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{D­M} ===== Army ===== Be­sides the oc­ca­sion­al #Hor­rors that es­cape or are set loose there are two Kjo­ran forces one might en­counter.

A dozen or less #Death Knights on pa­trol or chaos and de­struc­tion mis­sion­s. or A horde. Many thou­sands of crea­tures, typ­i­cal­ly from one cult, led by one or more cult-­priest­ess.

==== Equip­ment ==== Lots of bi­o­log­i­cal/­mag­i­cal.

E.g. in­stead of seige weapons they will have some sort of bi­o­log­i­cal mu­tat­ed mon­stroc­i­ty that spits ex­plod­ing fire­balls or sprays acid.

It is as com­mon for the priest­esses to mu­tate/warp troops to have tough cara­pices and boney spikes as it is to pro­vide them with scale­mail and spears.

=== De­mon­bound === Equip­men­t, most­ly ar­mor, that has had a mi­nor de­mon bound­/meld­ed in­to it.

==== Horde Struc­ture ==== There is­n’t any.

Death Knights roam the skies at­tack­ing what­ev­er tar­gets the priestessess com­mand or, more of­ten, al­lowed free reign to spread chaos and death.

Hordes of dis­pos­able foot­men sup­port­ed by var­i­ous #Hor­rors charge to over­whelm the en­e­my.

Oc­ca­sion­al­ly the priestessess will sum­mon a de­mon­meld or re­lease mu­tant leviathon to ram­page across the bat­tle­field tram­pling/eat­ing friend and foe alike.

=== Priest­esses === They don’t use di­rect of­fen­sive mag­ic. Their pow­er is in sum­mon­ing, boost­ing the abil­i­ties of troops e.g. #Death Knights, spread­ing dread / sick­ness, and in cor­rupt­ing, warp­ing, po­sion­ing land, air, wa­ter, flo­ra, fau­na.

In­di­vid­u­al priest­esses are fair­ly pow­er­full but when they work to­geth­er, which they typ­i­cal­ly do at least with­in a cult, their pow­ers are great­ly mul­ti­plied.

Each priest­ess has a per­son­al ret­inue of #Death Knights that de­rive much of their pow­er from and are “bound” to her. A mi­nor priest­ess will have 2-4, cult-­priest­ess 8-12, high­-­priest­ess dozen­s, the queen-­priest­ess many.

Priest­esses typ­i­cal­ly pro­vide what lit­tle di­rec­tion/­com­mand that ex­ists dur­ing

=== Death Knights === Ex­treme­ly tough, pow­er­ful­l, elite troop­s. On­ly males, al­ways large two hand­ed en­chant­ed weapon­s, nev­er ranged, lots of mag­ic. Pow­er­full de­fense. #De­mon­bound ar­mor. De­fen­sive en­chant­ments and spell­s. Ride winged #Hor­rors of some sort.

All Knights are “bound” to a par­tic­u­lar priest­ess.

Ab­so­lute­ly loy­al to priest­esses of their cult. De­fer some­what to priest­esses of oth­er cult­s. Would at­tack #Death Knights of oth­er cults if not rou­tine­ly for­bid­den.

There ex­ists a hi­er­ar­chy of a sort based on pow­er and abil­i­ty. They work in group­s. They don’t hold com­mand po­si­tion­s. But few would not obey a com­mand from Death Knight.

They might di­rect friend­ly troop­s, they might al­so slaugh­ter them to clear their way to an en­e­my.

=== Hor­rors === Gener­ic name for var­i­ous mu­tat­ed / mag­i­cal­ly warped mon­strocites.

Each Hor­ror is unique. Al­though there are many com­mon themes e.g. all the death-knight mounts from a par­tic­u­lar cult will func­tion alike and look at least some­what sim­i­lar.

Some Hor­rors are used as mounts or siege weapon­s. Oth­ers are semi-in­tel­li­gent and form “u­nit­s” of heavy shock troops or sap­per­s. But many are sim­ply re­leased near the en­e­my to spread chaos and death.

=== De­mon­meld === A huge to ti­tan­tic Hor­ror cre­at­ed by “meld­ing” a sum­moned de­mon with some­thing. The some­thing is al­ready a hor­rif­ic mon­stroc­i­ty whose size, pow­er, un­nat­u­ral­ness on­ly grows from be­ing meld­ed.

=== Horde === Gob­li­noid­s/­mu­tants/slaves are can­non fod­der. Oth­er hu­man lead­ers mod­eled af­ter British em­pire’s us­age of colo­nial­s.

===== Navy ===== Kjore does­n’t re­al­ly have an or­ga­nized navy. It us­es a large var­i­ty of ships cap­tured or pro­duced by en­slaved peo­ples. But it does­n’t pa­trol or en­gage in typ­i­cal mar­itime com­bat op­er­a­tions. Be­liev­ing it is des­tioned to con­quor all the land Kjore sees lit­tle val­ue naval pow­er. It does breed / mu­tate / meld with demon­s, and re­lease aquat­ic #Hor­rors in­to the seas. Which works as a great det­ter­ent to at­tack Kjore by sea and is par­tial­ly re­spon­si­ble for most peo­ples fear of non-­coastal wa­ter­s.

The ex­cep­tion is when the priestess-queen or­ders an in­va­sion of lands reach­able on­ly by sea. Then #Death Barges are con­struct­ed and launched.

==== Death Barges ==== Huge am­a­gala­tions of wood, stone, met­al, mu­tat­ed crea­ture part­s, #De­mon­bound, and dark mag­ic. Thou­sands of slaves, mu­tants, war­riors, hor­rors, and priest­esses clam­bor on­board, set off to de­stroy and spread chaos.

Each barge is ruled un­con­di­tion­al­ly by a cult-­priest­ess. There is nev­er more than one barge, even from the same cult, in a giv­en area. But they do not op­er­ate alone. Dozens of barges will be launched from many points. All ar­riv­ing at near­ly the same time over­whelm­ing the en­e­my.

The barges have one pur­pose. Wreck them­selves on the shores of en­e­my land­s, dis­gorg­ing their troops to lay waste.

{DM END}