log
Dyrkius Rhesus of Ampphipolis, Citizen of the Republic of Pelos
Instructor Abreas(hu pelosian, m. lusty, articulate, perceptive. Successfull
Primary Mentalism adviser Astera(high peolsian, fm. Quiet, Cruel, old)
Secondary Mentalism adviser
Tetritary Mentalism adviser
Rock Fellow Lunel(gnome, ma. blustering, perfectionist, famous for clockwork
maul of speed) one of three Hall of Geology heads
Iakchos(high pelosian, m. idealistic, young, believes in his iron pendent of
Mylien is lucky) 3rd officer on Pelos Minor Sprigate “Gull Chaser”.
Citizen of The Republic of Pelos. You are assigned to the reserve “bird”,
Amphipolis Pigeon. (A bird has around 730 soldiers in it, it is like a
division in modern military.) Specifically you are “Third of the Tail”,
commanding three feathers(9 soldiers each) sort of(I can go into more detail
if you’re curious). Amphipolis Pigeon is the most prestigious of the reserve
birds in Amphipolis or Pelos Minor. Like most reserve birds it is primarily
foot soldiers. You are currently on “leave”. But when you return to Pelos
you are expected to notify the military and to perform occasional reserve
duties.
Student at the “Tricademy of the Republic” in Amphipolis. Member of the
Collegium of Mentalism. To “graduate” you must create a new spell or
artifact.
8th Rank disciple of Shooting Star. Your instructor and 1st rank disciple
is Citizen Abreas of Dilos(male human pelosian) He had a successful and famous
career in the Pelos Navy. He is currently an admiral in the naval reserves.
Family:
Your father, Lykon, was First of House Eagle, the most elite and respected
bird of The Republic (house refers to the ruling body of Pelos Minor and
eagles are the most revered animals of Pelosians) He is a dual class
Psychic Warrior/Aristocrat(DMG class) around 14th level.
Your mother, Tryphena, is or was formerly a mid-level adviser(professor) in the
Collegium of Essence at the Tricademy of the Republic. Now or previously a
Head of the Hall of Energies(like chemistry abit). She is a dual class
Wizard/Expert(DMG class) around 11th level.
Your older sister, Vara, was studying several years at the Tricademy of the
Republic in the Collegium of Essence and then switched to Channeling
Collegium. She dropped out suddenly after witnessing or suffering some
great injustice. The family did not hear from her for months. One day she
came to the family estates wearing the black robes of Beaho. At first
shocked your mother burst into tears after Vara explained she wasn’t
becoming a judge or prosecutor(the common, safe, and respectable paths for
priests of Beaho). Instead she claimed to be a vituperator(wandering
dispenser of Beaho’s justice) and stormed out after tremendous yelling
argument with your father. Vara is 3/3/2 Cleric/Wizard/Mystic Theurge.
Pregame:
Your primary mentalism adviser Citizen Astera(female, high peolsian) and
Rock Fellow Lunel(male gnome) have sponsored your first field study. You’re
to evaluate the mines and lands of Scupi Province for magic
crystals/substances.
Astera is old and you believe overly cruel, but she is the most skilled with
kineticism at the Collegium. Lunel is loud and can be obnoxious. He is one
of three Hall of Geology heads (Hall is smaller than collegium but goes
across disciplines where as a collegium is focused). Famed across Pelos
and beyond for creating the Clockwork Maul of Blinding Speed. But feared
amongst students for his demanding perfectionism.
You also have a secondary and tetritary advisers if you feel like fleshing
out some people. One or both are probably from other collegiums such as
Essence(arcane), Channeling(divine), Art, Science.
Abreas used his navy contacts to get you passage on “Gull Chaser” a
Sprigate class(fast light scout/escort/raider) navy ship that was being
transfered to Scupi from the reserve fleet. During the tedious 14 day
journey you befriend Citizen Iakchos of Amphipolis, Third of the “Gull
Chaser”. He is young like you but comes from a poor unimportant family(not
that that matters much in Pelos society). He is excited and anxious to make
his mark on the world. You noticed he wears an iron pendent of
Mylien(protector/healing goddess). When asked he laughs and says it’s a
luck charm given to him by his little sister.
1st session “Deadly Desert part1”
Escorted by 9 Pelosian soldiers on horses who are dressed in black with
sandy yellow cloaks and black and yellow crested helmets. Talking up the
soldiers over daily meals you find out these are the colors of the Desert
Condor calvary bird to which they belong. Also that all but the right
wing of the Desert Condor is in Scupi Province. Most of it is deployed
around Scupi itself but the Fore Section of the left wing is in Silvertown
and smaller settlements out east. You keep to the soldiers and few other
Pelosians as the uncivilized Ka’im and Babrem(what are they here for!?)
probably have fleas and really what could you possibly discuss with
uneducated brutes.
Travel is fast at first along a fine stone road. Surprised and elated to
see the infrastructure of civilization out here since your research had
indicated Scupi was a bit more “rustic”. Hmmmm, perhaps your excitment was
a bit premature since on the 4th night you pass over the end of the road and
past a large number of Ka’im, slaves?(btw slaves are common, you/your family
would have them) led by engineers and soldiers from Desert Condor’s Body.
Who are busy extending the road. Past the end of the road the barely
visible track is rough, filled with stones, and rattles the wagon violently.
The caravan’s once good speed is cut in half. Rustic indeed.
Late on the 7th night a horrible sand storm engulfs the caravan. It was
worse than you could have imagined and gives credence to what you had
thought were absurd stories of winds and sand so fierce they strip flesh
down to the bone. During this the caravan is attacked by unknown
assailants. You never see the attackers.
2nd session “Deadly Desert part2”
You stumble on a “forest” of stone trees. Many of which are toppled and
broken. No doubt Lunel would be excited by this find. Before you had a
chance to inspect them or take a sample you are ambushed by hyena men.
Ione and Ian have been killed or less likely escaped. The rest of you are
trussed up on poles and carried north. After you don’t know how many days
the hyena men are themselves ambushed by medium height humanoids, covered
from head to toe in billowing layers of tan, brown, and sand colored sheets.
Only the thinest sliver across the eyes is bare. In the distance and
darkness you couldn’t make out skin, eye color, or even the shape/presence
of eyes.
You are sure they were mentalists of no small ability. Suspecting they used
psiconic shots to decapitate the hyena men with some unfamiliar thrown
weon and the psychomeabolistic “Hustle” manisfitation to keep away from
the hyena men’s deadly battle axes.
That night you have a bizarre dream. Ian, Ione and the rest of you are in
what appears to be a city park. In stark contrast to the accursed desert
there are rolling lawns of grass, ponds, creeks, and leafy copse of
unfamiliar trees. The park is full of High Pelosians(strange you see no
Common Pelosians), strolling, frolicking, talking. It looks like a normal
day out in the sun except there are an absurd number of golems, constructs
and other magical servitor beasts walking, crawling, rolling, and flying
everywhere. There’s more artificial beings than people!
Amongst the natural litter you find a couple of odd green oak leaves that
look alive but have the texture and toughness of canvas.
Inexplicity you can now read the words carved into the pillars of this
temple. It appears to be dedicated to some nature/forest god, perhaps
Brogine. After solving the riddles a human(a Darsian?) dressed in unusual
green cloths (like nothing you have ever seen, pants, shirt, many pockets)
appeared who looks at each of you and then says “Don’t open the Flakarg,
argh! The seal, don’t open the seal.” Then looks over his shoulder and
disappears.
You awake to find yourself healed of all wounds but suddenly surrounded by
soldiers from Desert Condor. They demand your surrender. Like some common
criminal they clamp interdiction manacles on you. Outrageous! Transported
on horse back for two and half days to some camp or town. Spending the
night, on the next day you travel by wagon to what sounds like a large town.