5gp per 5’ square of net.
Nets that extend around airboat, aeronautical. +10 to “avoid tumbling overboard” saves and to Stop Another’s Plummet (Full-round) checks. The nets may be retracted.
Size | Cost | Craft (alchemy) |
---|---|---|
Tiny | 5gp | DC 10 |
Small | 10gp | DC 10 |
Medium | 50gp | DC 15 |
Large | 250gp | DC 20 |
Huge | 1000gp | DC 25 |
Rockets are one-use speed boosters. Which may be added to vehicles and constructs.
As a Swift action ignite rocket. Immediately move fwd 30’ and add +30’ to current speed (can exceed top speed). Must be sized for vehicle. Gargantuan vehichles require 4 huge rockets. Colossal vehicles are just too damn big.
Retro-rockets move backwards / decrease speed.
Hold | Weight | Cost |
---|---|---|
8,000 lbs. | 5 lbs. | 2,500 gp |
20,000 lbs. | 20 lbs. | 10,000 gp |
40,000 lbs. | 80 lbs. | 40,000 gp |
80,000 lbs. | 320 lbs. | 160,000 gp |
160,000 lbs. | 1200 lbs. | 640,000 gp |
500,000 lbs. | 5000 lbs. | artifact |
This rod looks like a flat iron bar with a small button on one end. Immovable rods are used as air anchors and to keep fixed structures from falling.
When the button is pushed (a move action), the rod does not move from where it is, even if staying in place defies gravity. Thus, the owner can lift or place the rod wherever he wishes, push the button, and let go. Several immovable rods can even make a ladder when used together (although only two are needed). An immovable rod can support up to 8,000 pounds before falling. If a creature pushes against an immovable rod, it must succeed at a DC 30 Strength check to move the rod up to 10 feet in a single round.
CONSTRUCTION REQUIREMENTS Craft Rod, levitate; Cost varies