Roleplaying Tips Weekly E-Zine Issue #39: 6 More Ways To Use E-mail To Help Your Game _______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ SENT BY SUBSCRIPTION ONLY With Compliments From: Johnn Four, http://www.roleplayingtips.com mailto:feedback@roleplayingtips.com CONTENTS: --> This Week's Tips Summarized --> A Brief Word From Johnn & Apology --> 6 More Ways To Use E-mail To Help Your Game --> Reader's Tip Of The Week: Easy Mood Lighting For Atmosphere --> Privacy Policy, Sub/Unsub & Contact Information _______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ THIS WEEK'S TIPS SUMMARIZED 6 MORE WAYS TO USE E-MAIL TO HELP YOUR GAME ------------------------------------------------ 1. Eavesdrop On Player Discussions 2. Deal With Private, One-On-One Events Away From The Table 3. Polls, Surveys, Questionnaires 4. Ask Players To Contribute 5. Send News Headlines As Plot Hooks 6. Use On-Line Services _______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ A BRIEF WORD FROM JOHNN & APOLOGY ************************ Monday, September 4th, 10:18am. Well, it was a shock this morning to learn I had e-mailed many of you with a partial subscriber list. For that, I send my deepest regrets and apologies. This is ironic, or tragic perhaps, considering I had just promised several new subscribers that I regard privacy to be very important and would not rent, sell or GIVE my list of your addresses away. How unfortunate. The culprit? Well, I'd like to blame a genius computer hacker, a nasty virus or an extremely devious anti-paladin villain. But, it was 100% my fault. I use the Mailloop software to send the list every Sunday evening and last night I accidentally set the newsletter file to be the subscribers list file. End result: part of the subscribers list was sent out instead of the newsletter. Of the many (many, many) e-mails I received this morning advising me of my blunder, most of you were very understanding. Thank you. Privacy is important to me and I understand that it is important to you as well. If this error has completely unnerved or angered you here is the address to unsubscribe: unsubscribe@roleplayingtips.com There are no tricks or strings attached to unsubscribing and I will understand your reasons why. If you just want to change your e-mail address with me, no need to unsubscribe and re-subscribe--hit reply and send your new address along. Again, my heartfelt apologies to you for this grievous error and I thank you for your understanding. Yours truly, Johnn Four Direct e-mail: johnn@roleplayingtips.com ICQ: 63544179 ************************ The votes are in and here are the results from issue #37's question: What should I do with the readers' tips that you are kindly sending me and are piling up in my Inbox? a) 16% Post the tips to a special web page on the RoleplayingTips.com site. b) 39% Send a Special "Readers' Tips" Edition of the newsletter once in awhile in addition to the weekly issue. c) 32% Add them to the newsletter and make it longer. d) 7% Set up a forum/discussion board on the RoleplayingTips.com web site. e) 6% Other suggestions welcome. Thanks to all of you for your input. I'm going to do both b) and c) in moderation: a longer newsletter every so often, and a special edition once in awhile. I have a strict 'No Spam' policy so the Special Edition is completely voluntary. If you do not wish to receive it just let me know. And keep sending your GM tips in. Tips readers and I are finding them valuable! A reader sent in this great feedback to me recently: "I think the tips summary [at the top] is a waste of space, I'm going to read the whole letter anyway =P It "spoils the surprise" of what arcane knowledge lies below." Do you agree? If you have a brief moment, let me know with a blank e-mail: Yes! yes@roleplayingtips.com | mailto:yes@roleplayingtips.com The Tips Summary is not necessary. No! no@roleplayingtips.com | mailto:no@roleplayingtips.com Do not remove the Tips Summary. I'm always keen on hearing your opinions and learning how to improve the newsletter's layout. On a final note, you may have noticed September has arrived. That means no more excuses, get roleplaying! :) Cheers, Johnn mailto:johnn@roleplayingtips.com _______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 6 MORE WAYS TO USE E-MAIL TO HELP YOUR GAME 1. Eavesdrop On Player Discussions --------------------------------- From: Richard Garner Our Metalface game deals with humans trapped in robot bodies. This allows certain characters to directly communicate with other characters without anyone else hearing a word. Most of the time this is secret information that, if the other players were to know about, would alter their tactics. So we use e-mail to allow the characters to communicate information or messages to each other. [Johnn: Thanks for the tip Richard. GMs, if your players use e-mail to discuss your games between sessions, then ask them to cc: you in each e-mail they send. This way you can gather ideas, make plans and learn more about your players and their characters. Most players will not have a problem with this. Some players may say no however, because they are worried that you will use any and all information against them. If this is true then don't push the issue. If it isn't true, let them know the reasons for your request and that you have only the best of intentions. When reading the player e-mails, pay special attention to: * "wish" requests ("I wish we had a lot of money so we could afford to...") * speculations ("Maybe that old man we met is really...") * opinions ("That last scene was great") Each of those items are clues about where you can take your campaign next to help your players have more fun.] 2. Deal With Private, One-On-One Events Away From The Table ----------------------------------------------------------- There are a number of events that need one-on-one time between the player and GM to resolve. Try to deal with them away from the game table so that the other players do not need to wait for you two to finish. E-mail is great for this scenario because it's one-to-one and you can store the e-mails for later reference. Examples of (somewhat strange) one-on-one situations that can be roleplayed well by e-mail (or ICQ or chat for that matter): * Dream sequences * Ethereal, astral or otherworldly encounters * Life after death * Hallucinations * Lengthy or complex illusions * Intuitions * Insanity 3. Polls, Surveys, Questionnaires --------------------------------- I have used e-mail polls, surveys & questionnaires many times in my campaigns with great success. They can help you learn and plan between sessions. If you could ask your players anything about your game and GMing, what would it be? E-mail allows your players to respond to these types of questions privately and comfortably. Players are often more forthcoming using e-mail as well, so you will have better success at getting honest answers to tough questions. Survey question examples: * Critique your GMing style & skills - keep an open mind and a desire to improve when reading the replies! * Feedback on how the last session went - don't be afraid to reply back and request more details to clarify various players' answers * What do the players like about their characters? - use as future plot hooks & story ideas * Give theories about various mysteries in your campaign - gives you ideas & suggestions -- From: Richard Garner We use a service (which we are about to drop) that has offered a nice little feature called "polls." With polls, players and non-players can secretly vote on the outcome of certain NPCs or other events in the campaign. This helps me see what people want and plan out future sessions much better. For example, we have an NPC who is leading the group. He's displayed all types of characteristics; self- doubt, humor, rudeness, confidence... etc. I have established a poll to allow people to vote on what should become of him. Most people have suggested that he be damaged beyond repair and left behind. So, guess what's going to happen to him in our next session? I've found this gets others interested in the game and wanting to play as well. 4. Ask Players To Contribute ---------------------------- From: Lyn Rhaevenwhicke I'm part of an online freeform RP group called Winds Of Change and we keep an online newsletter. Each player can subscribe, and the players themselves send in the updates, which are integrated into the newsletter and sent out daily. This keeps our players informed on the happenings in and around the WOC world, as well as the condition of their surroundings (i.e.: If a tornado rips through the area, it'd be nice if everyone knew instead of just thinking that it's all pristine and perfect the next day.) [Johnn: also, this is a great tip if you are open to player contributions to your world. For example, if a player has a character who comes from a far-off land, ask him to send you descriptions and information of that land. If you like the ideas add them into your campaign setting. Other examples of player contributions by e-mail: * Character's favorite tavern * PC's guild details, entry rules, fees, famous members... * Family description: family tree, careers & wealth levels of various relatives, infamous relatives...] 5. Send News Headlines As Plot Hooks ----------------------------------- From: Pete Schneider One thing I've done with e-mail is to send out news headlines. This not only allowed me to plant clues and background information, but also gave me the chance to establish a campaign feel, and introduce important NPCs. [Johnn: an excellent way to sew plot hooks into your game and save time. By just sending the news headlines you do not need to come up with the details right away and, if you invite questions from players, you may get an idea of which hook they'll pursue.] 6. Use On-Line Services ----------------------- From: Rowan Dunch Hi Johnn, This is my first issue of roleplaying tips - I certainly like it so far! One recent innovation that I have used, both as a player and as DM, is to create a mailing list at one of the free listservers (I use http://www.egroups.com/). This makes it easy to share vital information with all concerned at once, and probably most importantly, serves as a publicly accessible archive of campaign history. In the list that I participate in as a player, the majority of the traffic actually comes from the players as we struggle to come to grips with the various plots and enemies arrayed against us. -- From: Mark W. Bruce One thing that comes to my mind, since it is a tool that I use extensively in my campaigns, is the importance of a web club, such as eGroups.com. Not only does it allow a DM to use e-mail items, it allows for online chat with players, posting of news items on the message board, polls, file storage, calendars for planning your games ahead of time and much more. My players and I have been using eGroups since last winter, and it has helped our games tremendously. We only get together every two weeks due to our differing schedules, and the eGroups site allows us to remain in touch for game (and non-game) issues, and allows me to distribute files and information to individuals or the group as a whole. It is a most valuable tool! -- From: James Bell A key feature that we're offering [at http://www.fierydragon.com] is the use of private message boards for campaign communication. A DM can register his or her campaign with our message board administrator and list which people will be able to access their private message board. The sign up is free, and you can post anytime and include image files. We're trying to encourage taking care of the little details via the net, and save the juicy rpg adventures for the gaming table (we all have those memories of spending 2 hours buying equipment before the adventure!!) -- [Johnn: James' suggestion of using a message board for image files is a good one. Making graphics that you've scanned or found on the internet available on-line would be a great addition to your campaign. Players then have 24/7 access to all sorts of important information. For example, you could post: * An NPC photo/picture gallery * Monster gallery * Maps (i.e. use your paint program to add on journey & route information taken by the PCs during the campaign, along with key historical event/encounter locations)] == E-mail is a great tool for helping you save time and manage your campaign. I hope you find a way to use it in your campaign. And let me know if you employ e-mail in other great ways than those mentioned here. Have more fun at every game! Johnn Four mailto:johnn@roleplayingtips.com _______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ READER'S TIP OF THE WEEK: Easy Mood Lighting For Atmosphere From: Russell Spickelmier rspickelmier@hotmail.com Here are some tips that have worked for my two groups. Maybe they'll work for yours. I was looking for a unusual effect for a major villain of a 3 year campaign. He had a specific piece of music and a nice miniature but so did several other lesser villains. As an experiment, I loaded the track lighting with green light bulbs. Whenever the big villain appeared in a scene I'd turn on the green light and play out the encounter. I'd only use the green lights for that specific character so as to reinforce the relationship. From then on the "green light" serves as a signature of the villain as well as a visual cue to the players that things have just gotten very serious. That instance worked so well that I and my fellow two GMs expanded on it. The colour range is limited but here is what we've done so far. Blue Bulbs: Give a nice feel for underground, outer space or under water. Black Light: Good for places where things are not as they should be like alien worlds/dimensions. Conversely, we like to cut out fluorescent paper into signs and squares for windows, then paste them on simple cardboard boxes to represent the neon lit streets of a modern or cyberpunk city. Fluorescent paint can be used for graffiti. Black light bulbs get very hot very fast, so take some time to secure them from tipping and take the time to warn the players not to burn themselves. Red Bulbs: Set a Dantean underworld, volcanic caldera or turn them on during a vehicular battle to denote alert status or on emergency power. That last one has been a real favorite. Green Bulbs: We use them for a specific purpose like the aforementioned "villain's signature", for specific types of encounters like ethereal undead or radioactivity. Whenever we use these we try to space encounters so that the effect doesn't become routine and undramatic. Orange Bulbs: Like using red bulbs, though orange seems to work better for fire. Lends a nice sense of urgency to a scene. Finally, on rare occasion, we've used several colours in succession to add a sense of time. Specifically, the PCs were searching for a vampire's lair during the daylight (normal lighting). As the daylight ebbed we switched to an orange bulb for sunset. Then as night fell we put in a blue. The ebb reinforced a gradual "turning of the tables". There are several places to find colour lighting. Hardware stores usually have several varieties but can be too expensive. We usually find what we want for a reasonable price at music stores or party supply places. Hope these work out as well for you as they have for us. Note: We make a point to install a dimmer switch set to about 30% on the room's primary/regular lighting which allows for the coloured lighting to retain effect while providing light for navigating to the phone, kitchen, bathroom etc. [Johnn: thanks for the bright ideas Russell!] _______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MY PRIVACY POLICY & HOW TO SUBSCRIBE/UNSUBSCRIBE "Roleplaying Tips Weekly" is provided to you free of charge by RoleplayingTips.com. It is sent only to those who have specifically requested to receive it. My subscriber list has never been and never will be available to any third party. EVER! Your privacy is very important to me, therefore it receives the respect it deserves. SUBSCRIBE TO "ROLEPLAYING TIPS WEEKLY" mailto:subscribe@roleplayingtips.com UNSUBSCRIBE FROM "ROLEPLAYING TIPS WEEKLY" mailto:unsubscribe@roleplayingtips.com SUBMISSIONS Submissions & Articles may be sent to: mailto:submissions@roleplayingtips.com Copyright İ 2000, Johnn Four, RoleplayingTips.com. All Rights Reserved. email: mailto:feedback@roleplayingtips.com web site: http://www.roleplayingtips.com