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Pilgir, Priest of Horm

An AD&D char­ac­ter I made long, long ago con­vert­ed to Ann Dupuis’ Fan­ta­sy Fudge ig­nor­ing char­ac­ter cre­ation and lim­i­ta­tion­s.

Hor­m’s Prayer

Horm is holy Horm is high Horm is the On­ly Now you die!

Pil­gir, son of Gretch­in, Gran­ite broth­er, 2nd Or­der priest of Horm the Mighty

Pil­gir is a weath­ered old Dwarf of 250 years (ap­prox 60 in hu­man terms) who has de­vot­ed his life to the great, the on­ly, god of min­ing and moun­tain­s, mighty Horm the Harsh (See Horm be­low).

Be­ing a re­spectable cou­ple Pil­gir’s par­ents had on­ly one child. Durgin, his fa­ther, died in the Fourth Ork War while Pil­gir was but an ini­ti­ate in Hor­m’s Or­der. Pil­gir’s moth­er, Gretch­in, died of old age and sor­row short­ly af­ter her mate’s demise. Pil­gir’s on­ly cur­rent liv­ing an­ces­tor is an an­cient un­cle, Gal­dur, who must be at least 340 by now. Broth­er of Gretch­in, priest of Durthang(­god of Met­al/Met­al­work, a ma­jor Dwarf god), and “dead” to Pil­gir be­cause of that. Pil­gir makes dai­ly penance to Horm for his un­cle’s mis­guid­ed skul­dug­gery.

His beard is still most­ly red but hand­some white streaks are form­ing on ei­ther side of his mouth. As all Dwarves in the ser­vice of Hor­m, Pil­gir reg­u­lar­ly shaves his head and braids his side­burn­s, fin­ish­ing them with small sil­ver beads carved with vari­a­tions and com­bi­na­tions of Hor­m’s Sym­bol and Pil­gir’s an­ces­tral crest. His typ­i­cal dress in­cludes his moun­tain plate & helm (see be­low) with a grey cloak trimmed in red with gold thread, fea­tur­ing clan Gran­ite’s Em­blem on its back. Fas­tened with a cloak clasp dom­i­nat­ed by a large Spinal (red-brown gem) ab­stract­ly carved in­to a drag­on’s head. Passed down from Durgin’s great un­cle it is one of many an­ces­tral heir­looms Pil­gir hon­ors with use.

Pil­gir is the on­ly cho­sen ser­vant of Horm in his clan, clan Gran­ite. To the dis­may of Pil­gir nu­mer­ous pre­tenders to the mighty, high, and holy throne of Horm re­ceive suc­cor and sup­port in the form of sev­er­al false priests amongst clan Gran­ite. Who, de­spite Pil­gir’s re­peat­ed long, rous­ing, drunk­en spiels at the clan fest hall re­tain the clan’s sup­port. Af­ter much brood­ing and seek­ing of wis­dom from his an­ces­tors it has be­come ob­vi­ous to Pil­gir that Horm wish­es him to leave the clan hold. That Horm com­mands him to spread Hor­m’s holy might, kill Ork­s, and seek ad­ven­ture across the vast world from the up­per­most peak of Tichen to the deep­est mine of the Droog’s.

[NOTES: Pil­gir us­es Cler­i­cal Mag­ic & Fudge Mir­a­cles [Fudge Ex­pand­ed Ed pp 78-79,108] He is al­so “Watched by Hor­m”, a gift & a fault­.. He must “keep in fa­vor”, some­thing that with Horm is a great deal of ef­fort. The game mas­ter should con­sult the de­scrip­tion of Horm when de­ter­min­ing mod­i­fiers for pe­ti­tion­ing Horm Al­though, he likes to med­dle with his fol­low­er­s, he is more like­ly to “send” chal­lenges for them to over­come and prove their wor­thi­ness to spread his word than heal their wounds or ban­ish skele­tons they should be crush­ing them­selves. But, if a fey tricks one of his priests out of their gold, he’ll like­ly be­stow unerring di­rec­tion sense to the fey, un­lim­it­ed en­durance, and show up to smote the cheat­ing elf him­self.]

Possessions

Hor­m’s holy sym­bol - Neck­lace com­posed of square hematite beads with a cen­tral blood­stone carved in­to a moun­tain peak from which hangs a pick of pure plat­inum. This is the holy sym­bol be­stowed to Pil­gir by Hor­m, in ab­sen­ti­a, when he was made a priest. It is not re­place­able.

Glen­da, The Min­er’s Friend - An an­ces­tral heir­loom passed on to Pil­gir by his fa­ther when he left to join Hor­m’s Or­der. It is a mag­i­cal weapon that trans­forms in­to one of three forms up­on com­mand.

langax

7’ long pole arm with op­pos­ing axe and ham­mer head­s. It gen­er­al­ly al­lows the wield­er to strike first in com­bat.

krieghammer

4’ war ham­mer with large dou­ble head­s. Won­der­ful at crush­ing whether it be rock or skull of Ork. (+1 dam­age fac­tors)

spitzhacke

3’ pick of the min­er / moun­tain climber va­ri­ety. A ring (for at­tach­ing rope) is set in­to its han­dle. With a ro­bust swing be­hind it the pick head will pierce rock and stone that lessor tools could­n’t scratch.

It takes but a sec­ond to trans­for­m, silent­ly “flow­ing” in­to the new shape. In all forms Glen­da ap­pears to be plain, un­adorned Mithril free of scratch­es or mark­s, which she is, as if she were fresh from the forge ready to be en­graved, which she cer­tain­ly is not. There be­ing a tale that speaks of The Min­er’s Friend in the Cav­ern of Deeds that must have oc­curred some 1600 years ago.

Heavy Cross­bow, “The Ici­cle” - A bow con­struct­ed from strips of flat steel, mount­ed in­to the shaped thigh­bone of an Frost Gi­ant. Adorned with sil­ver in­lays and de­tailed carv­ing de­pict­ing a glo­ri­ous un­named bat­tle, the one in which a Frost Gi­ant gave up his leg, be­tween broth­ers of clan Gran­ite and a ma­raud­ing Frost Gi­ants. Promi­nent­ly fea­tured are the huge ici­cles the gi­ants form from their breath and hurl as javelin­s.

60 x iron quar­rels strong enough to with­stand be­ing fired by “The Ici­cle”

2 x spools and am­ple twine. Wound with twine one end of which is at­tached to a quar­rel they are used to send a ‘lead line’ across a chasm or up a clif­f.

Steel hel­met - Gild­ed and en­graved to match the moun­tain plate. A tri­an­gu­lar Blood­stone (grey with red flakes) 1” on a side is mount­ed on the hel­mets brow. Crossed above this are a plat­inum pick and gold­en ham­mer. This is a styl­ized ver­sion of Pil­gir’s an­ces­tral crest. Sit­u­at­ed at the top front is a shut­tered com­part­ment suit­able for a mag­i­cal light stone or one of the more mun­dane cold-­light sub­stances that will not ru­in Dwar­ven dark­-vi­sion. This “lantern” can be ad­just­ed from dim to full and from nar­row-beam to flood.

Steel chain-­mail - Made to be cool­er than plate/­plate-­mail in hot weath­er. 70 deg F is hot weath­er to Pil­gir.

Steel moun­tain plate - Gild­ed with gold & plat­inum. En­graved with scenes from Hor­m’s great­est tri­umph­s. Slay­ing a 100 Orks with a sin­gle axe swing. Drink­ing Gruld un­der the ta­ble. Land­ing the Fey emis­sary on her butt while eject­ing her from the God­hal­l. Climb­ing Mount Tichen in a sin­gle day de­feat­ing Ice, Snow, Frost, & Glacier Gi­ants, the Great Snow Ser­pen­t, and the Frost Witch of Tichen along the way…

Pil­gir along with the el­dest of Hor­m’s Or­der craft­ed this ar­mor in the sa­cred hearth on the holi­est of Hor­m’s holy days. It is holy and mag­i­cal.

Fea­tures in­clude:

  • Re­in­­force­­men­t, brac­ing and built-in har­­ness for climb­ing.

  • Sev­er­al ‘hard-­­points’ (met­al rings, snap­s, and thread­­ed bars) fo the con­nec­­tion of ropes, ca­bles and equip­­ment

  • Chis­el toed boots for jam­ming in­­­to crevices while climb­ing

  • At­­tach­able cram­pons for use over ice, snow, and oth­­er treach­er­ous ground.

  • Re­­mov­able pad­d­ing made of fine wool and the warm in­­n­er hair of the moun­­tain Yak.

  • Klim­ber­s: De­vices that at­­tach to the plate boots and are toe op­er­at­ed. When used with waist and chest hard-­­points al­lows the wear­er to climb and have arms free. See hand op­er­at­ed Klim­bers be­low for de­­tail­s.

  • Two smal­l, hid­­den com­­part­­ments one un­der the left arm and the oth­­er along the right calf are de­signed to hold a small num­ber of gems and/or coin­s.

1 x 50’ (Great) qual­i­ty ½” braid­ed rope.

2 x 25’ lengths of (Great) quality ½” braided rope. Each with a snap ring on

one end and a dead eye on the oth­er.

100’ of ‘Ko­rd’ - a 1/8” dia rope made by weav­ing the fil­a­ments of a spe­cial min­er­al. It is very strong(­Su­per­b) and thin but not very flex­i­ble. It must be spliced and can­not be knot­ted. It is too thin to hold on­to with­out the use of spe­cial hard­ware such as Klim­ber­s. One end has a snap ring spliced to it. The oth­er end is ter­mi­nat­ed with a butt splice. This is prob­a­bly the sec­ond most valu­able item Pil­gir car­ries af­ter the moun­tain plate. Hor­m’s holy sym­bol and his an­ces­tral heir­looms are ir­re­place­able and be­yond val­ue.

2 x hand op­er­at­ed Klim­ber­s. Use­able on Ko­rd or rope up to ½” di­a. They al­ter­na­tive­ly hold fast and let slide a rope that is in­sert­ed in­to them. They great­ly aide in climb­ing a rope. When used with poor qual­i­ty twist­ed ropes they tend to jam as well as dam­age the rope.

4 x 1” dia steel rings at­tached to de­vices sim­i­lar to Klim­ber­s. Used with Ko­rd to tie or pass rope through the rings, at­tach equip­ment to the rings or some­one to the Ko­rd.

8 x 9” steel spikes with 2” dia steel swiv­el rings at­tached to their thick ends

2 x 3” sin­gle whee,l brass and steel pul­leys with snap rings. Use­able with rope up to 1” di­a. Ko­rd is too thin, in­flex­i­ble to use with these

Nu­mer­ous steel snap rings with threads of var­i­ous sizes (car­bin­er­s) Mis­cel­la­neous oth­er moun­taineer­ing tools and sup­plies.

Grey leather back­pack - Oiled and wa­ter re­sis­tan­t. Con­tains pock­et­s, fast­ing points, loop­s, etc for all of Pil­gir’s spe­cial moun­taineer­ing equip­men­t. At­tach­es di­rect­ly to the moun­tain plate. Through a quick re­lease mech­a­nism one can dis­con­nect them­selves from the pack in a cou­ple of sec­ond­s.

Runes - var­i­ous squares, tri­an­gles, and rounds carved from the bones of Pil­gir’s an­ces­tors. Used with “Bone Cast­ing’ skill dur­ing prayers to seek the wis­dom and pow­er from the an­ces­tors.

Small Mithril chis­el and Adamite ham­mer - For en­grav­ing Hor­m’s Prayer and Pil­gir’s an­ces­tral crest ev­ery­where he goes.

Misc Equip­men­t: Cook­ing uten­sil­s, flint&s­teel, fire starter stick­s. Cold and tem­per­ate weath­er cloth­s, in lay­er­s. Ex­treme cold mut­lock­s, mit­tens and cloak­s. Wa­ter skin filled with beer. 1 months sup­ply of Dwar­ven Bars. Splic­ing tools for Ko­rd and rope. Ar­mor and weapon main­te­nance equip­men­t. Shut­tered lantern. 2 x iron flasks, filled with qual­i­ty, slow burn­ing, smoke­less, odor­less oil. Small col­lapsi­ble spade. Small col­lapsi­ble grap­nel head.

Trav­el­ing mon­ey:

[D­war­ven face val­ue giv­en in paren­the­sis]

5 x plat­inum coins high­ly en­graved and set in the cen­ter with a pre­cious stone (100g­p) 20 x gold coins high­ly en­graved and set in the cen­ter with a semi-­pre­cious stone (10g­p)

The fol­low­ing are strung in groups of 20 and re­ferred by non-d­warves as a “D­war­ven neck­lace.” 40 x plat coins oc­tag­o­nal with round hole in the cen­ter (5g­p) 40 x gold coins oc­tag­o­nal with round hole in the cen­ter (1g­p) 40 x elec­trum coins oc­tag­o­nal with round hole in the cen­ter (.5g­p) 40 x sil­ver coins oc­tag­o­nal with round hole in the cen­ter (.2g­p) 40 x cop­per coins oc­tag­o­nal with round hole in the cen­ter (.05g­p)

Note: The above are all high pu­ri­ty Dwar­ven coins worth more than their face val­ue in many re­gion­s. Es­pe­cial­ly the “gem coin­s” which rarely pass in­to the hands of non-d­warves.

A few hun­dred coins of var­i­ous de­nom­i­na­tions mint­ed in do­mains ad­ja­cent to the cam­paigns start­ing lo­cale.

1000gp worth of jew­el­ry. Gold, sil­ver, plat­inum, and opaque gem stones. Blood­stone is Pil­gir’s an­ces­tral stone. Grey and red are the col­ors as­so­ci­at­ed with Pil­gir’s An­ces­tors.

Pil­gir has ac­cess to a great amount of fam­i­ly wealth stored at Gran­ite’s clan hold. But, it is an ex­treme­ly dis­grace­ful thing to take from in­stead of add to the an­ces­tral vault. Even for an ‘in­vest­men­t’. Dwarves have dim views on spend­ing mon­ey to make mon­ey. A Dwarf would­n’t rent out their grand­ma for any amount of plat­inum. Sim­i­lar­ly, they would­n’t part with their gems and coins for the chance to re­ceive more in the fu­ture. Horm es­pe­cial­ly dis­dains com­merce and ‘work’. The prop­er method to ob­tain wealth is for it to be be­stowed by him af­ter lengthy and ar­du­ous la­bor min­ing and smelt­ing ore or to re­claim the moun­tain’s boun­ty from the hoards of ork­s, drag­on­s, fey, and man.

Gertrude a.k.a. ‘Ger­tie’ a Moun­tain Yak

Ger­tie is not born of stone and there­for does not pass in­to the an­ces­tral realm­s. Pil­gir treats his Yak as he does his oth­er valu­able equip­men­t, with re­spect and care so that they will serve him long and well. But, in the end, Ger­tie is just a tool.

Max Load: Pil­gir has reached it, af­ter load­ing his equip­ment and him­self. Typ­i­cal­ly he walks along­side Ger­tie. Af­ter al­l, Horm ad­mires those who car­ry their own weight.

Scale (+3) 600 lb­s. (Good) Strength, (Good) Agili­ty, (Su­per­b) Cold Re­sis­tance. (Great) Agili­ty and (Great) Climb­ing skill in moun­tain­ous, rough, and icy ter­rain.

Mighty Horm the Harsh

Horm is one of the many dwar­ven gods of min­ing and/or moun­tain­s. Horm is not one of the more prom­i­nent ones ei­ther. In fac­t, do not be alarmed if any giv­en dwarf has not even heard of Hor­m. Well, be very alarmed if you hap­pen to be a priest of Hor­m. Horm is very de­mand­ing, ego­tis­ti­cal, vain, bom­bas­tic, and con­ceit­ed. Horm is mil­i­tan­t, ag­gres­sive, and im­pul­sive. His fol­low­ers are as quick as him to solve prob­lems and set­tle ar­gu­ments with axe or ham­mer. Horm is a do­er not a thinker. If his quick tem­per, il­l-­man­ner­s, or vain pos­tur­ing gets him in­to more trou­ble than his ham­mer can deal with, he gets his big­ger ham­mer. Horm does not have many al­lies amongst the pan­theon. He has few if any en­e­mies. He’s most­ly just ig­nored. Hor­m’s fol­low­er­s, called Hor­m’s Or­der, pret­ty much act and are treat­ed in a sim­i­lar fash­ion to Horm him­self.

Horm prefers to be wor­shiped in mines or atop moun­tains but will ac­cept any prayer of­fered with a stone or rock ‘roof’ over head. Sac­ri­fices to Horm in­clude the smelt­ing of ores, un­cut gem­s, snow from high re­mote and/or sa­cred moun­tain peak­s, well fash­ioned(­Great or bet­ter) min­ing equip­men­t. The more valu­able, rare, fa­mous the item sac­ri­ficed is the bet­ter. The more ar­du­ous, chal­leng­ing, and tale wor­thy it was to bring the sac­ri­fice about the bet­ter, esp if it caus­es feats men­tion­ing Horm to be record­ed in the Cav­ern of Great Deed­s. Like the en­tire Dwar­ven pan­theon, ex­cept­ing Blin­da the Peace­mak­er, any Ork killed in Hor­m’s name will please him. Horm es­pe­cial­ly likes Hor­m’s prayer to be carved on­to moun­tain­s, mine en­trances, oth­er god’s tem­ples, any and all stone sur­faces ac­tu­al­ly.

Horm ad­mires; most Dwar­ven god­dess­es, com­bat, ex­plor­ing the un­known, feats of en­durance de­ter­mi­na­tion and self re­liance. He dis­likes most oth­er Dwar­ven god­s, skul­dug­gery, Ork­s, de­spoil­ers of moun­tain­s(i.e. non-d­warves), weath­er, and the ‘great out­doors’.

Hor­m’s sym­bol is a moun­tain peak with a ver­ti­cal­ly aligned pick su­per­im­posed. Gran­ite grey is the col­or most as­so­ci­at­ed with him. Holy days; All of them, re­al­ly. Ev­ery­day is a great day to hon­or Horm and his might. There is not a day on the cal­en­der that lacks an an­niver­sary wor­thy of praise. A typ­i­cal ser­vice in­volves a sin­gle soli­tary priest per­form­ing the rit­u­al of “Carv­ing Hor­m’s Prayer”, re­count­ing the great feats Horm per­formed on that day, and per­haps a sac­ri­fice if there is one wor­thy of Horm avail­able. Through­out the rest of the day, a priest is ex­pect­ed to re­mind all he meets of Hor­m’s mighty ac­com­plish­ments and un­chal­lenged great­ness. The holi­est of holy days on­ly comes ev­ery 100 years dur­ing which ini­ti­ates to Hor­m’s Or­der are made priest­s.

FUDGE STATS

Attributes

Reasoning:

Fair

Perception:

Poor

Willpower:

Su­perb

Strength:

Good (s­cale +1)

Agility:

Fair

Health:

Great

Speed Scale:

(-1)

Strength/Mass Scale:

(+1) 4‘2”, 170lb­s, “born of stone”

Off Damage Factors:

(inc scale and strength were ap­pro­pri­ate) war ham­mer +4 (+1 weapon type, +1 Glen­da) pole axe +4 (+2 weapon type) pick +1 (-1 poor weapon, but it does pierce un­usu­al sub­stances) thrown ham­mer +2 bolt - cross­bow +6 (The Ici­cle is pow­er­ful)

Def Damage Factors:

(inc scale & good dam­age ca­pac­i­ty) plate +6 chain +4

Gifts

Watched by god, Hor­m. Di­vine Fa­vor [see Fudge Ex­pand­ed Ed pp 78-79]. Good Dam­age Ca­pac­i­ty (Ra­cial). Wealthy (Ra­cial) as com­pared to non-D­warves. In­fra-vi­sion (Ra­cial). Born of Stone (Ra­cial) im­mune to most dis­ease, poi­son, and herbs good or bad, re­sis­tant (+4) to most necro­man­cy, na­ture, and life mag­ic.

Faults

Watched by god, Hor­m. Fa­nat­ic, priest of Hor­m. Ob­sti­nate. Get­ting Old. In­tol­er­an­t, oth­er priest­s. In­tol­er­an­t, Ork (Ra­cial). Greedy & Miser­ly (Ra­cial) as com­pared to non-D­warves.

Skills

Petition Horm:

Fair [see Fudge Ex­pand­ed Ed pp 78-79]

Bone Casting:

Good

Ropework (splice & knots):

Good

Mountaineering:

Su­perb with spe­cial equip­men­t, Good oth­er­wise

Riding, mtn yak:

Fair

Swimming:

Ter­ri­ble

Detect Stonework Traps:

Good

Survival, Caves:

Good

Survival, Alpine:

Great

Tracking, Caves:

Fair

Tracking, Alpine:

Good

Armorer, Metal:

Great

Metalwork, artistic:

Good

Mining/Excavating:

Su­perb

Smelting:

Great

Mineral Lore:

Great

Metal Lore:

Good

Gem Lore:

Good

Coin Lore:

Fair

Chiseling (Horm’s Prayer):

Great

Dwarven History:

Su­perb to Good, de­pend­ing on how close it re­lates to Hor­m, clan Gran­ite or Pil­gir’s An­ces­tors.

Ork History:

Good (bi­ased, from Dwar­ven point of view)

Area Knowledge:

Good (clan Gran­ite’s hold)

Oratory:

Fair, Good af­ter a cou­ple drinks, Ter­ri­ble af­ter a few more.

Story Telling:

Good

Dwarvish:

Great

Dwarvish Literacy:

Su­perb

Orkish:

Good

Mannish:

Medi­ocre

Combat Skills

Pole axe:

Great

War hammer:

Great

Pick:

Good

Throwing, hammer:

Good

Crossbow:

Fair