa­trun and civ­i­lized Babrem who nor­mal­ly have Spell­craft as a class skill al­so have Ps­i­craft as a class skil­l.

Start­ing Lan­guages: lan­guages#Qadir

Com­mon Lan­guages: lan­guages#Hu­man, lan­guages#Khem­ish, lan­guages#Pelosian

Com­mon Class­es: Any Di­vine, Pal­ad­in, Fight­er, Ranger(de­sert), Rogue, Soulknife, Psy­chic War­rior

== Babrem == The trib­al no­mands who live in the deserts and lands now part of Fist. Many have “civ­i­lized” and moved to Qa­trun cities. Many oth­ers stub­born­ly per­sist as they al­ways have. And a few ac­tiv­ly re­sist Fist.

Short­er than most men. Rud­dy sun­burnt com­plex­ion­s. Black or Brown eyes with hair to match. Tend to be hairy peo­ple with full beards that the men wear with pride.

Oth­er than Wilders mag­i­cal abilites are un­known amongst the Babrem.

Babrem Nomads have the following bonus class skills:
  • Sur­­vi­val(De­sert) a #Spe­­cialzed Skill

  • Rid­ing

Babrem that have moved to cities and follow Hlark have the following bonus class skills instead:
  • Knowl­­edge (Re­li­­gion) (Fist) a #Spe­­cialzed Skill

Start­ing Lan­guages: lan­guages#Qadir

Com­mon Lan­guages: lan­guages#Khem­ish

Com­mon Class­es: Bar­bar­ian, Ranger(de­sert), Druid(de­sert), Fight­er, Wilder

== Sunesh == Short and slight build with range of skin tones from “o­live” to dark­er brown­s. Most have short straight or kinky black hair. Brown eye­s. Fa­cial hair is rare.

They are a civ­i­lized race al­though not as ad­vanced as Pelos, Fist, or the Old King­dom.

Sunesh may treat the Ka­ma as a sim­ple weapon(its what they use for sick­les)

Start­ing Lan­guages: lan­guages#­Sun­ish

Com­mon Lan­guages: lan­guages#Hu­man, lan­guages#Pelosian, lan­guages#Khem­ish

Com­mon Class­es: Fight­er, Sor­cer­er, Wilder, Rogue, Ranger

{D­M} == oth­er == Called Old Men by Pelosians as their civ­i­liza­tion al­though not that ad­vanced seems to have been around for sev­er­al thou­sand years.

Com­mon Lan­guages: Sun­ish, Hu­man, Pelosian, Khem­ish

Com­mon Class­es: Fight­er, Sor­cer­er, Wilder, Rogue, Ranger(arid)

{DM END}

== Tu­an == Far West­ern­ers

Var­i­ous ex­ot­ic “ori­en­tal” weapons are mar­tial for Tu­an.

Start­ing Lan­guages: lan­guages#­Tu’an

Com­mon Lan­guages: lan­guages#Hu­man, lan­guages#Pelosian

Com­mon Class­es: Fight­er, Monk, Cler­ic

== “D­warf­s” == (halflings)

Not a race on­to them­selves but rather an un­com­mon re­sult of hu­man birth. Some­where be­tween 2-5% of any hu­man pop­u­la­tion are ac­tu­al­ly halflings

Oth­er than their short stature halflings re­flect their par­ents com­plex­ion­s, eye, and hair col­ors.

Dar­sis and Pe­los treat such peo­ple equat­ably. For many in Dar­sis a halfling child is an omen of good for­tune and luck. Pre­dictably The Peo­ples of Fist oblit­er­ate such “abom­i­na­tion­s” at birth. Some halfling com­mu­ni­ties ex­ist but most in­ter­min­gle with ful­l-­sized men.

Two halflings have a 50/50 chance of pro­duc­ing ei­ther a full­sized or half­sized child.

Start­ing Lan­guages: De­pends on base cul­ture

Com­mon Lan­guages: De­pends on base cul­ture

Com­mon Class­es: De­pends on base cultue

=== True Dwarves === (d­warves)

The true Dwarves. Short, stock­y, strong, dark skinned and red, brown, or yel­low haired.

Have Lived deep un­der­ground for hun­dreds of years. Rarely an out­cast or ad­ven­ter­ous Dwarf will come to the sur­face.

Use mys­ti­cal abilites based on thi­er re­li­gion and an­ces­tor wor­ship in­stead of mag­ic. This “mag­ic” is un­known to the oth­er races.

Dwarven “Laws”:
  • Be loy­al. Hon­or clan and an­ces­­tors. Stand by your word.

  • Nev­er neg­a­­tiv­­ly im­­pact a clan mem­ber’s live­­ly­­hood.

  • Nev­er come be­tween any dwarf and his hon­or.

  • Al­lies come and go, en­e­mies are for­ev­er.

  • Hon­or those who have hon­ored them­se­leves.

  • Say/show noth­ing that need not be said/shown.

Start­ing Lan­guages: `lan­guages#D­warvish

Com­mon Lan­guages: lan­guages#Hu­man, lan­guages#Pelosian

Com­mon Class­es: Any

=== Pelosian === (“high” are elves)

(“­com­mon” 60% are half-elves)

(“­com­mon” 40% are hu­mans with less than 1/2 elvish blood)

Note: Pe­ol­sians and oth­ers don’t make the high­/­com­mon dis­tinc­tion. They are all sim­ply Pelosian.

Pelosians as a whole are pro­fi­cient ma­nip­u­la­tors of essence, chan­nel­ing, and men­tal­ism mag­ic­s. Mag­ic per­vades their cul­ture and tech­nol­o­gy.

Com­mon Pelosians have mixed with oth­er peo­ples. Com­pared to High Pelosians they are slight­ly short­er, with paler skin. With black or brown hair al­though blond and red are not un­heard of. Most of­ten brown eyes but nev­er the yel­low, or­ange, red, bright pierc­ing blue seen with High Pelosian­s.

High Pelosians are tal­l, lithe and state­ly. They tend to lack fa­cial hair, have light brown skin, black hair and var­ied eye col­or. Are even more at­tuned to the mag­ic arts than their Com­mon brethren.

(not sure how best to rep­re­sent Pelosian mag­i­cal ap­ti­tude, gonna try this rule) High Pelosians of ev­ery non spel­l/non psion class may se­lect 2 Bard, Di­vine, or Ar­cane 0 lvl spells that they know. The cast these spells as Sor­cer­ers(that is with our mem­o­riza­tion). These spells may be cast a num­ber of times per day equal to 2 + 1 per lvl be­yond 1st max of 6. So a 3rd lvl fight­er would be able to cast his 2 known spells 3 times per day.

All High/Common Pelosians have the following bonus class skills:
  • Knowl­­edge (Ar­­cana) Hav­ing to do with ar­­cane, known as essence mag­ic.

  • Knowl­­edge (P­­sion­ic­s) Hav­ing to do with psion­ic, known as men­­tal­ism mag­ic.

  • Knowl­­edge (Di­vine) Hav­ing to do with di­vine, known as chan­nel­ing mag­ic. Not re­li­­gion­s.

Pelosian’s who nor­mal­ly have Spell­craft as a class skill al­so have Ps­i­craft as a class skill and vis ver­sa.

Light re­peat­ing cross­bows are mar­tial weapons for Pelosian­s.

Start­ing Lan­guages: lan­guages#Pelosian

Com­mon Lan­guages: lan­guages#Hu­man, lan­guages#El­dar Pelosian, lan­guages#G­nom­mish, lan­guages#Qadir, lan­guages#Khem­mish

Com­mon Class­es: Wiz­ard, Sor­cer­er, Psion, Cler­ic, Fight­er, Psy­chic War­rior

=== Pelosian Gnome === (g­nome)

A dimin­u­ta­tive race, they aren’t of­ten mag­i­cal­ly adept but many poss­es cu­ri­ous in­nate pow­er­s. The ex­cell at the mun­dane sci­ences.

Two ma­jor sub­cul­tures, “For­est Gnomes” that live in sprawl­ing tree forts and “Hill Gnomes” which tun­nel ex­ten­sive bur­rows.

Their ex­act ori­gin is a mys­tery. No non-Pelosian pop­u­la­tion has been found.

Gnomes do not mar­ry oth­er races, there are no half-g­nomes.

A gnome may choose one of the following as a bonus class skill:
  • Craft (Me­chan­i­­cal)

  • Knowl­­edge (Science)

  • Knowl­­edge (Na­­ture)

  • Knowl­­edge (Engi­neer­ing & Ar­chi­tec­­ture)

  • oth­­ers are pos­si­ble if they fit in me­chan­i­­cal­­ly in­­­clined “s­ci­en­ti­fic” gnomes

Start­ing Lan­guages: lan­guages#G­nom­mish, lan­guages#Pelosian

Com­mon Lan­guages: lan­guages#Hu­man, lan­guages#Khem­ish

Com­mon Class­es: Fight­er, Rogue, Bard, Wiz­ard, Sor­cer­er

==== NPC Races ====

=== Tribes of the South­ern Con­ti­nent === (orc­s)

== Za­far == aka Zatar. Dark­er skinned and very tall no­madic herds­men. The short kinky black hair on thi­er heads and backs which they uni­ver­saly dye red with a patic­u­lar mud that al­so makes it spiky and hard.

Xeno­pho­bic and hos­tile to any­one out­side their tribe in­clud­ing oth­er Za­far.

Start­ing Lan­guages: lan­guages#Khem­ish

Com­mon Class­es: Bar­bar­ian, Rogue, Fight­er, Sor­cer­er

== Ka’im == (PC half-orcs like­ly from here) Light­est skinned and short­ist of the “Tribes”. They al­so grow more and longer hair, black or very dark brown.

They are the least “evil” of the tribes. They are al­so the most civ­i­lized and were prac­tic­ing agri­cul­ture even be­fore Pelosians colonists ar­rived. Now many Ka’im are sub­jects of Pe­los and live along side the colonist­s.

Start­ing Lan­guages: lan­guages#Khem­ish

Com­mon Lan­guages: lan­guages#Pelosian, lan­guages#Hu­man

Com­mon Class­es: Bar­bar­ian, Fight­er, Druid

== Ut­bah == (PC half-orcs could be from here) Very dark sk­ined, short black hair cov­ers most of their bod­ies.

Start­ing Lan­guages: lan­guages#Khem­ish

Com­mon Lan­guages: lan­guages#Qadir

Com­mon Class­es: Bar­bar­ian, Ranger(de­sert), Fight­er, Rogue, Psy­chic War­rior, Soulknife, Sor­cer­er

=== Ax­oe === (elf) {D­M}elder elf{DM END}

Rarely a child born of two “High” Pelosians will have a com­mon set of de­for­mi­ties. These in­clude white or blue al­most trans­par­ent hair, paler skin, long faces with sharp fea­tures and al­most point­ed chin, and even slighter build. Ax­oe aren’t shunned ex­act­ly but they are dif­fer­ent and gen­er­al­ly don’t fit well with dai­ly Pelosian so­ci­ety. They have their own com­mu­ni­ties with­in Pe­los. Ax­oe in­fants are of­ten giv­en to them in­stead of be­ing sub­ject­ed to a child­hood amongst nor­mal­s.

Ex­treme­ly strong mag­i­cal abil­i­ties.

Ax­oe are ster­ile.

Start­ing Lan­guages: lan­guages#Pelosian

Com­mon Lan­guages: lan­guages#El­dar Pelosian

Com­mon Class­es: Sor­cer­er, Wiz­ard, Psion

=== Thyrel­lon === (got­ta be some avian race in some ex­pan­sion book some­where)

Small winged hu­manoid­s. Weak, low-en­durance, low mag­i­cal abil­i­ties.

The males sport bright plumage var­ing by col­or and pat­tern be­tween in­di­vid­u­als which fades to white with age. Fe­males are cov­ered in shades of grey and white with blend in to their high mtn home­s. Both have black pupi­less eye­s. No hair just feath­ers and down.

They live in the clifts and moun­tains of Pe­los Ma­jor. Trib­al and bare­ly civ­i­lized they rarely con­flic­t/in­ter­act with Pelosian­s.

Start­ing Lan­guages: Au­ran(PH lan­guage of air crea­tures)

Com­mon Lan­guages: lan­guages#Pelosian

Com­mon Class­es: Bar­bar­ian, Ranger, Fight­er

=== Arite === (???) {D­M}desert elf{DM END}

Desert hu­manoids who un­til re­cent­ly have been ex­trem­ly rare and shunned civ­i­lized con­tac­t.

Red-eyed and sandy skinned. They lack any body hair.

They are known to ex­ist in the ar­eas around Fist. Oth­er than ru­mor and fan­ci­full tales that is about all that is known of them.

=== Nip­tia / Seafolk === (mer­men?) {D­M}sea elf{DM END}

Semi-no­madic aquat­ic hu­manoid­s. They form pods con­sist­ing of a few dozen to sev­er­al hun­dred mem­ber­s.

The col­oration of their scales and “hair” vary great­ly but seem to be sim­i­lar amoung mem­bers of the same pod.

Known to live in the shal­low wa­ters around Dar­sis, Wild­lands, Pe­los.

=== Kjore === (var­i­ous)

Kjores are many races, mix­tures of races, cor­rup­tion of races, and var­i­ous bi­o­log­i­cal mon­stroc­i­ties that have been sum­moned or “craft­ed” by Priest­esses..