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alteredcarbon

head on 1 right leg 2 left leg 3 right arm 4 ei­ther arm 5 left arm 6 right/low­er chest 7 chest 8 chest 9 left­/up­per chest 0 head

Cov­er - if body loc hit be­hind cov­er cov­er is hit. May pen­e­trate. Side shot - chart for face on, with side shot op­po­site side are miss­es Aim­ing - if tar­get most­ly sta­tion­ary, re-roll hit loc (must take re­sult of re-rol­l). Can com­bine with called shot. Called shot - name loc, ev­ery hit loc not your named loc is a mis­s. Spe­cif­ic weapons (s­cope­d) / skills (s­niper) will give called shot hit loc re-roll­s. Go for legs - all arms are legs all chest/­head are miss­es

shot­guns shrap­nel au­to may roll mul­ti­ple hit loc dice

1 turn, mul­ti­ple phas­es one ac­tion per phase

reload aim fire in­ter­act crawl walk trot/as­sault sprint

Armor

is by lo­ca­tion has re­sistence to types of dam­age

weapons

Range CQB, 100m, 300m, 600m, 1000m, 2000m Pen­e­tra­tion val­ue Dam­age and Type: ki­net­ic/im­pact, heat, burn, shrap­nel (low pen/d­mg lots hit­s) Fir­ing Mod­es: aimed, burst, rake, ful­l-au­to/­sup­pres­sion, snap

Each weapon lists to-hits for each mode it has at each range. For in­stance shot­guns will have snap shots al­most as good as aimed. sniper sys­tems will lose less at range.

Fire com­bat roll d6==­to shots fired, rolls < to­hit are hit­s. base to hit comes from weapon card and range

Actions

Cov­er - Pick a zone (30deg arc (in­creas­es with abil­i­ties). May snap fire any tar­get mov­ing through that zone.

Fire Modes

Aimed

At spe­cif­ic tar­get, can track that tar­get move and fire at them lat­er in turn.

Can al­so snap at oth­er tar­get mov­ing through area.

Burst

An “aimed” ful­l-au­to one tar­get, no beat­en zone, nor­mal to-hit chances.

Full-auto / Suppression

Width of beat­en zone (sup­pres­sion) at each range. Roll num­ber of d6 == rof, one hit for each 6 (weapon speci­fic) Al­so lays down sup­press/­fire­lane: 1/2 dice that miss pri­ma­ry tar­get or 1/2 to­tal dice if no tar­get are set aside. These dice are rolled to at­tack any thing mov­ing through beat­en zone this turn.

Rake

Is en­er­gy weapon ful­l-au­to

Snap

Quick shot at tar­get of op­por­tu­ni­ty.

Bodies

Skins

have phys­i­cal stats can add skills bonus or stat bonus like com­bat mod­els adding cool

Cores

have men­tal stats and skills

in­tu­ition cool (un­der stress) pri­ma­ry ini­tia­tive how many skills / how easy to learn