The fleet consists of a large flagship, Mother, and numerous support vessels. Including; several cargo zeppelins which ferry cargo back and forth from mother, gunboats and other escorts, support ships and private vessels. Trades and provides transportation between between Dwarf Fortresses, Elflands, Vanara Plateau, Kingdom of Arcadia, Fungal Forests farmers, and others.
Notable NPCs
Most items can be sold for 1/2 their cost up to 17,000gp.
75% chance to find any magic item for sale that costs 1,600gp or less.
Most any mundane item 1,600gp or less can be found for sale within the markets of the fleet. Items costing more than may or may not be available.
It is possible to find cleric or wizard willing to cast most spells up to 7th level that cost 3000gp or less. The cost is calculated as; caster level × spell level × 10gp + any material component cost.
Spell | Caster | Casting Cost |
---|---|---|
0 | 1 | 5gp |
1 | 1 | 10gp |
2 | 3 | 50gp |
3 | 5 | 150gp |
4 | 7 | 280gp |
5 | 9 | 450gp |
6 | 11 | 660gp |
7 | 13 | 910gp |
The following magic items are available in the markets of the Fleet. This is addition to what might be available via Base Value.
Cost | Item |
---|---|
50gp | Potion of Mage Armor |
375gp | Divine Scroll 3rd Locate Object |
375gp | Arcane Scroll 3rd Magic Circle vs Chaos |
700gp | Arcane Scroll 4th Fire Shield |
11000gp | Voidfrost Robes |
The seven most profitable merchants form The Fleet’s government.
Performs roles of police and military for the fleet. Led by Admiral Bracka who answers to Council of Traders.
Supported by the volunteer Fleet Militia. Delta Squadron.
Cavalier order equivalent to this order established to protect traders and other travelers of the sky. It is fairly common and a chapter house on most trade fleets as well as Arcadia City.
Sky Marshal Galled Rode is the ranking member and runs The Fleet’s chapter.
Whaling fleets regularly “stop in” and sail with the the Fleet. Selling their cargoes, providing shoreleave for their crew and restocking.
Many independent ships of all sorts accompany the fleet enjoying its protection and resources.
Not quite floating land, not quite airship. Mother is old and over the ages has grown into an amalgamation of leviathan bone, wood, stone, metal, parts from other ships, and anything else that was handy at the moment. Huge steam driven propellers allow it to slowly reposition itself. Long distance travel is accomplished by riding Air Streams.
As flagship of trade fleet Mother has many and varied cargo holds, moorings for zeppelins, pads and hangers for other vehicles, stables for flying mounts, a prison, the council’s chamber, numerous defensive siege engines. Has plenty of inns, taverns and other entertainments for crew and passenger alike. It also houses the fleets largest market.
Being a cargo trading ship, weight is money and is at a premium. Passengers and residents are taxed on personal belongings > 400lb.
Once the fleet reaches a trade destination. Mother activates gargantuan Immovable Rods, anchoring it in place. Then numerous airships, cargo zeppelins and assorted other craft ferry goods and passengers.
Many of these gas filled behemoths ferry cargo and passengers between Mother and trade centers she passes on her slow travels along the Air Streams.
Some are run by independent captains. Most are owned and operated by Councilors and their trading companies.
Operated by the Fleet Guards. Four “Punisher”, “Protector”, “Powerful”, “Pouncer” of these slowish warships provide local defense. Steam prop.
- bow heavy cannon! (solid)
- 2x torpedo launchers
Fleet Guards “customs” and patrol boats. One mast sailed. Often escort Cargo Zeppelins, patrol around and ahead of fleet, etc. The fleet has six; “Splendid”, “Sprinter”, “Spur”, “Stalker”, “Searcher” and “Swiftsure”.
- bow light balista (spears)
- mid heavy balista (spears, nets)
- fwd 2x torpedo tubes
As fast as cutter with much heavier weapons. Two mast sailed. The pair, “Resolute” and “Repulse”, are the backbone of fleet’s defense and rarely are far from it.
- 3x cannon (solid, chain, pellet) moveable to either broadside
- 4x bow/mid/mid/stern heavy balista (spears, nets)
- 1 mid arrow springal
- siege rockets
- various drop weapons, hackbutts, and culverns