Military

Military based on three like all Pelos. Practices combined arms, magic, land, naval. Fairly small but very well equipped and skilled. All Pelos’s citizens serve in military for three years, sometime between 18 and 27. Being a citizen and being a soldier are synonymous.

Although army and navy are described separately they are thought of simply as the military. There is no separate command structure. The differences are in training and utilization.

Militia

Each city or region has its own militia which is patterned after, trains with and is part of the regular military.

After their three year service many citizens occasionally train with their local militia. And in theory every citizen has the right and duty to participate in the militia when attacked.

In dire times the armed forces may be expanded greatly with the militias that most of the population participate in. These militias train as complete units at least once per year. They are purely defensive units and rarely are used outside of the city/region from which they are formed.

Due to extreme operating costs about 2/3rds of the navy is organized as militia. Different in that they aren’t local, are not only defensive, and they train more often than land based militias. Many citizens spend 1 year in three serving with the navy.

Army

Heavy on calvary, magic, and crossbows.

Independent units are always Birds. Small spy/scout and marine units have far fewer men in each part they will still have complete structure of a Bird.

Juggernauts

Permanent enlarge personed heavy troops.

Equipment

Often enchanted especially leader and special troops

Armor

Metal breastplates, greaves and ?? are common throughout.

Weapons

Crossbows and Balista (from small to siege) are prevalent esp in calvary.

Many sorts of magic bolts: <<indent>>

  • Treble - inflight splits into three bolts

  • Grand Treble - inflight splits into one each of shock, flame, frost

  • Flame - fire damage plus sets things on fire

  • Frost - cold damage

  • Shock - electricity damage

  • Force - typically fired from siege size units, knocks things down

  • Net - no damage transforms into net, ranged touch attack

  • Water - incapacitating non-lethal

  • Lighting - turns into lighting bolt 4d6 line

  • Siege - fired from normal light crossbow inflight transforms into a giant balista bolt

  • Fury - inflight transforms into dozen of small darts, anti-personel

  • Bark - “Cregus’ Bark” normal damage. DC15 fort save or target is stunned.

  • Bite - “Cregus’ Bite” on a successful hit it does critical damage

  • Calatrop - spreads 10r of caltrops

  • Message - record message, name person, travels 30mi to deliver message

  • Healing - heals 2d10+2 hit points <</indent>>

Structure

Unit organization carries an avian analogy through out.

Each group of 3 leaders is ranked 1st,2nd,3rd. They lead together but when no agreement is reached ranking determines outcome.

Several Birds, 3 or 9 typically is a Flight or Flock.

<<lucidia>>

  • Scout Bird (81 men) Typically deployed(often independently) in 3 groups: LWing, RWing, Center(Head, Body, Tail)

    • Left Wing (3 feathers)

    • Right Wing (3 feathers)

    • Head (9 men) 3*3, 3 leaders, 3 casters, 3 messengers

    • Body (1 feather)

    • Tail (1 feather)

  • Calvary Bird (729 or so men) Never called just “bird” but some proper bird name. The 1st leader from tail, body, and each wing typically are ‘in’ the head as advisers and communicate with 2nd/3rd via magic.

    • 270 Left Wing

    • 270 Right Wing

    • 81 Tail - 3*27 scouts?, hvy shock?

    • 81 Body - 3*27 siege, supply. not all birds contain a body

    • 27 Head - mind, leye/reye/beak 3 \* 3 spell casters/guards

  • Calvary Wing (270 men) 27 feathers in 3 Sections. The 1st leader of each section are the 1st, 2nd, 3rd of the Wing.

    • 3 Sections (90 men) maneuver element. Sections are named and their 1st’s are “Fore”(2nd of wing), “Middle”(1st of wing), and “Rear”(3rd of wing)

    • 1 Command Feather (9 men) often spread amongst the other feathers.

    • 1st leader

    • 2nd, 3rd leaders (lieutenants)

    • 6 others - spell caster, messenger, etc.

    • 9 Feathers (9 men)

    • 1st leader, soldier, soldier

    • 2nd leader, soldier, soldier

    • 3rd leader, soldier, soldier <</lucidia>>

DM Only

Bird leaders 9-12th lvl Wing/Section leaders 6-10th lvl Feather leaders 2-4th lvl Soldiers 1-2nd lvl warriors/fighters militia are always warriors

Unit Names

Birds are named after actual bird species. With each species or type of species indicating the general composition or use of the bird: <<indent>>

  • Eagles, Falcons, Condors: standard units

  • Hawks: pure calvary / strike units

  • Raven, Pigeons: militia / training units

  • Gull, other seabirds: marines synonymous with ship name

  • Swallow, Sparrow, Finch: scouts <</indent>>

An individual Bird’s name will be it’s species modified by and adjective: <<indent>>

  • Red Eagle: First Bird commissioned by Senate.

  • Fire Hawk: Strike unit specializing in fire magic.

  • Pelagus Raven: Pelagus city militia Bird. <</indent>>