A11.11 CLOSE COMBAT TABLE (CCT)
Odds Ratio: < 1-8 1-8 1-6 1-4 1-2 1-1 3-2 2-1 3-1 4-1 6-1 8-1 10-1 > 10-1
Kill Number: 0 2 1 3 2 4 3 5 4 6 5 7 6 8 7 9 8 10 9 11 10 12 11 13 12 14 13 15
  Red Kill Numbers apply to Hand-to-Hand CC only, NA by/vs vehicle/PRC/pillbox-occupants (G1.64, J2.31)
  Sequential CC: Ambush, AFT, Prisoner    *Applicable only to CC vs vehicles; DR ≤ CCV    *CCV: Squad 5, Crew 4, HS 3, SMC 2
  CC or Firepower DRM: Assault Engineers: +1, Inexperienced: -1, extra SMC: +1, halved FP: -1 (per each application)
  by Ambush (NA during Melee) ... (vs Ambush +1) .................... -1   *With ATMM (C13.7) ................................................................... -3  
  vs Crest/ski/Truck Passengers ... (by same: +2) .......................... -2   *vs Motion/non-stopped vehicle (A11.51)..................................... +2  
  vs CX/TI/Wire unit/Riders ... (by same: +1) ............................... -1   *vs OT/partially armored AFV (A11.61) ...................................... -2  
  Capture Attempt ... (vs Inexperienced Infantry: -1) .................... +1   *vs CE CT or abandoned AFV (A11.61) ...................................... -1  
  vs Withdrawing Infantry (A11.2) ... (per Covering unit: +1) ...... -2   *vs vehicle with no manned usable MG (A11.51) ........................ -1  
  vs Broken Unit (A11.16) ............................................................. -2   *vs unarmored vehicle (A11.51) ................................................... -3  
  by armed, unpinned Gurkha (A52.43)/Japanese (G1.64)   *Per escorting Personnel HS/Crew (A11.51) (squad: +2) ............ +1  
  vs Infantry/Cavalry in HtH CC ................................................... -2   *vs Immobile AFV (A11.61) ........................................................ -1  
  vs Concealed unit (A11.19) ........................................................ ×½   Original 2 DR (A11.501) ................ [dr 1:Burn, 2:Elim, 3:Immob]  
  by Guarding/Motion/Pinned unit (per application) .................... ×½   vs Overstacked per excess squad (A5.131) ................................... -1  
  by Overstacked per excess squad (A5.12) .................................. +1   vs boat/amphibious passengers (E5.6) ... (by same: =2) ............... -2  
  vs Bank unit (G8.212)/Panji unit (G9.21) ... (by Same: +1) ....... -1   Leadership (if not alone) (A11.141)/heroic (A15.24) DRM .... +×/-1  
  by vehicle on Narrow Street (B31.132) ...................................... +1   by armed, unpinned Dare-Death MMC (G18.62) vs Personnel ...... -1  
A11.4 AMBUSH
< enemy dr by at least 3 (by at least 2 if non-illuminated ATTACKER at night)
drm   Cause
+2   Cavalry, vehicle, pillbox
+2   Above Bank counter
+1   BU or Stunned (each)
+1   CX, Broken, Pinned (each)
+1   Lax, Berserk (each)
+1   Above Panji counter
+1   ATTACKER in Jungle,
  Kunai, Bamboo
+x   Leadership if not alone
-1   Stealthy
-2   Concealed
A18.2 LEADER CREATION Δ
 – dr follows Original 2 on the first MMC Self-Rally or any MMC CC
 – DR (NA Finns/Japanese)
dr Leader
≥ 7 None
6 6+1
4,5 7-0
2,3 8-0
≤ 1 8-1
drm Cause
-1 U.S., British, German
-1 vs AFT, or per odds column < 1-1
-1 Base unit had Morale Level ≥ 8
+1 Base unit had Moral Level ≤ 6
+1 Base unit was broken
+1 Russian, Italian, G.M.D.
A14.3 SNIPER ATTACK Δ
dr 1:  Eliminates SMC, Dummy stack, or (as per 14.4) Sniper; Stuns and Recalls CE crew; breaks MMC (or Reduces MMC that does not break); breaks Inherent crew of unarmored-vehicle/Partially-Armored-AFV; immobilizes unarmored vehicle (see 14.33).
dr 2:  Eliminates Dummy stack; Wounds SMC; Stuns CE crew; pins MMC not immune to Pin results, Inherent crew of unarmored-vehicle/Partially-Armored-AFV, or Sniper (14.31).
≥ 3:   No effect
A14.4 SNIPER CHECK DRM: Leadership, Hero: -1; per HS: -1