A3 SEQUENCE OF PLAY
 1.    Rally Phase (RPh)
 2. * Prep Fire Phase (PFPh)
 3. * Movement Phase (Mph)
          Defensive First Fire
 4. * Defensive Fire Phase (DFPh)
          Defensive Final Fire
 5. * Advancing Fire Phase (AFPh)
 6.    Route Phase (RtPh)
 7.    Advance Phase (APh)
 8.    Close Combat Phase (CCPh)
    *  SAN are applicable
 Dual Participation Phase
A14.3 SNIPER ATTACK Δ
dr 1:  Eliminates SMC, Dummy stack, or (as per 14.4) Sniper; Stuns and Recalls CE crew; breaks MMC (or Reduces MMC that does not break); breaks Inherent crew of unarmored-vehicle/Partially-Armored-AFV; immobilizes unarmored vehicle (see 14.33).
dr 2:  Eliminates Dummy stack; Wounds SMC; Stuns CE crew; pins MMC not immune to Pin results, Inherent crew of unarmored-vehicle/Partially-Armored-AFV, or Sniper (14.31).
≥ 3:   No effect
A14.4 SNIPER CHECK DRM: Leadership, Hero: -1; per HS: -1
A12.152 SEARCHING: (MMC only)
dr=number of hexes which CANNOT be searched
drm Cause
  -1   Per Stealthy Searching unit
  -1   Per HS equivalent > one HS Searching
  +x   Leadership factor of best participating leader
  +1   Per Lax or CX Searching unit (per each condition)
  +2   vs Japanese [EXC: vs building/rubble only] (G1.63)
A12.154 SEARCH AND MOPPING UP CASUALTIES     dr ≤ 1 = IFT K result
A7 INFANTRY FIRE TABLE (IFT)
Backblast PFk
dr C37 PF A-T Mine
ATR MOL [     A-P Minefields     ] sN C75 C105 DC Set DC
DR/FP 1/20 2/30 4/37 6/50 8/60 12/70 16/80 20/100 24/120 30/150 36+/200+
★Vehicle 3 4 5 6 7 8 9 10 11 12 13
≤ 0 1KIA 2KIA 2KIA 3KIA 3KIA 3KIA 4KIA 4KIA 5KIA 6KIA 7KIA
1 K/1 1KIA 1KIA 2KIA 2KIA 2KIA 3KIA 3KIA 4KIA 5KIA 6KIA
2 1MC K/1 K/2 1KIA 1KIA 1KIA 2KIA 2KIA 3KIA 4KIA 5KIA
3 1MC 1MC 2MC K/2 K/2 K/3 1KIA 1KIA 2KIA 3KIA 4KIA
4 NMC 1MC 1MC 2MC 2MC 3MC K/3 K/4 1KIA 2KIA 3KIA
5 PTC NMC 1MC 1MC 2MC 2MC 3MC 4MC K/4 1KIA 2KIA
6 PTC NMC 1MC 1MC 2MC 2MC 3MC 4MC K/4 1KIA
7 PTC NMC 1MC 1MC 2MC 2MC 3MC 4MC K/4
8 PTC NMC 1MC 1MC 2MC 2MC 3MC 4MC
9 PTC NMC 1MC 1MC 2MC 2MC 3MC
10 PTC NMC 1MC 1MC 2MC 2MC
11 PTC NMC 1MC 1MC 2MC
12 PTC NMC 1MC 1MC
13 PTC NMC 1MC
14 PTC NMC
≥ 15 PTC
  FP or DR MODIFIERS:   Set CD (A23.71) ....................................................... -3   Defender's TEM/LOS Hindrance ... +× †
  By overstacked unit; per vehicle/squad (A5.12) ......... +1   From Encirclement (A7.7) ........................................ +1   Firer is pinned (A7.8) ..................... ×½
  vs overstacked units; per squad (A5.131) .................... -1   TPBF vs same Location (A7.21) .............................. ×3 †   FFMO/FNAM (A4.6) each ............ -1
  PBF vs adjacent hex ≤ 1 level higher (A7.21) .......... ×2 †   By Fording Infantry (B21.42) .................................. ×½   From marsh (B16.32) ..................... ×½
  Heavy Payload (C.7) per 50mm or 8 FP excess ........... -1   By unit on Wire (B26.31) ......................................... +1   vs Cavalry (A13.5) ......................... -2
  Area Fire (concealed target: A7.23) ........................... ×½   OVR vs Motion Vehicle (D7.12) .............................. +2   vs Motorcyclist (D15.5) ................. -1
  Motion (D2.42)/Bounding (First) Fire (D3.31) ....... ×½ †   By CX unit (A4.51) .................................................. +1   AFPh Fire (A7.24) ......................... ×½ †
  From IN Deep or Shallow Stream (B20.6) ................. ×½   Mounted Fire [EXC: ht & Charge] (D6.22, 6.72) ... ×½   OVR vs Infantry in OG (D7.15) ... -1
  HE vs Fording Infantry or Marsh (C3.53) .................. ×½   Critical Hit (C3.71) ................................................... ×2   Hazardous Movement (A4.62) ...... -2
  Cowering (A7.9) [Inexperienced: 2] ... one column to left   vs Personnel unit with FT (A22.4) ............................ -1   Long Range Fire (A7.22) .............. ×½
C# = Canister Firepower             † EXC: FT NA