C5 FIRER-BASED HIT DETERMINATION DRM: |
S |
A. |
Firer outside CA per hexspine changed |
[T: +1/+1/+1] [ST: 2/+1/+1] [NT: +3/+1/+1] |
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NA to Bounding First Fire |
(×2 if firer is in woods/building/rubble) |
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B. |
Fire in AFPh without entering a hex in that Player Turn (MG NA) (C5.2) |
(+3 if in woods/building/rubble) +2 |
L |
C. |
Bounding Firer (C5.3) |
Case B plus [Stabilized Gun: +1] [T/ST: +2] [NT: +3] |
† L |
C1 |
Bounding First Firer, Restricted Aim (2.5-3 MP in LOS of target) |
Case C +1 |
† L |
C2 |
Bounding First Firer, Limited Aim (≤ 2 MP in LOS of target) |
Case C +2 |
† L |
C3 |
Firing LATW in AFPh/Backblast weapon from rubble/ground level building (each) |
+2 |
† L |
C4 |
Motion/Non-Stopped Firer |
[Stabilized Gun: C/C1/C2 +1] [Other: C/C1/C2 & lower dr ×2] |
L |
D. |
Pinned Firer/Spotter (Multiple ROF/Case F are NA) (C5.4) |
+2 |
† S |
E. |
Fire within hex (×2 if in woods/building/rubble; Cases J3, J4, L, & M are NA) |
+2 |
S |
F. |
Intensive Fire (B# -2; Case B, D, AFPh, stunned, pinned firer are NA) (C5.6) |
+2 |
† L |
G. |
Deliberate Immobilization (Range: ≤ 6 hexes; Case N is NA) (C5.7) |
|
L |
H. |
Capture/Non-qualified infantry (B# -2; red TH#) (C5.8) |
(+4 if both apply) +2 |
|
I. |
Buttoned Up AFV (MA/SA only; RST/1MT must be BU to fire MA; MG NA) (C5.9) |
+1 |
Other: |
L |
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Overstacked: +1 per vehicle/squad overstock (A5.12) |
|
L |
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Encircled: +1 (A7.7) |
|
L |
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CX: +1 (A4.51) |
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Spotted Fire: +2 (C9.31) |
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Bypass TCA Change to/through side Target Facing: +1 (D2.321) |
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Bypass TCA equals side Target Facing: +TH Case A, unless Case N applies (D2.321) |
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Stun +1 (D5.34) [per each Stun result (G12.111, G14.33, KGP SSR12)] |
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L |
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Firer in Ocean during Heavy Surf if the attack is resolved on the IFT (G13.445): +1 |
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L |
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Leadership: +x (A7.531) |
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† NA when using Area Target Type
@ Applicable to Aerial Attack
L Applicable to LATW even if using own To Hit Table
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• ATR/MG counters use Black TH# unless captured
HH Hull Hit Required
G NA to non-mortar SW
S NA to SW
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