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dm

Have guest npc’s, evil over­lord

- Riddles

In the first place, some­thing you should know, It was said to start a tale of woe. Now its eyes are some­times said To gleam from fall­en blocks in­stead. Some­times fa­tal its cool em­brace, Some­times dead­ly its point­ed taste.

A heal­er’s staff is tight­ly wrapped, A charm­ing way to earn your pay.

A snake

Like a Krak­en ris­ing from the foam, A spear em­bed­ded in its heart, It jour­neys low in­side the home, With soak­ing kiss­es to im­part.

Its ten­ta­cles all wav­ing low, It leaves be­hind a gleam­ing path Be­comes bedrag­gled as it goes And then it plunges in a bath.

When it’s done with the dip, It’s throt­tled to re­lease its grip.

Krak­en

Voice­less it cries, Wing­less it flut­ter­s, Tooth­less bites, Mouth­less mut­ter­s. An­swer: The wind

It has a gold­en head and a gold­en tail but it’s body is nowhere to be found. An­swer: Gold coin

As light as a feath­er, but you can’t hold it for ten min­utes. An­swer: Your breath

The man who made it did­n’t need it. The man who bought it did­n’t use it. The man who used it did­n’t want it. An­swer: A cof­fin

Red ea­gle reg­i­ment

Puz­zle all di­rec­tions and di­ag­o­nals == 15 294 753 618

- Monsters

3,6,12 Abeil Bee Peo­ple MMII 11 MMII Jug­ger­naut ser­pent king us­es 2 Loxo ele­phant peo­ple MMII 1-7 MMII my­conid fun­gus peo­ple 4 Yak Folk MMII 7 Nim­blewright MMII - shapechange con­struct spy/in­fil­tra­tor Mon­sters of Leg­end MMII tem­plate pg 214

1 Ash Rat - MMII mag­i­cal on fire rat 1/2 orc 1/3 skele­ton 1 Gnoll 1 Grim­lock 2 Needle­folk MMII humi­nad cac­tus plants 2 Hip­pogriff - mag­i­cal 2 Var­gulle 2 Dire Hawk MMII 2 stone spike MMII - el­e­men­tal earth 1,3 Fun­gus 1,3,5,7 Ragg­amoffyn MMII con­structs from junk 3 Au­tomon - MMII pe­los ma­chines 3 Gi­ant Owl 3-6-10 Fire­lizard (sala­man­der) 3 Ogre 3 cock­a­trice - mag­i­cal 3 Dire Wolf 3 Bog­gle - pest 3 Fire bat MMII el­e­men­tal 4 Grif­fon - mag­i­cal 4 Harpy can have class lvls 4 dis­plac­er beast 12 pack lord 4 Dire Boar 4 Skele­ton Chimera 3,5,7,9 el­e­men­tals 4 Mino­taur 4-9 Hy­dra - mag­i­cal 5 Spawn of Kyuss MMII - un­dead 5 Dire Snake MMII 5 Man­ti­core - mag­i­cal 5 Dire Li­on 5 Green Hag 5 Achaierai flight­less bird 5 Chain Golem MMII 5,10,13 Golems MMII 6 An­nis Hag 6 Belk­er - Smoke air el­e­men­tal 6 Lamia - mag­i­cal bad li­on 6 Cato­blepas - MMII ab­ber­a­tion in swamp 6,7,8,9 Leg­endary crea­tures MMII 7 Medusa 7,8,9 Sphinxs - mag­i­cal 7 Dire Bear 7 Chimera mag­i­cal 7 Drag­onne - mag­i­cal 7 Hill Gi­ant 7 Breath­drinker - MMII air el­e­men­tal 7 Dark­ten­ti­cles MMII - swamp 7 Scor­pi­an folk MMII pg 221 8 Gor­gon - mag­i­cal 9 Night Hag 8,13 Lam­ma­su good li­on pro­tec­tor 8 Be­hir - huge mag­i­cal beast 9 Dune Stalk­er MMII 9 Yrthak - huge mag­i­cal beast 9 Roc 9 Brax­ats - MMII large mt­n/desert hunters 10 Dire Ele­phant MMII 10 Rak­shasa 10 Bronze Ser­pent - MMII con­struct 10 Spell Weaver MMII - kick ass 6 arms 12 El­e­men­tal Weirds MMII

Ti­tan­tic crea­tures Kj MMII tem­plate pg 217 Chimeric crea­tures Kj MMII tem­plate pg 206 Death Knight Kj MMII tem­plate pg 208 1 Bladel­ings - MMII Kj foot troops 3 Howler - Kj pack, quill­s, howl 3 Grell MMII - Kj float­ing beaked brains with ten­ti­cles 3 Grick - Kj worm w/ ten­ti­cles 3 phan­tom fun­gus - mo­bile in­vi­soa 3 Fi­hyr MMII - Kj hor­ror 4,5,7,9 clock­work hor­ros MMII - kj cap­tured pe­los con­structs taint­ed 5 Shad­ow mas­tiff - Kj 5 Rast - Kj 5 Night­mare - oth­er el­e­ments be­sides fire, frost, ligt­ing, acid 5 Spi­der Eater - Kj mounts mag­i­cal 6 Ten­dricu­los - Kj Huge plant 6 Sham­bling Mound - Kj 6 Gauth - Kj 6eyed be­hold­er 6 Di­gester - Kj 6 Hook Hor­ror MMII Kj 7 Phasm - ameo­ba shapechange 7 Chaos Beast - Kj 8+ mind­flay­er as Kj queen 8 De­stra­chan - Kj large ab­ber­a­tions 9 Bo­dak - Kj un­dead, death gae 10 Avolakia - Kj MMII

Kaenus in the Balance

[Sil­ver­town, Scu­pi Province, Judge­ment Day 1025]

- Session notes

Ses­sion #5 Ophid­i­an’s bur­ried tem­ple part2 awe­some play­er notes.

leave tem­ple, here ex­plo­sion, nod­ule hit­ting shield, el­e­va­tor bro­ken dead min­er,

meet pei pang, lu­cisous raven that gets fucked by pse­do drag­on.

en­counter rhi­no in town, deal with it.

go to sil­ver­town

Ian

Rhea dif­fer­ent name -> went to far­ther

Ian’s home­land is on is­land off big south­ern city. city area over­run is­land last refuge, like alexan­der and T town, kjore builds land bridge cause pe­los owns sea

Kae­nas - scor­pi­ans in bed­ding

Sword de­tect Kjore bane Kjore

Djinn

What are your tow bonus class skills?

han­dle an­i­mal,

house ma­jid

Qazir

What are your tow bonus class skills?

sense mo­tive and knowl­edge: ge­og­ra­phy

na­ture and ge­og­ra­phy

Knows all poi­sons from known fam­i­lies that you can craft. Can craft known poi­son if DC is < 20+skill mod­(tmp bonus not ap­pli­ca­ble). Can learn oth­er poi­son from a sam­ple with Craft check DC is poi­son DC+5, sam­ple is used up. Need equip­ment 100g­p(base), 400g­p(base) for mas­ter­work(+2 craft). Can use alche­my lab in­stead which pro­vides +2 craft. 1 week make Craft Check­(­can take 10) fail by > 5 raw ma­te­ri­als are ru­ined fail by > 10 ex­posed to poi­son suc­cess re­sult x craft DC = gp worth of poi­son

Poi­son Foot - 10’ range in­cre­men­t, ranged touch, if tar­get en­tan­gled poi­son af­fects them. Con­tact poi­son + 40g­p(base) + DC27 Alche­my Check.

Bag of goo to de­liv­er con­tact poi­son - 10’ range in­cre­men­t, ranged touch/s­plash weapon(5’ of tar­get has 50% chance of ex­po­sure with +4 cir­cum­stance bonus to save), just poi­son no en­tan­gling, safe(no chance of self­-poi­son­ing un­til thrown). Con­tact poi­son + 20g­p(base) + DC25 Alche­my Check.

Poi­son Smoke Stick - 10’ cube of poi­son smoke. in­hala­tion poi­son + 20g­p(base) + DC22 Alche­my Check.

You may be able to re­search a col­or­less poi­son smoke stick.

SCOR­PI­ONI­DA This fam­i­ly in­cludes poi­sons brewed from typ­i­cal species of scor­pi­ons along with those dis­cov­ered among the more mon­strous ver­sion­s. Most scor­pi­on poi­sons cause Strength dam­age. Brawn­pin­cer: Large scor­pi­on ven­om; black, oily, liq­uid with bit­ter smell; scor­pi­oni­da fam­i­ly; in­jury DC 18; 1d6 Str / 1d6 Str; Craft DC 23; Price 575 gp; Ex­po­sure DC 15. Desert Re­morse: Ground dire scor­pi­on chit­in; odor­less, light brown pow­der; scor­pi­oni­da fam­i­ly; in­ges­tion DC 13; none / 3d6 Str per­ma­nent drain; Craft DC 17; Price 136 gp; Ex­po­sure DC 2. This poi­son en­joys the ben­e­fits of the Mute Poi­son feat; this qual­i­ty has no ef­fect on its Craft DC. Wast­ing Dunes: Fil­tered jester scor­pi­on ichor; thin, red liq­uid with faint odor of cin­na­mon; scor­pi­oni­da fam­i­ly; con­tact DC 23; none / 1d20 Str; Craft DC 35; Price 2,450 gp; Ex­po­sure DC 31

SER­PENTE This fam­i­ly in­cludes poi­sons brewed from typ­i­cal species of snakes along with those dis­cov­ered among the more mon­strous ver­sion­s. Most snake poi­sons cause Con­sti­tu­tion dam­age. Dark­ling Tongue: Con­cen­trat­ed black adder ven­om; black, wa­tery liq­uid that smells like cof­fee; ser­pente fam­i­ly; in­jury DC 11; 1d6 Con / 1d6 Con; Craft DC 16; Price 128 gp; Ex­po­sure DC 8. Flamestrike: Ex­tract­ed flamestrike rat­tler ven­om; clear, odor­less liq­uid; ser­pente fam­i­ly; in­jury DC 26; 2d8 Str / 2d8 Str; Craft DC n/a; Price 1,550 gp; Ex­po­sure DC 24. The ven­om of the flamestrike rat­tler can­not be brewed from raw ma­te­ri­al­s. It can on­ly be milked from a live snake, which re­quires a Han­dle An­i­mal check DC 30 Viper’s Kiss: Kip­pered gray viper mus­cle; pink threads with gamy smell; ser­pente fam­i­ly; in­ges­tion DC 18; 3 Con per­ma­nent drain / 3 Con per­ma­nent drain; Craft DC 20; Price 300 gp; Ex­po­sure DC 4.

MIN­ER­AL Poi­sons in this fam­i­ly are pro­cessed from nat­u­ral­ly oc­cur­ring rocks and min­er­al­s. Their qual­i­ties are as var­ied as their source ma­te­ri­al. Due to the rel­a­tive­ly low­er amount of re­fin­ing re­quired to cre­ate them, min­er­al poi­sons en­joy a -1 mod­i­fi­er to their Craft DC­s. Rep­re­sen­ta­tive poi­son­s: Buck­ling Breath, Un­gol Dust, and Wisp of Pall­stone. FUN­GUS Poi­sons in this fam­i­ly are brewed from mildews, mold­s, mush­room­s, and many oth­er­s. Most fun­gus poi­sons have low po­ten­cy but high tox­i­c­i­ty. Rep­re­sen­ta­tive poi­son­s: Gray Stalk­er, Kakophage, Striped Toad­stool, and Truf­fle Dirge.

When Su

staff meld­ing charges store po­sion comes out with thorn

Urek

What are your two bonus class skill­s?

spe­cial unit, here with 2 oth­er­s, re­port to Kir­phis.

in­ves­ti­gate sunesh changling, in­ves­ti­gate ru­ins

scu­pi is point of con­ver­gence