These are some flying mount companions. Many other companions are available, see sidebar.
Animal Feats In addition to the standard animal companion feats, a racer may select Acrobatic Steps, Charge Through, Improved Lightning Reflexes, Lightning Stance, Nimble Moves, and Wind Stance.
Fast Movement (Ex) A racer’s speed is 10 feet greater than typical animals of its kind when wearing no armor and carrying a light load. This ability replaces share spells.
Sprint (Ex) At 6th level, once per hour a racer can move at 10 times its normal speed when it makes a charge or uses the run action. This ability replaces devotion.
Animal Feats In addition to the standard animal companion feats, a charger may select Charge Through, Greater Overrun, Improved Great Fortitude, and Improved Iron Will.
Animal Skills Chargers treat Intimidate as a class skill.
Mounted Challenge (Ex) When ridden by a cavalier, chargers gain half of the bonuses and penalties granted by the cavalier’s challenge class feature. This ability replaces share spells*.
Barding Training (Ex) At 3rd level, a charger’s armor check penalty for wearing barding or for carrying a medium load is reduced by 1 and the maximum Dexterity bonus for its armor and load increases by 1. Reduce the armor check and medium load penalties by an additional 1 for every 6 levels after 3rd; increase the maximum Dexterity bonus for the charger’s armor by an additional 1 for every 6 levels after 3rd. In addition, the charger’s speed does not decrease when wearing medium armor or carrying a medium load. At 9th level, a charger can move at normal speed in heavy armor or while carrying a heavy load. This ability replaces evasion and Multiattack.
Indefatigable (Ex) At 6th level, a charger becomes immune to fatigue. This ability replaces devotion.
Stalwart Steed (Ex) At 15th level, the charger gains the ability to withstand great punishment and stress. Whenever the charger succeeds at a Fortitude or Will save that would normally result in a reduced or partial effect, the charger is unaffected. This ability replaces improved evasion.