====== =========================================================================== d10000 The Net Libram of Random Magical Effects version 1.20 By Orrex ====== =========================================================================== 0001 ½ of caster’s body turns to stone 0002 ½ of caster’s body turns to sodium, the other ½ turns to ice 0003 random magic item within 30’ of caster explodes 0004 random normal item within 30’ of caster shrinks by 90% 0005 metal statuettes fall to the ground near the caster 0006 12’ iron statue of caster sprouts from ground within 60’ of him 0007 daisy grows from caster’s head, may be pruned without harm 0008 1d10 of caster’s fingers turn to steel 0009 1d10 sparrow eggs tumble from caster’s mouth 0010 1d100 small, harmless holes appear in caster’s body 0011 1d100 young children claim to be the caster’s offspring 0012 1d1000 flies swarm from caster’s mouth whenever he tells a lie 0013 1d4 people of same race/opposite sex fall in love with caster 0014 1d6 birds flutter about caster’s head every time he is hit 0015 1d6 rounds of booing and hisses echo if caster speaks his name 0016 1d6 rounds of dramatic music play when caster speaks his name 0017 1d8-1 bones teleport into caster; loses d12 HP per bone 0018 1d8-1 bones teleport out of caster; loses d10 HP per bone 0019 3d10 gazelles appear in the caster’s home 0020 4d8 of caster’s teeth turn to gold 0021 hole penetrates caster’s torso; caster remains unharmed 0022 8d4 of caster’s teeth become sentient 0023 A 1d100 feet deep opens beneath caster; DEX check or fall 0024 A cuckoo pops from caster’s mouth 12 times like a clock 0025 A false but real-looking map is tattooed on caster’s skin 0026 A fountain springs up beneath caster’s feet 0027 A framed 8x10 photograph of the caster drops at his feet 0028 A gaping hole forms under the caster whenever he says his name 0029 A glaze of frost coats caster’s wounds 0030 A hand reaches down from the sky and snatches the caster away 0031 A large cheese sculpture of the caster appears nearby 0032 A large granite hand rises from the earth to grasp the caster 0033 A late-model Ford suddenly appears in caster’s new driveway 0034 A light bulb appears over caster’s head when he casts a spell 0035 A light rain falls on the caster when he casts a spell 0036 A light rain falls on the caster when he’s targeted by a spell 0037 A rainbow springs from caster’s head and follows him everywhere 0038 A rattling sound is heard whenever caster shakes his head 0039 A red dragon believes it owes the caster a favor 0040 A Red Dragon believes that caster is pursuing her 0041 A red dragon believes the caster owes it a favor 0042 A red dragon covets something the caster now possesses 0043 A red light flashes atop caster’s head for one turn 0044 A small elemental appears wherever the caster spills blood 0045 A small elemental appears wherever the caster’s blood is spilt 0046 A small mouse falls from caster’s mouth when he speaks a lie 0047 A swarm of normal bees appears and attacks caster 0048 A thick, foul-smelling discharge oozes from caster’s ears 0049 A wealthy investor wants to buy the caster’s nervous system 0050 Air cannot come within 10 feet of caster’s principal weapon 0051 Air Elemental resides in caster’s lungs; inhalation unnecessary 0052 All air between 1’ and 10’ of caster turns to iron 0053 All air between 1’ and 10’ of caster turns to water 0054 All air between 1’ and 20’ of caster turns to fire 0055 All air within 1’ of caster turns to chlorine gas 0056 All allies appear identical to caster for d12 rounds 0057 All allies appear identical to target for d4 rounds 0058 All architecture within 120’ of caster is leveled 0059 All Bags of Holding within 120’ of caster dump their contents 0060 All but 1 (player choice) of caster’s attributes rerolled daily 0061 All but one of caster’s attributes forever raised to 18 0062 All but one of caster’s attributes forever reduced to 3 0063 All caster’s attribute scores are halved 0064 All caster’s attribute scores drop to equal his worst score 0065 All caster’s attribute scores rise to equal his best score 0066 All caster’s attributes drop to 3 0067 All caster’s clothing not currently worn grows to 2X its size 0068 All caster’s clothing not currently worn shrinks to ½ its size 0069 All caster’s equipment turns to platinum 0070 All caster’s gems become enchanted with Continual Light 0071 All caster’s gold pieces turn to teeth 0072 All caster’s precious metal turns to soap 0073 All clothing becomes invisible to caster 0074 All clothing touched by caster crumbles to dust 0075 All coins carried by caster are turned to lead 0076 All coins within 100 yards bear the caster’s likeness 0077 All cooked meat seen by caster for 5 days randomly polymorphs 0078 All cooked meat seen by caster in next 5d20 days turns to liver 0079 All creatures viewed by caster look and sound identical 0080 All creatures within 100 yards Alter Self to appear as caster 0081 All creatures within 100 yards Alter Self to appear as caster 0082 All creatures within 100 yards ignore the caster for 1d4 rounds 0083 All creatures within 90’ of caster have a singalong for 1 turn 0084 All enchantments/charms upon caster are dispelled 0085 All enemies appear identical to caster for d4 rounds 0086 All enemies within 15 feet of caster are turned to cast iron 0087 All external facial features of caster disappear 0088 All fat in caster’s body turns to water: nerve cells, etc. 0089 All flesh on caster’s face turns invisible when he smiles 0090 All foes teleported d6 miles in random direction 0091 All foliage within 30’ of caster grows 3’ 0092 All food and drink tastes utterly bland to the caster 0093 All free water within 120’ of caster turns to molasses 0094 All gems carried by caster are turned to ice 0095 All gems carried by caster combust 0096 All gold carried by caster becomes as hard as steel 0097 All gold carried by caster increases in weight by 100X 0098 All gold carried by caster melts at 32° Fahrenheit 0099 All gold carried by caster turns to fool’s gold 0100 All gold carried by caster turns to lead 0101 All gold carried by caster turns to platinum 0102 All gold pieces carried by caster turn to goldfish 0103 All ground within 60’ of caster is Greased, as spell 0104 All ground within 60’ of caster turns to glass, 10’ deep 0105 All items carried by caster affected as by the spell Item 0106 All items carried by caster affected as by There/Not There 0107 All items carried by caster age 1000 years 0108 All items carried by caster appear in a single pocket 0109 All items carried by caster appear in someone else’s possession 0110 All items carried by caster are coveted by an outer plane being 0111 All items carried by caster are encased in bone 0112 All items carried by caster are enchanted with Explosive Runes 0113 All items carried by caster are immune to gravity for 1 turn 0114 All items carried by caster become copies of one item he bears 0115 All items carried by caster become highly flammable; Save -5 0116 All items carried by caster become illusionary (10+d10 rounds) 0117 All items carried by caster become resistant to fire; Save +5 0118 All items carried by caster become weightless; may float away 0119 All items carried by caster double in size 0120 All items carried by caster double their apparent weight 0121 All items carried by caster drop 3d100° 0122 All items carried by caster enchanted with Continual Light 0123 All items carried by caster exchange their apparent weights 0124 All items carried by caster fly 10 yards in random directions 0125 All items carried by caster halve their apparent weight 0126 All items carried by caster halve their size 0127 All items carried by caster lose all color; turn bland grey 0128 All items carried by caster polymorph into one random item 0129 All items carried by caster quadruple in apparent weight 0130 All items carried by caster sent to the Astral Plane 0131 All items carried by caster suddenly weigh as much as caster 0132 All items carried by caster teleport to his home 0133 All items carried by caster tie into knots 0134 All items carried by caster triple their apparent weight 0135 All items carried by caster turn invisible 0136 All items carried by caster turn sentient and free-willed 0137 All items carried by caster turn to flesh 0138 All items carried by caster turn to gold 0139 All items carried by caster turn to granite 0140 All items carried by caster turn to ice 0141 All items carried by caster turn to mercury 0142 All items carried by caster turn to steam 0143 All items carried by caster turn to water 0144 All items owned by caster teleport to him from his home 0145 All items owned by caster turn invisible 0146 All magic weapons within 30’ of caster vanish for 1d20 turns 0147 All matter within 60’ of caster becomes invisible for d4 rounds 0148 All meat tastes blood-raw to the caster 0149 All metal on or within caster turns to wood 0150 All normal fires within 60’ of caster smell like burning tar 0151 All of caster’s clothing now bears his monogram 0152 All plants and wildlife appear sickly to the caster 0153 All rings worn by caster turn to string but retain properties 0154 All rocks larger than 1’ within 100’ of caster explode 0155 All rodents within 2 miles will follow caster for d10 days 0156 All rope, string, etc. within 120’ of caster turns to licorice 0157 All sorts of vile noises issue from the caster’s stomach 0158 All spells caster has memorized are cast upon random targets 0159 All spells caster has memorized strike him with reversed effect 0160 All spells caster now has memorized allow no Saving Throws 0161 All spells caster now has memorized are burned from his memory 0162 All spells caster now has memorized cause half damage 0163 All spells caster now has memorized discharge on him 0164 All spells caster now has memorized discharge on his boots 0165 All spells used by caster take place 1d10 rounds after casting 0166 All ten of caster’s fingers are now on his dominant hand 0167 All the bones disappear from the caster’s hands and feet 0168 All trees within 100 yards of caster are turned to cast iron 0169 All trees within 30 feet of caster burst into flame 0170 All trees within 60’ of caster uproot and walk away 0171 All water between 1’ and 10’ of caster turns to fire 0172 All water between 1’ and 100’ of caster turns to air 0173 All water carried by caster boils, increasing volume by 1600X 0174 All weapons within 60’ of caster become ethereal for d8 rounds 0175 All weapons within 60’ of caster turn invisible for 1d4 turns 0176 All who see caster believe him to be a criminal 0177 All who see caster believe him to be a harbinger of great ill 0178 All who see caster believe him to be a Lich 0179 All who see caster believe him to be the avatar of a minor god 0180 All who see caster know him to be a spellcaster 0181 All within 10’ of caster receive benefit of a Heal spell 0182 All within 90’ of caster check INT or forget who the caster is 0183 All wood on or within caster turns to metal 0184 All writing in caster’s spellbook appears backward 0185 All writing in caster’s spellbook turns blurry 0186 All writing in caster’s spellbook turns invisible 0187 Alternating strips of caster rendered invisible for d8 rounds 0188 An illusionary sign labeled “leper” hangs above caster’s head 0189 An illusionary sign labeled “Wizard” hangs above caster’s head 0190 An illusory Lich rises from the ground and pursues caster 0191 An Iron Golem in the caster’s image appears & attacks everyone 0192 Any ally hearing caster must Save or fall asleep with boredom 0193 Any animals owned by caster are stricken bald forever 0194 Any charged magical item carried by caster is fully charged 0195 Any charged magical item carried by caster is wholly drained 0196 Any chronic ailments now afflicting the caster are cured 0197 Any creatures summoned by caster are bright orange 0198 Any Curse afflicting caster is Removed 0199 Any fires lit in the caster’s home cannot be put out by him 0200 Any food prepared by caster is poisonous to him 0201 Any glass carried by caster turns to transparent steel 0202 Any magic now affecting caster lasts until he ends it 0203 Any magic, good or bad, now affecting the caster is Dispelled 0204 Any metal worn by caster turns to opaque glass 0205 Any money now carried by caster doubles in quantity 0206 Any potions carried by caster become poisonous 0207 Any potions carried by caster carry the intended spell effect 0208 Any resurrections thus far used on caster are negated 0209 Any rings worn by caster shrink in diameter by ½ 0210 Any small item caster needs is 30% likely to be in his pocket 0211 Any water carried by caster afflicts its imbiber with dysentery 0212 Any water carried by caster becomes a free-willed elemental 0213 Any water carried by caster becomes enchanted by Watery Double 0214 Any water carried by caster burns like gasoline but is water 0215 Any water carried by caster causes dehydration in its imbiber 0216 Any water carried by caster doubles in volume 0217 Any water carried by caster doubles size each of next 20 rnds. 0218 Any water carried by caster drops 100° but doesn’t freeze 0219 Any water carried by caster endows drinker with water breathing 0220 Any water carried by caster fills with Dust of Sneezing/Choking 0221 Any water carried by caster fills with gold pieces 0222 Any water carried by caster fills with goldfish 0223 Any water carried by caster fills with mosquito larvae 0224 Any water carried by caster fills with rot grubs (d10) 0225 Any water carried by caster fills with sodium chips 0226 Any water carried by caster fills with sponges 0227 Any water carried by caster has diuretic effect on its imbiber 0228 Any water carried by caster ignites on contact with air 0229 Any water carried by caster rises 200° but does not boil 0230 Any water carried by caster takes him to Elemental Water 0231 Any water carried by caster tastes like gasoline and really is 0232 Any water carried by caster tastes like gasoline but is pure 0233 Any water carried by caster tastes pure but is gasoline 0234 Any water carried by caster turns invisible 0235 Any water carried by caster turns to acid (Ultimate Solvent) 0236 Any water carried by caster turns to blood 0237 Any water carried by caster turns to brine 0238 Any water carried by caster turns to crystal ooze 0239 Any water carried by caster turns to ice; may burst containers 0240 Any water carried by caster turns to maple syrup 0241 Any water carried by caster turns to mercury 0242 Any water carried by caster turns to roast beef gravy 0243 Any water carried by caster turns to solid steel 0244 Any water carried by caster turns to steam of equal volume 0245 Any Wishes thus far used by caster are nullified 0246 Any wood worn by caster falls off him, takes root, and grows 0247 Anyone injuring the caster in the next round Vanishes 0248 Anyone slain by the caster can never be raised as undead 0249 Anyone slain by the caster fossilizes instantly 0250 Anyone sleeping near caster can’t wake until he does 0251 Anyone who sleeps within 10 feet of caster has nightmares 0252 At death, caster has a 10% chance to resurrect at full health 0253 At death, caster is canonized by some obscure religion 0254 At death, caster is resurrected and has gained a level 0255 At death, caster is resurrected but can no longer read 0256 At death, caster is resurrected but continues to decay 0257 At death, caster is resurrected but doesn’t believe he died 0258 At death, caster is resurrected but doesn’t know it 0259 At death, caster is resurrected but forgets who he is 0260 At death, caster is resurrected but has lost a level 0261 At death, caster is resurrected but is mute 0262 At death, caster is resurrected but is of the opposite sex 0263 At death, caster is resurrected but is permanently blind 0264 At death, caster is resurrected but must drink blood to live 0265 At death, caster is resurrected with one week to live 0266 At death, caster is revealed to have been an android 0267 At death, caster is rumored to have been of the opposite sex 0268 At next Full Moon, caster vanishes; everyone forgets who he was 0269 Bigby’s Interposing Hand prevents caster from attacking anyone 0270 Blades seem dull while caster uses them 0271 Blades seem warped and rusty while the caster uses them 0272 Blood drips from the walls of caster’s home 0273 Both of caster’s hands are now left hands 0274 Bread crumbs appear in caster’s footprints 0275 Candles are automatically snuffed in the caster’s presence 0276 Candles burn but are not consumed while caster is nearby 0277 Candles cannot be ignited in the caster’s presence 0278 Candles spontaneously ignite in the caster’s presence 0279 Caster & target fuse into one body with both identities 0280 Caster & target shunt to other Prime where neither exists 0281 Caster “gets” jokes an hour after he hears them 0282 Caster absorbs all damage inflicted by target and vice versa 0283 Caster absorbs all damage inflicted on target and vice versa 0284 Caster absorbs all damage inflicted on target in next turn 0285 Caster absorbs all subsequent damage by next being he touches 0286 Caster absorbs all subsequent damage to next being he touches 0287 Caster absorbs damage as though he just fell d100 feet 0288 Caster absorbs one level or hit die from next being he touches 0289 Caster accuses random ally of joining foe’s party 0290 Caster acknowledges no one’s authority 0291 Caster acquires a random language 0292 Caster acquires his weapon’s personality (i.e., perhaps none) 0293 Caster acquires Mummy Rot after next 10 HP of fire damage 0294 Caster acquires the deed to a castle in a far-off land 0295 Caster acquires the deed to a castle on another plane 0296 Caster activates Watery Double in next pool of water he sees 0297 Caster adds 1 to one attribute but loses 2 from another 0298 Caster adheres to next creature he touches for d8 turns 0299 Caster administers Shocking Grasp to next PC he touches 0300 Caster adopts cute names for various parts of his body 0301 Caster adopts physical form of next PC he touches 0302 Caster adopts target’s alignment 0303 Caster adopts the alignment of each creature he touches 0304 Caster affected by a random Command each time he hears his name 0305 Caster affected by a Symbol of Fear each time he hears his name 0306 Caster affected by Lifeproof; life is in random item he carries 0307 Caster affected by Power Word, Silence when he speaks his name 0308 Caster affected by Shocking Grasp each time he hears his name 0309 Caster affected by Sleep, as spell, whenever he hears his name 0310 Caster age is halved, but he looks twice as old 0311 Caster ages 1 year for each round spent in direct sunlight 0312 Caster ages 1 year whenever he learns a new spell 0313 Caster ages at 10X normal rate while at full hit points 0314 Caster ages halfway to his maximum life expectancy 0315 Caster ages one year for every Hit Point he loses 0316 Caster always answers yes-or-no questions truthfully 0317 Caster always appears to lie when checked by Detect Lie 0318 Caster always appears to speak truth when checked by Detect Lie 0319 Caster always assumes people will react positively to him 0320 Caster always feels like he is being watched 0321 Caster always has Initiative except on a 1, when he’s last 0322 Caster always loses Initiative except on a 10, when he’s first 0323 Caster always screws up when precise timing is needed 0324 Caster always tells truth; lies and prevarications impossible 0325 Caster and allies all randomly exchange places 0326 Caster and allies are teleported d6 miles in random direction 0327 Caster and allies are Turned as Undead for d6 rounds each 0328 Caster and allies cannot harm target or allies for d4 rounds 0329 Caster and allies lose ½ their hit points 0330 Caster and allies regain ½ their hit points lost 0331 Caster and ally swap personae; ally thinks he is the caster 0332 Caster and alternate Prime Material counterpart exchange places 0333 Caster and familiar exchange places 0334 Caster and familiar exchange species 0335 Caster and his possessions are sheathed in aluminum foil 0336 Caster and nearest eagle exchange places 0337 Caster and nearest earth elemental exchange places 0338 Caster and nearest entombed corpse exchange places 0339 Caster and nearest Lich exchange places 0340 Caster and nearest merman exchange places 0341 Caster and nearest mummy exchange clothing 0342 Caster and nearest sacrificial virgin exchange places 0343 Caster and nearest statue exchange places 0344 Caster and nearest trapped genie exchange places 0345 Caster and nearest vampire exchange places at dawn tomorrow 0346 Caster and random ally exchange heads but retain personalities 0347 Caster and target dance together for d6 rounds, caster leading 0348 Caster and target dance together for d6 rounds, target leading 0349 Caster and target exchange all possessions 0350 Caster and target exchange furtive glances 0351 Caster and target exchange heads but retain own personalities 0352 Caster and target exchange races 0353 Caster and target exchange reflections 0354 Caster and target exchange shadows 0355 Caster and target seem to look identical 0356 Caster and target swap skeletons; 10d8 HP damage each 0357 Caster and target switch weapons for 2d10 rounds 0358 Caster announces his presence before entering a dark room 0359 Caster answers every question twice 0360 Caster answers questions by starting “Back in my day...” 0361 Caster apologizes to everyone he injures 0362 Caster appears as beautiful as a nymph while he sleeps 0363 Caster appears as member of the same race as whoever views him 0364 Caster appears deformed or hideously ugly in sunlight 0365 Caster appears horribly repulsive while he casts spells 0366 Caster appears painfully beautiful while he casts spells 0367 Caster appears paper-thin while asleep 0368 Caster appears slightly blurry whenever he casts a spell 0369 Caster appears to be 5d10 years older but is not 0370 Caster appears to be 5d10 years younger but is not 0371 Caster appears to be afflicted with some infectious disease 0372 Caster appears to be black and white 0373 Caster appears to be invisible when seen head-on 0374 Caster appears to be levitating upside down 0375 Caster appears to be made of glass while he sleeps 0376 Caster appears to be made of rock and mud while sleeping 0377 Caster appears to be naked while fully clothed and vice versa 0378 Caster appears to be of opposite sex while naked 0379 Caster appears to be standing beside himself 0380 Caster appears to be standing three feet to his right 0381 Caster appears to be the worst enemy of anyone viewing him 0382 Caster appears to blaze like a bonfire when he casts a spell 0383 Caster appears to decay rapidly in his sleep 0384 Caster appears to lack all blood and soft tissue when naked 0385 Caster appears twenty pounds heavier than he actually is 0386 Caster appears twenty pounds lighter than he actually is 0387 Caster appears unspeakably beautiful while he sleeps 0388 Caster appears, with knife in hand, behind the nearest king 0389 Caster assumes the aircraft “crash position” 0390 Caster attracts all Undead within 1 mile of him 0391 Caster attracts lightning and electricity (Save at ½) 0392 Caster attracts maggots, lice, and rot grubs 0393 Caster attracts moths like a flame 0394 Caster attracts moths like a flame whenever he speaks 0395 Caster attracts the attention of a random tanar’ri 0396 Caster attracts the attention of the nearest Great Wyrm 0397 Caster attracts vermin 0398 Caster automatically disbelieves illusions for next d100 days 0399 Caster automatically fails his next d10 Saving Throws 0400 Caster automatically fails his next d6 Saving Throws 0401 Caster automatically knows the first name of everyone he meets 0402 Caster automatically passes his next d6 Saving Throws 0403 Caster automatically succeeds his next d10 Saving Throws 0404 Caster barks like a dog in the presence of royalty 0405 Caster bears scars as though once riddled by gunfire 0406 Caster bears scars of unspeakable torture 0407 Caster becomes a god and is removed from play 0408 Caster becomes a missile attractor, as shield 0409 Caster becomes a Thought Broadcaster for spell’s duration 0410 Caster becomes a turkey under every Full Moon 0411 Caster becomes able to communicate with Earth Elementals 0412 Caster becomes afflicted with Mummy Rot 0413 Caster becomes aluminum; is lightweight but immobile 0414 Caster becomes an ambulatory oak of same size, shape and AC 0415 Caster becomes an Illusion, unable to cause harm 0416 Caster becomes bonded with a tree like a dryad 0417 Caster becomes dormant under both a full and a new moon 0418 Caster becomes extraordinarily stingy with his money 0419 Caster becomes fascinated by symbols of death 0420 Caster becomes flat like parchment while he sleeps 0421 Caster becomes flatulent in the presence of royalty 0422 Caster becomes forgetful; must pass INT checks or castings fail 0423 Caster becomes homesick for some place he’s never been 0424 Caster becomes hot-tempered in the presence of fire 0425 Caster becomes ill; is of limited ability until it passes 0426 Caster becomes illegitimate; parents weren’t married 0427 Caster becomes illiteral; doesn’t mean what he says 0428 Caster becomes illiterate; cannot read nor write 0429 Caster becomes illithid; cannot make friends easily 0430 Caster becomes illuminated; is bathed in light wherever he goes 0431 Caster becomes immune to a random attack form 0432 Caster becomes immune to Level Draining 0433 Caster becomes immune to natural diseases 0434 Caster becomes immune to the effects of cold for d10 days 0435 Caster becomes inebriated 0436 Caster becomes inhumanly beautiful when angry 0437 Caster becomes intensely afraid of snow 0438 Caster becomes intensely weight-conscious 0439 Caster becomes invisible to golems 0440 Caster becomes invisible to himself 0441 Caster becomes invisible when reduced to 50% of his hit points 0442 Caster becomes invisible, but not his head, hands, or feet 0443 Caster becomes invisible; only his reflection can be seen 0444 Caster becomes jealous of anyone taller than he is 0445 Caster becomes lost at crossroads unless directed by someone 0446 Caster becomes magic-obsessed; uses magic whenever possible 0447 Caster becomes magnetized; attracts all iron with d20 feet 0448 Caster becomes morbidly fascinated with his own death 0449 Caster becomes mute for d12 turns 0450 Caster becomes nostalgic for the distant future 0451 Caster becomes permanently invisible; clothing he wears is not 0452 Caster becomes ravenously hungry after casting a spell 0453 Caster becomes ravenously hungry and must eat or pass out 0454 Caster becomes ravenously hungry when he’s wounded 0455 Caster becomes striped like a candy cane 0456 Caster becomes striped like a zebra 0457 Caster becomes suspicious of anyone offering food to him 0458 Caster becomes translucent for d4 hours (remains solid) 0459 Caster becomes transparent like glass 0460 Caster becomes transparent like water, rippling as he moves 0461 Caster becomes uncertain; must pass WIS checks or castings fail 0462 Caster becomes Undead 0463 Caster becomes very aware of time’s passage and is bored stiff 0464 Caster becomes violently ill if he consumes alcohol 0465 Caster becomes violently sick whenever he casts a spell 0466 Caster begins remembering things that never actually happened 0467 Caster begins tap-dancing loudly whenever stealth is required 0468 Caster begins to age at a rate of one year per minute 0469 Caster begins to horde water for no apparent reason 0470 Caster begins to look more and more like a leper 0471 Caster begins to wonder aloud what human flesh tastes like 0472 Caster believes any lie told by someone of the opposite sex 0473 Caster believes as literal truth the next sentence he hears 0474 Caster believes the next lie he hears is irrefutable truth 0475 Caster bestows his alignment upon each creature he touches 0476 Caster blacks out whenever he hears his name (1 round) 0477 Caster blames all his failures on the nearest paladin 0478 Caster blames his failures on his upbringing 0479 Caster blasphemes the god of the nearest paladin 0480 Caster blasts a d10 yard radius crater in the ground 0481 Caster bleeds from the eyes whenever he casts a spell 0482 Caster bleeds harmlessly from his nose for 1d12 hours 0483 Caster Blinks (as spell) 1 round for each HP of damage he takes 0484 Caster Blinks (as spell) whenever he blinks his eyes 0485 Caster brays like a donkey in the presence of royalty 0486 Caster breaks into song whenever he is frightened 0487 Caster breaks into song whenever struck by magic 0488 Caster burned for 2d10 HP by next creature he touches 0489 Caster burns next creature he touches for d10 HP 0490 Caster bursts into heatless flame for d10 rounds 0491 Caster bursts into illusionary flame whenever he hears his name 0492 Caster bursts into tears when he tries to tell a lie 0493 Caster cackles like a Bone Golem for d4 rounds; no other action 0494 Caster calls magic “magick,” and no one takes him seriously 0495 Caster calls magic “magick” no matter how silly it seems 0496 Caster can Affect Normal Fires at will for d10 days 0497 Caster can always sense the direction of his home 0498 Caster can appear enormously fat at will 0499 Caster can appear to be 100 years older at will 0500 Caster can appear to be any age he wishes 0501 Caster can assume a second form at will (must be of same race) 0502 Caster can assume gaseous form at will when naked 0503 Caster can assume the form of the target for 1 turn each day 0504 Caster can attack 2X a round if he does nothing the next round 0505 Caster can automatically read the next language he hears 0506 Caster can automatically speak the next language he hears 0507 Caster can automatically speak the next language he reads 0508 Caster can be commanded by the next creature he summons 0509 Caster can be Commanded by the next person he touches 0510 Caster can become completely clean at will 0511 Caster can become ethereal at will when naked 0512 Caster can breathe underwater if he holds a fish in his mouth 0513 Caster can carry his own weight with ease 0514 Caster can cast 1 spell per day with no Saving Throw allowed 0515 Caster can cast a randomly-chosen first level spell at will 0516 Caster can cast light from his eyes but is blind when he does 0517 Caster can cast Reverse Gravity on himself once each day 0518 Caster can cause his scent to mimic that of any normal animal 0519 Caster can cause his voice to issue from his spellbook 0520 Caster can change his eye color at will 0521 Caster can choose to succeed any one roll in the next 24 hours 0522 Caster can climb trees as nimbly as a cat or monkey 0523 Caster can command demons 1d6 times 0524 Caster can communicate with inanimate objects once per week 0525 Caster can Comprehend all spoken languages for d10 days 0526 Caster can Comprehend all written languages for d8 days 0527 Caster can control the next Illusion he disbelieves 0528 Caster can crush diamonds into coal with his bare hands 0529 Caster can detach his right arm at will 0530 Caster can detect poison in food just by touching it 0531 Caster can disbelieve Necromancy but can’t disbelieve Illusions 0532 Caster can Dispel Evil (or Good) once at will 0533 Caster can double the power of one spell each day 0534 Caster can employ True Sight once per day 0535 Caster can extend his tongue 3d4 inches at will 0536 Caster can Feather Fall at will when naked 0537 Caster can Feign Death at will when naked 0538 Caster can fly like an eagle when naked 0539 Caster can give off the scent of pine or lemons at will 0540 Caster can glow like a firefly at will 0541 Caster can go without food for one day per point of CON 0542 Caster can go without sleep for one day per point of WIS 0543 Caster can grip with 18/00 strength 0544 Caster can Heal himself once 0545 Caster can Heal with a touch but is 80% likely to die 0546 Caster can hear any conversation whose participants he can see 0547 Caster can hear underwater as clearly as on land 0548 Caster can hit creatures hit only by +1 or better (1d10 rounds) 0549 Caster can hold his breath for 2 rounds per point of CON 0550 Caster can hold his breath for up to three hours per day 0551 Caster can hold his breath indefinitely when naked 0552 Caster can identify gems and approximate their value on sight 0553 Caster can identify natural animals on sight 0554 Caster can identify natural plants on sight 0555 Caster can ignite campfires and hearths with a touch 0556 Caster can ignite twigs with his tongue 0557 Caster can kill with a touch but is 80% likely to die as well 0558 Caster can make his spells function without visible effect 0559 Caster can make his voice issue from some place nearby 0560 Caster can memorize spells in ½ the normal required time 0561 Caster can mimic animal noises with remarkable skill 0562 Caster can move 3X normal speed when naked and unencumbered 0563 Caster can never teach his spells to anyone else 0564 Caster can no longer bend his wrists 0565 Caster can no longer cast First Level spells 0566 Caster can only be hit by +1 or better weapons for d20 rounds 0567 Caster can only memorize spells while naked 0568 Caster can only wield +1 or better weapons for d20 rounds 0569 Caster can pass his arms through each other at will 0570 Caster can Pass Without Trace as priest spell once per week 0571 Caster can photosynthesize; does not need to eat, but is green 0572 Caster can Polymorph Self (ONCE) 0573 Caster can predict natural weather patterns 24 hours in advance 0574 Caster can quench his thirst by soaking his feet 0575 Caster can read a new language but cannot speak it 0576 Caster can read other people’s thoughts by biting them 0577 Caster can remove his ears and still hear through them 0578 Caster can remove his head for up to 1d6 rounds each day 0579 Caster can remove his teeth, and they’ll regrow normally 0580 Caster can Resurrect one being but must sacrifice his own life 0581 Caster can resurrect the dead once per year 0582 Caster can retract his arms into his torso 0583 Caster can retract his head into his torso like a turtle 0584 Caster can see in subterranean darkness as though in daylight 0585 Caster can see into Bags of Holding without opening them 0586 Caster can see perfectly well in absolute darkness 0587 Caster can see secret doors but cannot see normal ones 0588 Caster can see through his nostrils in pitch darkness 0589 Caster can sense the presence of any Artifact within 10 miles 0590 Caster can sense undead within 100 yards 0591 Caster can shine light out of his mouth at will 0592 Caster can shrink his hands to 1/10 their size at will 0593 Caster can somehow call magic “magick” without seeming trite 0594 Caster can speak in either a male or female voice at will 0595 Caster can speak in either of two voices at will 0596 Caster can speak through his nose when his mouth is shut 0597 Caster can speak with plants once per day 0598 Caster can speak with plants once per week 0599 Caster can speak with the dead once per week 0600 Caster can speak with waterfowl when he is wet 0601 Caster can Spider Climb if he wears a red and blue costume 0602 Caster can stretch his neck a length equal to his height 0603 Caster can summon a demon but has only 50% chance to control it 0604 Caster can swim like a fish and breathe underwater when naked 0605 Caster can turn half of his body invisible at will 0606 Caster can turn his bones to jelly at will, without harm 0607 Caster can turn his fingers ethereal at will 0608 Caster can turn his skin invisible at will 0609 Caster can turn his skin matte-black at will 0610 Caster can turn ice to diamonds that last for 1d12 hours 0611 Caster can turn into a statue for 1d10 rounds at will 0612 Caster can turn invisible while he holds his breath 0613 Caster can turn invisible while underwater 0614 Caster can turn to snow at will 0615 Caster can undo normal knots just by touching them 0616 Caster can unscrew his fingers without harm 0617 Caster can use his index and middle finger like scissors 0618 Caster can walk on water, as with a ring, when naked 0619 Caster can Wish the death of one being but will also die 0620 Caster can’t bend his elbows, shoulders, wrists, or fingers 0621 Caster can’t bring his hands within 2d4 inches of each other 0622 Caster can’t cast spells for 1 hour after eating 0623 Caster can’t discern even the most obvious lies from truth 0624 Caster can’t go to sleep without kissing someone goodnight 0625 Caster can’t put both feet on the ground simultaneously 0626 Caster can’t raise his arms above his shoulder without pain 0627 Caster can’t speak in metaphor; becomes literal-minded 0628 Caster cannot attack creatures which do not see him 0629 Caster cannot attack except on rounds when he wins Initiative 0630 Caster cannot attack on rounds when he wins Initiative 0631 Caster cannot be affected by priestly magic for 1 week 0632 Caster cannot be attacked by any he does not see for 1d4 days 0633 Caster cannot be burned by normal flame if his feet are wet 0634 Caster cannot be frightened by any earthly creature 0635 Caster cannot be harmed by a fall from any height 0636 Caster cannot be harmed by any physical means for d10 rounds 0637 Caster cannot be harmed by any physical means for d4 rounds 0638 Caster cannot be harmed by any physical means for d6 rounds 0639 Caster cannot be harmed by any physical means for d8 rounds 0640 Caster cannot be hit by +1 or better weapons for d20 rounds 0641 Caster cannot be injured while he sleeps 0642 Caster cannot be seen in mirrors 0643 Caster cannot be tracked by nonmagical means 0644 Caster cannot breathe while exposed to direct sunlight 0645 Caster cannot bring his hands closer together than one foot 0646 Caster cannot cast a spell without first announcing his name 0647 Caster cannot cast First Level spells until he gains a level 0648 Caster cannot cast spells during the dark of the moon 0649 Caster cannot cast spells except under direct sunlight 0650 Caster cannot cast spells on himself for 1d20 days 0651 Caster cannot cast spells on the first day of the week 0652 Caster cannot cast spells unless barefoot 0653 Caster cannot cast spells unless he carries a small flame 0654 Caster cannot cast spells unless he crosses his fingers 0655 Caster cannot cast spells unless he first turns in a circle 0656 Caster cannot cast spells unless he holds a pebble in his mouth 0657 Caster cannot cast spells unless he pokes himself with a needle 0658 Caster cannot cast spells unless he puts his thumbs in his ears 0659 Caster cannot cast spells unless he sees his reflection 0660 Caster cannot cast spells unless his eyes are closed 0661 Caster cannot cast spells unless his hair is wet 0662 Caster cannot cast spells unless holding a piece of ice 0663 Caster cannot cast spells unless wearing a hat 0664 Caster cannot cast spells until tomorrow morning 0665 Caster cannot cast spells while he has full hit points 0666 Caster cannot cast spells while it is snowing 0667 Caster cannot cast spells while wearing clothing 0668 Caster cannot cast spells without first announcing his intent 0669 Caster cannot cast spells without saying “Abra Cadabra” 0670 Caster cannot close his mouth 0671 Caster cannot close his mouth after the next spell he casts 0672 Caster cannot close his mouth until dawn 0673 Caster cannot comprehend numbers greater than twenty 0674 Caster cannot control Elementals summoned by him 0675 Caster cannot control his own Illusion spells 0676 Caster cannot cross a threshold without knocking 0677 Caster cannot cross flowing water under his own power 0678 Caster cannot distinguish between left and right 0679 Caster cannot distinguish between very hot and very cold 0680 Caster cannot drown if he carries a torch 0681 Caster cannot eat cooked meat except by moonlight 0682 Caster cannot eat food unless he prepares it himself 0683 Caster cannot eat or drink between dawn and dusk 0684 Caster cannot enter a building unless invited 0685 Caster cannot enter a room without announcing himself 0686 Caster cannot exit a room through the door by which he entered 0687 Caster cannot fall asleep except when standing up 0688 Caster cannot fall asleep unless sung to 0689 Caster cannot fall asleep unless told to do so 0690 Caster cannot fall asleep while wearing clothing 0691 Caster cannot inflict any form of physical harm for d10 rounds 0692 Caster cannot inflict any form of physical harm for d4 rounds 0693 Caster cannot inflict any form of physical harm for d6 rounds 0694 Caster cannot inflict any form of physical harm for d8 rounds 0695 Caster cannot leave a building unless told to do so 0696 Caster cannot leave a room while others’ eyes are upon him 0697 Caster cannot leave his home without first casting a spell 0698 Caster cannot open both eyes simultaneously 0699 Caster cannot open doors for himself 0700 Caster cannot open doors without first saying “Open sesame” 0701 Caster cannot open his mouth 0702 Caster cannot open his mouth until nightfall 0703 Caster cannot pierce his own flesh with knives or blades 0704 Caster cannot refuse a request for his aid 0705 Caster cannot see through glass 0706 Caster cannot shut up until someone inflicts damage upon him 0707 Caster cannot sleep unless naked 0708 Caster cannot speak during one day of each week 0709 Caster cannot speak except in direct sunlight 0710 Caster cannot speak except under moonlight 0711 Caster cannot speak for 1d4 rounds after casting a spell 0712 Caster cannot speak normally but must shout or whisper 0713 Caster cannot speak unless spoken to 0714 Caster cannot speak until he has ridden a horse 0715 Caster cannot speak until he is burned by fire 0716 Caster cannot speak until no one is within 60’ of him 0717 Caster cannot speak until rained upon 0718 Caster cannot speak until someone inflicts damage upon him 0719 Caster cannot speak until someone says his name 0720 Caster cannot speak until sunrise tomorrow 0721 Caster cannot speak when at less than full hit points 0722 Caster cannot speak when underground 0723 Caster cannot stand upright for 1d4 hours 0724 Caster cannot study spells if he still has any memorized 0725 Caster cannot teleport or be teleported 0726 Caster cannot tell a deliberate lie 0727 Caster cannot tolerate metal worn next to his skin 0728 Caster cannot turn invisible by any means 0729 Caster cannot use magical items for 8d4 hours 0730 Caster casts spells as if 1 level higher when it’s snowing 0731 Caster casts spells randomly each time he is injured 0732 Caster causes damage one round after he inflicts it 0733 Caster changes alignment randomly under every Full Moon 0734 Caster changes clothes randomly every time he casts a spell 0735 Caster changes color randomly every time he casts a spell 0736 Caster changes his mind every time he decides to cast a spell 0737 Caster changes his name but won’t reveal his new one 0738 Caster changes his name under every Full Moon 0739 Caster changes places with target every time he casts a spell 0740 Caster changes race randomly every time he casts a spell 0741 Caster changes sex randomly every time he casts a spell 0742 Caster changes sex randomly under one Full Moon to the next 0743 Caster changes shape randomly every time he casts a spell 0744 Caster claims nearest dragon as a familiar 0745 Caster closes his eyes and counts to 1000 0746 Caster combusts when exposed to direct sunlight 0747 Caster complains of persecution when things don’t go his way 0748 Caster constantly doubts himself; +2 to Initiative rolls 0749 Caster constantly hears a ticking as from an alarm clock 0750 Caster convinced he is possessed by some horrid entity 0751 Caster coughs up strange items: needles, spiders, pebbles, etc. 0752 Caster crows like a rooster at sunrise 0753 Caster crumbles to dust; reappears next sunrise unharmed 0754 Caster degenerates 1 HP per round for the next 20+d20 rounds 0755 Caster delivers Shocking Grasp to the next person he kisses 0756 Caster desires to change his name each morning 0757 Caster desires to circumnavigate the planet 0758 Caster desires to leap from the next bridge he crosses 0759 Caster desires to walk on his hands instead of feet 0760 Caster desperately hopes to avoid his current destination 0761 Caster develops a compulsion to be struck by lightning 0762 Caster develops a craving for slugs, maggots, and leeches 0763 Caster develops a fear of elementals 0764 Caster develops a fear of kobolds, those mighty creatures 0765 Caster develops a fear of rabbits 0766 Caster develops a fear of rocks; they might be earth elementals 0767 Caster develops a fear of the target 0768 Caster develops a fear of trees; they might be treants 0769 Caster develops a fear of wild surges 0770 Caster develops a morbid desire to see his own heart 0771 Caster develops a phobia about Wild Surges 0772 Caster develops a terrific thirst for alcohol 0773 Caster develops a terrific thirst for blood 0774 Caster develops a terrific thirst for cobra venom 0775 Caster develops a terrific thirst for egg whites 0776 Caster develops a terrific thirst for egg yolks 0777 Caster develops a terrific thirst for holy water 0778 Caster develops a terrific thirst for ink 0779 Caster develops a terrific thirst for lamp oil 0780 Caster develops a terrific thirst for magic potions 0781 Caster develops a terrific thirst for pine tree sap 0782 Caster develops a terrific thirst for poison 0783 Caster develops a terrific thirst for sea water 0784 Caster develops a terrific thirst for sovereign glue 0785 Caster develops a terrific thirst for stagnant water 0786 Caster develops a terrific thirst for unholy water 0787 Caster develops a terrific thirst for universal solvent 0788 Caster develops advanced arthritis; Movement rate is halved 0789 Caster develops ambidexterity 0790 Caster develops an aversion to clothing 0791 Caster develops an intense craving for charcoal 0792 Caster develops an intense craving for dirt and mud 0793 Caster develops an intense desire to swim upstream and spawn 0794 Caster develops an intense phobia of fish and marine life 0795 Caster develops an irresistible urge to bury himself 0796 Caster develops another joint between his shoulder and elbow 0797 Caster develops d4 new personalities 0798 Caster develops irritating, elusive itch somewhere on his body 0799 Caster develops radial symmetry, like a starfish 0800 Caster develops Thaumaphilia, a fascination with magic 0801 Caster develops Thaumaphobia, an intense fear of magic 0802 Caster dies immediately if he is ever cut by his own dagger 0803 Caster dies nightly and is resurrected each following morning 0804 Caster discovers a tombstone nearby inscribed with his name 0805 Caster discovers the secret for manufacturing plastic 0806 Caster disgorges 1d1000 bats 0807 Caster disgorges 1d1000 blasphemies 0808 Caster disgorges 1d1000 canaries 0809 Caster disgorges 1d1000 copper pieces 0810 Caster disgorges 1d1000 counterfeit gold coins 0811 Caster disgorges 1d1000 cubic yards of smoke 0812 Caster disgorges 1d1000 feathers 0813 Caster disgorges 1d1000 frogs 0814 Caster disgorges 1d1000 hailstones 0815 Caster disgorges 1d1000 hot embers 0816 Caster disgorges 1d1000 locusts 0817 Caster disgorges 1d1000 maggots 0818 Caster disgorges 1d1000 minnows 0819 Caster disgorges 1d1000 needles 0820 Caster disgorges 1d1000 non-poisonous snakes 0821 Caster disgorges 1d1000 pints of water 0822 Caster disgorges 1d1000 rotten apples 0823 Caster disgorges 1d1000 small pebbles every morning 0824 Caster disgorges 1d1000 spiders 0825 Caster disgorges 1d1000 sugar cubes 0826 Caster disgorges 1d1000 sunflower seeds 0827 Caster disgorges 1d1000 teeth 0828 Caster disgorges a black pudding 0829 Caster disgorges a complete human skeleton 0830 Caster disgorges a large python 0831 Caster disgorges a scroll containing a random 7th level spell 0832 Caster disgorges everything he ate during the last week 0833 Caster disgorges his own digestive tract 0834 Caster disgorges the last meal he ate 0835 Caster does not age while asleep: aging is slowed by 1/3 0836 Caster does not age while awake: aging is slowed by 2/3 0837 Caster does not believe anything he says 0838 Caster does not heal while exposed to direct sunlight 0839 Caster does not need to eat while he has his full hit points 0840 Caster does not need to open his eyes to see (lasts d4 days) 0841 Caster does not reflect or emit any form of light for d6 days 0842 Caster doesn’t believe that his body is his actual form 0843 Caster doesn’t know when he’s lying 0844 Caster doesn’t know which spells he has memorized 0845 Caster doubles his size when he is asleep 0846 Caster drools constantly 0847 Caster electrically charged and shocks next person he touches 0848 Caster emits no scent whatsoever; cannot be tracked by hounds 0849 Caster exchanges personalities with some distant (demi)human 0850 Caster exchanges places with himself one hour in the future 0851 Caster experiences horrifying nightmares tonight 0852 Caster experiences pain at the sight of blood 0853 Caster experiences sublimely beautiful dreams tonight 0854 Caster experiences vertigo when he looks at the stars 0855 Caster experiences vertigo whenever he looks at the moon 0856 Caster explodes and dies (Save vs Death to prevent explosion) 0857 Caster explodes as a Fireball of Hit Dice equal to 2x his Level 0858 Caster explodes permanently when hit points fall to ½ total 0859 Caster explodes under every Full Moon; reforms at dawn 0860 Caster explodes; reforms 2d20 turns later unharmed 0861 Caster exudes chlorine gas whenever he casts a spell 0862 Caster faints at the sight of his own blood 0863 Caster faints at the sight of his own reflection 0864 Caster falls asleep and cannot be roused 0865 Caster falls asleep when exposed to direct sunlight 0866 Caster falls asleep whenever he casts a spell 0867 Caster falls in love with d4 people of same race/opposite sex 0868 Caster falls in love with his own reflection 0869 Caster falls in love with someone entirely inappropriate 0870 Caster falls into a heap of unconnected cells 0871 Caster falls madly in love with the nearest statue 0872 Caster falls over 0873 Caster fears clothing except when naked, when he fears nudity 0874 Caster fears communists are after his precious bodily fluids 0875 Caster fears he is a vampire and will be injured by sunlight 0876 Caster fears he is a werewolf temporarily in human form 0877 Caster fears he’ll turn to stone if he sees his reflection 0878 Caster fears his body does strange things when he’s asleep 0879 Caster fears lightning but is drawn to trees during storms 0880 Caster fears rainfall 0881 Caster fears sentient weapons, thinking they’re out to get him 0882 Caster fears small woodland creatures 0883 Caster fears that the moment of reckoning is close at hand 0884 Caster feels a burst of confidence after casting a spell 0885 Caster feels a mild ache between his eyes when facing north 0886 Caster feels a need to explain himself when casting a spell 0887 Caster feels a sense of real urgency in his bladder 0888 Caster feels an intense desire to stare at the sun 0889 Caster feels an intense urge to drop his weapons 0890 Caster feels an intense urge to hide 0891 Caster feels an intense urge to reveal any secret he knows 0892 Caster feels an intense urge to run to the nearest well 0893 Caster feels an intense urge to sing at the top of his lungs 0894 Caster feels an urge to mark trees in the maner of a wolf 0895 Caster feels crampy and bloated 0896 Caster feels deja vu whenever he hears his name 0897 Caster feels euphoric; +2 to ability checks for 2d4 turns 0898 Caster feels giddy and energized whenever he casts a spell 0899 Caster feels hopeless; -2 to ability checks for 2d4 turns 0900 Caster feels horrible embarrassment whenever he casts a spell 0901 Caster feels hunger pangs after casting a spell 0902 Caster feels intense ecstasy whenever he’s wounded 0903 Caster feels intensely guilty whenever he eats meat 0904 Caster feels intensely hung-over 0905 Caster feels like gravity has shifted by 45º 0906 Caster feels like he has been spinning in a circle for hours 0907 Caster feels like he just bearhugged a cactus 0908 Caster feels like he’s been folded, spindled, and mutilated 0909 Caster feels like he’s been manipulated all this time 0910 Caster feels like he’s just come off a huge drinking binge 0911 Caster feels like he’s in freefall whenever he casts a spell 0912 Caster feels naked unless wearing a tiara 0913 Caster feels out of breath after casting a spell 0914 Caster feels phantom itch in his “third” and “fourth” arms 0915 Caster feels uncomfortably cold for the next 2d12 hours 0916 Caster feels wholly alone in the universe 0917 Caster Feigns Death whenever he’s out of spells 0918 Caster finds clothing uncomfortable in the presence of royalty 0919 Caster finds himself insufferably pretentious 0920 Caster finds his own head at the bottom of a nearby hole 0921 Caster finds some mundane food irresistible 0922 Caster finds the taste of cooked meat offensive 0923 Caster flares like burning magnesium for one round 0924 Caster flatly refuses to believe that he’s alive 0925 Caster flies into a rage after dinner 0926 Caster flies into hysterics whenever he is wounded 0927 Caster forgets a random language 0928 Caster forgets all spells he currently has memorized 0929 Caster forgets everything since yesterday morning 0930 Caster forgets his name in the presence of royalty 0931 Caster forgets how to walk 0932 Caster forgets one language but learns two others 0933 Caster forgets the Common Tongue 0934 Caster forgets the location of everything he currently carries 0935 Caster forgives his current worst enemy 0936 Caster freezes at room temperature 0937 Caster freezes solid for d8 rounds; thaws unharmed 0938 Caster gains (at will) use of one spell of level 4d3-3 0939 Caster gains 1 HP/round until exploding as on Positive Material 0940 Caster gains 1 point of Wisdom but forfeits 5 hit points 0941 Caster gains 2 points of INT but his CON is halved 0942 Caster gains a 10% Magic Resistance 0943 Caster gains a large Keep, but it is made of cardboard 0944 Caster gains amazing ability with an unusual musical instrument 0945 Caster gains an experience level but ages 10 years 0946 Caster gains Animal Control as potion 0947 Caster gains Clairaudience as potion 0948 Caster gains d10 followers who believe him to be a deity 0949 Caster gains danger sense; -2 to surprise rolls 0950 Caster gains Flight as potion 0951 Caster gains Madness as Elixir 0952 Caster gains no bonuses from magical weapons 0953 Caster gains one Wish, which must be used within 3 rounds 0954 Caster gains physical repulsiveness equal to that of a medusa 0955 Caster gains proficiency in the next weapon type he touches 0956 Caster gains proficiency in the use of the Mancatcher 0957 Caster gains quadrophonic hearing: +2 bonus on Surprise rolls 0958 Caster gains Red Dragon’s breath weapon & suffers equal damage 0959 Caster gains the ability to read any language 0960 Caster gains the ability to see at will into the Ethereal Plane 0961 Caster gains the friendship of a legendary arch-mage 0962 Caster gains the friendship of a legendary warrior 0963 Caster gains the friendship of a prominent merchant 0964 Caster gains the friendship of a thieves’ guildmaster 0965 Caster gains the friendship of a well-respected mercenary 0966 Caster gains the friendship of the owner of a major brothel 0967 Caster gains the friendship of the ruler of a major country 0968 Caster gains the lasting enmity of a legendary arch-mage 0969 Caster gains the lasting enmity of a legendary warrior 0970 Caster gains the lasting enmity of a prominent merchant 0971 Caster gains the lasting enmity of a thieves’ guildmaster 0972 Caster gains the lasting enmity of a well-respected mercenary 0973 Caster gains the lasting enmity of the owner of a major brothel 0974 Caster gains the lasting enmity of the ruler of a major country 0975 Caster gains the power of clairaudience to a range of five feet 0976 Caster gains the power to grant one Wish to someone else 0977 Caster gains troglodyte’s breath weapon but also falls asleep 0978 Caster gains Water Breathing as potion 0979 Caster gains weight every time he says his name 0980 Caster gets a strong urge to cast spells whenever he is angered 0981 Caster gets a Wish, (50% likely to grant the opposite) 0982 Caster giggles for d10 rounds, spellcasting impossible 0983 Caster giggles in the presence of royalty 0984 Caster giggles whenever he hears a lie, but doesn’t know why 0985 Caster giggles whenever he tries to tell a lie 0986 Caster glimpses Paradise and is forever changed 0987 Caster glimpses The Pit and is forever changed 0988 Caster glows as though on fire internally 0989 Caster glows for 1d10 rounds after casting a spell 0990 Caster glows like a campfire when he tries to hide in shadow 0991 Caster glows like a firefly but can stop while he concentrates 0992 Caster glows like a firefly in moonlight 0993 Caster goes mad for 1 hour whenever he tries to cast this spell 0994 Caster grabs his ankles and can’t let go until tomorrow 0995 Caster greatly desires to cross the nearest stream or river 0996 Caster growls like a lion whenever he is upset 0997 Caster grows ½ inch each day 0998 Caster grows a finger on each foot 0999 Caster grows a third eye in the center of his forehead 1000 Caster grows a third eye that can see the Ethereal Plane 1001 Caster grows a toe on each hand 1002 Caster grows another arm from the wrist of one arm 1003 Caster grows another finger on each hand 1004 Caster grows another leg from the ankle of one leg 1005 Caster grows another toe on each foot 1006 Caster grows fangs and develops a marked aversion to sunlight 1007 Caster grows hair on his palms and is stricken blind 1008 Caster grows increasingly confident with each spell he casts 1009 Caster grows increasingly paranoid with each spell he casts 1010 Caster grows nonfunctional vampire fangs 1011 Caster grows thick, luxurious fleece from his skin 1012 Caster hallucinates in the presence of royalty 1013 Caster hallucinates wildly for 1d12 hours 1014 Caster has 19 Strength on one side of his body 1015 Caster has a +2 Reaction Bonus whenever courtesy is needed 1016 Caster has a 55% chance to know history of any region he enters 1017 Caster has a bad feeling that he just made a big mistake 1018 Caster has a barcode tattooed somewhere on his body 1019 Caster has a birthmark identifying him as a royal heir 1020 Caster has a birthmark identifying him as an agent of evil 1021 Caster has a box of 10-gauge shotgun shells 1022 Caster has a burning need to cast his spells as soon as he can 1023 Caster has a copy of his spellbook on CD-ROM 1024 Caster has a copy of his unauthorized, up-to-date biography 1025 Caster has a full-body tattoo of a full suit of chainmail 1026 Caster has a heavy steel ball chained to his ankle 1027 Caster has a nose like a mole 1028 Caster has a nose like a tapir 1029 Caster has a nose like a thumb 1030 Caster has a porcupine in his pocket 1031 Caster has a remarkably quick temper for 1d4 days 1032 Caster has a scar he attributes to a close call with a dragon 1033 Caster has a seizure every time he tries to cast this spell 1034 Caster has a terrible fear that he’s just fooling everybody 1035 Caster has a terrific thirst for stagnant water 1036 Caster has a working clock embedded in his forehead 1037 Caster has AC-10 until he casts a spell 1038 Caster has all the symptoms of Plague but not the disease 1039 Caster has an intense desire to burn his clothes 1040 Caster has faulty depth perception; all attacks are made at -2 1041 Caster has flat vision; has no depth perception; -8 ToHit 1042 Caster has magic intuition; +25% to learn spells 1043 Caster has mirror vision; sees everything backwards 1044 Caster has misplaced his feet 1045 Caster has no desire for vengeance of any kind 1046 Caster has no fear of death whatsoever 1047 Caster has no neck; his head perches on his shoulders 1048 Caster has no vital signs while he is asleep 1049 Caster has pains for 1 round/level of each spell he casts 1050 Caster has strong urge to head south next winter 1051 Caster has the distinct impression he’s been buried alive 1052 Caster has the same dream each night; may think it’s prophetic 1053 Caster has the wind knocked out of him; stunned 2d4 rounds 1054 Caster has tiny compartments under his fingernails 1055 Caster has to wash his hands after each spell he casts 1056 Caster has to write his name every time he hears or says it 1057 Caster has two thumbs on one hand and none on the other 1058 Caster hasn’t slept in two weeks 1059 Caster hates his nose and thinks he’s better off without it 1060 Caster hates magic and uses it only reluctantly 1061 Caster hates next person who meets him for the first time 1062 Caster hates the next person he mentions by name 1063 Caster head is invisible from his cheeks up 1064 Caster heals ½ normal rate but takes ½ damage from attacks 1065 Caster heals ½ normal rate but takes 2X damage from attacks 1066 Caster heals 2X normal rate but takes 2X damage from attacks 1067 Caster hears celestial music whenever he casts a spell 1068 Caster hears echoes when people speak to him 1069 Caster hears through his nose and smells through his ears 1070 Caster hears voices that aren’t there 1071 Caster hoards coal in the hope that one day it will be diamonds 1072 Caster immune to 1 random Mage spell of random (2d5-1) level 1073 Caster immune to 1 random Priest spell of random (2d4-1) level 1074 Caster inflates like balloon to 1d12 foot across for d20 rounds 1075 Caster inherits a sizable fortune from a deceased relative 1076 Caster insists his name is something it is not 1077 Caster insists that he be referred to as a prestidigitator 1078 Caster insists that he is a dragon in humanoid form 1079 Caster inspires jealousy in all but those who know him well 1080 Caster invites random foe to join his party 1081 Caster involuntarily repels all water to a distance of 10 feet 1082 Caster is able to Detect Magic once per turn at will 1083 Caster is able to Know Time at will 1084 Caster is able to see with his eyes closed 1085 Caster is able to succeed any one roll automatically each day 1086 Caster is able to survive one death (resurrection unnecessary) 1087 Caster is absolutely silent when naked 1088 Caster is accompanied by the clip-clop of coconut shells 1089 Caster is acutely sensitive to taste; must eat bland foods 1090 Caster is addicted to magic; needs some spell cast on him daily 1091 Caster is affected as by a Bowl of Watery Death 1092 Caster is affected as by a Brooch of Number Numbing 1093 Caster is affected as by a Cloak of Poisonousness 1094 Caster is affected as by a Haste spell 1095 Caster is affected as by Levitate on half of his body 1096 Caster is affected as by a Philtre of Love 1097 Caster is affected as by a Ring of Contrariness 1098 Caster is affected as by a Slow spell 1099 Caster is affected as by a Wand of Misplaced objects 1100 Caster is affected as by an amulet of inescapable location 1101 Caster is affected by Mirror Image 1102 Caster is affected by silver like a lycanthrope 1103 Caster is affected by the spell Blur for the next 10 turns 1104 Caster is afraid of his own reflection 1105 Caster is afraid to touch money 1106 Caster is alarmed now by a bustle in his hedgerow 1107 Caster is alert and coherent the instant he wakes up 1108 Caster is an illusion every other round and can cause no damage 1109 Caster is as buoyant as a block of iron 1110 Caster is as buoyant as styrofoam 1111 Caster is at the center of a Blade Barrier 1112 Caster is at the center of a whirlwind of ping-pong balls 1113 Caster is attended by 1d4 skeletons with no combat ability 1114 Caster is aware of every object now within 50 feet of him 1115 Caster is base AC 4 for d4 days; DEX/armor bonuses still apply 1116 Caster is befriended by a family in each town within 100 miles 1117 Caster is befriended by a popular local leader 1118 Caster is befriended by all the members of a single species 1119 Caster is befriended by nearest Lich 1120 Caster is befriended by the nearest nymph or sylph 1121 Caster is believed by some to be a deity 1122 Caster is believed to bathe in the blood of innocents 1123 Caster is believed to be a leper 1124 Caster is believed to be a particularly nasty demon 1125 Caster is believed to be a practicing cannibal 1126 Caster is believed to be a town elder by nearest village 1127 Caster is believed to be an agent of evil 1128 Caster is believed to be an escaped murderer by nearest village 1129 Caster is believed to be carrying a powerful artifact 1130 Caster is believed to be carrying an especially virulent plague 1131 Caster is believed to be possessed by a demon 1132 Caster is believed to be rich beyond the dreams of avarice 1133 Caster is believed to be the cause of a local plague 1134 Caster is believed to be the worst enemy of all who view him 1135 Caster is believed to have murdered someone he did not 1136 Caster is believed to have resurrected someone he did not 1137 Caster is believed to have risen from the dead recently 1138 Caster is believed to have the cure for a local plague 1139 Caster is believed to have the power to heal 1140 Caster is blamed for crop failure in the next town he enters 1141 Caster is blamed for the death of some forgotten relative 1142 Caster is blasted to ashes 1143 Caster is blind when exposed to direct sunlight 1144 Caster is blind whenever he is at less than full hit points 1145 Caster is blinded but gains clairvoyance of the area he is in 1146 Caster is bound head to toe in coaxial cable 1147 Caster is bulletproof, as he’ll discover if he’s ever shot 1148 Caster is buried up to his waist in hot dogs 1149 Caster is burned by a large magical explosion; loses 16 HP 1150 Caster is burned by exposure to direct sunlight; 2d4 HP/round 1151 Caster is burned by holy symbols 1152 Caster is burned by Holy Water as if he were undead 1153 Caster is certain he’ll meet his fate within the next week 1154 Caster is Cloned 1155 Caster is completely immune to beneficial clerical magic 1156 Caster is completely unable to save money 1157 Caster is confident he’ll resurrect instantly when he dies 1158 Caster is confident that his enemies trust and respect him 1159 Caster is confident that his magic is better than anyone else’s 1160 Caster is constantly mistaken for someone else 1161 Caster is constantly surrounded by a cloud of bees 1162 Caster is convinced he’ll be dead by tomorrow morning 1163 Caster is convinced he’ll die in a cave or mine 1164 Caster is convinced that 10 days have just passed 1165 Caster is convinced that he invented magic 1166 Caster is convinced that someone’s lurking right behind him 1167 Caster is covered in a sugary glaze like a doughnut 1168 Caster is covered in ice cream and hot fudge 1169 Caster is covered in ketchup, though he believes it’s blood 1170 Caster is covered in scars as if he were once badly burned 1171 Caster is covered with butter every time he casts a spell 1172 Caster is covered with painful-looking bruises 1173 Caster is covered with scales which fall off in 1d4 days 1174 Caster is deafened but gains clairaudience of the area he is in 1175 Caster is deeply embarrassed by the sound of his voice 1176 Caster is deeply embarrassed whenever he casts a spell 1177 Caster is despised by all the members of a single species 1178 Caster is dispatched to a random plane, as spell 1179 Caster is doused in whipped cream 1180 Caster is drenched in pig’s blood 1181 Caster is driven insane, as Mindshatter spell 1182 Caster is encased in a box made of bulletproof glass 1183 Caster is ensnared by another caster’s Monster Summoning 1184 Caster is entangled by rapidly growing grass or the like 1185 Caster is equally affected by every spell he casts on others 1186 Caster is Feebleminded as by spell and Enfeebled as by Ray 1187 Caster is Feebleminded when exposed to direct sunlight 1188 Caster is filled with straw, not blood or internal organs 1189 Caster is forever unable to teleport 1190 Caster is granted one wish during each of the next 1d4 years 1191 Caster is hallucinates wildly for 1d12 hours 1192 Caster is haunted by ghastly visions of his own death 1193 Caster is Healed (not resurrected) under next 2d6 Full Moons 1194 Caster is Healed the next time he suffers 10 HP of fire damage 1195 Caster is Held d6 rounds each time he speaks his name 1196 Caster is Held for d10 rounds 1197 Caster is Held until someone speaks his name 1198 Caster is henceforth 50% likely to go berserk after eating 1199 Caster is henceforth 50% likely to vomit after eating 1200 Caster is henceforth 50% likely to weep after eating 1201 Caster is heroic; immune to fear and confusion 1202 Caster is hit by 1 HD lightning bolt whenever he hears his name 1203 Caster is holding a stick of dynamite with a burning fuse 1204 Caster is holding a tray full of hors d’oeuvres 1205 Caster is holding an enormous basket of turnips 1206 Caster is holding an ice cream sandwich in each hand 1207 Caster is immortal for the next 1d8 days 1208 Caster is immortal, but has a fatal weakness (ie., cannot move) 1209 Caster is immune to all magical healing efforts for d4 days 1210 Caster is immune to all nonmagical snake venom 1211 Caster is immune to bludgeoning attacks (mace, etc) for d4 days 1212 Caster is immune to fire for d6 hours 1213 Caster is immune to gaze attacks 1214 Caster is immune to gaze attacks for d100 days 1215 Caster is immune to lycanthropy 1216 Caster is immune to magical scrying or detection 1217 Caster is immune to natural extremes of weather when naked 1218 Caster is immune to next 10 olfactory (gas) attacks against him 1219 Caster is immune to nonmagical disease for one year 1220 Caster is immune to normal fire while chanting “icy-nicey” 1221 Caster is immune to piercing attacks for 1d4 days 1222 Caster is immune to slashing attacks for 1d4 days 1223 Caster is immune to sonic attacks 1224 Caster is implicated in a local property dispute 1225 Caster is implicated in a tawdry scandal in a nearby town 1226 Caster is instantly liked by those with the same color of hair 1227 Caster is invisible except while he speaks 1228 Caster is invisible from the back but visible from the front 1229 Caster is invisible from the front but visible from the back 1230 Caster is invisible in daylight but illuminated in darkness 1231 Caster is invisible to himself 1232 Caster is invisible to the target 1233 Caster is invisible to undead, who are also invisible to him 1234 Caster is invisible to vampires until he speaks or attacks 1235 Caster is invisible when naked and unencumbered 1236 Caster is invisible when no one is looking 1237 Caster is invisible whenever he shoves his fist in his mouth 1238 Caster is invisible while he speaks 1239 Caster is invisible, intangible, and silenced for 10d6 rounds 1240 Caster is invulnerable to all harm for 1d6-1 rounds 1241 Caster is invulnerable until he harms someone 1242 Caster is just out of sight and earshot of his allies 1243 Caster is killed and butchered like a deer 1244 Caster is knocked unconscious and cannot be roused until dawn 1245 Caster is lightly seasoned and coated in breadcrumbs 1246 Caster is mistaken for someone else wherever he goes 1247 Caster is morbidly fascinated with undead 1248 Caster is naturally careful; never makes a Critical Fumble 1249 Caster is neon pink for the intended spell’s duration 1250 Caster is next in line for the throne 1251 Caster is not affected by any First Level spells 1252 Caster is not harmed by ingested poisons 1253 Caster is nourished by grass instead of food for d10 days 1254 Caster is now dressed in full football padding 1255 Caster is now dressed like a hockey goalie 1256 Caster is now dressed like a Hollywood viking 1257 Caster is obsessed with removing one of his vital organs 1258 Caster is only able to hear that which he can see 1259 Caster is only able to hear when his eyes are closed 1260 Caster is only able to hear when his mouth is open 1261 Caster is only able to open his mouth when his eyes are closed 1262 Caster is only able to see in 2 dimensions; -4 ToHit 1263 Caster is only able to see when his eyes are closed 1264 Caster is painfully and messily disemboweled 1265 Caster is paralyzed by intense pain for 1d4 rounds 1266 Caster is perceived to be a bully 1267 Caster is polymorphed into duplicate of the target 1268 Caster is pretty sure he can breathe underwater 1269 Caster is prone to ridiculous exaggeration 1270 Caster is protected by Mordenkainen’s Faithful Phantom Guardian 1271 Caster is Protected from Self, as spell, for 10d10 days 1272 Caster is pummeled by hail for 1 turn, losing 4d4 hit points 1273 Caster is pursued by a Red Dragon but believes he is not 1274 Caster is pursued by bees as if he were their queen 1275 Caster is pursued by flies and vultures as if he were carrion 1276 Caster is pursued by groupies and wanna-bees 1277 Caster is randomly teleported 10 miles (50% chance Up or Down) 1278 Caster is reduced to ½ strength when exposed to direct sunlight 1279 Caster is reduced to 1 Hit Point 1280 Caster is reduced to Level One for 5 turns 1281 Caster is refreshed as from a good night’s sleep 1282 Caster is reluctant to use magic for fear of Wild Surges 1283 Caster is rendered Timeless, as priest spell, for d10 days 1284 Caster is repulsed by holy symbols 1285 Caster is resurrected the next time he is slain (NO CON loss) 1286 Caster is roasted by a huge magical explosion; loses 32 HP 1287 Caster is rumored to have a terribly embarrassing disease 1288 Caster is scarred as though he was disassembled and rebuilt 1289 Caster is scorched by a tiny magical explosion; loses 2 HP 1290 Caster is sent to alternate Prime Material plane 1291 Caster is singed by a medium magical explosion; loses 8 HP 1292 Caster is standing atop a rickety ladder 1293 Caster is standing atop the nearest hill 1294 Caster is standing in a bucket of oatmeal 1295 Caster is standing upon a rickety tower of orange crates 1296 Caster is Stoneskinned 1297 Caster is stricken mute in the presence of royalty 1298 Caster is stunned by the true expanse of the universe 1299 Caster is stunned for 1d4 rounds each time he casts a spell 1300 Caster is stunned for d10 rounds 1301 Caster is Stunned whenever he casts a spell 1302 Caster is suddenly carrying a sophisticated laptop computer 1303 Caster is suddenly holding his kidneys in his hands 1304 Caster is suddenly lying face-down on the ground 1305 Caster is suddenly sitting atop a lamppost 1306 Caster is suddenly standing in a construction site toilet 1307 Caster is suddenly standing in the middle of a bonfire 1308 Caster is suddenly standing knee-deep in snow 1309 Caster is suddenly standing on an island in a lake of magma 1310 Caster is suddenly standing on his head 1311 Caster is suddenly wearing a construction helmet 1312 Caster is suddenly wearing a large diaper 1313 Caster is suddenly wearing a suit of aluminum chainmail 1314 Caster is suddenly wearing a top-of-the-line kevlar helmet 1315 Caster is suddenly wearing all the clothes he owns 1316 Caster is suddenly wearing nothing but a fishing net 1317 Caster is suddenly wearing nothing but fig leaves 1318 Caster is suddenly wearing two large oysters on his feet 1319 Caster is suffering from advanced hypothermia 1320 Caster is suffering from severe stomach cramps 1321 Caster is sure an artifact is buried around here somewhere 1322 Caster is surrounded by fireflies and can be seen at all times 1323 Caster is surrounded by ostriches 1324 Caster is suspected in an assassination plot 1325 Caster is suspended upside down in a water-filled glass box 1326 Caster is suspicious of any who light a fire in his presence 1327 Caster is tapped on the shoulder once every d10 rounds 1328 Caster is teleported anywhere, anytime, randomly 1329 Caster is teleported into nearest hollow but standing tree 1330 Caster is teleported into nearest Monastery 1331 Caster is teleported into the bathing pool of the nearest nymph 1332 Caster is teleported into the nearest cave 1333 Caster is teleported into the nearest keep 1334 Caster is teleported into the nearest prison 1335 Caster is teleported one mile straight up 1336 Caster is teleported onto his own shoulders 1337 Caster is teleported onto the branches of the nearest tree 1338 Caster is teleported onto the shoulders of target 1339 Caster is teleported to the 3d6th layer of the Abyss 1340 Caster is teleported to the bottom of the nearest well 1341 Caster is teleported to the lair of the tarrasque 1342 Caster is teleported to the nearest convent 1343 Caster is teleported to the place from which he last teleported 1344 Caster is teleported to within 10’ of nearest Lich 1345 Caster is terrified of becoming invisible 1346 Caster is terrified of death and broods upon it constantly 1347 Caster is terrified of getting his feet wet 1348 Caster is thoroughly humiliated and demoralized 1349 Caster is thought by local villagers to be a prophesized savior 1350 Caster is thought by local villagers to be a vampire 1351 Caster is thought to be a minor official in a major country 1352 Caster is thought to be a prominent official in a major country 1353 Caster is thought to be a successful merchant or guildmaster 1354 Caster is thought to be some random dweeb from a far-off land 1355 Caster is thought to be the ruler of an empire 1356 Caster is thought to be the sole ruler of a major country 1357 Caster is thought to be the sole ruler of a minor country 1358 Caster is thought to be the sole ruler of a spot on the map 1359 Caster is thought to be the sole survivor of a royal family 1360 Caster is toasted by a small magical explosion; loses 4 HP 1361 Caster is transported to an Outer Plane for d10 rounds 1362 Caster is trapped in a stack of tires 1363 Caster is unable to cast any spells tomorrow 1364 Caster is unable to cast non-illusion spells for 24 hours 1365 Caster is unable to consume or digest solid foods 1366 Caster is unable to create Illusions for 24 hours 1367 Caster is unable to hear his own voice 1368 Caster is unable to perceive illusions for 1d12 hours 1369 Caster is unable to read except while exposed to sunlight 1370 Caster is unable to read while exposed to sunlight 1371 Caster is unable to remain quiet where silence is required 1372 Caster is unable to speak except in a booming shout 1373 Caster is unable to swallow food in the presence of others 1374 Caster is unable to tell when he is lying 1375 Caster is unaffected by gravity when his eyes are closed 1376 Caster is unaffected by gravity when lying face down 1377 Caster is unaffected by the next Abjuration cast against him 1378 Caster is unaffected by the next Alteration cast against him 1379 Caster is unaffected by the next Conjuration cast against him 1380 Caster is unaffected by the next Divination cast against him 1381 Caster is unaffected by the next Enchantment cast against him 1382 Caster is unaffected by the next Evocation cast against him 1383 Caster is unaffected by the next Illusion cast against him 1384 Caster is unaffected by the next Necromancy cast against him 1385 Caster is unharmed by next 1d20 hit points of damage he suffers 1386 Caster is visible to infravision like a lighthouse beacon 1387 Caster is vulnerable to rust monsters like metal 1388 Caster is wearing an old deep-sea diving suit 1389 Caster is wearing ballet slippers 1390 Caster is wearing carbon steel handcuffs 1391 Caster is wearing red suspenders (to keep his pants up) 1392 Caster is wholly unwilling to compromise in matters of food 1393 Caster is wracked with guilt whenever he casts a spell 1394 Caster is wrapped head to toe in a coil of chain 1395 Caster is wrapped in a cocoon like a caterpillar 1396 Caster isn’t entirely sure that he exists 1397 Caster jumps up and down whenever he casts a spell 1398 Caster keeps mushrooms and fungus as pets 1399 Caster kicks like a mule whenever he hears his name 1400 Caster knows the complete Pittsburgh bus schedule for 1974 1401 Caster knows the first name of everyone now within 100 yards 1402 Caster knows the meaning of life briefly, then forgets it 1403 Caster knows the meaning of life but can’t articulate it 1404 Caster knows the meaning of life but doesn’t believe it 1405 Caster lashes out at nearby ally and attacks until subdued 1406 Caster laughs disconcertingly when he is injured 1407 Caster laughs like a hyena at the sight of blood 1408 Caster laughs like a madman in the presence of royalty 1409 Caster laughs like a madman whenever he casts a spell 1410 Caster leaps 90’ straight up and lands without harm 1411 Caster learns 1d3 languages during the next 2 months 1412 Caster learns a language which does not otherwise exist 1413 Caster learns that a now-dead relative committed awful crimes 1414 Caster learns that he was adopted 1415 Caster leaves footprints on any nonmagical surface 1416 Caster leaves no footprints for d8 weeks 1417 Caster leaves strange, disquieting odors in his wake 1418 Caster leaves wet footprints wherever he goes 1419 Caster left a fire in his fireplace; house is now ablaze 1420 Caster levitates 1’ above ground, retains normal Movement Rate 1421 Caster levitates slightly when he casts a spell 1422 Caster levitates slightly when he sleeps 1423 Caster likes to reminisce with undead 1424 Caster likes to speak as though he’s giving prophecy 1425 Caster likes to tell bawdy jokes in the presence of royalty 1426 Caster likes to wear dark clothes and pretend he’s a vampire 1427 Caster looks and sounds different to each creature viewing him 1428 Caster looks drastically different to everyone but himself 1429 Caster looks like a badly decayed corpse while he’s asleep 1430 Caster looks like a cute little forest animal while asleep 1431 Caster looks like a murder victim while he’s asleep 1432 Caster looks like a stereotypical 1950’s Hollywood Martian 1433 Caster looks like an Impressionist painting while asleep 1434 Caster looks more and more like a burned-out hippie 1435 Caster looks sickly and emaciated but is not 1436 Caster loses 1 HP/round until dying as on Negative Material 1437 Caster loses 1 Level/Hit Die per day until becoming Juju zombie 1438 Caster loses 1d4 additional hit points from all fire damage 1439 Caster loses 1d4 fewer hit points from all fire damage 1440 Caster loses 1d6 hit points whenever he says a pun 1441 Caster loses 2d4 Experience Levels (and appropriate abilities) 1442 Caster loses a piece of clothing each time he casts a spell 1443 Caster loses a tooth during each of the next 4d8 nights 1444 Caster loses a tooth each time he tells a lie 1445 Caster loses access to a school of magic till he rises a level 1446 Caster loses access to ALL knowledge held in his mind 1447 Caster loses access to one school of magic 1448 Caster loses all proficiency in all weapons 1449 Caster loses all sense of the passage of space 1450 Caster loses all sense of the passage of time 1451 Caster loses consciousness; can’t find it again for d10 hours 1452 Caster loses d4 HP whenever he tries to cast a spell 1453 Caster loses hair and all facial features, but retains senses 1454 Caster loses his mind; can’t find it again for d20 rounds 1455 Caster loses his spellbook; can’t find it again for d4 days 1456 Caster loses one hit point each time he tells a lie 1457 Caster loses one hit point per level of each spell he casts 1458 Caster loses spellcasting ability for d10 years 1459 Caster loses spellcasting ability for d6 days 1460 Caster loses stereophonic hearing: -1 penalty on Surprise rolls 1461 Caster loses the ability to Read/Write a random language 1462 Caster loses the sense of smell 1463 Caster loses the sense of taste 1464 Caster loses the sense of touch 1465 Caster loves to tell preposterous stories of his youth 1466 Caster makes a spirited attempt to swallow his own head 1467 Caster makes enemies easily; -2 to all reaction rolls 1468 Caster may call down one 3HD lightning bolt per day; no Saves 1469 Caster may Command one being; cannot refuse, obeys as is able 1470 Caster may Teleport without Error twice 1471 Caster melts over next d6 rounds unless Remove Curse is cast 1472 Caster metamorphoses into a Bodak over next d6 months 1473 Caster mimics the facial features of each person he touches 1474 Caster mistakenly Gated by a random Outer Plane being 1475 Caster mistakenly Gates a random Outer Planes being 1476 Caster mistakenly Gates himself to a random Outer Plane 1477 Caster moves as though balancing a serving tray on his head 1478 Caster moves as though he is underwater 1479 Caster moves as though standing knee-deep in water 1480 Caster moves d10 rounds into future; loses intervening rounds 1481 Caster must check CON every morning or fall asleep again 1482 Caster must eat 2x the normal amount of food to be nourished 1483 Caster must graze like a cow for food 1484 Caster must roll a STR check: if successful, he gains 1d4 STR 1485 Caster must roll for System Shock for each wound or pass out 1486 Caster must Save or spell strikes target 1487 Caster must Save vs Death AND Spell or become a Lich 1488 Caster must Save vs Death Magic or be disintegrated 1489 Caster must Save vs Death Magic or turn into a snowman 1490 Caster must Save vs Death or implode and perish 1491 Caster must Save vs Death or turn inside out and die instantly 1492 Caster must Save vs Disintegration or be disintegrated 1493 Caster must say “Klaatu verada nikto” to open his spellbook 1494 Caster must say a rhymed couplet whenever he casts a spell 1495 Caster never misplaces his possessions 1496 Caster never needs to bathe 1497 Caster never needs to bathe to remain clean 1498 Caster no longer feels hunger and must be reminded to eat 1499 Caster no longer has any concept of personal space 1500 Caster no longer has to move his mouth in order to speak 1501 Caster no longer throws a shadow 1502 Caster now has tusks like a walrus 1503 Caster omniscient for 1 round, then forgets it all 1504 Caster only needs to eat once per week 1505 Caster or random female ally becomes as beautiful as a nymph 1506 Caster or random male ally becomes as beautiful as a nymph 1507 Caster owns a widescreen color television 1508 Caster owns two long-range, solar-powered walkie-talkies 1509 Caster panics at the sight of his own blood 1510 Caster perceives a hideous monster to be standing behind him 1511 Caster perceives everyone nearby to be affected by Mirror Image 1512 Caster perceives everyone to be facing 180° from/toward him 1513 Caster perceives hidden demonic meaning in everyday events 1514 Caster perceives himself to be standing behind an evil monster 1515 Caster perceives himself to be standing behind himself 1516 Caster perceives just about everything to be an ill omen 1517 Caster perceives maggots to be writhing within his flesh 1518 Caster perceives sculptures to portray only horrifying images 1519 Caster perceives those around him to be naked 1520 Caster permanently affected as by Nahal’s Nonsensical Nullifier 1521 Caster permanently forgets one spell now in his spellbook 1522 Caster permanently gains +1 to DEX 1523 Caster permanently loses 10 pounds 1524 Caster polymorphed into an orangutan 1525 Caster polymorphs into a duplicate of the next ally he touches 1526 Caster polymorphs into a frog (retains attributes) 1527 Caster polymorphs into a frog-sized human (retains attributes) 1528 Caster polymorphs into a human-sized frog (retains attributes) 1529 Caster polymorphs into a physical duplicate of his worst enemy 1530 Caster polymorphs randomly each time he is exposed to sunlight 1531 Caster polymorphs randomly every d4 hours 1532 Caster polymorphs randomly, permanently; Wishes have no effect 1533 Caster Possesses target for d10 rounds 1534 Caster professes intense jealousy of an imaginary sibling 1535 Caster punches himself in the jaw: 50% to knock himself out 1536 Caster punches the person standing nearest to him 1537 Caster quacks like a duck when he’s angry 1538 Caster questions himself before using magic: +4 to Casting Time 1539 Caster radiates antilife; drains 1 HP/round from all within 10’ 1540 Caster raises a d10 yard radius hemisphere of stone from ground 1541 Caster randomly teleported 1 mile (N,S,E,W,NE,SE,SW,NW) 1542 Caster reacts to criticism with hysterical sobbing 1543 Caster realizes he carries a small but powerful magic item 1544 Caster realizes he has a knife stuck in his thigh 1545 Caster realizes he hasn’t slept in three weeks 1546 Caster realizes he was assembled out of dismembered corpses 1547 Caster realizes he was formed by a Mirror of Opposition 1548 Caster realizes he’s carrying a lich’s phylactery 1549 Caster realizes he’s never worn clothing in his life 1550 Caster realizes that he only memorized Read Magic today 1551 Caster realizes that the universe was born in a huge explosion 1552 Caster realizes that the universe was hatched from a giant egg 1553 Caster receives Shocking Grasp from next PC he touches 1554 Caster receives static shocks every time he touches metal 1555 Caster recites the contents of his spellbook while asleep 1556 Caster recoils from holy symbols as if he were undead 1557 Caster recovers an additional 2 hit points each day 1558 Caster reeks of ammonia whenever he casts a spell 1559 Caster refuses to accept that he’s ever triggered a Wild Surge 1560 Caster refuses to admit that anything occurred before his birth 1561 Caster refuses to drink healing potions 1562 Caster refuses to eat meat which he did not kill himself 1563 Caster refuses to talk for 1d10+10 rounds after casting a spell 1564 Caster regains all spells he cast within last 24 hours 1565 Caster regards any missed attack as a personal failure 1566 Caster regenerates 1 HP/round for the next 20+d20 rounds 1567 Caster regenerates 1 HP/turn, but regenerates as troll flesh 1568 Caster regenerates fire and/or acid damage, 1 HP per hour 1569 Caster remembers the name of everyone he meets 1570 Caster renounces magic until he’s next affected by a spell 1571 Caster repeats the same sentence over and over; no spellcasting 1572 Caster rises on a column of stone 10’ into the air 1573 Caster roars like a lion after particularly good meals 1574 Caster roars like a lion when angered 1575 Caster runs amok 1576 Caster runs in his sleep 1577 Caster Saves vs Death or becomes flesh-hued ooze 1578 Caster Saves vs Death or skull shrinks by half, causing death 1579 Caster Saves vs Magic or becomes a duplicate of the target 1580 Caster Saves vs Petrify or petrifies on seeing his reflection 1581 Caster Saves vs Petrify or turns to air 1582 Caster Saves vs Petrify or turns to clay 1583 Caster Saves vs Petrify or turns to lifeless diamond 1584 Caster Saves vs Petrify or turns to mithral 1585 Caster Saves vs Petrify or turns to mud 1586 Caster Saves vs Petrify or turns to non-sentient platinum 1587 Caster Saves vs Petrify or turns to sentient gold 1588 Caster Saves vs Petrify or turns to steel 1589 Caster Saves vs Petrify or turns to stone and crumbles 1590 Caster Saves vs Petrify or turns to water 1591 Caster Saves vs Petrify or turns to wood 1592 Caster says “Tah-dah!” after each spell he casts 1593 Caster sealed in a bubble which air cannot penetrate 1594 Caster seeks his long lost twin sibling (who might not exist) 1595 Caster seems to bleed from his eyes when exposed to sunlight 1596 Caster seems to double in weight each round in direct sunlight 1597 Caster seems to speak in the voice of each who hears him 1598 Caster seems untrustworthy; suffers -3 on Reaction Rolls 1599 Caster seems vaguely familiar to everyone who meets him 1600 Caster seems very trustworthy; receives +3 on Reaction Rolls 1601 Caster sees all others to be affected by Nonsensical Nullifier 1602 Caster sees everything in heavy sepia tints 1603 Caster sees in the Ethereal Plane but cannot see in the Prime 1604 Caster sees omens of the pending apocalypse in everyday events 1605 Caster sees perfectly in the dark but is blind in the light 1606 Caster sees strange figures out of the corner of his eye 1607 Caster sees the plane of primal magic; check WIS or go nuts 1608 Caster shatters into 5d10 tiny duplicates of himself for 1 turn 1609 Caster shatters into countless little cubes; reforms in 1 turn 1610 Caster sheds his skin like a snake every d6 days 1611 Caster sheds tears every time he casts a spell 1612 Caster shines like a lighthouse beacon when he is asleep 1613 Caster shines like the sun when hiding in shadows 1614 Caster shouts profanity in the presence of royalty 1615 Caster shows all signs of having been struck by lightning 1616 Caster shows no reflection in mirrors 1617 Caster shrinks ½ inch each day 1618 Caster shrinks by ½ each turn while exposed to direct sunlight 1619 Caster shrinks by 10% 1620 Caster shrinks by 10% for every 10% of his hit points he loses 1621 Caster shrinks to 1/10 his height while invisible 1622 Caster shunted to Border Ethereal; doppleganger takes his place 1623 Caster sinks into depression whenever he casts a spell 1624 Caster sinks into ground up to his knees 1625 Caster sinks into the ground up to his ankles for d6 rounds 1626 Caster sinks into the ground up to his chest for d6 rounds 1627 Caster sinks into the ground up to his neck for d6 rounds 1628 Caster sinks into the ground up to his waist for d6 rounds 1629 Caster sinks like a stone in water when naked 1630 Caster skips every other round for next 1+1d20 rounds 1631 Caster smells like a badly decayed corpse while he’s asleep 1632 Caster smells like a skunk for 1d10 rounds after bathing 1633 Caster smells like brimstone for the spell’s duration 1634 Caster smells like goat cheese but without the subtlety 1635 Caster smells of roses and lavender while he sleeps 1636 Caster smells strongly of blood in the presence of vampires 1637 Caster smells strongly of catnip 1638 Caster smells strongly of garlic in the presence of vampires 1639 Caster smiles at oddly inappropriate times 1640 Caster sneezes when trying to cast spells; +3 to casting times 1641 Caster sneezes whenever he hears his name 1642 Caster soon has an opportunity to save a god’s life 1643 Caster speaks an unknown tongue for 1 turn after casting spells 1644 Caster speaks gibberish but believes he is speaking Common 1645 Caster speaks in a booming voice when he tries to whisper 1646 Caster speaks in a whisper whenever he tells a lie 1647 Caster speaks in rhyme; spellcasting impossible 1648 Caster speaks in three-part harmony for d8 turns 1649 Caster speaks shocking blasphemies in the presence of clergy 1650 Caster speaks through his ears and hears through his mouth 1651 Caster spends 1d10 rounds ridiculing his best friend 1652 Caster spends 24 hours in hell: gains a level when he returns 1653 Caster spins a cocoon & emerges fully healed after 1 week 1654 Caster spins like a top for d6 rounds; DEX check or fall over 1655 Caster sprouts a new nose in the center of his forehead 1656 Caster sprouts a new nose right next to his original one 1657 Caster sprouts a tail like a monkey 1658 Caster sprouts a tail like a rabbit 1659 Caster sprouts a tail like a stegosaurus 1660 Caster sprouts an ugly face on the back of his head 1661 Caster sprouts another arm from his sternum 1662 Caster sprouts butterfly wings (Fl 6, MC C); remain for d6 days 1663 Caster sprouts dear antlers 1664 Caster sprouts elephant ears 1665 Caster sprouts feathers 1666 Caster sprouts giraffe horns 1667 Caster sprouts one wing from his shoulder blade 1668 Caster sprouts rabbit ears 1669 Caster squeaks like a mouse when he is frightened 1670 Caster stares vacantly into space for 1d4 rounds 1671 Caster sticks his fingers in his ears and can’t remove them 1672 Caster stinks like a tomb when exposed to direct sunlight 1673 Caster stinks of rotting fish in the presence of royalty 1674 Caster strikes his thumb whenever he uses a hammer 1675 Caster struck as by Magic Missile each time he hears his name 1676 Caster stutters through time, existing only every other round 1677 Caster sucks his thumb like an infant for 1d4 turns 1678 Caster suddenly doesn’t believe in magic 1679 Caster suddenly finds himself inside a 55-gallon steel drum 1680 Caster suddenly finds himself standing within an igloo 1681 Caster suddenly gains 50 pounds of baby fat 1682 Caster suffers Blindness 1683 Caster suffers delusions of grandeur when he casts spells 1684 Caster suffers financial ruin over the next few months 1685 Caster suffers full effect of the intended spell: no Save 1686 Caster suffers great embarrassment whenever he casts a spell 1687 Caster suffers illusionary wounds identical to those he causes 1688 Caster suffers insomnia; can’t sleep next 5d4 days 1689 Caster suffers no damage from one attack each round 1690 Caster suffers normal damage from illusions for next 24 hours 1691 Caster suffers reverse of magical healing efforts for 1d4 days 1692 Caster suffers reversed effect of the intended spell: no Save 1693 Caster suffers withdrawal unless he eats mud each day 1694 Caster Summons 1d20 kobolds, who attack randomly 1695 Caster Summons Self (see spell listing) 1696 Caster suspects some great entity is hiding nearby 1697 Caster suspects that he’s not who everyone says he is 1698 Caster suspects that his allies don’t really trust him 1699 Caster swaps personae with each being he touches 1700 Caster swaps personae with the next sentient weapon he touches 1701 Caster sweats acid, destroying clothes but not harming him 1702 Caster sweats profusely in the presence of royalty 1703 Caster takes damage one round after it occurs 1704 Caster takes illusory damage next 2d10 rounds; doesn’t know it 1705 Caster takes normal damage from illusions for next 2d10 rounds 1706 Caster teleports 1 mile; stone replica appears in his place 1707 Caster teleports 1 yard to the left whenever he casts a spell 1708 Caster teleports randomly whenever he hears or speaks his name 1709 Caster teleports to nearest dragon’s horde for 1d8 rounds 1710 Caster teleports to the place he slept the previous night 1711 Caster teleports to the place of his birth, returns in d4 days 1712 Caster tells outrageous lies in the presence of royalty 1713 Caster tends to giggle at inappropriate times 1714 Caster thinks a big bad wolf wants to blow his house down 1715 Caster thinks all allies are extensions of himself 1716 Caster thinks all around him are children 1717 Caster thinks all bath water is really strong acid 1718 Caster thinks all his enemies are telepathically linked 1719 Caster thinks all of his allies are doppelgangers 1720 Caster thinks an earthquake is going on 1721 Caster thinks any Illusions he casts are real for next 24 hours 1722 Caster thinks any injuries he has are illusions 1723 Caster thinks cockroaches are burrowing through his flesh 1724 Caster thinks demons hound him at every turn 1725 Caster thinks dragons are allies who’ve been polymorphed 1726 Caster thinks Ethereal monsters are all around him 1727 Caster thinks every question he is asked is a riddle 1728 Caster thinks every town he enters is the town of his birth 1729 Caster thinks every weapon he wields is intelligent 1730 Caster thinks everyone around him is dreaming 1731 Caster thinks everyone around him is omniscient 1732 Caster thinks everyone else is insane 1733 Caster thinks everyone he meets looks vaguely familiar 1734 Caster thinks everyone in the world knows his secrets 1735 Caster thinks everyone is trustworthy until proven otherwise 1736 Caster thinks everyone thinks he’s an impostor 1737 Caster thinks everyone who speaks Common is speaking gibberish 1738 Caster thinks everyone who speaks to him has his voice 1739 Caster thinks everyone’s name is the same as his 1740 Caster thinks everything he does is part of a holy quest 1741 Caster thinks everything is invisible when he closes his eyes 1742 Caster thinks foes in immediate area are extensions of himself 1743 Caster thinks hair is evil and must be shorn from his body 1744 Caster thinks he ages a year (decade?) each day 1745 Caster thinks he can beat his addiction to air 1746 Caster thinks he can cause death with a touch 1747 Caster thinks he can change his skin color like a chameleon 1748 Caster thinks he can command undead 1749 Caster thinks he can communicate with inanimate objects at will 1750 Caster thinks he can control others by chanting “blinky” 1751 Caster thinks he can interpret dreams as omens 1752 Caster thinks he can snuff campfires with his bare hands 1753 Caster thinks he can unscrew his head at the neck 1754 Caster thinks he did something dreadful last night 1755 Caster thinks he exists only in the dreams of others 1756 Caster thinks he founded the nearest town 1757 Caster thinks he had a deeply mystical experience as a child 1758 Caster thinks he has an evil twin who’s plotting his death 1759 Caster thinks he has been Geased by a high-level cleric 1760 Caster thinks he has been poisoned 1761 Caster thinks he has been polymorphed 1762 Caster thinks he has been Summoned here by powerful magic 1763 Caster thinks he has far too much blood in his body 1764 Caster thinks he has forgotten something but actually has not 1765 Caster thinks he has journeyed here from the distant future 1766 Caster thinks he has just returned from 24 hours spent in hell 1767 Caster thinks he has just returned from a pilgrimage 1768 Caster thinks he has just spoken with his deity 1769 Caster thinks he has only a limited amount of magic left 1770 Caster thinks he has only twenty minutes to live 1771 Caster thinks he has recently committed a horrible crime 1772 Caster thinks he has recently offended some god of Death 1773 Caster thinks he has remembered something but actually has not 1774 Caster thinks he has shrunken to half his height 1775 Caster thinks he has the gift of prophecy 1776 Caster thinks he invented magic 1777 Caster thinks he is a clone of someone else 1778 Caster thinks he is a deity 1779 Caster thinks he is a deity when in the presence of royalty 1780 Caster thinks he is a demon in mortal form 1781 Caster thinks he is a demon possessing himself 1782 Caster thinks he is a doppleganger 1783 Caster thinks he is a dragon who’s forgotten how to polymorph 1784 Caster thinks he is a false personality 1785 Caster thinks he is a fire elemental 1786 Caster thinks he is a flesh golem 1787 Caster thinks he is a flesh-eating ghoul 1788 Caster thinks he is a reformed cold-blooded killer 1789 Caster thinks he is a water elemental 1790 Caster thinks he is able to heal with a touch 1791 Caster thinks he is affected by Mirror Image but is not 1792 Caster thinks he is affected by the spell Haste 1793 Caster thinks he is affected by the spell Slow 1794 Caster thinks he is after Them (whoever They are) 1795 Caster thinks he is an avatar of a minor deity 1796 Caster thinks he is an elementary school teacher 1797 Caster thinks he is an emperor with in the presence of royalty 1798 Caster thinks he is an illithid 1799 Caster thinks he is an illusion 1800 Caster thinks he is an image from his own subconscious 1801 Caster thinks he is an iron golem 1802 Caster thinks he is as beautiful as a nymph 1803 Caster thinks he is as beautiful as a nymph 1804 Caster thinks he is at death’s door 1805 Caster thinks he is being tested by his deity 1806 Caster thinks he is bleeding at a tremendous rate 1807 Caster thinks he is blessed with eternal youth 1808 Caster thinks he is bound by a demonic pact 1809 Caster thinks he is controlled by someone 1810 Caster thinks he is covered with ants 1811 Caster thinks he is currently living in a past life 1812 Caster thinks he is dead 1813 Caster thinks he is deeply in love with one of his allies 1814 Caster thinks he is destined to be king 1815 Caster thinks he is dreaming while exposed to direct sunlight 1816 Caster thinks he is drowning 1817 Caster thinks he is fated to be slain by his own son 1818 Caster thinks he is his astral form, pushed from his body 1819 Caster thinks he is hunted by religious zealots 1820 Caster thinks he is immortal 1821 Caster thinks he is immune to fire 1822 Caster thinks he is in two places at once 1823 Caster thinks he is insane 1824 Caster thinks he is insane but is not 1825 Caster thinks he is invincible when exposed to direct sunlight 1826 Caster thinks he is invisible, despite what anyone says 1827 Caster thinks he is laboring under some horrible curse 1828 Caster thinks he is literally the center of the universe 1829 Caster thinks he is married (or single, if he’s married) 1830 Caster thinks he is naked while in the presence of royalty 1831 Caster thinks he is next in line for the nearest throne 1832 Caster thinks he is not truly himself 1833 Caster thinks he is omniscient 1834 Caster thinks he is on a quest to find his real parents 1835 Caster thinks he is phenomenally important to the universe 1836 Caster thinks he is possessed by a demon 1837 Caster thinks he is pursued by a Red Dragon but is not 1838 Caster thinks he is sleepwalking 1839 Caster thinks he is standing three feet to his right 1840 Caster thinks he is the offspring of a Divine Birth 1841 Caster thinks he is the rightful ruler of this kingdom 1842 Caster thinks he is the target of an elaborate conspiracy 1843 Caster thinks he is two separate people (1 Lawful/1 Good, etc) 1844 Caster thinks he is undead 1845 Caster thinks he is under a Geas but doesn’t know why 1846 Caster thinks he is untrustworthy 1847 Caster thinks he is very charming to those of opposite sex 1848 Caster thinks he just committed a major faux pas 1849 Caster thinks he just forgot the meaning of life 1850 Caster thinks he knows an ancient and forgotten language 1851 Caster thinks he knows how to swallow swords 1852 Caster thinks he knows the first name of everyone he meets 1853 Caster thinks he knows the Fly spell 1854 Caster thinks he knows where to find the Fountain of Youth 1855 Caster thinks he may Teleport at will but is incorrect 1856 Caster thinks he must avenge the death of an imagined sibling 1857 Caster thinks he owes a favor to some random demon 1858 Caster thinks he owns and rules the surrounding property 1859 Caster thinks he plays a pivotal roll in the fate of the world 1860 Caster thinks he really works in an office 9 to 5 each day 1861 Caster thinks he receives his spells from some deity or another 1862 Caster thinks he recently murdered someone and is on the run 1863 Caster thinks he regenerates like a troll 1864 Caster thinks he smells terrible 1865 Caster thinks he stole his spellbook from a vengeful archmage 1866 Caster thinks he used to be immortal 1867 Caster thinks he was abducted by mysterious gray beings 1868 Caster thinks he was omnipotent in a past life 1869 Caster thinks he was recently murdered 1870 Caster thinks he was recently tortured but can’t recall when 1871 Caster thinks he was Siamese twins in a past life 1872 Caster thinks he was slain by the target in a past life 1873 Caster thinks he was the target in a past life 1874 Caster thinks he went back in time to kill his grandfather 1875 Caster thinks he will automatically resurrect when he is slain 1876 Caster thinks he will be deified after his death 1877 Caster thinks he will die unless he burns his spellbook 1878 Caster thinks he will die with the next spell he casts 1879 Caster thinks he will die with the next Wild Surge he causes 1880 Caster thinks he will explode if jostled too harshly 1881 Caster thinks he will turn to a wolf under the next full moon 1882 Caster thinks he’ll become a god if he completes a great quest 1883 Caster thinks he’ll die unless he shaves off all his hair 1884 Caster thinks he’ll fall dead at sunset 1885 Caster thinks he’s a balloon and will pop if stabbed or cut 1886 Caster thinks he’s a bard 1887 Caster thinks he’s a skeleton trapped in a suit of flesh 1888 Caster thinks he’s an escaped slave 1889 Caster thinks he’s an intelligent horse 1890 Caster thinks he’s been alive for millennia 1891 Caster thinks he’s being attacked by an invisible octopus 1892 Caster thinks he’s descended from Earth Elementals 1893 Caster thinks he’s destined to bring about the apocalypse 1894 Caster thinks he’s foreseen his death in the near future 1895 Caster thinks he’s going to do something dreadful tonight 1896 Caster thinks he’s ingested a potent toxin 1897 Caster thinks he’s invisible if he has an egg in his mouth 1898 Caster thinks he’s journeyed here from the far future 1899 Caster thinks he’s literally the center of the universe 1900 Caster thinks he’s made of snow and in danger of melting 1901 Caster thinks he’s more charming with his finger in his nose 1902 Caster thinks he’s not living up to his potential 1903 Caster thinks he’s owed some kind of divine birthright 1904 Caster thinks he’s posing for a sculpture of him 1905 Caster thinks he’s pregnant 1906 Caster thinks he’s standing in the middle of a raging river 1907 Caster thinks he’s standing on a precipice 1908 Caster thinks he’s standing on a tall, narrow pedestal 1909 Caster thinks he’s superior and demands to be treated so 1910 Caster thinks he’s surrounded by vermin 1911 Caster thinks he’s turning into a wolf 1912 Caster thinks he’s wearing a wig 1913 Caster thinks he’s wrongly imprisoned in his body 1914 Caster thinks he’ll be immortal again later 1915 Caster thinks he’s the only one in the world who can use magic 1916 Caster thinks his allies are dead 1917 Caster thinks his allies are dragons in humanoid form 1918 Caster thinks his allies are hiding his spellbook 1919 Caster thinks his allies are mocking him 1920 Caster thinks his allies are polymorphed orcs or goblins 1921 Caster thinks his allies are sleepwalking 1922 Caster thinks his allies are undead 1923 Caster thinks his allies can resurrect him if he’s slain 1924 Caster thinks his allies cannot see him, whatever they say 1925 Caster thinks his allies distrust his use of magic 1926 Caster thinks his allies don’t take him seriously 1927 Caster thinks his allies fear him 1928 Caster thinks his allies revere him as a god 1929 Caster thinks his allies should revere him as a god 1930 Caster thinks his allies suspect him of being undead 1931 Caster thinks his allies suspect him of plotting against them 1932 Caster thinks his allies think he plans to use them as undead 1933 Caster thinks his allies think he’s crazy 1934 Caster thinks his allies think he’s dead 1935 Caster thinks his allies will kill him if he casts a spell 1936 Caster thinks his allies will kill him unless he casts a spell 1937 Caster thinks his birth was prophesized by an obscure religion 1938 Caster thinks his brain is at home in a jar on a shelf 1939 Caster thinks his brain is leaking out his nose 1940 Caster thinks his clothing is alive and is out to get him 1941 Caster thinks his deity has told him not to bother anymore 1942 Caster thinks his destiny is to leap into a volcano 1943 Caster thinks his enemies are all immortal 1944 Caster thinks his enemies are also his allies 1945 Caster thinks his enemies’ attacks are good-natured joking 1946 Caster thinks his friends are after his money 1947 Caster thinks his hands are twice their actual size 1948 Caster thinks his left hand is dreadfully evil 1949 Caster thinks his life until now has just been a dream 1950 Caster thinks his mouth can store things like a bag of holding 1951 Caster thinks his name can cause undead to fear him 1952 Caster thinks his name is a Power Word and is afraid to say it 1953 Caster thinks his name is a Power Word and says it often 1954 Caster thinks his name is Lord (Lady) So-and-So the Magnificent 1955 Caster thinks his name is the True Name of a demon 1956 Caster thinks his nose is running like a faucet 1957 Caster thinks his principal weapon is cursed 1958 Caster thinks his reflection is plotting against him 1959 Caster thinks his skin is a foreign organism 1960 Caster thinks his skin is actually someone else’s 1961 Caster thinks his skin is some sort of ill-fitting suit 1962 Caster thinks his skin is vulnerable to rust 1963 Caster thinks his spellbook is an ancient and powerful artifact 1964 Caster thinks his spellbook is plotting against him 1965 Caster thinks his spellbook will explode if struck 1966 Caster thinks his spellbook will vanish if he bathes 1967 Caster thinks his spellbook will vanish if he sets it down 1968 Caster thinks his touch can cure illness 1969 Caster thinks his touch can cure leather 1970 Caster thinks his touch can heal injuries 1971 Caster thinks his touch turns metal into gold 1972 Caster thinks his worst fears have been realized 1973 Caster thinks immorality will grant him immortality 1974 Caster thinks it is twenty degrees cooler than it really is 1975 Caster thinks it is twenty degrees hotter than it really is 1976 Caster thinks light is shining from the back of his head 1977 Caster thinks maggots infest every wound he suffers 1978 Caster thinks mud has significant monetary value 1979 Caster thinks next mine he enters belongs to him (“It’s Mine”) 1980 Caster thinks next mine he enters is 50° colder than it is 1981 Caster thinks next mine he enters is 50° warmer than it is 1982 Caster thinks next mine he enters is a living creature 1983 Caster thinks next mine he enters is a portal to his home 1984 Caster thinks next mine he enters is collapsing all around him 1985 Caster thinks next mine he enters is cramped and claustrophobic 1986 Caster thinks next mine he enters is filled with giant ants 1987 Caster thinks next mine he enters is filled with Illithids 1988 Caster thinks next mine he enters is filled with Oozes 1989 Caster thinks next mine he enters is filled with Stinking Cloud 1990 Caster thinks next mine he enters is filled with untapped gold 1991 Caster thinks next mine he enters is flooding 1992 Caster thinks next mine he enters is his own esophagus 1993 Caster thinks next mine he enters is his rightful home 1994 Caster thinks next mine he enters is last mine he’ll ever enter 1995 Caster thinks next mine he enters is on Elemental Earth 1996 Caster thinks next mine he enters is undergoing an earthquake 1997 Caster thinks next mine he enters leads to Lower Outer Plane 1998 Caster thinks non-demihuman humanoids have been polymorphed 1999 Caster thinks one of his allies is deeply in love with him 2000 Caster thinks pack animals are unreliable and will not use them 2001 Caster thinks random ally or party member is a deity 2002 Caster thinks random deity is a party member or ally 2003 Caster thinks some random demon owes him a favor 2004 Caster thinks someone is shooting a machine gun at him 2005 Caster thinks someone nearby is an avatar of his deity 2006 Caster thinks someone nearby is his child 2007 Caster thinks something amazing is hidden in a nearby cave 2008 Caster thinks that air is poisonous 2009 Caster thinks that all werewolves are just angry dogs 2010 Caster thinks that all wolves and dogs are werewolves 2011 Caster thinks that any food he now carries is poisonous 2012 Caster thinks that dirt is an aphrodisiac 2013 Caster thinks that earth elementals are probably just rocks 2014 Caster thinks that fire heals injury 2015 Caster thinks that he has enlarged by 50% 2016 Caster thinks that he has shrunken by 50% 2017 Caster thinks that he is made of sand and must not get wet 2018 Caster thinks that he left a fire burning in his fireplace 2019 Caster thinks that his body will rust if it gets wet 2020 Caster thinks that his clothes are alive & trying to choke him 2021 Caster thinks that his clothes are wise & trying to advise him 2022 Caster thinks that his skeleton is made of glass 2023 Caster thinks that humor and comedy are blasphemous 2024 Caster thinks that ice is more precious than diamond 2025 Caster thinks that magic is actually impossible 2026 Caster thinks that people think he’s a murderer 2027 Caster thinks that someone nearby is his secret admirer 2028 Caster thinks that something is breathing down his neck 2029 Caster thinks that spellbooks are edible and very tasty 2030 Caster thinks that the stars are getting closer all the time 2031 Caster thinks that water is in short supply and must be hoarded 2032 Caster thinks that water is poisonous 2033 Caster thinks that water turns to diamond at 32° Fahrenheit 2034 Caster thinks that, somewhere, his clone has become sentient 2035 Caster thinks the intended spell affects him & not the target 2036 Caster thinks the next corpse he sees is his own 2037 Caster thinks the previous d20 days were a dream 2038 Caster thinks They (whoever They are) are after him 2039 Caster throws a monster’s shadow 2040 Caster throws his spellbook every time he casts a spell 2041 Caster travels 2d10 minutes into the future 2042 Caster tries to conceal his magical abilities 2043 Caster tries to remove his feet 2044 Caster triggers Surges in next d6 spells cast at or by him 2045 Caster tumbles through rift into alternate Prime Material Plane 2046 Caster tumbles through rift into Elemental Air 2047 Caster tumbles through rift into Elemental Earth 2048 Caster tumbles through rift into Elemental Fire 2049 Caster tumbles through rift into Elemental Water 2050 Caster turns ethereal when reduced to 5 hit points 2051 Caster turns inside out; Saves vs Death or dies 2052 Caster turns into an ambulatory plant of similar shape 2053 Caster turns into immobile granite 2054 Caster turns into immobile iron 2055 Caster turns into immobile wood 2056 Caster turns into target under every Full Moon 2057 Caster turns invisible and is rendered mute 2058 Caster turns invisible when he closes his eyes 2059 Caster turns to a statue while he sleeps and reverts on waking 2060 Caster turns to a tree when exposed to direct sunlight 2061 Caster turns to glass for d4 rounds 2062 Caster turns to iron d6 rounds; retains mobility and HP (AC -4) 2063 Caster turns to sand 2064 Caster turns to smoke each time he comes within 10’ of flame 2065 Caster turns to steam under every Full Moon 2066 Caster turns to stone and reverts every other round 2067 Caster turns to stone when exposed to direct sunlight 2068 Caster turns to stone when not exposed to direct sunlight 2069 Caster understands the universe a little better: +1 to Wisdom 2070 Caster utters shocking blasphemy when he enters a church 2071 Caster vaguely recalls a treasure hidden somewhere nearby 2072 Caster vanishes for one round, every other round 2073 Caster vanishes when he falls asleep; reappears on waking 2074 Caster vanishes while asleep; reappears when he wakes 2075 Caster vanishes; reappears d4 hours later 2076 Caster vomits messily 2077 Caster vows revenge against cuddly forest animals 2078 Caster wakes at dawn and falls asleep at dusk 2079 Caster wakes each day affected by a Maze spell 2080 Caster wakes each day afraid something bad happened overnight 2081 Caster wakes each day and crows like a rooster 2082 Caster wakes each day as if splashed by a bucket of water 2083 Caster wakes each day at the bottom of a small crater 2084 Caster wakes each day believing he’s just been resurrected 2085 Caster wakes each day blind for 6d10 turns 2086 Caster wakes each day blood-soaked as from a vicious battle 2087 Caster wakes each day covered by honey and ants 2088 Caster wakes each day covered by peas and carrots 2089 Caster wakes each day covered by severed human ears 2090 Caster wakes each day covered by small lizards 2091 Caster wakes each day covered by soft, newly-grown moss 2092 Caster wakes each day desperate for a drink of water 2093 Caster wakes each day entangled by overgrown grass 2094 Caster wakes each day ethereal; takes 1d4-½ hours to reform 2095 Caster wakes each day in a pile of broken glass 2096 Caster wakes each day lying north-to-south 2097 Caster wakes each day naked, clothes hanging in a tall tree 2098 Caster wakes each day naked, clothes neatly folded nearby 2099 Caster wakes each day naked, clothes nowhere to be found 2100 Caster wakes each day naked, clothes standing nearby 2101 Caster wakes each day naked, clothes torn to shreds 2102 Caster wakes each day seated in the lotus position 2103 Caster wakes each day soaking wet as from a rainstorm 2104 Caster wakes each day standing on his head 2105 Caster wakes each day standing on somebody else’s head 2106 Caster wakes each day tied in ropes, vines, or the like 2107 Caster wakes each day tied to the ground with tiny ropes 2108 Caster wakes each day unable to remember his name 2109 Caster wakes each day with a ping-pong ball in his mouth 2110 Caster wakes each day with clothes burned as if by acid 2111 Caster wakes each day with clothes smoking as if on fire 2112 Caster wakes each day with his clothes on backwards 2113 Caster wakes each day with his clothing frozen solid 2114 Caster wakes each day within a patch of scorched earth 2115 Caster wakes fully healed each of the next 2d4 mornings 2116 Caster wakes tomorrow in a nearby church’s holy water font 2117 Caster walks in his sleep every night 2118 Caster wants to quit his job & live in his parents’ basement 2119 Caster wants to sell his soul to the nearest fishmonger 2120 Caster was Cloned d4 times eight months ago 2121 Caster wears corks in his ears so his brain won’t leak out 2122 Caster will go to great lengths to prove he’s not a coward 2123 Caster will quickly forget the next 24 hours 2124 Caster wishes the apocalypse would hurry up and get here 2125 Caster would tell his deity a thing or two, given the chance 2126 Caster’s anger manifests as a little raincloud over his head 2127 Caster’s arm is bent 90º halfway between his wrist and elbow 2128 Caster’s arms and legs vanish for 1d10 rounds 2129 Caster’s arms are stricken totally numb for 2d10 turns 2130 Caster’s arms grow to the size of his legs 2131 Caster’s attributes are halved for 1d12 hours 2132 Caster’s big toes can become prehensile at will 2133 Caster’s blood is a strong contact poison to anyone else 2134 Caster’s blood reeks of sulfur when it is spilt 2135 Caster’s blood traces out arcane signs where it spills 2136 Caster’s blood turns to chocolate on contact with air 2137 Caster’s body is covered with octopus sucker-marks 2138 Caster’s body no longer produces saliva 2139 Caster’s body rotates 360º, though his head remains still 2140 Caster’s bones are brittle when he’s in direct moonlight 2141 Caster’s bones cannot be broken by nonmagical means 2142 Caster’s boots are stuck to the ground with railroad spikes 2143 Caster’s boots fill with milk 2144 Caster’s boots fill with petroleum jelly 2145 Caster’s can issue one Command (as spell) per day 2146 Caster’s cannot hear his own voice 2147 Caster’s chest is scarred by a sword-cut “Z” 2148 Caster’s childhood pet appears in the vicinity 2149 Caster’s clothes are tailored for someone half his weight 2150 Caster’s clothes are tailored for someone of opposite sex 2151 Caster’s clothes are tailored for someone twice his weight 2152 Caster’s clothes are tailored for someone with six arms 2153 Caster’s clothes cannot be removed by him 2154 Caster’s clothes reek of stale cigarette smoke 2155 Caster’s clothes smell like he’s worn them all summer 2156 Caster’s clothing appears laundered and pressed 2157 Caster’s clothing appears to combust while he’s asleep 2158 Caster’s clothing becomes perfectly transparent when wet 2159 Caster’s clothing cannot be stained or made dirty 2160 Caster’s clothing cannot bend or fold 2161 Caster’s clothing clings to him as though wet 2162 Caster’s clothing is extraordinarily flammable 2163 Caster’s clothing is filled with sharp metal barbs 2164 Caster’s clothing looks like he fell into a sewer 2165 Caster’s clothing looks like he’s been shot with a shotgun 2166 Caster’s clothing resembles a patchwork quilt 2167 Caster’s clothing shrinks by 10% whenever he casts a spell 2168 Caster’s clothing smells like a skunk died in it 2169 Caster’s clothing turns invisible whenever he casts a spell 2170 Caster’s clothing turns to cellophane 2171 Caster’s clothing turns to plastic 2172 Caster’s clothing turns to porcelain 2173 Caster’s cranium is transparent like smoked glass 2174 Caster’s cranium seems to be attached by screws 2175 Caster’s current clothes protect against bludgeons 2176 Caster’s dead clone is found in a nearby well 2177 Caster’s diary, written years from now, appears at his feet 2178 Caster’s dominant hand ages one year each day 2179 Caster’s dominant hand explodes as a 10 Die fireball 2180 Caster’s dominant hand has no bones 2181 Caster’s dominant hand inflates like a rubber glove 2182 Caster’s dominant hand tries to choke him while he sleeps 2183 Caster’s earlobes grow 1d12 inches 2184 Caster’s ears appear to be on fire 2185 Caster’s ears fall off and regrow 1d10 days later 2186 Caster’s ears glow in the dark 2187 Caster’s ears glow in the presence of undead 2188 Caster’s ears look like noses 2189 Caster’s ears migrate to the top of his head 2190 Caster’s ears resemble bat wings 2191 Caster’s enemies all think he’s dead 2192 Caster’s eyelashes are actually tiny snakes 2193 Caster’s eyelids are invisible while he’s wet 2194 Caster’s eyelids open and shut like camera shutters 2195 Caster’s eyelids turn invisible 2196 Caster’s eyes appear 50% larger than they really are 2197 Caster’s eyes appear to have tiny fish swimming in them 2198 Caster’s eyes shrink to ½ their size 2199 Caster’s face is tattooed to resemble the face of a clock 2200 Caster’s features appear melted like hot wax 2201 Caster’s feet are trapped in concrete blocks 2202 Caster’s feet feel like they’re on fire if he tries to walk 2203 Caster’s feet turn to cheese 2204 Caster’s fingernails and toenails don’t grow anymore 2205 Caster’s fingernails are black, like holes in the universe 2206 Caster’s fingernails turn duck-egg-blue 2207 Caster’s fingers are replaced by toes (-2 manual dexterity) 2208 Caster’s fingers grow to twice their normal length 2209 Caster’s fingers suffer mild frostbite 2210 Caster’s footprints resemble directional arrows 2211 Caster’s forehead is marked like a canceled stamp 2212 Caster’s gains a +2 bonus for tasks of manual dexterity 2213 Caster’s hair grows two inches each day 2214 Caster’s hair looks like melted candle wax 2215 Caster’s hands appear blood-soaked 2216 Caster’s hands are immune to nonmagical cold 2217 Caster’s hands are palsied and arthritic 2218 Caster’s hands become invisible to him 2219 Caster’s hands cannot be burned by nonmagical fire 2220 Caster’s hands fuse together at the palms 2221 Caster’s hands lock in their current position for 1d10 turns 2222 Caster’s hands rotate 360º whenever he casts a spell 2223 Caster’s hands vanish until tomorrow afternoon 2224 Caster’s head appears to be a few feet away while he sleeps 2225 Caster’s head appears to have been cut off and reattached 2226 Caster’s head flashes like a disco ball for 1d4 turns 2227 Caster’s head is a featureless ovoid while he sleeps 2228 Caster’s head rings like a church bell 1d12 times 2229 Caster’s head rotates 360º whenever he casts a spell 2230 Caster’s head shrinks to half its width 2231 Caster’s head turns into a cylinder 2232 Caster’s head, hands, and feet become invisible 2233 Caster’s home and all his possessions are bronzed 2234 Caster’s home begins to digest him the next time he enters 2235 Caster’s home causes anyone who enters it to shrink by 50% 2236 Caster’s home connects directly to an open sewer or midden 2237 Caster’s home fills with cottage cheese 2238 Caster’s home fills with latex paint 2239 Caster’s home has hot and cold running water, but no sink 2240 Caster’s home is barricaded by concertina wire 2241 Caster’s home is destroyed when an airplane crashes into it 2242 Caster’s home is made of sodium, and it’s starting to rain 2243 Caster’s home is packed full of trash 2244 Caster’s home is perpetually shrouded in fog 2245 Caster’s home is razed and the ground salted 2246 Caster’s home looks like it was built by angry children 2247 Caster’s home now has aluminum siding 2248 Caster’s home resembles a huge sculpted bust of him 2249 Caster’s home rotates 90º each time he enters it 2250 Caster’s home rotates 90º each time he uses the door 2251 Caster’s home rotates 90º forward or back 2252 Caster’s home smells distressingly of vomit 2253 Caster’s Intelligence drops by 2/3 while he’s invisible 2254 Caster’s Intelligence is halved under moonlight 2255 Caster’s internal organs are thoroughly cooked 2256 Caster’s items appear on the ground in alphabetical order 2257 Caster’s items are evenly distributed among those nearby 2258 Caster’s jaw is hinged like a snake’s 2259 Caster’s joints bend forward and backward with equal ease 2260 Caster’s knees vanish 2261 Caster’s knuckles swell to the size of ping-pong balls 2262 Caster’s left and right half appear to be one inch apart 2263 Caster’s left arm and leg shrink by 50% 2264 Caster’s left arm appears to burn whenever he casts a spell 2265 Caster’s left arm is twice as long as his body 2266 Caster’s left hand grips his right wrist and won’t let go 2267 Caster’s left wrist is chained to his right ankle 2268 Caster’s legs fuse into one for 1d4 hours 2269 Caster’s limbs recede into his body while he sleeps 2270 Caster’s lips and cheeks turn invisible 2271 Caster’s lungs cease functioning in 2d12 hours 2272 Caster’s mind cannot be read by others 2273 Caster’s mouth appears to contain a miniature galaxy 2274 Caster’s mouth fills with ice 2275 Caster’s mouth fills with tiny pebbles 2276 Caster’s nails grow 2d12 inches 2277 Caster’s name appears on every leaf of a nearby tree 2278 Caster’s name is a racist slur in some demihuman tongue 2279 Caster’s name is actually the Dwarfish word for feces 2280 Caster’s neck bears a scar as though he was once hanged 2281 Caster’s neck shortens to ½ its length 2282 Caster’s next 1d4 spells allow no Saving Throws 2283 Caster’s normal body temperature is now 112º Fahrenheit 2284 Caster’s normal body temperature is now 74º Fahrenheit 2285 Caster’s nose and mouth switch places 2286 Caster’s nose appears to be made of flint 2287 Caster’s nose becomes prehensile 2288 Caster’s nose dangles from his face on a loose spring 2289 Caster’s nose drips hot candle wax whenever he casts a spell 2290 Caster’s nose falls off and explodes in 1d6 rounds 2291 Caster’s nose falls off, leaving an ugly hole in its place 2292 Caster’s nose launches from his face like a rocket 2293 Caster’s nose migrates to another part of his body 2294 Caster’s nose rotates 90º 2295 Caster’s nose runs for 1d4 rounds after casting a spell 2296 Caster’s nose runs profusely whenever he casts a spell 2297 Caster’s nose seems to hover six inches in front of his face 2298 Caster’s nose triples its size 2299 Caster’s organs can be seen faintly through his skin 2300 Caster’s palms and fingers can’t be cut by metal 2301 Caster’s palms are covered with painful sores and blisters 2302 Caster’s pocket fill with popcorn, which starts popping 2303 Caster’s pockets fill with chicken giblets 2304 Caster’s pockets fill with dry ice 2305 Caster’s pockets fill with manure 2306 Caster’s pockets jingle as though full of coins 2307 Caster’s reputation for courtesy precedes him everywhere 2308 Caster’s reputation for rudeness precedes him everywhere 2309 Caster’s shoes smolder and smell of sulfur 2310 Caster’s skin appears shriveled as if he’s had a long bath 2311 Caster’s skin appears smooth, clear, and unblemished 2312 Caster’s skin appears to rust in contact with blood 2313 Caster’s skin appears translucent blue in direct sunlight 2314 Caster’s skin burns under moonlight 2315 Caster’s skin cannot be cut by steel weapons 2316 Caster’s skin glows a cool blue when he’s naked 2317 Caster’s skin glows the color of sunrise 2318 Caster’s skin grows lighter each day until he’s cloud-white 2319 Caster’s skin is badly and painfully sunburned 2320 Caster’s skin is dyed in a pretty paisley pattern 2321 Caster’s skin is stained with indelible pink dye 2322 Caster’s skin itches terribly for 1 week 2323 Caster’s skin looks like it’s been plucked of feathers 2324 Caster’s skull cannot be breached by non-magical means 2325 Caster’s skull deforms into a rough cube 2326 Caster’s skull is hard enough to act as a helmet; -1 to AC 2327 Caster’s skull is spongy and soft for 1d10 rounds 2328 Caster’s smile puts people in mind of a shark 2329 Caster’s spellbook is highly poisonous to anyone but him 2330 Caster’s spellbook is poisonous to him for 1d4 days 2331 Caster’s spells are accompanied by bright, flashing lights 2332 Caster’s staff turns into a saxophone 2333 Caster’s stomach rumbles when in the presence of royalty 2334 Caster’s Strength briefly drops 50% after casting a spell 2335 Caster’s tears are flammable 2336 Caster’s tears are poisonous if ingested or used on a blade 2337 Caster’s tears burn his face 2338 Caster’s tears can heal injuries once per week 2339 Caster’s tears run up his face instead of down 2340 Caster’s teeth chatter when he faces north 2341 Caster’s teeth flash like a disco ball when he speaks 2342 Caster’s teeth have braces on them 2343 Caster’s teeth jut from his jaw at odd and painful angles 2344 Caster’s teeth look like dirty gravel 2345 Caster’s teeth shine like mirrors 2346 Caster’s teeth turn to sponge 2347 Caster’s thighs shrink by 50% 2348 Caster’s toenails grow 1d12 inches each night 2349 Caster’s toes are now as long as his fingers 2350 Caster’s tongue glows like a firefly 2351 Caster’s tongue grows to a length of 1d12 feet 2352 Caster’s tongue, nose, lip, eyebrow, and navel are pierced 2353 Caster’s top teeth turn invisible 2354 Caster’s touch can cause nonmagical cloth to disintegrate 2355 Caster’s touch causes frostbite in reptiles and amphibians 2356 Caster’s touch leaves temporary, painless bruises in others 2357 Caster’s undergarments begin constricting about him 2358 Caster’s undergarments begin smoldering 2359 Caster’s undergarments freeze solid 2360 Caster’s vision is clouded (-2 ToHit) for 2d4-1 days 2361 Caster’s voice becomes high-pitched when he’s angry 2362 Caster’s voice creates the sound of speaker feedback 2363 Caster’s voice makes people nearby want to be elsewhere 2364 Caster’s voice seems to issue from his ears 2365 Caster’s voice seems to issue from some object he carries 2366 Caster’s weight doubles when he’s wet 2367 Caster’s weight is doubled while he stands on grass 2368 Caster’s weight is halved, but his mass is doubled 2369 Caster’s words seem to echo ominously when he casts a spell 2370 Caster’s & target’s Alternate Prime counterparts appear in area 2371 Caster’s ability scores equal one ability, determined randomly 2372 Caster’s actions may be disbelieved as illusions 2373 Caster’s age cycle reverses and doubles: begins aging backwards 2374 Caster’s age decreases two years for every Hit Point he loses 2375 Caster’s age doubles for 24 hours 2376 Caster’s age fluctuates ±d20 years each day 2377 Caster’s age halves for 48 hours 2378 Caster’s age is doubled 2379 Caster’s age is reduced by 1d20 years 2380 Caster’s age is reduced by one half 2381 Caster’s age quadruples for 6 hours 2382 Caster’s age triples for 18 hours 2383 Caster’s aging begins to double daily 2384 Caster’s alignment cannot be detected by magic 2385 Caster’s alignment changes randomly each hour 2386 Caster’s alignment reads as evil when detected by magic 2387 Caster’s alignment seems different to each person checking it 2388 Caster’s allies think that he plans to use them as undead 2389 Caster’s apparent CHA to one member of opposite sex is halved 2390 Caster’s apparent CHA to one member of the opposite sex doubles 2391 Caster’s apparent CHA to opposite sex is raised to 19 2392 Caster’s apparent CHA to opposite sex is reduced to 1 2393 Caster’s appearance changes to that of a zombie 2394 Caster’s arm is broken 2395 Caster’s armor (or metal gear) heats to 5d1000° for d10 rounds 2396 Caster’s armor and weapons become ethereal for d10 rounds 2397 Caster’s armor or clothing leaps from his body and is sentient 2398 Caster’s armor turns to silk (AC 10) 2399 Caster’s armor turns to snow 2400 Caster’s armor turns to steam 2401 Caster’s arms and legs exchange places 2402 Caster’s arms become rubbery like tentacles 2403 Caster’s arms begin flapping like a dragonfly’s wings 2404 Caster’s arms elongate like those of an ape 2405 Caster’s arms elongate to 1½ times their normal length 2406 Caster’s arms turn into wings like a dragonfly’s 2407 Caster’s arms turn into wings like a sparrow’s 2408 Caster’s arms turn to pectoral fins 2409 Caster’s arms vanish d6 rounds 2410 Caster’s arms vanish d6 turns 2411 Caster’s astral form leaves his body whenever he casts a spell 2412 Caster’s astral form pushed from his body for d8 days 2413 Caster’s attribute scores are shuffled 2414 Caster’s attribute scores shuffle randomly each day 2415 Caster’s attribute scores shuffle randomly each hour 2416 Caster’s auditory perceptions are inverted, left-to-right 2417 Caster’s bare footprints blight the ground 2418 Caster’s belongings are teleported into the nearest cave 2419 Caster’s best attribute score is exchanged for his worst 2420 Caster’s blood and internal organs turn invisible 2421 Caster’s blood boils; CON check at -d4 and Save vs Death or die 2422 Caster’s blood causes strange plants to grow where it is spilt 2423 Caster’s blood coagulates in his veins and arteries 2424 Caster’s blood freezes; CON check and Save vs Death or die 2425 Caster’s blood glows like embers when it is spilt 2426 Caster’s blood has the power to close the wounds of others 2427 Caster’s blood hisses like steam when it strikes the ground 2428 Caster’s blood howls like a cat when it is spilt 2429 Caster’s blood is acidic, corroding weapons which cut him 2430 Caster’s blood is flammable 2431 Caster’s blood scorches the ground where it is spilt 2432 Caster’s blood scribes runes into the ground where it is spilt 2433 Caster’s blood seems thick and gummy when it is spilt 2434 Caster’s blood smells like skunk musk 2435 Caster’s blood teleported out of his body 2436 Caster’s blood turns to acid but functions normally 2437 Caster’s blood turns to chocolate as it leaves his body 2438 Caster’s blood turns to gold where it is spilt 2439 Caster’s blood turns to magnesium dust and ignites 2440 Caster’s blood turns to mercury 2441 Caster’s blood turns to Universal Solvent 2442 Caster’s body appears to face opposite direction 2443 Caster’s body becomes hollow and skin turns to ¼” steel 2444 Caster’s body doubles in size but his mass is halved 2445 Caster’s body except circulatory system turns transparent 2446 Caster’s body except his circulatory system turns invisible 2447 Caster’s body except his digestive system turns invisible 2448 Caster’s body except his muscular system turns invisible 2449 Caster’s body except his nervous system turns invisible 2450 Caster’s body except his respiratory system turns invisible 2451 Caster’s body halves its size but his mass doubles 2452 Caster’s body is fireproof; takes damage but will not combust 2453 Caster’s body is stricken numb whenever he casts a spell 2454 Caster’s body is transmuted to equal volume of gold 2455 Caster’s body seems to have no muscle; skin sags from his bones 2456 Caster’s body shrinks by 75%, but his head remains normal sized 2457 Caster’s body temperature falls d20° for d10 rounds 2458 Caster’s body temperature rises d10° for d20 rounds 2459 Caster’s body turns ethereal; head is solid, seeming to float 2460 Caster’s body turns matte-black, but his shadow is full-color 2461 Caster’s body turns to a coherent, ambulatory water-form 2462 Caster’s body turns to air and blows away 2463 Caster’s body turns to earth and crumbles 2464 Caster’s body turns to fire and burns itself out 2465 Caster’s body turns to water and drains away 2466 Caster’s bones become adamantite 2467 Caster’s bones become as flexible as rubber 2468 Caster’s bones become glass; min. 8 HP damage from bludgeons 2469 Caster’s bones become glass; shatter when stuck for 2 HP damage 2470 Caster’s bones become mithral; gains -1 to bludgeoning damage 2471 Caster’s bones glow in the dark (through his skin) 2472 Caster’s boots advise him on personal matters 2473 Caster’s boots allow him to walk on water with every other step 2474 Caster’s boots allow the wearer to climb trees like a monkey 2475 Caster’s boots allow the wearer to go without sleep 2476 Caster’s boots allow the wearer to kick like a mule 2477 Caster’s boots always try to walk in two different directions 2478 Caster’s boots appear to be made of leathered human skin 2479 Caster’s boots are affected as by the spell Frisky Chest 2480 Caster’s boots are affected as by the spell Grease 2481 Caster’s boots are constantly full of brackish water 2482 Caster’s boots are constantly full of liquid nitrogen 2483 Caster’s boots are constantly full of sand 2484 Caster’s boots are constantly full of scalding steam 2485 Caster’s boots are constantly full of snakes and scorpions 2486 Caster’s boots are constantly full of termites 2487 Caster’s boots are coveted by invertebrates 2488 Caster’s boots are restored to better-than-new condition 2489 Caster’s boots become Boots of Devouring 2490 Caster’s boots become Boots of Holding; can hold numerous feet 2491 Caster’s boots become boots of Holding; wearer cannot move 2492 Caster’s boots become illusionary 2493 Caster’s boots become sentient 2494 Caster’s boots become Wizard Locked to his feet 2495 Caster’s boots blare like trumpets as they are removed 2496 Caster’s boots bray like mules when used to kick 2497 Caster’s boots burn like fire and brimstone 2498 Caster’s boots cannot be removed by him 2499 Caster’s boots cannot be removed in daylight 2500 Caster’s boots cannot be removed under moonlight 2501 Caster’s boots chase cats whenever they are near 2502 Caster’s boots clang like cymbals when he walks on grass 2503 Caster’s boots double in weight with each step he takes 2504 Caster’s boots each weigh as much as the wearer 2505 Caster’s boots explode, inflicting 3d10 damage to all near him 2506 Caster’s boots fill with coal 2507 Caster’s boots fill with fleas and ticks 2508 Caster’s boots fill with nails and tacks 2509 Caster’s boots giggle uncontrollably when he walks 2510 Caster’s boots have false bottoms which may conceal small items 2511 Caster’s boots have the power to regenerate severed feet 2512 Caster’s boots induce shaking palsy in any who wear them 2513 Caster’s boots kick him at every step, causing 1HP of damage 2514 Caster’s boots look comfortable but are in fact torturous 2515 Caster’s boots look light and airy but are heavy as lead 2516 Caster’s boots look torturous but are in fact very comfortable 2517 Caster’s boots make an inordinate clatter when he walks 2518 Caster’s boots make any feet inside them feel unbearably cold 2519 Caster’s boots make any feet inside them feel uncomfortably hot 2520 Caster’s boots make the wearer appear to have leprosy 2521 Caster’s boots make the wearer seem to weigh 2X what he does 2522 Caster’s boots make the wearer tingle with pins and needles 2523 Caster’s boots may be sold for 10X their actual value 2524 Caster’s boots must be fed daily or they refuse to walk 2525 Caster’s boots mutter obscenities with every step 2526 Caster’s boots protect the wearer from fear 2527 Caster’s boots provide Magic Resistance of 50% 2528 Caster’s boots race off toward their place of manufacture 2529 Caster’s boots resent being walked all over 2530 Caster’s boots ring like church bells whenever he casts a spell 2531 Caster’s boots run away 2532 Caster’s boots seem red-hot to anyone else touching them 2533 Caster’s boots sever any feet inside them from the wearer’s leg 2534 Caster’s boots shine like beacons after twilight 2535 Caster’s boots shrink in size by ½ 2536 Caster’s boots smell like carrion 2537 Caster’s boots smell like fire and brimstone 2538 Caster’s boots smell like lilacs 2539 Caster’s boots smell like skunks 2540 Caster’s boots snuff any fire he steps upon 2541 Caster’s boots suddenly have another pair of feet in them 2542 Caster’s boots take root 2543 Caster’s boots tickle any feet within them 2544 Caster’s boots triple their size 2545 Caster’s boots try to walk faster than each other 2546 Caster’s boots try to walk in the opposite direction of him 2547 Caster’s boots turn any feet inside them inside out 2548 Caster’s boots turn any feet inside them to boots 2549 Caster’s boots turn any feet inside them to cloven hooves 2550 Caster’s boots turn any feet inside them to hands 2551 Caster’s boots turn to bats and fly away 2552 Caster’s boots turn to beasts and attack his feet 2553 Caster’s boots turn to beets and are eaten by rabbits 2554 Caster’s boots turn to belts and constrict around his feet 2555 Caster’s boots turn to boats and sail away 2556 Caster’s boots turn to bolts and secure him to the ground 2557 Caster’s boots turn to books about feet 2558 Caster’s boots turn to feet 2559 Caster’s boots turn to gloves 2560 Caster’s boots turn to inflexible steel 2561 Caster’s boots turn to paper 2562 Caster’s boots turn to tennis shoes 2563 Caster’s boots vanish and reappear, one inside the other 2564 Caster’s brain swells; Save vs Death or die (if passed, INT +1) 2565 Caster’s breath coats objects with frost 2566 Caster’s breath is misty as in winter whenever he tells a lie 2567 Caster’s breeches become brooches 2568 Caster’s cells become separate, symbiotic micro-organisms 2569 Caster’s Charisma increases by (18-present CHA)/2 2570 Caster’s Charisma increases by 3 when naked 2571 Caster’s Charisma increases by 6 while he casts spells 2572 Caster’s Charisma increases by d6 for d10 days 2573 Caster’s Charisma is increased by 1 for d4 turns 2574 Caster’s Charisma is reduced by d6 for d6 days 2575 Caster’s Charisma is reduced to 3 2576 Caster’s Charisma is rerolled every hour 2577 Caster’s Charisma rises to 19 while in the presence of royalty 2578 Caster’s Charisma tumbles to 2d4 in the presence of royalty 2579 Caster’s circulatory system appears on the surface of his skin 2580 Caster’s circulatory system appears to be 5 feet ahead of him 2581 Caster’s circulatory system is emptied of all contents 2582 Caster’s circulatory system leaps from his body; he is unharmed 2583 Caster’s circulatory system seems to be outside of his body 2584 Caster’s circulatory system straightens to its full length 2585 Caster’s clavicles become Ethereal 2586 Caster’s cloak becomes a Cloaker 2587 Caster’s cloak becomes a clock 2588 Caster’s clothing and/or armor are absorbed into his body 2589 Caster’s clothing animates as a 3HD monster and attacks him 2590 Caster’s clothing animates when exposed to sunlight 2591 Caster’s clothing becomes animated and sentient 2592 Caster’s clothing disintegrates when it is removed 2593 Caster’s clothing fuses into one solid mass as hard as iron 2594 Caster’s clothing is affected by the spell Timelessness 2595 Caster’s clothing is Held immobile for 1d100 rounds 2596 Caster’s clothing is suddenly soaked in blood 2597 Caster’s clothing is transparent 2598 Caster’s clothing looks like it’s been shredded 2599 Caster’s clothing provides 15% Magic Resistance 2600 Caster’s clothing turns inside out 2601 Caster’s clothing turns invisible to those of opposite sex 2602 Caster’s clothing turns invisible under moonlight 2603 Caster’s clothing turns invisible when he casts a spell 2604 Caster’s clothing turns pitch black at twilight 2605 Caster’s clothing turns to an exquisitely tailored tuxedo 2606 Caster’s clothing turns to cobwebs 2607 Caster’s clothing turns to green slime 2608 Caster’s clothing turns to honey 2609 Caster’s clothing turns to ice 2610 Caster’s clothing turns to lead 2611 Caster’s clothing turns to one-piece full field plate armor 2612 Caster’s clothing turns to paper 2613 Caster’s clothing turns to skin 2614 Caster’s clothing turns to snow 2615 Caster’s clothing turns to steam 2616 Caster’s clothing turns to stone 2617 Caster’s clothing turns to tight-fitting chain mail 2618 Caster’s clothing turns to wood 2619 Caster’s coinage assembles into an intricate 3-D collage 2620 Caster’s coinage becomes worthless 2621 Caster’s coinage teleports into a random ally’s possession 2622 Caster’s coinage turns invisible 2623 Caster’s consciousness is pushed into the body of a random ally 2624 Caster’s Constitution is increased by 1 for d4 turns 2625 Caster’s Constitution is reduced by d6 for d6 days 2626 Caster’s current location spouts water for d10 days 2627 Caster’s current worst enemy forgives him 2628 Caster’s Dexterity increases by 2 when naked 2629 Caster’s Dexterity is increased by 1 for d4 turns 2630 Caster’s Dexterity is reduced by d6 for d6 days 2631 Caster’s digestive system fills with air 2632 Caster’s digestive system fills with powdered lead 2633 Caster’s digestive system fills with sand 2634 Caster’s digestive tract is emptied of all contents 2635 Caster’s digestive tract straightens to its full length 2636 Caster’s dominant hand ages at twice the normal rate 2637 Caster’s dominant hand becomes a foot 2638 Caster’s dominant hand becomes a wolf’s paw under the full moon 2639 Caster’s dominant hand becomes an exact copy of his other hand 2640 Caster’s dominant hand becomes covered in cellophane 2641 Caster’s dominant hand becomes covered in reptilian scales 2642 Caster’s dominant hand becomes Ethereal 2643 Caster’s dominant hand becomes gnarled like an ancient oak 2644 Caster’s dominant hand becomes immune to normal acid 2645 Caster’s dominant hand becomes immune to normal cold 2646 Caster’s dominant hand becomes immune to normal fire 2647 Caster’s dominant hand becomes magnetized 2648 Caster’s dominant hand becomes overly sensitive to heat 2649 Caster’s dominant hand becomes paralyzed under the full moon 2650 Caster’s dominant hand becomes webbed 2651 Caster’s dominant hand bleeds from beneath its fingernails 2652 Caster’s dominant hand blisters when it touches metal 2653 Caster’s dominant hand burns rapidly when exposed to sunlight 2654 Caster’s dominant hand can be detached at will 2655 Caster’s dominant hand can grip with a Strength of 20 2656 Caster’s dominant hand can handle red-hot metal without injury 2657 Caster’s dominant hand can never become dirty 2658 Caster’s dominant hand can no longer wear magical rings 2659 Caster’s dominant hand can pick locks with a 50% chance 2660 Caster’s dominant hand can sense magic in any item it handles 2661 Caster’s dominant hand can store and release one spell at will 2662 Caster’s dominant hand can strike as hard as iron 2663 Caster’s dominant hand can swing from his wrist like a flail 2664 Caster’s dominant hand can write in a language unknown to him 2665 Caster’s dominant hand cannot touch or be touched by metal 2666 Caster’s dominant hand detaches and falls to the ground 2667 Caster’s dominant hand develops a highly sensitive touch 2668 Caster’s dominant hand doubles in size 2669 Caster’s dominant hand explodes, causing 2d10 points of damage 2670 Caster’s dominant hand falsely senses magic in items it handles 2671 Caster’s dominant hand gains an extra joint on each finger 2672 Caster’s dominant hand gestures obscenely 2673 Caster’s dominant hand grows a finger in its palm 2674 Caster’s dominant hand grows a mouth in its palm 2675 Caster’s dominant hand grows an eyeball in its palm 2676 Caster’s dominant hand grows claws in place of fingernails 2677 Caster’s dominant hand halves its size 2678 Caster’s dominant hand inflates to a one-foot diameter 2679 Caster’s dominant hand is affected by Continual Light 2680 Caster’s dominant hand is affected by Spider Climb 2681 Caster’s dominant hand is as durable as a steel gauntlet 2682 Caster’s dominant hand is burned with an imprint of an amulet 2683 Caster’s dominant hand is covered in suggestive tattoos 2684 Caster’s dominant hand is detachable 2685 Caster’s dominant hand is impervious to small missile weapons 2686 Caster’s dominant hand is insulated against electricity 2687 Caster’s dominant hand is nowhere to be found 2688 Caster’s dominant hand is resistant to cuts and lacerations 2689 Caster’s dominant hand is scarred as though immersed in acid 2690 Caster’s dominant hand knots in pain whenever he casts a spell 2691 Caster’s dominant hand locks in its current position 2692 Caster’s dominant hand loses all feeling 2693 Caster’s dominant hand loses all feeling after sunset 2694 Caster’s dominant hand provides normal vision in total darkness 2695 Caster’s dominant hand radiates magic 2696 Caster’s dominant hand remains dry even when immersed in water 2697 Caster’s dominant hand resembles a hawk’s talon 2698 Caster’s dominant hand resembles a horse’s hoof 2699 Caster’s dominant hand smolders when he casts a spell 2700 Caster’s dominant hand sweats uncontrollably 2701 Caster’s dominant hand tries to strangle him 2702 Caster’s dominant hand turns invisible to all but him 2703 Caster’s dominant hand turns invisible to him 2704 Caster’s dominant hand turns the color of whatever it handles 2705 Caster’s dominant hand turns to glass 2706 Caster’s dominant hand turns to rubber 2707 Caster’s dominant hand weighs as much as he does 2708 Caster’s dominant hand will not tolerate the wearing of gloves 2709 Caster’s ears and eyes exchange places 2710 Caster’s ears exchange places 2711 Caster’s ears ring whenever someone speaks about him 2712 Caster’s ears seal shut; is 95% deaf 2713 Caster’s ears turn upside down 2714 Caster’s elbows invert; bend in opposite direction 2715 Caster’s entire body appears to throb in time with his heart 2716 Caster’s entire body is Withered as cleric spell 2717 Caster’s every sentence triggers some type of cantrip 2718 Caster’s eyelashes turn to grass 2719 Caster’s eyes (sclerae) turn black; pupils turn white 2720 Caster’s eyes appear to be two empty sockets 2721 Caster’s eyes appear to hover about 6 inches in front of him 2722 Caster’s eyes become compound like those of a bee 2723 Caster’s eyes become incredibly beautiful but cannot see 2724 Caster’s eyes become invisible for d10 rounds 2725 Caster’s eyes become invisible for d6 days 2726 Caster’s eyes become pearls but retain normal vision 2727 Caster’s eyes become tiny Beholders 2728 Caster’s eyes become two different colors 2729 Caster’s eyes bug out comically when he is startled 2730 Caster’s eyes bulge from his skull like those of a fish 2731 Caster’s eyes change color every time he blinks 2732 Caster’s eyes dangle from their sockets; vision unaffected 2733 Caster’s eyes extend on 12” stalks (-1d10 to Charisma) 2734 Caster’s eyes fall out and roll away (regrow in d20 rounds) 2735 Caster’s eyes float one foot above his head; vision unaffected 2736 Caster’s eyes glow red when he casts a spell 2737 Caster’s eyes glow red when he is angry 2738 Caster’s eyes heal shut; he is blinded (-4 ToHit, -4 AC) 2739 Caster’s eyes merge like that of a cyclops 2740 Caster’s eyes open sideways instead of up and down 2741 Caster’s eyes pop out and roll away 2742 Caster’s eyes project green light for d4 days 2743 Caster’s eyes recede 1” into his head; vision works normally 2744 Caster’s eyes roll along one foot behind him; vision unaffected 2745 Caster’s eyes seem to be aflame when he casts a spell 2746 Caster’s eyes spin clockwise for d4 rounds (-1 ToHit) 2747 Caster’s eyes spin counter-clockwise for d4 rounds (-1 ToHit) 2748 Caster’s eyes turn to cubes 2749 Caster’s eyes turn to ears 2750 Caster’s eyes turn to gold 2751 Caster’s eyes turn to ice 2752 Caster’s eyes turn to ivory spheres 2753 Caster’s eyes turn to mercury 2754 Caster’s eyes turn to mouths 2755 Caster’s eyes turn to noses 2756 Caster’s eyes turn to obsidian spheres 2757 Caster’s eyes turn to opal spheres 2758 Caster’s eyes turn to round rubies 2759 Caster’s eyes turn to spherical mirrors 2760 Caster’s eyes water uncontrollably 2761 Caster’s eyes weep blood when he suffers injury 2762 Caster’s eyes weep tears of blood 2763 Caster’s eyes work as Eyes of the Eagle; +2 to missile attacks 2764 Caster’s eyes, ears, and nose shuffle places 2765 Caster’s eyes, ears, and teeth turn invisible for d6 days 2766 Caster’s eyeteeth become able to see 2767 Caster’s eyeteeth grow into boar’s tusks 2768 Caster’s face appears to be upside down 2769 Caster’s familiar adopts another mage as its master 2770 Caster’s familiar and random ally of caster exchange bodies 2771 Caster’s familiar attacks one of caster’s allies at random 2772 Caster’s familiar becomes invisible to him 2773 Caster’s familiar doubles in size 2774 Caster’s familiar gains access to a language unknown to caster 2775 Caster’s familiar gains use of the intended spell (1 per day) 2776 Caster’s familiar gets smart and claims caster as its familiar 2777 Caster’s familiar increases in size by a factor of 10 2778 Caster’s familiar is polymorphed into a demihuman (at random) 2779 Caster’s familiar is released from its bond to him 2780 Caster’s familiar is turned to immobile gold statuette 2781 Caster’s familiar is turned to mobile gold statuette (alive) 2782 Caster’s familiar turns invisible 2783 Caster’s feet become cloven hooves 2784 Caster’s feet covered in adhesive; Movement Rate cut by 3/4 2785 Caster’s feet covered in boils and loses 1 HP with each step 2786 Caster’s feet covered in ice; DEX check each round of walking 2787 Caster’s feet enlarge to his full height; Movement Rate is 1 2788 Caster’s feet freeze solid, causing 1d10 points of damage 2789 Caster’s feet grow springs; bounces d4 feet high with each step 2790 Caster’s feet turn to wheels 2791 Caster’s fingernails become carpenter’s nails 2792 Caster’s fingers and toes switch places 2793 Caster’s fingers turn 90°; somatic components impossible 2794 Caster’s fingers turn to carrots for d12 turns, no spellcasting 2795 Caster’s fingers turn to steam for d10 rounds; no spellcasting 2796 Caster’s flesh and clothing become invisible when he is asleep 2797 Caster’s flesh and clothing turn invisible 2798 Caster’s flesh appears slowly to turn inside out 2799 Caster’s flesh appears slowly to turn invisible 2800 Caster’s flesh appears slowly to turn to stone 2801 Caster’s flesh appears to be a separate entity 2802 Caster’s flesh appears to be attacking everyone else 2803 Caster’s flesh appears to be attacking him 2804 Caster’s flesh appears to be infested with maggots 2805 Caster’s flesh appears to be too large for his body 2806 Caster’s flesh appears to be too small for his body 2807 Caster’s flesh appears to be trying to constrict about him 2808 Caster’s flesh appears to be trying to get off of him 2809 Caster’s flesh appears to belong to someone else 2810 Caster’s flesh appears to turn dry and leathery like a mummy’s 2811 Caster’s flesh appears to turn to alligator skin 2812 Caster’s flesh turns invisible whenever he casts a spell 2813 Caster’s footprints appear 10 feet left of where he steps 2814 Caster’s footprints appear to have been made by his hands 2815 Caster’s footprints appear to have been made weeks earlier 2816 Caster’s footprints appear twice as big as his feet 2817 Caster’s footprints become 2 feet deep when he steps from them 2818 Caster’s footprints exude swamp gas 2819 Caster’s footprints face 90° from his direction of travel 2820 Caster’s footprints fill with ice 2821 Caster’s footprints for d12 weeks face wrong direction 2822 Caster’s footprints fossilize, making tracking confusing 2823 Caster’s footprints give off steam 2824 Caster’s footprints glow faintly in darkness 2825 Caster’s footprints glow in the dark 2826 Caster’s footprints hum and glow, making tracking simple 2827 Caster’s footprints rise two feet high when he steps from them 2828 Caster’s footprints seem to indicate that he has three feet 2829 Caster’s footprints switch left-for-right 2830 Caster’s footprints teleport any standing in them to his home 2831 Caster’s full Hit Points are restored 2832 Caster’s gender appears different to all viewing him 2833 Caster’s gender changes daily 2834 Caster’s gender changes every time he casts a spell 2835 Caster’s gender changes when he loses 50% of his hit points 2836 Caster’s gender fluctuates each turn for the next d100 turns 2837 Caster’s gloves become glaives 2838 Caster’s gloves turn to boots 2839 Caster’s gloves turn to cast iron 2840 Caster’s gloves turn to mittens 2841 Caster’s gloves turn to Reglar’s Gloves of Freedom 2842 Caster’s gold is transmuted to an equal volume of flesh 2843 Caster’s hair and clothes are blown by wind only he can feel 2844 Caster’s hair and skin exchange color 2845 Caster’s hair appears white in moonlight 2846 Caster’s hair crackles with electricity when he casts a spell 2847 Caster’s hair doubles its length 2848 Caster’s hair falls out 2849 Caster’s hair falls out each morning; regrows each night 2850 Caster’s hair falls out each night; regrows each morning 2851 Caster’s hair freezes solid for d4 turns 2852 Caster’s hair grows 1 inch per hour for the next three days 2853 Caster’s hair grows 1d4 inches every time he casts a spell 2854 Caster’s hair grows 1d4 inches every time he sneezes 2855 Caster’s hair grows to two feet long and begins strangling him 2856 Caster’s hair ignites 2857 Caster’s hair seems to be aflame when he is angered 2858 Caster’s hair stands on end when he casts a spell 2859 Caster’s hair turns to air 2860 Caster’s hair turns to blue, non-caloric magical fire 2861 Caster’s hair turns to glass when cut 2862 Caster’s hair turns to grass 2863 Caster’s hair turns to harmless snakes 2864 Caster’s hair turns to ice 2865 Caster’s hair turns to metal when cut 2866 Caster’s hair turns to steel wire for d6 days 2867 Caster’s hand and foot disappear; limbs fuse at the stumps 2868 Caster’s hand locks onto his principal weapon; no spellcasting 2869 Caster’s handedness (left or right) is reversed 2870 Caster’s handedness (left or right) switches daily 2871 Caster’s hands and feet grow webbing; casting times are doubled 2872 Caster’s hands and feet switch places 2873 Caster’s hands close into fists, no Somatic spells may be cast 2874 Caster’s hands disappear; arms fuse at the wrists 2875 Caster’s hands turn into claws like a lobster’s 2876 Caster’s hands turn to spheres at the ends of his wrists 2877 Caster’s hat becomes a hart 2878 Caster’s hat, hood, or helmet becomes affixed to his head 2879 Caster’s head adopts a mirror-like sheen 2880 Caster’s head and one limb exchange places 2881 Caster’s head and pancreas exchange places 2882 Caster’s head appears like a throbbing human heart 2883 Caster’s head appears to be a huge hand with a face in the palm 2884 Caster’s head appears to be inside out 2885 Caster’s head appears to be that of an earthworm or snail 2886 Caster’s head appears to have a 1” diameter hole through it 2887 Caster’s head attaches to his arm where his hand should be 2888 Caster’s head encased in iron with gaps for eyes, ears, & mouth 2889 Caster’s head looks like a soccer ball for 1 day 2890 Caster’s head pops like a balloon if a 20 is rolled ToHit him 2891 Caster’s head rotates 180° laterally without harming him 2892 Caster’s head rotates 180° longitudinally without harming him 2893 Caster’s head rotates 360° every five minutes; he is unharmed 2894 Caster’s head rotates 360° laterally without harming him 2895 Caster’s head rotates 360° longitudinally without harming him 2896 Caster’s head seems to double in size whenever he casts a spell 2897 Caster’s head seems to double in size whenever he is angered 2898 Caster’s head shrinks by 75%; likely to be looked at strangely 2899 Caster’s head snaps off and rolls away; returns in d12 rounds 2900 Caster’s head turns cylindrical 2901 Caster’s head turns ethereal; body is solid, seemingly undead 2902 Caster’s head turns invisible 2903 Caster’s head turns to a cube 2904 Caster’s head turns to a sphere 2905 Caster’s head vanishes d6 rounds; body is lifeless in this time 2906 Caster’s heart stops beating but his blood still flows normally 2907 Caster’s heartbeat is audible to all within 10 yards 2908 Caster’s height fluctuates by 1d10 inches each day 2909 Caster’s height is halved during each of the next 1d4 rounds 2910 Caster’s Hit Points are halved 2911 Caster’s home attracts lightning 2912 Caster’s home becomes invisible when he enters it 2913 Caster’s home contains a recently-stolen royal treasury 2914 Caster’s home contains the full skeleton of an elephant 2915 Caster’s home doubles its height 2916 Caster’s home doubles its internal dimensions 2917 Caster’s home erupts like a volcano 2918 Caster’s home fills with cement 2919 Caster’s home fills with chocolate 2920 Caster’s home fills with eggs 2921 Caster’s home fills with marshmallows 2922 Caster’s home fills with popcorn 2923 Caster’s home fills with rabbits who do not wish to leave 2924 Caster’s home grows by 80+d20% 2925 Caster’s home has a painting of the Creation on its ceiling 2926 Caster’s home has a secret back entrance 2927 Caster’s home has been rented out while he’s been away 2928 Caster’s home is affected by Distance Distortion 2929 Caster’s home is also someone else’s 2930 Caster’s home is buried by snow 2931 Caster’s home is decorated with classic Victorian furniture 2932 Caster’s home is destroyed by a meteor strike 2933 Caster’s home is invisible except while he is within it 2934 Caster’s home is permanently enchanted with Guards and Wards 2935 Caster’s home is purchased for 10X its actual value 2936 Caster’s home is stolen 2937 Caster’s home is swept up by a tornado 2938 Caster’s home is transported to the Elemental Plane of Earth 2939 Caster’s home rests atop an active volcano 2940 Caster’s home rises into the air 2941 Caster’s home shrinks by 80+d20% 2942 Caster’s home sinks into the ground 2943 Caster’s home suddenly appears in the vicinity 2944 Caster’s home suddenly contains a lifesize portrait of him 2945 Caster’s home suddenly has no doors or doorways 2946 Caster’s home suddenly has two sub-basements 2947 Caster’s home turns to a house of straw 2948 Caster’s home turns to gingerbread 2949 Caster’s home turns to gold 2950 Caster’s home vanishes without a trace 2951 Caster’s illusions automatically disbelieved 2952 Caster’s image remains etched into any mirror he gazes into 2953 Caster’s INT drops by 1d6 after sunset and is restored at dawn 2954 Caster’s INT is increased to 25 for d4 rounds 2955 Caster’s INT rises to 19, but his WIS falls by a like amount 2956 Caster’s INT, WIS, & CHR switch with DEX, STR, & CON 2957 Caster’s Intelligence doubles for d4 rounds 2958 Caster’s Intelligence is halved for d4 turns 2959 Caster’s Intelligence is increased by 1 for d4 turns 2960 Caster’s Intelligence is reduced by d6 for d6 days 2961 Caster’s jawbone teleports 1 mile away 2962 Caster’s jawbone teleports three feet to the right 2963 Caster’s knees and elbows fuse and cannot be bent for d8 turns 2964 Caster’s knees invert; bend in opposite direction 2965 Caster’s left and right hands switch arms 2966 Caster’s left thumb and index finger switch places 2967 Caster’s legs can double their length once per day 2968 Caster’s legs fuse into one 2969 Caster’s legs merge into a fish tail like a merman’s 2970 Caster’s legs shorten to ½ their normal length 2971 Caster’s legs tie in a knot 2972 Caster’s legs turn to tree trunks and take root 2973 Caster’s legs vanish d6 rounds; body falls to ground, no damage 2974 Caster’s Level increases by 2 for d10 turns 2975 Caster’s limbs change proportion to match those of a fish 2976 Caster’s limbs change proportion to match those of a giraffe 2977 Caster’s limbs change proportion to match those of a gorilla 2978 Caster’s limbs change proportion to match those of a starfish 2979 Caster’s limbs change proportion to match those of an elephant 2980 Caster’s limbs change proportion to match those of an octopus 2981 Caster’s little fingers become opposable like thumbs 2982 Caster’s long bones (femur, radius, etc) shrink by ½ 2983 Caster’s lower jaw vanishes d10 rounds; speech impossible 2984 Caster’s mount becomes a unicorn; departs to nearest woods 2985 Caster’s mount becomes an ostrich, keeping original attributes 2986 Caster’s mount must Save vs Petrification or turn to stone 2987 Caster’s mount turns to snow 2988 Caster’s mouth becomes a portal to the Elemental Plane of Water 2989 Caster’s mouth can store things like a Bag of Holding 2990 Caster’s mouth fills with feathers 2991 Caster’s mouth fills with spiders 2992 Caster’s mouth is Wizard Locked as by a 20th Level mage 2993 Caster’s mouth opens sideways instead of up and down 2994 Caster’s mouth projects a 60’x20’ cone of green light when open 2995 Caster’s muscles bulge; Save vs Death of gain 1 to STR or die 2996 Caster’s muscular system is ripped from his body 2997 Caster’s name affects him as Power Word, Stun 2998 Caster’s natural AC drops to 5 2999 Caster’s natural AC drops to 5, but has a fatal Achilles’ heel 3000 Caster’s natural AC is rerolled (1d10) each morning 3001 Caster’s natural AC rises to 15 3002 Caster’s neck turns invisible; head appears to levitate 3003 Caster’s neck vanishes; head is perched upon shoulders 3004 Caster’s nervous system replaced by wires and electronics 3005 Caster’s nervous system vanishes, but caster is unharmed 3006 Caster’s next 100 footprints fossilize in d4 days 3007 Caster’s next 1d10 attacks succeed, but cause 1 point of damage 3008 Caster’s next attack automatically inflicts 4x damage 3009 Caster’s next d6 attacks heal hit points rather than take them 3010 Caster’s next reflection becomes sentient and free-willed 3011 Caster’s next sneeze acts like a dragon’s breath weapon 3012 Caster’s next spell also affects a second, random target 3013 Caster’s next spell appears to be cast at a random ally 3014 Caster’s next spell appears to be cast by a random ally 3015 Caster’s next spell appears to transform him into a demon 3016 Caster’s next spell causes a rainstorm 3017 Caster’s next spell causes a snowstorm 3018 Caster’s next spell causes an outcry from local residents 3019 Caster’s next spell centers Silence, 50’ radius on him 3020 Caster’s next spell erases all others from his memory 3021 Caster’s next spell fails spectacularly 3022 Caster’s next spell functions as a spell he’s never seen 3023 Caster’s next spell functions as the last spell he used 3024 Caster’s next spell functions with wholly opposite effect 3025 Caster’s next spell ignites his spellbook 3026 Caster’s next spell is accompanied by a loud thunderclap 3027 Caster’s next spell is accompanied by a string quartet 3028 Caster’s next spell is accompanied by horrifying shrieks 3029 Caster’s next spell is accompanied by soothing melodies 3030 Caster’s next spell is actually cast at a random ally 3031 Caster’s next spell is automatically successful 3032 Caster’s next spell is chosen randomly from his memory 3033 Caster’s next spell is not stripped from his memory 3034 Caster’s next spell issues from strange location 3035 Caster’s next spell knocks him unconscious 3036 Caster’s next spell opens a Gate to a Lower Outer Plane 3037 Caster’s next spell polymorphs him into a frog 3038 Caster’s next spell polymorphs him randomly 3039 Caster’s next spell sends him to the Ethereal Plane 3040 Caster’s next spell sends him to the nearest island 3041 Caster’s next spell sends him to the nearest town 3042 Caster’s next spell sends him to where no one speaks Common 3043 Caster’s next spell sheathes him in flame 3044 Caster’s next spell sheathes him in ice 3045 Caster’s next spell sheathes him in mud 3046 Caster’s next spell shocks him silly (d20 HP damage) 3047 Caster’s next spell summons a herd of cattle (or the like) 3048 Caster’s next spell summons a huge, malodorous fog 3049 Caster’s next spell summons a huge, malodorous frog 3050 Caster’s next spell temporarily turns him to stone 3051 Caster’s next spell Wizard Locks all doors within 90 yards 3052 Caster’s next teleport has a random destination 3053 Caster’s next Wild Surge mimics the spell that caused this one 3054 Caster’s nose and mouth seal shut; cannot breathe 3055 Caster’s nose and one ear exchange places 3056 Caster’s nose and one eye exchange places 3057 Caster’s nose enlarges every time he hears his name 3058 Caster’s nose enlarges whenever he tells a lie 3059 Caster’s nose turns spherical and bright red 3060 Caster’s own corpse appears from the future to attack him 3061 Caster’s perception of “left” and “right” becomes inverted 3062 Caster’s pockets are linked with someone else’s (who knows?) 3063 Caster’s pockets are linked; all reach to one space 3064 Caster’s pockets are suddenly full of snail shells 3065 Caster’s pockets become Holey 3066 Caster’s pockets become pockets of devouring 3067 Caster’s pockets continually fill with sand 3068 Caster’s pockets continually fill with water 3069 Caster’s pockets double their capacity 3070 Caster’s pockets double their interior dimensions 3071 Caster’s pockets dump their contents 3072 Caster’s pockets each contain a small figurine of him 3073 Caster’s pockets exchange contents 3074 Caster’s pockets exchange contents with random ally’s 3075 Caster’s pockets fill with ants 3076 Caster’s pockets fill with blood 3077 Caster’s pockets fill with butter 3078 Caster’s pockets fill with diamond dust 3079 Caster’s pockets fill with eggs 3080 Caster’s pockets fill with fingernail clippings 3081 Caster’s pockets fill with gasoline 3082 Caster’s pockets fill with gold dust 3083 Caster’s pockets fill with green slime 3084 Caster’s pockets fill with human eyes 3085 Caster’s pockets fill with ice cream 3086 Caster’s pockets fill with iron filings 3087 Caster’s pockets fill with leaves 3088 Caster’s pockets fill with lint and fluff 3089 Caster’s pockets fill with mercury 3090 Caster’s pockets fill with mice 3091 Caster’s pockets fill with mousetraps 3092 Caster’s pockets fill with pebbles 3093 Caster’s pockets fill with pins and needles 3094 Caster’s pockets fill with razor blades 3095 Caster’s pockets fill with rot grubs 3096 Caster’s pockets fill with salmon 3097 Caster’s pockets fill with sand 3098 Caster’s pockets fill with skunks 3099 Caster’s pockets fill with sodium 3100 Caster’s pockets fill with sodium and water 3101 Caster’s pockets fill with tar and feathers 3102 Caster’s pockets fill with thorns and thistles 3103 Caster’s pockets fill with universal solvent 3104 Caster’s pockets fill with water 3105 Caster’s pockets preserve the temperature of anything in them 3106 Caster’s pockets seal shut 3107 Caster’s pockets seal shut and fill with helium 3108 Caster’s pockets spew forth hot water every hour on the hour 3109 Caster’s pockets sprout sharp teeth 3110 Caster’s pockets turn invisible 3111 Caster’s pockets won’t release him after he reaches into them 3112 Caster’s possessions burst into flame 3113 Caster’s possessions have no weight 3114 Caster’s presence causes animals to become aggressive 3115 Caster’s presence causes candles to burn blue 3116 Caster’s presence causes children to cry 3117 Caster’s presence causes fires to attract wild animals 3118 Caster’s presence causes fires to burn an unusual color 3119 Caster’s presence causes fires to stink like carrion 3120 Caster’s presence causes flame to burn cold 3121 Caster’s presence causes holy symbols to glow blood red 3122 Caster’s presence causes ice to form on nearby water 3123 Caster’s presence causes light to dim 3124 Caster’s presence causes metal to sweat oily water 3125 Caster’s presence causes musical instruments to go out of tune 3126 Caster’s presence causes normal doors and shutters to jam 3127 Caster’s presence causes normal doors and shutters to slam 3128 Caster’s presence causes objects to become lost 3129 Caster’s presence causes rooms to clutter and grow disorganized 3130 Caster’s presence causes severe discomfort to undead 3131 Caster’s presence causes voices to issue from metal around him 3132 Caster’s presence enrages elementals 3133 Caster’s presence gives goose-bumps to those around him 3134 Caster’s presence incites ravenous hunger in animals 3135 Caster’s presence is soothing to wild animals 3136 Caster’s present HPs flip; 07 HP become 70 HP 3137 Caster’s principal weapon adopts his personality for d6 years 3138 Caster’s principal weapon always inflicts maximum damage 3139 Caster’s principal weapon always inflicts minimum damage 3140 Caster’s principal weapon appears in caster’s esophagus 3141 Caster’s principal weapon attacks him like a Sword of Dancing 3142 Caster’s principal weapon attracts demons 3143 Caster’s principal weapon becomes Undead 3144 Caster’s principal weapon crumbles to sawdust 3145 Caster’s principal weapon doubles in length 3146 Caster’s principal weapon exists in only two dimensions 3147 Caster’s principal weapon grows wings and flies away 3148 Caster’s principal weapon Holds him whenever it inflicts damage 3149 Caster’s principal weapon is absorbed by him; causes no damage 3150 Caster’s principal weapon is covered with human flesh 3151 Caster’s principal weapon is encased in human bone 3152 Caster’s principal weapon is greatly sought after by undead 3153 Caster’s principal weapon is invisible to all but him: +1 ToHit 3154 Caster’s principal weapon is never quite where he left it 3155 Caster’s principal weapon is rendered hollow; shatters easily 3156 Caster’s principal weapon is revealed to be Intelligent 3157 Caster’s principal weapon is sought for use in a holy war 3158 Caster’s principal weapon lodges in his esophagus 3159 Caster’s principal weapon negates darkness in a 10 foot radius 3160 Caster’s principal weapon negates light in a 10 foot radius 3161 Caster’s principal weapon seems to detect evil everywhere 3162 Caster’s principal weapon shrinks to ½ its size 3163 Caster’s principal weapon smells of rotting meat 3164 Caster’s principal weapon teleports to his principal dwelling 3165 Caster’s principal weapon turns into a shovel 3166 Caster’s principal weapon turns into aluminum 3167 Caster’s principal weapon turns to butter 3168 Caster’s principal weapon turns to clay 3169 Caster’s principal weapon turns to rubber 3170 Caster’s principal weapon turns to silk and cannot cause damage 3171 Caster’s principal weapon turns to snow 3172 Caster’s principal weapon turns to steam 3173 Caster’s principal weapon turns to wax 3174 Caster’s principal weapon vanishes next time it strikes someone 3175 Caster’s principal weapon winds itself around caster’s arms 3176 Caster’s principal weapon winds itself around caster’s head 3177 Caster’s principal weapon winds itself around caster’s legs 3178 Caster’s rate of aging redoubles hourly 3179 Caster’s reflection animates as in a Mirror of Opposition 3180 Caster’s reflection appears subtly wrong 3181 Caster’s reflection shows the caster’s back instead of front 3182 Caster’s right arm is immobilized by a plaster cast 3183 Caster’s right arm turns to another left arm, mounted backwards 3184 Caster’s right knee is no longer able to bend 3185 Caster’s right thumb and index finger switch places 3186 Caster’s rings all link into a chain 3187 Caster’s rings develop a series of sharp projections inside 3188 Caster’s rings drop to -30° Fahrenheit 3189 Caster’s rings ring like church bells when he speaks his name 3190 Caster’s rings suddenly appear in his stomach 3191 Caster’s rings suddenly appear on his toes 3192 Caster’s rings suddenly appear piercing his earlobes 3193 Caster’s rings suddenly appear piercing his nose 3194 Caster’s rings suddenly double in diameter 3195 Caster’s rings turn his fingers to the metal they are made of 3196 Caster’s rings turn to flesh, retaining their enchantments 3197 Caster’s Saves “flip” relative to 10; 11 becomes 9, etc. 3198 Caster’s scent is soothing to hounds 3199 Caster’s scent is terrifying to hounds 3200 Caster’s sense of balance is shifted 90° 3201 Caster’s sense of beauty and ugliness is reversed 3202 Caster’s sense of north and south fluctuates daily 3203 Caster’s sentences are appended with hallucinatory vulgarities 3204 Caster’s sentences spoken as questions, spellcasting impossible 3205 Caster’s shadow always falls in the same direction 3206 Caster’s shadow appears to be outlined with chalk 3207 Caster’s shadow becomes a full color picture of caster 3208 Caster’s shadow does not appear to be connected to him 3209 Caster’s shadow falls in opposite direction 3210 Caster’s shadow gestures obscenely when he is not looking 3211 Caster’s shadow gets the hiccups for 1d10 days 3212 Caster’s shadow has a gaping hole in its torso 3213 Caster’s shadow is a mirror image of what it should be 3214 Caster’s shadow is afraid of the dark 3215 Caster’s shadow is twice the size it should be 3216 Caster’s shadow is visible even when he is not 3217 Caster’s shadow lacks a head 3218 Caster’s shadow pushes other shadows out of its way 3219 Caster’s shadow rattles as it slides across the ground 3220 Caster’s shadow rises and walks away 3221 Caster’s shadow rises up and tries to strangle him 3222 Caster’s shield becomes enchanted with the Frisky Chest Spell 3223 Caster’s shield turns to adamantite; gains +2 3224 Caster’s shield turns to glass; receives -6 until broken 3225 Caster’s shield turns to ice; receives -3 until broken 3226 Caster’s shield turns to mithral; gains +1 3227 Caster’s short-term memory is lost but recalls long-past events 3228 Caster’s skeleton appears to be standing three feet to his left 3229 Caster’s skeleton becomes Undead while still in his body 3230 Caster’s skeleton glows through his skin when he casts a spell 3231 Caster’s skeleton glows through his skin when he says his name 3232 Caster’s skeleton glows through his skin whenever he is angry 3233 Caster’s skeleton polymorphs to that of another random creature 3234 Caster’s skeleton rotates 360°; caster reduced to 1 HP 3235 Caster’s skeleton turns to diamond but retains usefulness 3236 Caster’s skin alternates red-to-white as his heart beats 3237 Caster’s skin and armor merge; undetectable but AC is retained 3238 Caster’s skin appears scorched like he was burned at the stake 3239 Caster’s skin appears to be tight-fitting chain mail 3240 Caster’s skin attacks him by constriction; -1d4 HP per round 3241 Caster’s skin becomes poisonous to him; -1 HP per round 3242 Caster’s skin becomes the same material as the target 3243 Caster’s skin cannot be cut by non-magical metal 3244 Caster’s skin color fluctuates randomly for d20 days 3245 Caster’s skin enlarges 10%, but the caster does not 3246 Caster’s skin feels like bark but looks normal 3247 Caster’s skin feels like feathers but looks normal 3248 Caster’s skin feels like fur but looks normal 3249 Caster’s skin feels like sandpaper but looks normal 3250 Caster’s skin feels like scales but looks normal 3251 Caster’s skin feels like warm wax 3252 Caster’s skin forms an insect-like exoskeleton (-2d6 to CHA) 3253 Caster’s skin grows to cover any rings he’s wearing 3254 Caster’s skin hangs on his body like a loose garment 3255 Caster’s skin has a number of suction-cup welts on it 3256 Caster’s skin has an odd tint to it 3257 Caster’s skin is burned by nonmagical rain 3258 Caster’s skin is imprinted with a cryptic-looking map 3259 Caster’s skin is resistant to cuts and lacerations 3260 Caster’s skin is uncomfortably cold to the touch 3261 Caster’s skin looks dusty but feels normal 3262 Caster’s skin looks like porcelain but feels normal 3263 Caster’s skin looks like stone but feels normal 3264 Caster’s skin looks like wet paint but feels normal 3265 Caster’s skin pulsates as though infested with maggots 3266 Caster’s skin seems to burn from his body when he casts a spell 3267 Caster’s skin seems to glisten with slime 3268 Caster’s skin shrinks 10%, but the caster does not 3269 Caster’s skin sprouts quills like a cactus 3270 Caster’s skin sprouts quills like a goose 3271 Caster’s skin sprouts quills like a porcupine 3272 Caster’s skin teleports three feet to the left 3273 Caster’s skin turns inside out on his body 3274 Caster’s skin turns to black pudding 3275 Caster’s skin turns to bone; lasts d4 rounds 3276 Caster’s skin turns to cloth 3277 Caster’s skin turns to flexible silver-like material 3278 Caster’s skin turns to grey ooze 3279 Caster’s skin turns to mithral for d10 rounds; AC-3, MR 0 3280 Caster’s skin turns to snow 3281 Caster’s skin turns to steel while he sleeps 3282 Caster’s skull becomes Ethereal 3283 Caster’s skull is dimly visible through his flesh 3284 Caster’s skull shrinks by 50%; Save vs Death or die 3285 Caster’s skull turns to iron; AC bonus +2; shields vs. psionics 3286 Caster’s smile appears rotten and decayed 3287 Caster’s smile appears superhumanly perfect 3288 Caster’s smile causes fear in children 3289 Caster’s smile is disconcerting to those of opposite sex 3290 Caster’s smile is personally offensive to those of opposite sex 3291 Caster’s smile is strangely attractive to those of opposite sex 3292 Caster’s speech is delayed by 4 segments; +4 to casting times 3293 Caster’s spellbook and nearest cookbook exchange places 3294 Caster’s spellbook appears to be ablaze whenever he opens it 3295 Caster’s spellbook becomes a stone tablet engraved with spells 3296 Caster’s spellbook becomes sentient, with INT 11+d8 3297 Caster’s spellbook becomes unintelligible to any but him 3298 Caster’s spellbook bursts into illusionary flame for d10 rounds 3299 Caster’s spellbook causes insanity in anyone else browsing it 3300 Caster’s spellbook Enlarges by a factor of 2d10 3301 Caster’s spellbook giggles maniacally when it is opened 3302 Caster’s spellbook is teleported back to his library 3303 Caster’s spellbook slams shut if anyone but him reads it 3304 Caster’s spellbook starts flapping and tries to fly away 3305 Caster’s spellbook turns invisible for d4 days 3306 Caster’s spellbook turns to a mundane item when not in use 3307 Caster’s spellbook turns to lead 3308 Caster’s spellbook turns to steam 3309 Caster’s spellbook turns to steel 3310 Caster’s spellbook, when open, also acts as a portable hole 3311 Caster’s spells function as if cast by someone twice his level 3312 Caster’s spells require him to touch the target to function 3313 Caster’s spilt blood swarms with maggots and mosquitoes 3314 Caster’s spine doubles its length 3315 Caster’s spine fuses into a single bone 3316 Caster’s spine turns to rubber 3317 Caster’s spine vanishes 3318 Caster’s staff is replaced by a Winchester 30.06 with one shell 3319 Caster’s staff turns to an umbrella 3320 Caster’s stomach becomes Bag of Holding; starves in d4 days 3321 Caster’s Strength is increased by 1 for d4 turns 3322 Caster’s Strength is reduced by d6 for d6 days 3323 Caster’s teeth appear blood-red 3324 Caster’s teeth chatter constantly while he is asleep 3325 Caster’s teeth double in size when he tells a lie 3326 Caster’s teeth fall out; gets 1 GP for each left under pillow 3327 Caster’s teeth fuse for d4 hours; spellcasting impossible 3328 Caster’s teeth fuse together when he tells a lie 3329 Caster’s teeth glow in the dark 3330 Caster’s teeth heat to 110° when he tells a lie 3331 Caster’s teeth heat to 180° 3332 Caster’s teeth receive unintelligible radio transmissions 3333 Caster’s teeth rotate 180° 3334 Caster’s teeth turn to diamonds 3335 Caster’s teeth turn to ice and melt; regrow in 1d10 days 3336 Caster’s teeth vanish at sunset and reappear at sunrise 3337 Caster’s teeth vanish when he tells a lie 3338 Caster’s THAC0 becomes 1, but his attacks inflict only 1 HP 3339 Caster’s THAC0 becomes 25, but his attacks inflict full damage 3340 Caster’s THAC0 is 0 for d6 hours 3341 Caster’s THAC0 is 25 for d6 hours 3342 Caster’s THAC0 is permanently improved by 1 3343 Caster’s THAC0 is permanently worsened by 1 3344 Caster’s throws d4 shadows 3345 Caster’s thumbs become non-opposable like his other fingers 3346 Caster’s tongue appears forked 3347 Caster’s tongue changes color 3348 Caster’s tongue elongates d12 inches 3349 Caster’s tongue explodes for 2d10 points of damage 3350 Caster’s tongue glows like a firefly 3351 Caster’s tongue leaps from his mouth and slithers away 3352 Caster’s tongue looks like a blade whenever he is angry 3353 Caster’s tongue loops into a knot; spellcasting impossible 3354 Caster’s tongue turns to a snake (-d4 to CHA) 3355 Caster’s tongue turns to glass 3356 Caster’s tongue turns to leather 3357 Caster’s tongue vanishes 3358 Caster’s torso (not head or legs) rotates 180° without harm 3359 Caster’s torso (not head or legs) rotates 360° without harm 3360 Caster’s torso (not head or legs) rotates 90° without harm 3361 Caster’s total existence in the present is eradicated 3362 Caster’s touch can drain hit points, but he loses a like amount 3363 Caster’s touch causes closed wounds to reopen 3364 Caster’s touch causes cloth to fade in color 3365 Caster’s touch causes damage as principal weapon, which is lost 3366 Caster’s touch causes domesticated animals to become wild 3367 Caster’s touch causes flowers to bloom out of season 3368 Caster’s touch causes flowers to break into song 3369 Caster’s touch causes glass to blacken 3370 Caster’s touch causes glass to crack 3371 Caster’s touch causes holy items to blaze with illusionary fire 3372 Caster’s touch causes ink to change color 3373 Caster’s touch causes magical items to discharge randomly 3374 Caster’s touch causes metals to tarnish 3375 Caster’s touch causes metals to vanish 3376 Caster’s touch causes nonliving items to change color 3377 Caster’s touch causes normal metals to tarnish 3378 Caster’s touch causes normal plants to wilt 3379 Caster’s touch causes trees to bear poisonous fruit 3380 Caster’s touch causes water to become carbonated for 1d10 turns 3381 Caster’s touch causes water to become poisonous for 1d10 turns 3382 Caster’s touch causes water to taste soapy for 1d10 turns 3383 Caster’s touch causes wax to melt into suggestive shapes 3384 Caster’s touch causes wounds to seal but restores no hit points 3385 Caster’s touch is like that of a rust monster 3386 Caster’s touch robs plants of their color 3387 Caster’s touch turns clothing inside-out 3388 Caster’s touch warps normal plants and wood 3389 Caster’s treasure turns to snow 3390 Caster’s treasure turns to steam 3391 Caster’s veins and arteries turn to iron 3392 Caster’s vision extends only 100 yards in any direction 3393 Caster’s visual perceptions are inverted; left-to-right 3394 Caster’s voice causes fruit to fall from nearby trees 3395 Caster’s voice causes nearby animals to howl 3396 Caster’s voice comes from somewhere else when he speaks 3397 Caster’s voice echoes for d4 rounds, casting times doubled 3398 Caster’s voice matches that of each person with whom he speaks 3399 Caster’s voice reverberates oddly when he speaks 3400 Caster’s voice seems whiny and annoying to strangers 3401 Caster’s voice sounds like gravel rattling in a tin box 3402 Caster’s voice sounds like it’s coming from down a long pipe 3403 Caster’s voice sounds vaguely like buzzing insects 3404 Caster’s weapon acquires the caster’s personality 3405 Caster’s weapon argues with him about who to attack next 3406 Caster’s weapon attacks him as a fighter of caster’s level 3407 Caster’s weapon can discharge spell’s effect (d4 uses) 3408 Caster’s weapon crumbles to dust upon next usage 3409 Caster’s weapon explodes, inflicting d6 damage to all within 10’ 3410 Caster’s weapon turns to adamantite; gains +2 3411 Caster’s weapon turns to chocolate 3412 Caster’s weapon turns to mithral; gains +1 3413 Caster’s weapon turns to sponge; can cause no damage 3414 Caster’s weapon twists into a knot 3415 Caster’s weight doubles 3416 Caster’s weight fluctuates by ±50% every turn 3417 Caster’s weight increases by a factor of 3d10 3418 Caster’s weight lowers by d100 lbs; if less than 0, floats away 3419 Caster’s Wisdom is increased by 1 for d4 turns 3420 Caster’s Wisdom is reduced by d6 for d6 days 3421 Caster’s word order is shuffled; verbal spellcasting impossible 3422 Children shriek in horror when the caster is near 3423 Clasps and buttons fall off clothing in the caster’s presence 3424 Clothing feels like gritty sandpaper against caster’s skin 3425 Clothing of caster and random ally is magically exchanged 3426 Clothing of caster and random foe is magically exchanged 3427 Clothing of caster and target is magically exchanged 3428 Clothing turns invisible 1d6 hours after the caster puts it on 3429 Color Spray strikes the caster 3430 Colored beads tumble from the caster’s mouth when he lies 3431 Colored lights dance around the caster’s head when he speaks 3432 Cream cheese oozes from the caster’s nostrils 3433 Create Water drenches caster whenever he speaks his name 3434 Dairy products become poisonous after the caster handles them 3435 Darkness, 100’ radius, centers on caster for d10 rounds 3436 Death appears, captures caster’s soul, and disappears 3437 Death appears, hugs caster, and vanishes; caster unharmed 3438 Death appears, swings a mop at caster, and disappears 3439 Death appears, swings scythe, misses, curses, and disappears 3440 Death appears, taps caster on shoulder, chuckles, and vanishes 3441 Dust collects wherever the caster’s shadow falls 3442 Each day caster ages half of the way to his life expectancy 3443 Each night caster dreams that Death is stalking him 3444 Each night caster dreams that he has been asleep for 100 years 3445 Each night caster dreams that he is unable to sleep 3446 Each night caster dreams that he is unable to use magic 3447 Each night caster dreams that he is unable to wake up 3448 Each night, caster dreams of bugs crawling into his mouth 3449 Each night, caster dreams that he’s trying to fall asleep 3450 Each night, caster is rained on even if no one else is 3451 Each night, caster sleeps until someone wakes him 3452 Each of caster’s boots weighs as much as he does 3453 Each of caster’s hands weighs 1d10+10 pounds 3454 Each of caster’s teeth is a different, bright color 3455 Each of caster’s pockets accesses another 3456 Each piece of caster’s equipment teleports to a random plane 3457 Earth Elemental appears and drags caster to the Plane of Earth 3458 Earthen wall d4 feet thick, d12 feet high encircles caster 3459 Electricity seems to spark in caster’s mouth when he smiles 3460 Ellran’s Absolute Abjuration is discharged at caster’s location 3461 Every creature within 60’ of caster rotates 180° 3462 Every spell cast by caster is accompanied by a loud drum roll 3463 Everyone appears sickly and sallow to caster 3464 Everyone caster touches knows his name 3465 Everyone in the world knows caster’s deepest secret 3466 Everyone in the world knows that caster is a spell-user 3467 Everyone within 10 miles forgets caster’s name (until reminded) 3468 Everyone within 10 miles suddenly knows caster’s name 3469 Everyone within 100 yards feels he’s known the caster for years 3470 Everyone within 100 yards forgets who the caster is for 1 week 3471 Everyone within 100 yards knows when the caster casts a spell 3472 Everything appears 2X as large to caster 3473 Everything that happened in previous round is negated 3474 Everything that happened in previous round recurs in the next 3475 Fire Elemental resides in caster’s lungs; d10 HP damage/round 3476 Fog Cloud spews from caster’s mouth when he tries to speak 3477 Food tastes like bile to the caster 3478 For d10 days, caster need only eat ½ the normal amount of food 3479 For d4 hours, caster’s touch turns all precious metal to lead 3480 For d4 turns, caster’s touch turns all solid matter to gold 3481 For d6 days, caster can find secret doors 9 out of 10 times 3482 For d6 hours, all within 10’ of caster covet his spellbook 3483 For d6 hours, caster’s touch turns all gems to colored ice 3484 For d6 turns caster’s gains a bloodhound’s olfactory acuity 3485 For some reason, the caster doesn’t think steel can hurt him 3486 Foul-smelling foam oozes from caster’s ears while he sleeps 3487 From now on, caster must roll ToHit with Magic Missiles 3488 Fruits and vegetables rot more rapidly in the caster’s presence 3489 Gate to random outer plane; 50% extraplanar creature appears 3490 Gold becomes invisible to the caster 3491 Gold tarnishes at the caster’s touch 3492 Golems become invisible to caster 3493 Grass grows on the palms of caster’s hands 3494 Grass sprouts in caster’s next 50 footprints 3495 Gust of Wind blows from caster’s mouth when he tries to speak 3496 Half (left or right) of caster’s footprints disappear 3497 Half of caster’s body is Slowed 3498 Half of caster’s head vanishes, though he is unharmed 3499 Half—either front or back—of caster’s clothing is invisible 3500 Healing efforts have a 20% to inflict damage on caster 3501 Hysterical laughter echoes from above when caster says his name 3502 If anyone should ask, caster’s favorite food is carrion 3503 If caster finds a bag of holding, he climbs into it 3504 If caster is slain, his killer adopts his alignment 3505 If caster is slain, his killer ages one year each day 3506 If caster is slain, his killer has visions of the afterlife 3507 If caster is slain, his killer is Healed 3508 If caster is slain, his killer is stricken mute 3509 If caster is slain, his killer is stripped of weapons and armor 3510 If caster is slain, his killer is struck down by lightning 3511 If caster is slain, his killer must attempt to resurrect him 3512 If caster is slain, his killer must bury him honorably 3513 If caster is slain, his killer must Save vs. Death or also die 3514 If caster is slain, his killer polymorphs randomly 3515 If struck, caster resonates like a hollow bronze statue 3516 If struck, caster seems to shatter and reassemble quickly 3517 If struck, caster thumps like an empty barrel 3518 If struck, caster wobbles as though made of rubber 3519 If struck, caster yells “Timber” and falls over 3520 Images of birds surround caster when he casts a spell 3521 Images of caster stand in his footprints for d8 days 3522 Images of ghostly figures surround caster when he casts a spell 3523 Images of whirling blades surround caster when he casts a spell 3524 Immediate area around caster always seems slightly blurry 3525 Immediate area around caster always seems slightly brighter 3526 Immediate area around caster always seems slightly colder 3527 Immediate area around caster always seems slightly darker 3528 Immediate area around caster always seems slightly warmer 3529 Immediate area around caster smells slightly of brimstone 3530 In times of need, caster can get nourishment from topsoil 3531 Inanimate objects are easily misplaced in the caster’s presence 3532 Inanimate objects fall from shelves in the caster’s presence 3533 Inanimate objects rattle slightly when the caster passes by 3534 Inanimate objects seem slightly warmer in the caster’s presence 3535 Intelligent weapons become stupid while the caster wields them 3536 Intelligent weapons hate the caster on sight 3537 Intelligent weapons refuse to speak in the caster’s presence 3538 Invisible bells ring in the air when the caster casts a spell 3539 Jewelry burns the caster like fire 3540 Last spell used by caster returns to strike him next round 3541 Leaves and twigs whirl about caster like a cyclone 3542 Left half of caster’s body ages at 5X normal rate 3543 Left half of caster’s body gains +2 Strength 3544 Left half of caster’s body shrinks by 50% 3545 Light shines from the back of caster’s head 3546 Lightning strikes caster (6d6 HP) next time he kills something 3547 Liquids effervesce in the caster’s hands 3548 Liquids turn opaque in the caster’s hands 3549 Living creatures appear blurry and indistinct to caster 3550 Looking into one of caster’s ears gives a view out the other 3551 Looking through caster’s ears provides a view like a telescope 3552 Loud noises cause caster to bleed from the ears 3553 Magic Mouth appears on caster’s back, shouting obscenities 3554 Magical healing efforts cause caster’s age to fluctuate 3555 Magical healing efforts cause caster’s sex to change 3556 Magical healing efforts work but cause great pain to caster 3557 Milk pours from caster’s nose whenever he laughs 3558 Milk, cream, and butter spoil in the caster’s presence 3559 Money looks counterfeit while in the caster’s hands 3560 Mournful chanting fills the air when the caster speaks his name 3561 Nearest child claims the caster as its parent 3562 Nearest church accuses caster of robbing the poor box 3563 Nearest dragon claims caster as its familiar 3564 Nearest dragon’s horde teleports to caster’s home 3565 Nearest Druid thinks caster willingly started a forest fire 3566 Nearest fire animates as an Elemental obedient to the caster 3567 Nearest frog assumes human form (attributes/alignment random) 3568 Nearest Lich is teleported to within 120’ of caster 3569 Nearest person of opposite sex tries to kill the caster 3570 Nearest royal of opposite sex develops intense hatred of caster 3571 Nearest royal of opposite sex falls in love with caster 3572 Nearest royal of opposite sex thinks caster kidnapped him/her 3573 Nearest royal of opposite sex thinks caster once saved him/her 3574 Nearest royal of opposite sex thinks caster stole from him/her 3575 Nearest royal of opposite sex thinks caster to be a relative 3576 Nearest scarecrow becomes animate and hunts caster relentlessly 3577 Nearest tree imprisons caster within its trunk 3578 Necromantic magic doesn’t work on caster for one year 3579 Next 10 lbs. of food touched by caster turn to stone 3580 Next 1d10 spells used by caster have their effects reversed 3581 Next 25 gallons of water touched by caster become acid 3582 Next 25 gallons of water touched by caster become an Elemental 3583 Next 25 gallons of water touched by caster become blood 3584 Next 25 gallons of water touched by caster become cement 3585 Next 25 gallons of water touched by caster become Dwarven ale 3586 Next 25 gallons of water touched by caster become Elven wine 3587 Next 25 gallons of water touched by caster become fuel oil 3588 Next 25 gallons of water touched by caster become Gnome mead 3589 Next 25 gallons of water touched by caster become Halfling beer 3590 Next 25 gallons of water touched by caster become Liquid Evil 3591 Next 25 gallons of water touched by caster become magma 3592 Next 25 gallons of water touched by caster become mercury 3593 Next 25 gallons of water touched by caster become molten lead 3594 Next 25 gallons of water touched by caster become nitroglycerin 3595 Next 25 gallons of water touched by caster become Orc bathwater 3596 Next 25 gallons of water touched by caster evaporate 3597 Next 2d10 spells used by caster affect caster & target equally 3598 Next 2d4 spells used by caster automatically fail 3599 Next 2d4 Summonings by caster summon local Council Members 3600 Next 2d6 spells employed by caster conjure cute little rabbits 3601 Next ally touched by caster Blinks for 1 turn 3602 Next ally touched by caster burst into illusionary flame 3603 Next ally touched by caster does not require sleep for d6 days 3604 Next ally touched by caster drops to 1 Hit Point 3605 Next ally touched by caster falls unconscious 3606 Next ally touched by caster flies into a 2-turn berserker fury 3607 Next ally touched by caster forgets who caster is 3608 Next ally touched by caster is Healed 3609 Next ally touched by caster is surrounded by a swarm of hornets 3610 Next ally touched by caster levitates for d20 rounds 3611 Next ally touched by caster steals his memorized spells 3612 Next ally touched by caster triggers all his memorized spells 3613 Next attempt at teleportation sends caster to Astral Plane 3614 Next attempt at teleportation sends caster to current location 3615 Next beneficial enchantment by caster acts as equivalent curse 3616 Next beneficial enchantment on caster acts as equivalent curse 3617 Next boat or ship seen by caster sinks 3618 Next breath exhaled by caster becomes free willed Air Elemental 3619 Next creature caster touches absorbs damage caused by caster 3620 Next creature caster touches absorbs damage inflicted on caster 3621 Next creature caster touches cannot thereafter be harmed by him 3622 Next creature caster touches cannot thereafter harm him 3623 Next creature slain by caster resurrects as his ally 3624 Next creature slain by caster resurrects with double hit points 3625 Next creature touched by caster explodes; reforms in d20 rounds 3626 Next creature touched by caster flies into a berserker rage 3627 Next creature touched by caster randomly changes alignment 3628 Next creature touched by caster Saves vs Death or turns to ice 3629 Next Curse placed upon caster has no effect 3630 Next doorway passed through by caster becomes a Gate 3631 Next fire set by caster acts as a brazier of sleep smoke 3632 Next fire set by caster acts as a gate to Elemental Fire 3633 Next fire set by caster affects all near as Potion of Delusion 3634 Next fire set by caster appears 10 times larger, but is not 3635 Next fire set by caster appears 10 times smaller, but is not 3636 Next fire set by caster becomes free-willed fire elemental 3637 Next fire set by caster boils any water carried by him 3638 Next fire set by caster burns 10 times hotter 3639 Next fire set by caster burns a 10 yard crater into the ground 3640 Next fire set by caster burns in a corkscrew shape 3641 Next fire set by caster burns in a cube 3642 Next fire set by caster burns in a sphere 3643 Next fire set by caster burns in an inverted cone 3644 Next fire set by caster burns in the shape of his initials 3645 Next fire set by caster burns only in two dimensions 3646 Next fire set by caster can be seen for 1 mile 3647 Next fire set by caster cannot be extinguished normally 3648 Next fire set by caster causes a fountain to well up beneath it 3649 Next fire set by caster covers all who view it with black ash 3650 Next fire set by caster detonates as a 3 die Fireball 3651 Next fire set by caster duplicates his personality 3652 Next fire set by caster flies into the sky 3653 Next fire set by caster follows caster wherever he goes 3654 Next fire set by caster gives no light (normal or infra-visual) 3655 Next fire set by caster has sentience; won’t want to be put out 3656 Next fire set by caster ignites all water within 100 yards 3657 Next fire set by caster ignites his clothing 3658 Next fire set by caster makes all who view it itch violently 3659 Next fire set by caster moans ominously while it burns 3660 Next fire set by caster plays entertaining music while it burns 3661 Next fire set by caster provides heat for him but no one else 3662 Next fire set by caster provides no heat for him, only others 3663 Next fire set by caster puts the scent of blood in the air 3664 Next fire set by caster puts the scent of brimstone in the air 3665 Next fire set by caster puts the scent of burnt skin in the air 3666 Next fire set by caster puts the scent of decay in the air 3667 Next fire set by caster puts the scent of fresh meat in the air 3668 Next fire set by caster puts the scent of jasmine in the air 3669 Next fire set by caster puts the scent of mold in the air 3670 Next fire set by caster puts the scent of skunk in the air 3671 Next fire set by caster radiates cold instead of heat 3672 Next fire set by caster radiates darkness instead of light 3673 Next fire set by caster rages out of control 3674 Next fire set by caster rises and runs away; burns nothing else 3675 Next fire set by caster scorches the earth in a 100 yard radius 3676 Next fire set by caster shrieks like a Shrieker while it burns 3677 Next fire set by caster sings like a robin while it burns 3678 Next fire set by caster snuffs his sense of smell 3679 Next fire set by caster snuffs oxygen in a 20 yard radius 3680 Next fire set by caster sounds like distant, whispering voices 3681 Next fire set by caster speaks insults to him while it burns 3682 Next fire set by caster summons hostile air elementals 3683 Next fire set by caster throws heat in only one direction 3684 Next fire set by caster turns to iron after three turns 3685 Next fire set by caster wafts its smoke to follow him 3686 Next fire set by caster warms only those facing away from it 3687 Next fire set by caster whispers horrible things to him 3688 Next fire set by caster will not ignite 3689 Next full pound of pepper touched by caster becomes gunpowder 3690 Next horse ridden by caster ages one year per minute 3691 Next horse ridden by caster bonds with him like a Warhorse 3692 Next horse ridden by caster doesn’t tire while he rides it 3693 Next horse ridden by caster hurls him like an ejector seat 3694 Next horse ridden by caster is a mechanical automaton 3695 Next horse ridden by caster is as wild as a free mustang 3696 Next horse ridden by caster is embarrassingly flatulent 3697 Next horse ridden by caster shrinks to ½ its size 3698 Next horse ridden by caster sings country music 3699 Next horse ridden by caster throws him for 1d10 hit points 3700 Next horse ridden by caster tries to walk on two legs 3701 Next horse ridden by caster turns into a centaur 3702 Next horse ridden by caster won’t stop walking until dawn 3703 Next illusion employed by caster becomes free-willed and real 3704 Next Lich seen by caster is restored to true life 3705 Next magical blade touching/touched by caster becomes inert 3706 Next meal prepared by caster acts as a potion of extra healing 3707 Next meal prepared by caster acts as a random-effect potion 3708 Next meal prepared by caster acts as a random-strength poison 3709 Next meal prepared by caster animates and attacks him 3710 Next meal prepared by caster appears to radiate evil 3711 Next meal prepared by caster attempts to eat him 3712 Next meal prepared by caster causes mysterious hallucinations 3713 Next meal prepared by caster causes violent nausea 3714 Next meal prepared by caster consumes and digests itself 3715 Next meal prepared by caster depletes a like nutritional amount 3716 Next meal prepared by caster explodes as 3HD fireball when cut 3717 Next meal prepared by caster freezes solid 3718 Next meal prepared by caster groans like a banshee for 1 round 3719 Next meal prepared by caster has no taste whatsoever 3720 Next meal prepared by caster induces vegetarianism 3721 Next meal prepared by caster is covered in sores and boils 3722 Next meal prepared by caster is pristine and beautiful 3723 Next meal prepared by caster is scabrous and infected 3724 Next meal prepared by caster is toxic to anyone but him 3725 Next meal prepared by caster is toxic to him but no one else 3726 Next meal prepared by caster levitates 10+d20 feet in the air 3727 Next meal prepared by caster melts 3728 Next meal prepared by caster provides nutrition for two weeks 3729 Next meal prepared by caster resurrects and flees 3730 Next meal prepared by caster screams when cut or bitten 3731 Next meal prepared by caster sprouts cactus quills 3732 Next meal prepared by caster sprouts hair 3733 Next meal prepared by caster stays raw; cannot be cooked by him 3734 Next meal prepared by caster tastes bad but gives 3X nutrition 3735 Next meal prepared by caster tastes better than anything else 3736 Next meal prepared by caster tastes like blood 3737 Next meal prepared by caster tastes like blood 3738 Next meal prepared by caster tastes like brimstone 3739 Next meal prepared by caster tastes like chicken 3740 Next meal prepared by caster tastes like demihuman flesh 3741 Next meal prepared by caster tastes like honey 3742 Next meal prepared by caster tastes like iron 3743 Next meal prepared by caster tastes like liver 3744 Next meal prepared by caster tastes like liver 3745 Next meal prepared by caster tastes like the last meal he ate 3746 Next meal prepared by caster turns to already-digested matter 3747 Next meal prepared by caster turns to blood-red snow 3748 Next meal prepared by caster turns to bone 3749 Next meal prepared by caster turns to fat and gristle 3750 Next meal prepared by caster turns to gold 3751 Next meal prepared by caster turns to mercury 3752 Next meal prepared by caster turns to sand 3753 Next meal prepared by caster turns to steel 3754 Next meal prepared by caster turns to stone 3755 Next meal prepared by caster turns to wood 3756 Next nonmagical blade touched by caster becomes magical 3757 Next nonmagical blade touched by caster is blunted 3758 Next ooze or slime seen by caster turns to chocolate pudding 3759 Next PC caster touches adopts his physical form 3760 Next person met for the first time by the caster hates him 3761 Next pond caster enters asks him to leave immediately 3762 Next pond caster enters becomes a 16HD water elemental 3763 Next pond caster enters becomes a gate to Elemental Water 3764 Next pond caster enters becomes Sweet Water (for 10 turns) 3765 Next pond caster enters draws him to the bottom 3766 Next pond caster enters endows him with water breathing 3767 Next pond caster enters evaporates instantly 3768 Next pond caster enters freezes solid 3769 Next pond caster enters grants him water-only breathing 3770 Next pond caster enters transports him to Elemental Water 3771 Next pond caster enters turns him to water (Save vs Death) 3772 Next pond caster enters turns to glass for d10 rounds 3773 Next pond caster enters turns to mud in 20d10 rounds 3774 Next pond caster enters vanishes; returns in d20 days 3775 Next pond caster enters whirls in a spiral until he exits 3776 Next profanity spoken by caster becomes a vile, living entity 3777 Next spell used by caster returns to strike him in d10 rounds 3778 Next summoning by caster summons present target 3779 Next summoning spell employed by caster brings skunks instead 3780 Next Summoning transports caster to location of the summoned 3781 Next time caster nears a lake, he believes he can breathe water 3782 Next time caster stands atop a mountain, he believes he can fly 3783 Next Undead caster sees becomes caster’s servant for d12 months 3784 Next undead that touches the caster is instantly destroyed 3785 Next weapon caster wields becomes razor keen (bludgeons, etc) 3786 Next weapon caster wields cannot be dropped at will 3787 Next weapon caster wields gains a +1 enchantment 3788 Next weapon caster wields grants him proficiency with it 3789 Next weapon caster wields inflicts equal damage on foe and him 3790 Next weapon caster wields loses +1 enchantment (-1 possible) 3791 Next weapon caster wields makes him attack an ally (d20 rnds) 3792 Next weapon caster wields makes him attack himself (d10 rnds) 3793 Next weapon caster wields sends him into a 2 turn berserk fury 3794 Next weapon caster wields strips his proficiency with it 3795 Next weapon caster wields vanishes 3796 Next wooden object caster touches gains life and starts to grow 3797 No nonmagical fire can be ignited within 10 yards of caster 3798 No one can sleep within 10 yards of caster 3799 No one takes caster seriously for 1d4 days 3800 Nothing in caster’s home is familiar to him anymore 3801 Oak tree sprouts beneath caster; carries him 60’ into the air 3802 Occupants of next mine caster enters think he causes quakes 3803 Occupants of next mine caster enters think he’s a bad omen 3804 Occupants of next mine caster enters think he’s a Drow 3805 Occupants of next mine caster enters think he’s an Illithid 3806 Occupants of next mine caster enters think he’s made of gold 3807 Occupants of next mine caster enters think he’s the owner 3808 Ominous thunder rumbles overhead when caster says his name 3809 One half of caster’s body turns invisible for d10 rounds 3810 One of caster’s arms turns to cheese 3811 One of caster’s eyes perceives things to be upside-down 3812 One of caster’s teeth doubles in size 3813 One of caster’s arms is doubled in length, the other is halved 3814 One of caster’s arms tries to strangle him 3815 One of caster’s dimensions (height, breadth, depth) is doubled 3816 One of caster’s dimensions (height, breadth, depth) is halved 3817 One of caster’s feet enlarges to his full height 3818 One of caster’s limbs (random) doubles in length 3819 One of caster’s limbs turns invisible for 2d12 hours 3820 One of caster’s possessions turns out to be a priceless antique 3821 One of caster’s possessions turns out to be a stolen artifact 3822 One plant within 60’ of caster becomes a Shambling Mound 3823 Oxygen becomes violently toxic to the caster 3824 Pack animals shrug off their loads when the caster is nearby 3825 Pack animals strike up conversations with the caster 3826 People tend to react to caster like he just committed murder 3827 Pigeons react to caster as if he were a statue 3828 Pigeons react to caster as if he were coated by breadcrumbs 3829 Putrid meat is restored by the caster’s touch 3830 Rain causes the caster to panic 3831 Random ally’s consciousness is pushed into the caster’s body 3832 Random creature in vicinity becomes amphibious 3833 Random creature within 60’ of caster and caster exchange bodies 3834 Random facial feature of caster becomes invisible 3835 Random limb of caster is Withered as cleric spell 3836 Random limb of caster transforms into limb of another creature 3837 Random limb of caster turns to steam for d6 turns 3838 Random object within 30’ of caster mimics caster’s personality 3839 Random object within 60’ of caster becomes sentient 3840 Raw meat becomes putrid at the caster’s touch 3841 Raw meat squeals at the caster’s touch 3842 Shadow of caster appears to make mocking gestures at him 3843 Shadow of caster radiates light in caster’s shape 3844 Shadows seem to make obscene gestures at the caster 3845 Shoes and boots will not stay on the caster’s feet 3846 Slow spell centers on target 3847 Smoke from campfires causes the caster to hallucinate 3848 Smoke pours from caster’s nose while he speaks 3849 Snakes seem to squirm within caster’s flesh when he’s angry 3850 Soft surfaces feel hard and rigid to the caster 3851 Some common smell acts as a diuretic to the caster 3852 Some common smell acts as an aphrodisiac to the caster 3853 Some common smell brings tears to caster’s eyes 3854 Some common smell causes caster to fall asleep 3855 Some common smell is nauseating to the caster 3856 Some common smell is terrifying to the caster 3857 Some common smell is tranquilizing to the caster 3858 Some common smell makes the caster break into song 3859 Some common smell makes the caster cast a spell at random 3860 Some common smell makes the caster fly into a berserker rage 3861 Some common smell makes the caster want to cast a spell 3862 Some god/goddess of Love becomes infatuated with the caster 3863 Some nearby cult thinks it must sacrifice the caster 3864 Someone just insulted the caster, but he’s not sure who 3865 Sounds of horrible moaning are heard when caster casts a spell 3866 Sounds of hysteric shrieking are heard if caster casts a spell 3867 Sounds of maniacal laughter are heard when caster casts a spell 3868 Sounds of raging waterfalls are heard when caster casts a spell 3869 Sounds of roaring flames are heard when caster casts a spell 3870 Speaking the caster’s name renders animals unconscious 3871 Spectacular lightning flares overhead when caster says his name 3872 Spectacular lightning harmlessly grounds itself via the caster 3873 Spell cannot be recast by caster for 1d4 weeks 3874 Spell consumes caster’s body as its material component 3875 Spell delayed until caster speaks his name, then it strikes him 3876 Spell duration lasts until caster dies 3877 Spell duration lasts until caster is injured 3878 Spell effect is doubled and centered on caster 3879 Spell effect is reversed and strikes caster 3880 Spell effect is reversed and strikes random ally of caster 3881 Spell effect occurs as another spell known to caster 3882 Spell effect seems to affect the caster equally but does not 3883 Spell hits the caster and the person standing nearest to him 3884 Spell strikes the next creature that attacks the caster 3885 Statues animate and speak to caster while he touches them 3886 Steam rolls from the caster’s skin when he is angry 3887 Streams and rivers applaud when the caster crosses them 3888 Streams and rivers seem to be blood-red as caster crosses them 3889 Streams and rivers seem to flow uphill when caster crosses them 3890 Temperature of caster’s principal weapon drops to -260° C 3891 Temperature of caster’s principal weapon rises to 260° C 3892 The flesh of caster’s hands is invisible for 1d8 days 3893 The next town caster enters greets him like a long-lost son 3894 The next town caster enters reviles him like liar and a thief 3895 The omelet caster ate yesterday was made with dragon eggs 3896 The person nearest to the caster will die if he dies 3897 The top half of caster’s body is affected by Reverse Gravity 3898 The top of caster’s head is flat as a table 3899 The top of caster’s head is perfectly smooth and flat 3900 Tomorrow caster can memorize an extra 1d6 levels of spells 3901 Twelve stone columns sprout from ground within 10’ of caster 3902 Two nearest demons vie for the caster’s soul 3903 Undead react like caster is one of them, unless he attacks 3904 Vines grow from ground and bind caster until removed 3905 Wall of Fire appears in caster’s home 3906 Wall of Stone appears in front of caster 3907 Water cannot boil in the caster’s presence 3908 Water flows in caster’s veins instead of blood 3909 Water tastes like blood to the caster 3910 Water tastes like gasoline to caster 3911 Whatever animal caster last ate reanimates and seeks vengeance 3912 Whatever the temperature, caster feels like he’s in a sauna 3913 Whatever the temperature, caster feels like he’s in an igloo 3914 When caster becomes invisible, some part of him does not 3915 When caster casts a spell, he loses the spell’s Level in HP 3916 When caster dies he is instantly reincarnated 3917 When caster dies, 1d10 people claim to be his clones 3918 When caster dies, a chalk outline forms around his corpse 3919 When caster dies, a crops within one mile come to ripeness 3920 When caster dies, a nearby religious sect declares holy war 3921 When caster dies, all written record of him vanishes 3922 When caster dies, anyone not witnessing his death forgets him 3923 When caster dies, everyone nearby weeps mournfully 3924 When caster dies, he becomes horribly frightening to look at 3925 When caster dies, he becomes painfully beautiful to look at 3926 When caster dies, he is found to be a sophisticated android 3927 When caster dies, he shatters as though made of glass 3928 When caster dies, he takes root and becomes a tree 3929 When caster dies, his body is found to harbor countless bugs 3930 When caster dies, his Charisma score increases by 4 3931 When caster dies, his corpse appears to be 2d20 years younger 3932 When caster dies, his corpse becomes a scarecrow 3933 When caster dies, his corpse changes its sex 3934 When caster dies, his corpse decays in a matter of moments 3935 When caster dies, his corpse deflates like a balloon 3936 When caster dies, his corpse detonates as a 10 HD fireball 3937 When caster dies, his corpse digs a pit and lays itself to rest 3938 When caster dies, his corpse discharges his memorized spells 3939 When caster dies, his corpse dissolves into a foul mush 3940 When caster dies, his corpse doubles in size 3941 When caster dies, his corpse doubles its size 3942 When caster dies, his corpse freezes solid 3943 When caster dies, his corpse giggles if touched 3944 When caster dies, his corpse giggles until buried 3945 When caster dies, his corpse goes berserk for 1d10 rounds 3946 When caster dies, his corpse is consumed in a plume of fire 3947 When caster dies, his corpse is dressed in fine silks 3948 When caster dies, his corpse is found to be completely hollow 3949 When caster dies, his corpse is found to be filled with gold 3950 When caster dies, his corpse is wrapped in cellophane 3951 When caster dies, his corpse mummifies in a matter of moments 3952 When caster dies, his corpse races back to his place of birth 3953 When caster dies, his corpse recites a moving poem 3954 When caster dies, his corpse rises into the sky and is gone 3955 When caster dies, his corpse rises like a revenant and attacks 3956 When caster dies, his corpse smells of roses instead of decay 3957 When caster dies, his corpse turns inside out 3958 When caster dies, his corpse turns to chocolate 3959 When caster dies, his corpse turns to stone 3960 When caster dies, his corpse vanishes 3961 When caster dies, his death is believed to be a hoax 3962 When caster dies, his death is rumored to have been a suicide 3963 When caster dies, his hair and nails continue to grow 3964 When caster dies, his head vanishes 3965 When caster dies, his skin can be peeled like aluminum foil 3966 When caster dies, his slayer changes alignment 3967 When caster dies, his slayer claims the body as a trophy 3968 When caster dies, his slayer refuses to believe it 3969 When caster dies, his soul is trapped in his principal weapon 3970 When caster dies, his soul is trapped in his spellbook 3971 When caster dies, his soul transposes with his slayer’s 3972 When caster dies, horrible laughter fills the air 3973 When caster dies, mournful dirges issue from the air around his 3974 When caster dies, nearby foliage withers 3975 When caster dies, no bird can ever again sing within 1 mile 3976 When caster dies, no birds sing for 48 hours 3977 When caster dies, no one recognizes the corpse 3978 When caster dies, people come for miles to see the body 3979 When caster dies, small animals gather to pay their respects 3980 When caster dies, the ambient temperature drops 30° 3981 When caster dies, the moon appears blood-red for one month 3982 When caster dies, the nearest royal bloodline dies out, too 3983 When caster dies, the sky appears overcast for one week 3984 When caster dies, the sun appears to weep tears of flame 3985 When caster dies, vicious rumors circulate about him 3986 When caster dies, vultures carry his corpse to his home 3987 When caster draws his weapon 2HD creatures check morale 3988 When caster draws his weapon all near him start laughing 3989 When caster draws his weapon birds circle his head 3990 When caster draws his weapon electricity sizzles in the air 3991 When caster draws his weapon he has second thoughts 3992 When caster draws his weapon he shrinks to ½ his height 3993 When caster draws his weapon his allies get a morale boost 3994 When caster draws his weapon his hair stands on end 3995 When caster draws his weapon his hands are coated in butter 3996 When caster draws his weapon it droops like a limp noodle 3997 When caster draws his weapon someone nearby faints 3998 When caster is hit, he’s suddenly wearing a baseball cap 3999 Wild Surge occurs next time caster says his name 4000 Wizard Mark reading “Kick me” forms on caster’s back 4001 12’ iron statue of target sprouts from ground within 60’ of him 4002 daisy grows from target’s head, may be pruned without harm 4003 1d10 fingers fall from target’s hands; regrow over d10 days 4004 1d10 Hit Die Fireball centers on target 4005 1d10 of target’s fingers turn to steel 4006 1d10 sparrow eggs tumble from target’s mouth 4007 1d100 small, harmless holes appear in target’s body 4008 1d100 young children claim to be the target’s offspring 4009 1d1000 flies swarm from target’s mouth whenever he tells a lie 4010 1d4 people of same race/opposite sex fall in love with target 4011 1d6 birds flutter about target’s head every time he is hit 4012 1d6 rounds of booing and hisses echo if target speaks his name 4013 1d6 rounds of dramatic music play when target speaks his name 4014 1d8-1 bones teleport from target’s body; loses d10 HP per bone 4015 1d8-1 bones teleport into target’s body; loses d12 HP per bone 4016 4d8 of target’s teeth turn to gold 4017 hole penetrates target’s torso; target remains unharmed 4018 8d4 of target’s teeth become sentient 4019 A cuckoo pops from target’s mouth 12 times like a clock 4020 A false but real-looking map is tattooed on target’s skin 4021 A fountain springs up beneath target’s feet 4022 A framed 8x10 photograph of the target drops at his feet 4023 A gaping hole forms under the target whenever he says his name 4024 A glaze of frost coats target’s wounds 4025 A hand reaches down from the sky and snatches away the target 4026 A large cheese sculpture of the target appears nearby 4027 A large granite hand rises from the earth to grasp the target 4028 A late-model Ford suddenly appears in target’s new driveway 4029 A light bulb appears over target’s head when he casts a spell 4030 A light rain falls on the target when he casts a spell 4031 A light rain falls on the target when he’s struck by a spell 4032 A pit 1d100 feet deep opens beneath target; DEX check or fall 4033 A rainbow springs from target’s head and follows him everywhere 4034 A rattling sound is heard whenever target shakes his head 4035 A red dragon believes it owes the target a favor 4036 A Red Dragon believes that target is pursuing her 4037 A red dragon believes the target owes it a favor 4038 A red dragon covets something the target now possesses 4039 A red light flashes atop target’s head for one turn 4040 A small elemental appears wherever the target spills blood 4041 A small elemental appears wherever the target’s blood is spilt 4042 A small mouse falls from target’s mouth when he speaks a lie 4043 A swarm of normal bees appears and attacks target 4044 A thick, foul-smelling discharge oozes from target’s ears 4045 A wealthy investor wants to buy the target’s nervous system 4046 Air cannot come within 10 feet of target’s principal weapon 4047 Air Elemental resides in target’s lungs; inhalation unnecessary 4048 All air between 1’ and 10’ of target turns to iron 4049 All air between 1’ and 10’ of target turns to water 4050 All air between 1’ and 20’ of target turns to fire 4051 All air within 1’ of target turns to chlorine gas 4052 All air within 40’ of target is evacuated 4053 All architecture within 120’ of target is leveled 4054 All attacks target made in the last turn hurt one of his allies 4055 All attacks target makes in the next turn cause +4 damage 4056 All attacks target makes in the next turn cause half damage 4057 All attacks target makes in the next turn cause no damage 4058 All attacks target makes in the next turn harm him instead 4059 All attacks target makes in the next turn heal instead of harm 4060 All but 1 (player choice) of target’s attributes rerolled daily 4061 All but one of target’s fingers fall off 4062 All but one of target’s attributes forever raised to 18 4063 All but one of target’s attributes forever reduced to 3 4064 All clothing touched by target crumbles to dust 4065 All coins carried by target are turned to lead 4066 All coins within 100 yards bear the target’s likeness 4067 All cooked meat seen by target for 5 days randomly polymorphs 4068 All cooked meat seen by target in next 5d20 days turns to liver 4069 All creatures viewed by target look and sound identical 4070 All creatures within 90’ of target have a singalong for 1 turn 4071 All enchantments/charms upon target are dispelled 4072 All enemies appear identical to target for d12 rounds 4073 All enemies within 15 feet of target are turned to cast iron 4074 All external facial features of target disappear 4075 All fat in target’s body turns to water: nerves, brain, etc. 4076 All flesh on target’s face turns invisible when he smiles 4077 All foliage within 30’ of target grows 3’ 4078 All food and drink tastes utterly bland to the target 4079 All free water within 120’ of target turns to molasses 4080 All gems carried by target are turned to ice 4081 All gems carried by target combust 4082 All ground within 60’ of target is Greased, as spell 4083 All ground within 60’ of target turns to glass, 10’ deep 4084 All items carried by target affected as by the spell Item 4085 All items carried by target affected as by There/Not There 4086 All items carried by target age 1000 years 4087 All items carried by target appear in a single pocket 4088 All items carried by target appear in someone else’s possession 4089 All items carried by target are desired by outer planes being 4090 All items carried by target are encased in bone 4091 All items carried by target are enchanted with Explosive Runes 4092 All items carried by target are immune to gravity 1d20 rounds 4093 All items carried by target become copies of one he carries 4094 All items carried by target become highly flammable; Save at -5 4095 All items carried by target become illusionary (10+d10 rounds) 4096 All items carried by target become resistant to fire; Saves +5 4097 All items carried by target become weightless; may float away 4098 All items carried by target double in size 4099 All items carried by target double their apparent weight 4100 All items carried by target drop 3d100° 4101 All items carried by target enchanted with Continual Light 4102 All items carried by target exchange their apparent weights 4103 All items carried by target fly 10 yards in random directions 4104 All items carried by target halve their apparent weight 4105 All items carried by target halve their size 4106 All items carried by target lose all color; turn bland grey 4107 All items carried by target polymorph into one random item 4108 All items carried by target quadruple in apparent weight 4109 All items carried by target sent to the Astral Plane 4110 All items carried by target suddenly weigh as much as target 4111 All items carried by target teleport to his home 4112 All items carried by target tie into knots 4113 All items carried by target triple their apparent weight 4114 All items carried by target turn invisible 4115 All items carried by target turn sentient and free-willed 4116 All items carried by target turn to flesh 4117 All items carried by target turn to gold 4118 All items carried by target turn to granite 4119 All items carried by target turn to ice 4120 All items carried by target turn to mercury 4121 All items carried by target turn to steam 4122 All items carried by target turn to water 4123 All items owned by target teleport to him from his home 4124 All liquid except water is poisonous to target 4125 All matter within 60’ of target becomes invisible for d4 rounds 4126 All meat tastes blood-raw to the target 4127 All metal on or within target turns to wood 4128 All of target’s clothing now bears his monogram 4129 All of target’s fingers are broken 4130 All of target’s attributes drop to 3 4131 All of target’s equipment turns to platinum 4132 All of target’s gold pieces turn to teeth 4133 All of target’s precious metal turns to soap 4134 All plants and wildlife appear sickly to the target 4135 All rings worn by target turn to string but retain properties 4136 All rock within 10 feet of target turns to mud (and vice versa) 4137 All rodents within 2 miles will follow target for d10 days 4138 All sorts of vile noises issue from the target’s stomach 4139 All spells cast on target take place 1d10 rounds after casting 4140 All target’s attribute scores are halved 4141 All target’s attribute scores drop to equal his worst score 4142 All target’s attribute scores rise to equal his best score 4143 All target’s clothing not currently worn grows to 2X its size 4144 All target’s clothing not currently worn shrinks to ½ its size 4145 All target’s gems become enchanted with Continual Light 4146 All ten of target’s fingers are now on his dominant hand 4147 All the bones disappear from the target’s hands and feet 4148 All trees within 100 yards of target are turned to cast iron 4149 All trees within 60’ of target uproot and walk away 4150 All water between 1’ and 100’ of target turns to air 4151 All water between 1’ and 100’ of target turns to fire 4152 All weapons within 60’ of target become ethereal for d8 rounds 4153 All who see target believe he precedes a great plague 4154 All who see target believe him to be a basilisk 4155 All who see target believe him to be a criminal 4156 All who see target believe him to be a doppleganger 4157 All who see target believe him to be a graverobber 4158 All who see target believe him to be a harbinger of great ill 4159 All who see target believe him to be a Lich 4160 All who see target believe him to be a neo-otyugh 4161 All who see target believe him to be an illusion 4162 All who see target believe him to be some kind of undead 4163 All who see target believe him to be the avatar of a minor god 4164 All who see target believe him to be the root of all evil 4165 All within 90’ of target check INT or forget who the target is 4166 All wood on or within target turns to metal 4167 All writing in target’s spellbook appears backward 4168 All writing in target’s spellbook turns blurry 4169 All writing in target’s spellbook turns invisible 4170 Alternating strips of target rendered invisible for d8 rounds 4171 An illusionary sign labeled “Buffoon” hangs above target’s head 4172 An illusionary sign labeled “leper” hangs above target’s head 4173 An illusory Lich rises from the ground and pursues target 4174 An Iron Golem in the target’s image appears and attacks 4175 Any ally hearing target must Save or fall asleep with boredom 4176 Any animals owned by target are stricken bald forever 4177 Any charged magical item carried by target is fully charged 4178 Any charged magical item carried by target is wholly drained 4179 Any chronic ailments now afflicting the target are cured 4180 Any creatures summoned by target are bright orange 4181 Any Curse afflicting target is Removed 4182 Any fires lit in the target’s home cannot be put out by him 4183 Any food prepared by target is poisonous to him 4184 Any glass carried by target turns to transparent steel 4185 Any magic now affecting target lasts until he ends it 4186 Any magic, good or bad, now affecting the target is Dispelled 4187 Any metal worn by target turns to opaque glass 4188 Any money now carried by target doubles in quantity 4189 Any potions carried by target become poisonous 4190 Any potions carried by target carry the intended spell effect 4191 Any resurrections thus far used on target are negated 4192 Any rings worn by target shrink in diameter by ½ 4193 Any small item target needs is 30% likely to be in his pocket 4194 Any spells target has memorized discharge upon random targets 4195 Any water carried by target afflicts its imbiber with dysentery 4196 Any water carried by target becomes a free-willed elemental 4197 Any water carried by target becomes enchanted by Watery Double 4198 Any water carried by target burns like gasoline but is water 4199 Any water carried by target causes dehydration in its imbiber 4200 Any water carried by target doubles in volume 4201 Any water carried by target doubles size each of next 20 rnds. 4202 Any water carried by target drags him to Elemental Water 4203 Any water carried by target drops 100° but doesn’t freeze 4204 Any water carried by target endows drinker with water breathing 4205 Any water carried by target fills with Dust of Sneezing/Choking 4206 Any water carried by target fills with gold pieces 4207 Any water carried by target fills with goldfish 4208 Any water carried by target fills with mosquito larvae 4209 Any water carried by target fills with rot grubs (d10) 4210 Any water carried by target fills with sodium chips 4211 Any water carried by target fills with sponges 4212 Any water carried by target has diuretic effect on its imbiber 4213 Any water carried by target ignites on contact with air 4214 Any water carried by target rises 200° but does not boil 4215 Any water carried by target tastes like gasoline and really is 4216 Any water carried by target tastes like gasoline but is pure 4217 Any water carried by target tastes pure but is gasoline 4218 Any water carried by target turns invisible 4219 Any water carried by target turns to acid (Ultimate Solvent) 4220 Any water carried by target turns to blood 4221 Any water carried by target turns to brine 4222 Any water carried by target turns to crystal ooze 4223 Any water carried by target turns to ice; may burst containers 4224 Any water carried by target turns to maple syrup 4225 Any water carried by target turns to mercury 4226 Any water carried by target turns to roast beef gravy 4227 Any water carried by target turns to solid steel 4228 Any water carried by target turns to steam of equal volume 4229 Any Wishes thus far used by target are nullified 4230 Any wood worn by target falls off him, takes root, and sprouts 4231 Anyone injuring the target in the next round Vanishes 4232 Anyone slain by the target can never be raised as undead 4233 Anyone slain by the target fossilizes instantly 4234 Anyone sleeping near target can’t wake until he does 4235 Anyone who sleeps within 10 feet of target has nightmares 4236 At death, 1d100 of target’s family appear and attack the caster 4237 At death, target becomes a flesh golem 4238 At death, target becomes an undead slave to the caster 4239 At death, target becomes the ruler of an unclaimed Outer Plane 4240 At death, target has a 10% chance to resurrect at full health 4241 At death, target is at once resurrected with opposite alignment 4242 At death, target is canonized by some obscure religion 4243 At death, target is resurrected and has gained a level 4244 At death, target is resurrected but can no longer read 4245 At death, target is resurrected but continues to decay 4246 At death, target is resurrected but doesn’t believe he died 4247 At death, target is resurrected but doesn’t know it 4248 At death, target is resurrected but forgets who he is 4249 At death, target is resurrected but has lost a level 4250 At death, target is resurrected but is mute 4251 At death, target is resurrected but is of the opposite sex 4252 At death, target is resurrected but is permanently blind 4253 At death, target is resurrected but must drink blood to live 4254 At death, target is resurrected with one week to live 4255 At death, target is revealed to have been an android 4256 At death, target is rumored to have been of the opposite sex 4257 At death, target transforms into a fire elemental 4258 At death, target’s body instantly decays to a foul mush 4259 At death, target’s body is claimed by a tanar’ri 4260 At death, target’s body radiates Darkness, 1 mile radius 4261 At death, target’s corpse animates and stalks the caster 4262 At death, target’s corpse explodes for 1d6X100 HP of damage 4263 At death, target’s corpse traps his soul within it 4264 At death, target’s corpse turns to diamond 4265 At next Full Moon, target vanishes; witnesses forget who he was 4266 Bigby’s Interposing Hand prevents target from attacking anyone 4267 Blades seem dull while target uses them 4268 Blades seem warped and rusty while the target uses them 4269 Blood drips from the walls of target’s home 4270 Both of target’s hands are now left hands 4271 Bread crumbs appear in target’s footprints 4272 Candles are automatically snuffed in the target’s presence 4273 Candles burn but are not consumed while target is nearby 4274 Candles cannot be ignited in the target’s presence 4275 Candles spontaneously ignite in the target’s presence 4276 Children shriek in horror when the target is near 4277 Clasps and buttons fall off clothing in the target’s presence 4278 Clothing feels like gritty sandpaper against target’s skin 4279 Clothing of random ally turns invisible for d6 rounds 4280 Clothing of target and random ally is magically exchanged 4281 Clothing of target and random foe is magically exchanged 4282 Clothing turns invisible 1d6 hours after the target puts it on 4283 Cream cheese oozes from the target’s nostrils 4284 Create Water drenches target whenever he speaks his name 4285 Dairy products become poisonous after the target handles them 4286 Darkness centers on target 4287 Death appears, captures target’s soul, and disappears 4288 Death appears, high-fives target, and disappears 4289 Death appears, hugs target, and vanishes; target is unharmed 4290 Death appears, raises dead ally of target, and vanishes 4291 Death appears, slays creature closest to target, and vanishes 4292 Death appears, steals target’s principal weapon, and disappears 4293 Death appears, taps target on shoulder, chuckles, and vanishes 4294 Death appears, watches until target is injured, then disappears 4295 Dust collects wherever the target’s shadow falls 4296 Each creature within 100 yards generates d6 Mirror Images 4297 Each day target ages half of the way to his life expectancy 4298 Each night target dreams that Death is stalking him 4299 Each night target dreams that he has been asleep for 100 years 4300 Each night target dreams that he is unable to sleep 4301 Each night target dreams that he is unable to use magic 4302 Each night target dreams that he is unable to wake up 4303 Each night, target dreams of bugs crawling into his mouth 4304 Each night, target dreams that he’s trying to fall asleep 4305 Each night, target is rained on even if no one else is 4306 Each night, target sleeps until someone wakes him 4307 Each of target’s boots weighs as much as he does 4308 Each of target’s hands weighs 1d10+10 pounds 4309 Each of target’s teeth is a different, bright color 4310 Each of target’s pockets accesses another 4311 Each piece of target’s equipment teleports to a random plane 4312 Earth Elemental appears and drags target to the Plane of Earth 4313 Earthen wall d4 feet thick, d12 feet high encircles target 4314 Earthquake shakes target for 1d100 Hit Points of damage 4315 Electricity seems to spark in target’s mouth when he smiles 4316 Every creature within 60’ of target rotates 180° 4317 Every potion within 100 yards turns to another type of potion 4318 Everyone appears sickly and sallow to target 4319 Everyone in the world knows target’s deepest secret 4320 Everyone in the world thinks that target is a spell-user 4321 Everyone target touches knows his name 4322 Everyone within 10 miles forgets target’s name (until reminded) 4323 Everyone within 10 miles suddenly knows target’s name 4324 Everyone within 100 yards feels he’s known the target for years 4325 Everyone within 100 yards forgets who the target is for 1 week 4326 Everyone within 100 yards knows when the target makes an attack 4327 Everything appears 2X as large to target 4328 Fire Elemental resides in target’s lungs; d10 HP damage/round 4329 Fog Cloud spews from target’s mouth when he tries to speak 4330 Food tastes like bile to the target 4331 For d10 days, target need only eat ½ the normal amount of food 4332 For d10 days, target’s weight is doubled; MR reduced to 50% 4333 For d10 days, target’s weight is quadrupled; MR reduced to 25% 4334 For d10 days, target’s weight is squared; MR reduced to 1 4335 For d4 hours, target’s touch turns all precious metal to lead 4336 For d4 turns, target’s touch turns all solid matter to gold 4337 For d6 days, target can find secret doors 9 out of 10 times 4338 For d6 hours, all within 10’ of target covet his spellbook 4339 For d6 hours, target’s touch turns all gems to colored ice 4340 For d6 turns target’s gains a bloodhound’s olfactory acuity 4341 For some reason, the target doesn’t think steel can hurt him 4342 Foul-smelling foam oozes from target’s ears while he sleeps 4343 Fruits and vegetables rot more rapidly in the target’s presence 4344 Goblins and kobolds are invisible to the target 4345 Gold becomes invisible to the target 4346 Gold burns target’s skin like a blowtorch 4347 Gold tarnishes at the target’s touch 4348 Golems become invisible to target 4349 Grass grows on the palms of target’s hands 4350 Grass sprouts from target’s next 50 footprints 4351 Gust of Wind blows from target’s mouth when he tries to speak 4352 Half of target’s body is Slowed 4353 Half of target’s body wishes to go in the opposite direction 4354 Half of target’s body randomly teleports; Save vs Death or die 4355 Half of target’s body turns invisible for 1d10 rounds 4356 Half of target’s body turns to sodium, the other ½ turns to ice 4357 Half(left or right) of target’s footprints disappear 4358 Half—either front or back—of target’s clothing is invisible 4359 Healing efforts have a 20% to inflict damage on target 4360 Hysterical laughter echoes from above when target says his name 4361 If anyone should ask, target’s favorite food is carrion 4362 If struck, target resonates like a hollow bronze statue 4363 If struck, target seems to shatter and reassemble quickly 4364 If struck, target thumps like an empty barrel 4365 If struck, target wobbles as though made of rubber 4366 If struck, target yells “Timber” and falls over 4367 If target finds a bag of holding, he climbs into it 4368 If target is slain, his killer adopts his alignment 4369 If target is slain, his killer ages one year each day 4370 If target is slain, his killer has visions of the afterlife 4371 If target is slain, his killer is Healed 4372 If target is slain, his killer is stricken mute 4373 If target is slain, his killer is stripped of weapons and armor 4374 If target is slain, his killer is struck down by lightning 4375 If target is slain, his killer must attempt to resurrect him 4376 If target is slain, his killer must bury him honorably 4377 If target is slain, his killer must Save vs. Death or also die 4378 If target is slain, his killer polymorphs randomly 4379 Images of target stand in his footprints for d8 days 4380 Immediate area around target always seems slightly blurry 4381 Immediate area around target always seems slightly brighter 4382 Immediate area around target always seems slightly colder 4383 Immediate area around target always seems slightly darker 4384 Immediate area around target always seems slightly warmer 4385 Immediate area around target smells slightly of brimstone 4386 In times of need, target can get nourishment from topsoil 4387 Inanimate objects are easily misplaced in the target’s presence 4388 Inanimate objects fall from shelves in the target’s presence 4389 Inanimate objects rattle slightly when the target passes by 4390 Inanimate objects seem slightly warmer in the target’s presence 4391 Intelligent weapons become stupid while the target wields them 4392 Intelligent weapons hate the target on sight 4393 Intelligent weapons refuse to speak in the target’s presence 4394 Invisible bells ring in the air when the target’s hit by magic 4395 Jewelry burns the target like fire 4396 Last creature killed by target is reanimated and hunts target 4397 Last spell used by target returns to strike him next round 4398 Leaves and twigs whirl about target like a cyclone 4399 Left half of target’s body ages at 5X normal rate 4400 Left half of target’s body gains +2 Strength 4401 Left half of target’s body shrinks by 50% 4402 Light shines from the back of target’s head 4403 Lightning Bolt shoots toward target, normal Save applies 4404 Lightning strikes target (6d6 HP) next time he kills something 4405 Liquids effervesce in the target’s hands 4406 Liquids turn opaque in the target’s hands 4407 Living creatures appear blurry and indistinct to target 4408 Loud noises cause target to bleed from the ears 4409 Magic Mouth appears on target’s back, shouting obscenities 4410 Magical healing efforts cause target’s age to fluctuate 4411 Magical healing efforts cause target’s sex to change 4412 Magical healing efforts work but cause great pain to target 4413 Milk pours from target’s nose whenever he laughs 4414 Milk, cream, and butter spoil in the target’s presence 4415 Money looks counterfeit while in the target’s hands 4416 Moss and fungus grow in the target’s back 4417 Mournful chanting fills the air when the target speaks his name 4418 Nearest child claims the target as its parent 4419 Nearest church accuses target of robbing the poor box 4420 Nearest dragon claims target as its familiar 4421 Nearest Druid thinks target willingly started a forest fire 4422 Nearest fire animates as an Elemental obedient to the target 4423 Nearest frog turns into a human (attributes/alignment random) 4424 Nearest Lich is teleported to within 120’ of target 4425 Nearest person of opposite sex tries to kill the target 4426 Nearest scarecrow becomes animate and hunts target relentlessly 4427 Nearest tree imprisons target within its trunk 4428 Necromantic magic doesn’t work on target for one year 4429 Next 10 lbs. of food touched by target turn to stone 4430 Next 1d10 spells used by target have their effects reversed 4431 Next 1d100 pounds of ice touched by target turn to bone 4432 Next 25 gallons of water touched by target become acid 4433 Next 25 gallons of water touched by target become blood 4434 Next 25 gallons of water touched by target become Dwarven ale 4435 Next 25 gallons of water touched by target become Elven wine 4436 Next 25 gallons of water touched by target become fuel oil 4437 Next 25 gallons of water touched by target become Gnome mead 4438 Next 25 gallons of water touched by target become H20 elemental 4439 Next 25 gallons of water touched by target become Halfling beer 4440 Next 25 gallons of water touched by target become Liquid Evil 4441 Next 25 gallons of water touched by target become magma 4442 Next 25 gallons of water touched by target become mercury 4443 Next 25 gallons of water touched by target become molten lead 4444 Next 25 gallons of water touched by target become nitroglycerin 4445 Next 25 gallons of water touched by target become Orc bathwater 4446 Next 25 gallons of water touched by target become wet cement 4447 Next 25 gallons of water touched by target evaporate 4448 Next 2d4 spells used by target automatically fail 4449 Next ally touched by target Blinks for 1 turn 4450 Next ally touched by target burst into illusionary flame 4451 Next ally touched by target does not require sleep for d6 days 4452 Next ally touched by target drops to 1 Hit Point 4453 Next ally touched by target falls unconscious 4454 Next ally touched by target flies into a 2 turn berserker fury 4455 Next ally touched by target forgets who target is 4456 Next ally touched by target is Healed 4457 Next ally touched by target is surrounded by a swarm of hornets 4458 Next ally touched by target levitates for d20 rounds 4459 Next ally touched by target steals his memorized spells 4460 Next ally touched by target triggers all his memorized spells 4461 Next attempt at teleportation sends target to Astral Plane 4462 Next attempt at teleportation sends target to current location 4463 Next beneficial enchantment by target acts as equivalent curse 4464 Next boat or ship seen by target sinks 4465 Next breath exhaled by target becomes free willed Air Elemental 4466 Next creature slain by target resurrects as his ally 4467 Next creature slain by target resurrects with double hit points 4468 Next creature target touches absorbs damage done by target 4469 Next creature target touches absorbs damage done to target 4470 Next creature target touches adopts target’s physical form 4471 Next creature target touches cannot thereafter by harmed by him 4472 Next creature target touches cannot thereafter harm him 4473 Next creature touched by target dies instantly 4474 Next creature touched by target explodes; reforms in d20 rounds 4475 Next creature touched by target flies into a berserker rage 4476 Next creature touched by target randomly changes alignment 4477 Next creature touched by target Saves vs Death or turns to ice 4478 Next Curse placed on target acts as equivalent beneficial charm 4479 Next Curse placed upon target has no effect 4480 Next doorway passed through by target becomes a Gate 4481 Next fire set by target acts as a brazier of sleep smoke 4482 Next fire set by target acts as a gate to Elemental Fire 4483 Next fire set by target affects any near as Potion of Delusion 4484 Next fire set by target appears 10 times larger, but is not 4485 Next fire set by target appears 10 times smaller, but is not 4486 Next fire set by target becomes free-willed fire elemental 4487 Next fire set by target boils any water carried by him 4488 Next fire set by target burns 10 times hotter 4489 Next fire set by target burns a 10 yard crater into the ground 4490 Next fire set by target burns in a corkscrew shape 4491 Next fire set by target burns in a cube 4492 Next fire set by target burns in a sphere 4493 Next fire set by target burns in an inverted cone 4494 Next fire set by target burns in the shape of his initials 4495 Next fire set by target burns only in two dimensions 4496 Next fire set by target can be seen for 1 mile 4497 Next fire set by target cannot be extinguished normally 4498 Next fire set by target causes a fountain to well up beneath it 4499 Next fire set by target covers all who view it with black ash 4500 Next fire set by target detonates as a 3 die Fireball 4501 Next fire set by target duplicates his personality 4502 Next fire set by target flies into the sky 4503 Next fire set by target follows target wherever he goes 4504 Next fire set by target gives no light (normal or infra-visual) 4505 Next fire set by target has sentience; won’t want to be put out 4506 Next fire set by target ignites all water within 100 yards 4507 Next fire set by target ignites his clothing 4508 Next fire set by target makes all who view it itch violently 4509 Next fire set by target plays entertaining music while it burns 4510 Next fire set by target provides heat for him but no one else 4511 Next fire set by target provides no heat for him, only others 4512 Next fire set by target puts the scent of blood in the air 4513 Next fire set by target puts the scent of brimstone in the air 4514 Next fire set by target puts the scent of burnt skin in the air 4515 Next fire set by target puts the scent of decay in the air 4516 Next fire set by target puts the scent of fresh meat in the air 4517 Next fire set by target puts the scent of jasmine in the air 4518 Next fire set by target puts the scent of mold in the air 4519 Next fire set by target puts the scent of skunk in the air 4520 Next fire set by target radiates cold instead of heat 4521 Next fire set by target radiates darkness instead of light 4522 Next fire set by target rages out of control 4523 Next fire set by target rises and runs away; burns nothing else 4524 Next fire set by target scorches the earth in a 100 yard radius 4525 Next fire set by target shrieks like a Shrieker while it burns 4526 Next fire set by target sings like a robin while it burns 4527 Next fire set by target snuffs his sense of smell 4528 Next fire set by target snuffs oxygen in a 20 yard radius 4529 Next fire set by target sounds like distant, whispering voices 4530 Next fire set by target speaks insults to the him as it burns 4531 Next fire set by target summons hostile air elementals 4532 Next fire set by target throws heat in only one direction 4533 Next fire set by target turns to iron after three turns 4534 Next fire set by target wafts its smoke to follow him 4535 Next fire set by target wails like a banshee for one round 4536 Next fire set by target warms only those facing away from it 4537 Next fire set by target whispers horrible things to him 4538 Next fire set by target will not ignite 4539 Next full pound of pepper touched by target becomes gunpowder 4540 Next illusion seen by target becomes free-willed and real 4541 Next Lich seen by target is restored to life (might be angry) 4542 Next magical blade touched by target becomes nonmagical 4543 Next meal prepared by target acts as a potion of extra healing 4544 Next meal prepared by target acts as a random-effect potion 4545 Next meal prepared by target acts as a random-strength poison 4546 Next meal prepared by target animates and attacks him 4547 Next meal prepared by target appears to radiate evil 4548 Next meal prepared by target attempts to eat him 4549 Next meal prepared by target causes mysterious hallucinations 4550 Next meal prepared by target causes violent nausea 4551 Next meal prepared by target consumes and digests itself 4552 Next meal prepared by target depletes a like nutritional amount 4553 Next meal prepared by target explodes as 3HD fireball when cut 4554 Next meal prepared by target freezes solid 4555 Next meal prepared by target groans like a banshee for 1 round 4556 Next meal prepared by target has no taste whatsoever 4557 Next meal prepared by target induces vegetarianism 4558 Next meal prepared by target is covered in sores and boils 4559 Next meal prepared by target is pristine and beautiful 4560 Next meal prepared by target is scabrous and infected 4561 Next meal prepared by target is toxic to anyone but him 4562 Next meal prepared by target is toxic to him but no one else 4563 Next meal prepared by target levitates 10+d20 feet in the air 4564 Next meal prepared by target melts 4565 Next meal prepared by target provides nutrition for two weeks 4566 Next meal prepared by target resurrects and flees 4567 Next meal prepared by target screams when cut or bitten 4568 Next meal prepared by target sprouts cactus quills 4569 Next meal prepared by target sprouts hair 4570 Next meal prepared by target stays raw; cannot be cooked by him 4571 Next meal prepared by target tastes bad but gives 3X nutrition 4572 Next meal prepared by target tastes better than anything else 4573 Next meal prepared by target tastes like blood 4574 Next meal prepared by target tastes like blood 4575 Next meal prepared by target tastes like brimstone 4576 Next meal prepared by target tastes like chicken 4577 Next meal prepared by target tastes like demihuman flesh 4578 Next meal prepared by target tastes like honey 4579 Next meal prepared by target tastes like iron 4580 Next meal prepared by target tastes like liver 4581 Next meal prepared by target tastes like liver 4582 Next meal prepared by target tastes like the last meal he ate 4583 Next meal prepared by target turns to already-digested matter 4584 Next meal prepared by target turns to blood-red snow 4585 Next meal prepared by target turns to bone 4586 Next meal prepared by target turns to fat and gristle 4587 Next meal prepared by target turns to gold 4588 Next meal prepared by target turns to mercury 4589 Next meal prepared by target turns to sand 4590 Next meal prepared by target turns to steel 4591 Next meal prepared by target turns to stone 4592 Next meal prepared by target turns to wood 4593 Next mirror target passes acts as a Mirror of Opposition 4594 Next mirror target passes becomes a gate to another plane 4595 Next mirror target passes shatters; may appear to be an omen 4596 Next nonmagical blade touching by target is blunted 4597 Next nonmagical blade touching target becomes magical 4598 Next ooze or slime seen by target turns to chocolate pudding 4599 Next person met for the first time by the target hates him 4600 Next pond target enters becomes a 16HD water elemental 4601 Next pond target enters becomes a gate to Elemental Water 4602 Next pond target enters becomes Sweet Water (for 10 turns) 4603 Next pond target enters draws him to the bottom 4604 Next pond target enters endows him with water breathing 4605 Next pond target enters evaporates instantly 4606 Next pond target enters freezes solid 4607 Next pond target enters grants him water-only breathing 4608 Next pond target enters transports him to Elemental Water 4609 Next pond target enters turns him to water (Save vs Death) 4610 Next pond target enters turns to glass for d10 rounds 4611 Next pond target enters turns to mud in 20d10 rounds 4612 Next pond target enters vanishes; returns in d20 days 4613 Next pond target enters whirls in a spiral until he exits 4614 Next profanity spoken by target becomes a vile, living entity 4615 Next spell used by target returns to strike him in d10 rounds 4616 Next summoning spell employed near target summons 1d4 skunks 4617 Next time target nears a lake, he believes he can breathe water 4618 Next time target stands atop a mountain, he believes he can fly 4619 Next Undead seen by target is target’s servant for d12 months 4620 Next undead that touches the target is instantly destroyed 4621 Next weapon target wields becomes razor keen 4622 Next weapon target wields cannot be dropped at will 4623 Next weapon target wields gains a +1 enchantment 4624 Next weapon target wields grants him proficiency with it 4625 Next weapon target wields inflicts equal damage on foe and him 4626 Next weapon target wields loses +1 enchantment (-1 possible) 4627 Next weapon target wields makes him attack an ally (d20 rnds) 4628 Next weapon target wields makes him attack himself(d10 rnds) 4629 Next weapon target wields sends him into a 2 turn berserk fury 4630 Next weapon target wields strips his proficiency with it 4631 Next weapon target wields vanishes 4632 Next wooden object target touches gains life and starts to grow 4633 No effect, but target is sure something awful will happen 4634 No nonmagical fire can be ignited within 10 yards of target 4635 No one can sleep within 10 yards of target 4636 No one takes target seriously for 1d4 days 4637 Noodles tumble from target’s nostrils 4638 Nothing in target’s home is familiar to him anymore 4639 Oak tree sprouts beneath target; carries him 60’ into the air 4640 Ominous thunder rumbles overhead when target says his name 4641 One of target’s arms turns to cheese 4642 One of target’s eyes perceives things to be upside-down 4643 One of target’s teeth doubles in size 4644 One of target’s arms is doubled in length, the other is halved 4645 One of target’s arms tries to strangle him 4646 One of target’s dimensions (height, breadth, depth) is doubled 4647 One of target’s dimensions (height, breadth, depth) is halved 4648 One of target’s eyes becomes a Lens of Minute Seeing 4649 One of target’s feet enlarges to his full height 4650 One of target’s limbs (random) doubles in length 4651 One of target’s limbs turns invisible for 2d12 hours 4652 One of target’s possessions turns out to be a priceless antique 4653 One of target’s possessions turns out to be a stolen artifact 4654 One plant within 60’ of target becomes a Shambling Mound 4655 Oxygen becomes violently toxic to the target 4656 Pack animals shrug off their loads when the target is nearby 4657 Pack animals strike up conversations with the target 4658 People tend to react to target like he just committed murder 4659 Pigeons react to target as if he were a statue 4660 Pigeons react to target as if he were coated by breadcrumbs 4661 Plant become sickly at the target’s touch 4662 Putrid meat is restored by the target’s touch 4663 Rain causes the target to panic 4664 Random ally’s consciousness is pushed into the target’s body 4665 Random creature within 60’ of target and target exchange bodies 4666 Random enemy turns invisible for d4 rounds 4667 Random facial feature of target becomes invisible 4668 Random limb of target is Withered as cleric spell 4669 Random limb of target turns to steam for d6 turns 4670 Random object within 30’ of target mimics target’s personality 4671 Random object within 60’ of target becomes sentient 4672 Raw meat becomes putrid at the target’s touch 4673 Rust monster appears in front of target 4674 Shadow of target radiates light in target’s shape 4675 Shoes and boots will not stay on the target’s feet 4676 Small animals cavort and prance at the target’s feet 4677 Smoke pours from target’s nose while he speaks 4678 Snakes seem to squirm within target’s flesh when he’s angry 4679 Soft surfaces feel hard and rigid to the target 4680 Some common smell acts as a diuretic to the target 4681 Some common smell acts as an aphrodisiac to the target 4682 Some common smell brings tears to target’s eyes 4683 Some common smell causes target to fall asleep 4684 Some common smell is nauseating to the target 4685 Some common smell is terrifying to the target 4686 Some common smell is tranquilizing to the target 4687 Some common smell makes the target break into song 4688 Some common smell makes the target fly into a berserker rage 4689 Some common smell makes the target want to cast a spell 4690 Some common smell makes the target weep uncontrollably 4691 Some god/goddess of Love becomes infatuated with the target 4692 Some nearby cult thinks it must sacrifice the target 4693 Someone just insulted the target, but he’s not sure who 4694 Speaking the target’s name renders animals unconscious 4695 Spectacular lightning flares overhead when target says his name 4696 Spell causes target to suffer amnesia as well as its normal effect 4697 Spell consumes target’s body as its material component 4698 Spell delayed until target speaks his name, then it strikes him 4699 Spell duration lasts until target dies 4700 Spell effect is reversed and strikes random ally of target 4701 Spell effect is reversed and strikes target 4702 Spell effect occurs as another spell known to target 4703 Spell effect ricochets off target and strikes random object 4704 Spell strikes the next creature that attacks the target 4705 Spell undershoots the mark and hits creature behind caster 4706 Statues animate and speak to target while he touches them 4707 Steam rolls from the target’s skin when he is angry 4708 Stinking Cloud centers on target 4709 Streams and rivers seem to be blood-red as target crosses them 4710 Streams and rivers seem to flow uphill when target crosses them 4711 Target “gets” jokes an hour after he hears them 4712 Target absorbs all damage caused by next creature he touches 4713 Target absorbs all damage inflicted by target and vice versa 4714 Target absorbs all damage inflicted on caster in next turn 4715 Target absorbs all damage inflicted on next creature he touches 4716 Target absorbs damage as though he just fell d100 feet 4717 Target absorbs one level or hit die from next being he touches 4718 Target absorbs spell effect and can discharge it at will (once) 4719 Target accuses random ally of joining foe’s party 4720 Target acknowledges no one’s authority 4721 Target acquires a random language 4722 Target acquires his weapon’s personality (i.e., perhaps none) 4723 Target acquires Mummy Rot after next 10 HP of fire damage 4724 Target acquires the deed to a castle in a far-off land 4725 Target acquires the deed to a castle on another plane 4726 Target activates Watery Double in next pool of water he sees 4727 Target adds 1 to one attribute but loses 2 from another 4728 Target adheres to next creature he touches for d8 turns 4729 Target administers Shocking Grasp to next creature he touches 4730 Target adopts caster’s alignment 4731 Target adopts cute names for various parts of his body 4732 Target adopts physical form of next creature he touches 4733 Target adopts the alignment of each creature he touches 4734 Target affected as by a potion of super-heroism 4735 Target affected by a Command each time he hears his name 4736 Target affected by a Symbol of Fear each time he hears his name 4737 Target affected by Lifeproof; life is in random item he carries 4738 Target affected by Power Word, Silence when he speaks his name 4739 Target affected by Shocking Grasp each time he hears his name 4740 Target affected by Sleep, as spell, whenever he hears his name 4741 Target ages 1 year every time he’s hit by a spell-like effect 4742 Target ages 1 year for each round spent in direct sunlight 4743 Target ages 1000 years over the course of the next turn 4744 Target ages at 10X normal rate while at full hit points 4745 Target ages halfway to his maximum life expectancy 4746 Target ages one year for every Hit Point he loses 4747 Target always answers yes-or-no questions truthfully 4748 Target always appears to lie when checked by Detect Lie 4749 Target always appears to speak truth when checked by Detect Lie 4750 Target always assumes people will react positively to him 4751 Target always fails all Saving Throws till rolling a natural 1 4752 Target always feels like he is being watched 4753 Target always has Initiative except on a 1, when he’s last 4754 Target always loses Initiative except on a 10, when he’s first 4755 Target always makes all Saving Throws till rolling a natural 1 4756 Target always screws up when precise timing is needed 4757 Target always tells truth; lies and prevarications impossible 4758 Target and allies all randomly exchange places 4759 Target and allies are teleported d6 miles in random direction 4760 Target and allies are Turned as Undead for d6 rounds each 4761 Target and allies cannot harm caster or allies for d4 rounds 4762 Target and allies lose ½ their hit points 4763 Target and allies regain ½ their hit points lost 4764 Target and ally swap personae; ally thinks he is the target 4765 Target and alternate Prime Material counterpart exchange places 4766 Target and caster exchange eyes 4767 Target and familiar exchange places 4768 Target and familiar exchange species 4769 Target and his entire family are stricken sterile 4770 Target and his possessions are sheathed in aluminum foil 4771 Target and nearest eagle exchange places 4772 Target and nearest earth elemental exchange places 4773 Target and nearest entombed corpse exchange places 4774 Target and nearest Lich exchange places 4775 Target and nearest merman exchange places 4776 Target and nearest mummy exchange clothing 4777 Target and nearest person of Noble status exchange places 4778 Target and nearest sacrificial virgin exchange places 4779 Target and nearest statue exchange places 4780 Target and nearest trapped genie exchange places 4781 Target and nearest tree exchange reflections 4782 Target and nearest vampire exchange places at dawn tomorrow 4783 Target and random ally exchange heads but retain personalities 4784 Target announces his presence before entering a dark room 4785 Target answers every question twice 4786 Target answers questions by starting “Back in my day...” 4787 Target apologizes to everyone he injures 4788 Target appears as beautiful as a nymph while he sleeps 4789 Target appears as member of the same race as whoever views him 4790 Target appears deformed or hideously ugly in sunlight 4791 Target appears horribly repulsive when he’s struck by magic 4792 Target appears menacing and aggressive for 1d10 rounds 4793 Target appears obese when seen in profile 4794 Target appears painfully beautiful when he’s struck by magic 4795 Target appears paper-thin while asleep 4796 Target appears slightly blurry whenever he’s hit by magic 4797 Target appears to be a wooden statue while sleeping 4798 Target appears to be afflicted with some infectious disease 4799 Target appears to be black and white 4800 Target appears to be invisible when seen head-on 4801 Target appears to be levitating upside down 4802 Target appears to be made of glass while he sleeps 4803 Target appears to be made of rock and mud while sleeping 4804 Target appears to be naked while fully clothed and vice versa 4805 Target appears to be of opposite gender when naked 4806 Target appears to be standing beside himself 4807 Target appears to be standing three feet to his right 4808 Target appears to be the worst enemy of anyone viewing him 4809 Target appears to blaze like a bonfire when he’s hit by magic 4810 Target appears to burst into flame but is Invisible (improved) 4811 Target appears to decay rapidly in his sleep 4812 Target appears to explode whenever he speaks his name 4813 Target appears to lack all blood and soft tissue when naked 4814 Target appears twenty pounds heavier than he actually is 4815 Target appears twenty pounds lighter than he actually is 4816 Target appears unspeakably beautiful while he sleeps 4817 Target appears, with knife in hand, behind the nearest king 4818 Target assumes the aircraft “crash position” 4819 Target attacks himself with his own weapon for 1d10 rounds 4820 Target attracts all Undead within 1 mile of him 4821 Target attracts lightning and electricity (Save at ½) 4822 Target attracts maggots, lice, and rot grubs 4823 Target attracts moths like a flame 4824 Target attracts moths like a flame whenever he speaks 4825 Target attracts the attention of a random tanar’ri 4826 Target attracts the attention of the nearest Great Wyrm 4827 Target attracts vermin 4828 Target automatically absorbs equal damage from any he damages 4829 Target automatically disbelieves illusions for next d100 days 4830 Target automatically fails his next d10 Saving Throws 4831 Target automatically fails his next d6 Saving Throws 4832 Target automatically inflicts equal damage on any harming him 4833 Target automatically knows the first name of everyone he meets 4834 Target automatically passes his next d6 Saving Throws 4835 Target automatically succeeds his next d10 Saving Throws 4836 Target automatically takes double damage from physical attacks 4837 Target barks like a dog but thinks he’s speaking normally 4838 Target barks like a dog in the presence of royalty 4839 Target bears scars as though once riddled by gunfire 4840 Target bears scars of unspeakable torture 4841 Target becomes a lightning rod for 1d20 days 4842 Target becomes a missile attractor, as shield 4843 Target becomes a Thought Broadcaster for spell’s duration 4844 Target becomes a turkey under every Full Moon 4845 Target becomes able to communicate with Earth Elementals 4846 Target becomes actively suicidal; seeks his death at any cost 4847 Target becomes afflicted with Mummy Rot 4848 Target becomes aluminum; is lightweight but immobile 4849 Target becomes an ambulatory oak of same size, shape and AC 4850 Target becomes an Illusion, unable to cause harm 4851 Target becomes bonded with a tree like a dryad 4852 Target becomes caster’s personal slave for d4 days 4853 Target becomes dormant under both a full and a new moon 4854 Target becomes extraordinarily stingy with his money 4855 Target becomes fascinated by symbols of death 4856 Target becomes flat like parchment while he sleeps 4857 Target becomes flatulent in the presence of royalty 4858 Target becomes forgetful; must pass INT checks or castings fail 4859 Target becomes homesick for some place he’s never been 4860 Target becomes hot-tempered in the presence of fire 4861 Target becomes immune to a random attack form 4862 Target becomes immune to Level Draining 4863 Target becomes immune to natural diseases 4864 Target becomes immune to the effects of cold for d10 days 4865 Target becomes immune to the effects of cold for d10 days 4866 Target becomes inebriated 4867 Target becomes inhumanly beautiful when angry 4868 Target becomes intensely afraid of snow 4869 Target becomes intensely weight-conscious 4870 Target becomes invisible to avians 4871 Target becomes invisible to golems 4872 Target becomes invisible when reduced to 50% of his hit points 4873 Target becomes invisible; only his reflection can be seen 4874 Target becomes jealous of anyone taller than he is 4875 Target becomes lost at crossroads unless directed by someone 4876 Target becomes magic-obsessed; uses magic whenever possible 4877 Target becomes magnetized; attracts all iron with d20 feet 4878 Target becomes morbidly fascinated with his own death 4879 Target becomes mute for d12 turns 4880 Target becomes nostalgic for the distant future 4881 Target becomes permanently invisible; clothing he wears is not 4882 Target becomes ravenously hungry after being struck by magic 4883 Target becomes ravenously hungry and must eat or pass out 4884 Target becomes ravenously hungry when he’s wounded 4885 Target becomes striped like a candy cane 4886 Target becomes striped like a zebra 4887 Target becomes stupendously incontinent 4888 Target becomes suspicious of anyone offering food to him 4889 Target becomes translucent for d4 hours (remains solid) 4890 Target becomes transparent like glass 4891 Target becomes transparent like water, rippling as he moves 4892 Target becomes unable to see any living or undead creature 4893 Target becomes uncertain; must pass WIS checks or castings fail 4894 Target becomes Undead (if Undead, target’s life is restored) 4895 Target becomes very aware of time’s passage and is bored stiff 4896 Target becomes violently ill if he consumes alcohol 4897 Target begins remembering things that never actually happened 4898 Target begins tap-dancing loudly whenever stealth is required 4899 Target begins to age at a rate of one year per minute 4900 Target begins to horde water for no apparent reason 4901 Target begins to look more and more like a leper 4902 Target begins to wonder aloud what human flesh tastes like 4903 Target believes all of his allies to be doppelgangers 4904 Target believes allies to be extensions of himself 4905 Target believes any injuries he has to be illusions 4906 Target believes any lie told by someone of the opposite sex 4907 Target believes as literal truth the next sentence he hears 4908 Target believes everyone else is insane 4909 Target believes foes in the area are extensions of himself 4910 Target believes he has been polymorphed 4911 Target believes he has forgotten something but actually has not 4912 Target believes he has just spoken with his deity 4913 Target believes he has remembered something but really has not 4914 Target believes he is from a random Lower Outer Plane 4915 Target believes he is insane but is not 4916 Target believes he is on a random Lower Outer Plane 4917 Target believes himself to be a doppleganger 4918 Target believes himself to be an illusion 4919 Target believes random ally or party member to be a deity 4920 Target believes random deity to be a party member or ally 4921 Target believes the next lie he hears is irrefutable truth 4922 Target believes the previous d20 days to be a dream 4923 Target bestows his alignment upon each creature he touches 4924 Target blacks out whenever he hears his name (1 round) 4925 Target blames all his failures on the nearest paladin 4926 Target blames his failures on his upbringing 4927 Target blasphemes the god of the nearest paladin 4928 Target blasts a d10 yard radius crater in the ground 4929 Target bleeds from the eyes whenever he casts a spell 4930 Target bleeds harmlessly from his nose for 1d12 hours 4931 Target Blinks (as spell) 1 round for each HP of damage he takes 4932 Target Blinks (as spell) whenever he blinks his eyes 4933 Target Blinks while awake for the rest of his life 4934 Target body (except head, hands, and feet) becomes invisible 4935 Target brays like a donkey in the presence of royalty 4936 Target brays like a donkey instead of laughing 4937 Target breaks into song whenever he is frightened 4938 Target breaks into song whenever struck by magic 4939 Target burned for 2d10 HP by next creature he touches 4940 Target burns next creature he touches for d10 HP 4941 Target bursts into heatless flame for d10 rounds 4942 Target bursts into illusionary flame whenever he hears his name 4943 Target bursts into tears when he tries to tell a lie 4944 Target cackles like a Bone Golem for d4 rounds; no other action 4945 Target can Affect Normal Fires at will for d10 days 4946 Target can always sense the direction of his home 4947 Target can appear enormously fat at will 4948 Target can appear to be 100 years older at will 4949 Target can appear to be any age he wishes 4950 Target can assume a second form at will (must be of same race) 4951 Target can assume gaseous form at will when naked 4952 Target can assume the form of the caster for 1 turn each day 4953 Target can attack 2X a round if he does nothing the next round 4954 Target can automatically read the next language he hears 4955 Target can automatically speak the next language he hears 4956 Target can automatically speak the next language he reads 4957 Target can be commanded by the next creature he summons 4958 Target can be Commanded by the next person he touches 4959 Target can become completely clean at will 4960 Target can become ethereal at will when naked 4961 Target can breathe underwater if he holds a fish in his mouth 4962 Target can carry his own weight with ease 4963 Target can cast 1 spell per day with no Saving Throw allowed 4964 Target can cast a randomly-chosen first level spell at will 4965 Target can cast light from his eyes but is blind when he does 4966 Target can cast Reverse Gravity on himself once each day 4967 Target can cause his scent to mimic that of any normal animal 4968 Target can change his eye color at will 4969 Target can choose to succeed any one roll in the next 24 hours 4970 Target can climb trees as nimbly as a cat or monkey 4971 Target can command demons: doesn’t know how many times (1d6) 4972 Target can Command the caster, as by the spell 4973 Target can communicate with inanimate objects once per week 4974 Target can Comprehend all spoken languages for d10 days 4975 Target can Comprehend all written languages for d8 days 4976 Target can control the next Illusion he disbelieves 4977 Target can crush diamonds into coal with his bare hands 4978 Target can detach his right arm at will 4979 Target can detect poison in food just by touching it 4980 Target can disbelieve Necromancy but can’t disbelieve Illusions 4981 Target can disbelieve spells cast against him like illusions 4982 Target can Dispel Evil (or Good) once at will 4983 Target can employ True Sight once per day 4984 Target can extend his tongue 3d4 inches at will 4985 Target can Feather Fall at will when naked 4986 Target can Feign Death at will when naked 4987 Target can fly at normal Movement Rate but can no longer walk 4988 Target can fly like an eagle when naked 4989 Target can give off the scent of pine or lemons at will 4990 Target can glow like a firefly at will 4991 Target can go without food for one day per point of CON 4992 Target can go without sleep for one day per point of WIS 4993 Target can grip with 18/00 strength 4994 Target can Heal himself once 4995 Target can Heal with a touch but is 80% likely to die 4996 Target can hear any conversation whose participants he can see 4997 Target can hear underwater as clearly as on land 4998 Target can hit creatures hit only by +1 or better (1d20 rounds) 4999 Target can hold his breath for 2 rounds per point of CON 5000 Target can hold his breath for up to three hours per day 5001 Target can identify gems and approximate their value on sight 5002 Target can identify natural animals on sight 5003 Target can identify natural plants on sight 5004 Target can ignite campfires and hearths with a touch 5005 Target can ignite twigs with his tongue 5006 Target can kill with a touch but is 80% likely to die as well 5007 Target can make his voice issue from some place nearby 5008 Target can make spells function without visible effect 5009 Target can memorize spells in ½ the normal required time 5010 Target can mimic animal noises with remarkable skill 5011 Target can move at 3X normal speed if naked and unencumbered 5012 Target can no longer bend his wrists 5013 Target can no longer see First Level spells 5014 Target can only be hit by +1 or better weapons for d20 rounds 5015 Target can only wield +1 or better weapons for d20 rounds 5016 Target can pass his arms through each other at will 5017 Target can Pass Without Trace as priest spell once per week 5018 Target can photosynthesize; does not need to eat, but is green 5019 Target can Polymorph Self(ONCE) 5020 Target can predict natural weather patterns 24 hours in advance 5021 Target can quench his thirst by soaking his feet 5022 Target can read a new language but cannot speak it 5023 Target can read other people’s thoughts by biting them 5024 Target can remove his ears and still hear through them 5025 Target can remove his head for up to 1d6 rounds each day 5026 Target can remove his teeth, and they’ll regrow normally 5027 Target can Resurrect one being but must sacrifice his own life 5028 Target can resurrect the dead once per year 5029 Target can retract his arms into his torso 5030 Target can retract his head into his torso like a turtle 5031 Target can see in subterranean darkness as though in daylight 5032 Target can see into Bags of Holding without opening them 5033 Target can see perfectly well in absolute darkness 5034 Target can see secret doors but cannot see normal ones 5035 Target can see through his nostrils in pitch darkness 5036 Target can sense the presence of any Artifact within 10 miles 5037 Target can sense undead within 100 yards 5038 Target can shine light out of his mouth at will 5039 Target can shrink his hands to 1/10 their size at will 5040 Target can speak in either a male or female voice at will 5041 Target can speak in either of two voices at will 5042 Target can speak through his nose when his mouth is shut 5043 Target can speak with plants once per day 5044 Target can speak with plants once per week 5045 Target can speak with the dead once per week 5046 Target can speak with waterfowl when he is wet 5047 Target can Spider Climb if he wears a red and blue costume 5048 Target can stretch his neck a length equal to his height 5049 Target can summon a demon but has only 50% chance to control it 5050 Target can swim like a fish and breathe underwater when naked 5051 Target can teleport at will, but arrives at current location 5052 Target can turn half of his body invisible at will 5053 Target can turn his bones to jelly at will, without harm 5054 Target can turn his fingers ethereal at will 5055 Target can turn his skin invisible at will 5056 Target can turn his skin matte-black at will 5057 Target can turn ice to diamonds that last for 1d12 hours 5058 Target can turn into a statue for 1d10 rounds at will 5059 Target can turn invisible while he holds his breath 5060 Target can turn invisible while underwater 5061 Target can turn to snow at will 5062 Target can undo normal knots just by touching them 5063 Target can unscrew his fingers without harm 5064 Target can use his index and middle finger like scissors 5065 Target can Wish the death of one being but will also die 5066 Target can’t bend his elbows, shoulders, wrists, or fingers 5067 Target can’t bring his hands within 2d4 inches of each other 5068 Target can’t discern even the most obvious lies from truth 5069 Target can’t go to sleep without kissing someone goodnight 5070 Target can’t put both feet on the ground simultaneously 5071 Target can’t raise his arms above his shoulder without pain 5072 Target can’t speak if more than two people are present 5073 Target can’t speak in metaphor; becomes literal-minded 5074 Target cannot attack creatures which do not see him 5075 Target cannot attack except on rounds when he wins Initiative 5076 Target cannot attack on rounds when he wins Initiative 5077 Target cannot be affected by priestly magic for 1 week 5078 Target cannot be attacked by any he does not see for 1d4 days 5079 Target cannot be burned by normal flame if his feet are wet 5080 Target cannot be frightened by any earthly creature 5081 Target cannot be harmed by a fall from any height 5082 Target cannot be harmed by any physical means for d10 rounds 5083 Target cannot be harmed by any physical means for d4 rounds 5084 Target cannot be harmed by any physical means for d6 rounds 5085 Target cannot be harmed by any physical means for d8 rounds 5086 Target cannot be hit by +1 or better weapons for d20 rounds 5087 Target cannot be injured by steel 5088 Target cannot be injured while he sleeps 5089 Target cannot be magically held 5090 Target cannot be seen in mirrors 5091 Target cannot be tracked by nonmagical means 5092 Target cannot breathe while exposed to direct sunlight 5093 Target cannot bring his hands closer together than one foot 5094 Target cannot cast a spell without first announcing his name 5095 Target cannot close his mouth 5096 Target cannot close his mouth until dawn 5097 Target cannot comprehend numbers greater than twenty 5098 Target cannot control Elementals summoned by him 5099 Target cannot control his own Illusion spells 5100 Target cannot cross a threshold without knocking 5101 Target cannot cross flowing water under his own power 5102 Target cannot die while the caster lives 5103 Target cannot digest meat 5104 Target cannot distinguish between left and right 5105 Target cannot distinguish between very hot and very cold 5106 Target cannot drown if he carries a torch 5107 Target cannot eat cooked meat except by moonlight 5108 Target cannot eat food unless he prepares it himself 5109 Target cannot eat or drink between dawn and dusk 5110 Target cannot enter a building unless invited 5111 Target cannot enter a room without announcing himself 5112 Target cannot exit a room through the door by which he entered 5113 Target cannot fall asleep except when standing up 5114 Target cannot fall asleep unless sung to 5115 Target cannot fall asleep unless told to do so 5116 Target cannot fall asleep while wearing clothing 5117 Target cannot inflict any form of physical harm for d10 rounds 5118 Target cannot inflict any form of physical harm for d4 rounds 5119 Target cannot inflict any form of physical harm for d6 rounds 5120 Target cannot inflict any form of physical harm for d8 rounds 5121 Target cannot leave a building unless told to do so 5122 Target cannot leave a room while others’ eyes are upon him 5123 Target cannot leave his home without first casting a spell 5124 Target cannot open both eyes simultaneously 5125 Target cannot open doors for himself 5126 Target cannot open doors without first saying “Open sesame” 5127 Target cannot open his eyes 5128 Target cannot open his mouth 5129 Target cannot open his mouth until nightfall 5130 Target cannot pierce his own flesh with knives or blades 5131 Target cannot refuse a request for his aid 5132 Target cannot remember his name, even if reminded 5133 Target cannot see magical effects until he gains a level 5134 Target cannot see through glass 5135 Target cannot shut up until someone inflicts damage upon him 5136 Target cannot sleep unless naked 5137 Target cannot speak during one day of each week 5138 Target cannot speak except in direct sunlight 5139 Target cannot speak except under moonlight 5140 Target cannot speak normally but must shout or whisper 5141 Target cannot speak the truth for 1d6+1 days 5142 Target cannot speak unless spoken to 5143 Target cannot speak until he has ridden a horse 5144 Target cannot speak until he is burned by fire 5145 Target cannot speak until no one is within 60’ of him 5146 Target cannot speak until rained upon 5147 Target cannot speak until someone inflicts damage upon him 5148 Target cannot speak until someone says his name 5149 Target cannot speak until sunrise tomorrow 5150 Target cannot speak when at less than full hit points 5151 Target cannot speak when underground 5152 Target cannot stand upright for 1d4 hours 5153 Target cannot study spells if he still has any memorized 5154 Target cannot teleport or be teleported 5155 Target cannot tell a deliberate lie 5156 Target cannot tolerate metal worn next to his skin 5157 Target cannot turn invisible by any means 5158 Target cannot use magical items for 8d4 hours 5159 Target cannot wake until he is sneezed upon 5160 Target can’t make attacks during the dark of the moon 5161 Target can’t make attacks except under direct sunlight 5162 Target can’t make attacks on the first day of the week 5163 Target can’t make attacks unless barefoot 5164 Target can’t make attacks unless he carries a small flame 5165 Target can’t make attacks unless he crosses his fingers 5166 Target can’t make attacks unless he first turns in a circle 5167 Target can’t make attacks unless he holds a pebble in his mouth 5168 Target can’t make attacks unless he pokes himself with a needle 5169 Target can’t make attacks unless he puts his thumbs in his ears 5170 Target can’t make attacks unless he sees his reflection 5171 Target can’t make attacks unless his eyes are closed 5172 Target can’t make attacks unless his hair is wet 5173 Target can’t make attacks unless holding a piece of ice 5174 Target can’t make attacks unless wearing a hat 5175 Target can’t make attacks until tomorrow morning 5176 Target can’t make attacks while he has full hit points 5177 Target can’t make attacks while wearing clothing 5178 Target can’t make attacks without first announcing his intent 5179 Target can’t make attacks without saying “Abra Cadabra” 5180 Target causes damage one round after he inflicts it 5181 Target changes alignment randomly under every Full Moon 5182 Target changes clothes randomly every time he casts a spell 5183 Target changes color every time he hears his name 5184 Target changes color randomly every time he casts a spell 5185 Target changes gender randomly every time he casts a spell 5186 Target changes his mind every time he decides to cast a spell 5187 Target changes his name but won’t reveal his new one 5188 Target changes his name under every Full Moon 5189 Target changes race randomly every time he casts a spell 5190 Target changes sex every morning 5191 Target changes sex randomly under one Full Moon till the next 5192 Target changes shape randomly every time he casts a spell 5193 Target checks WIS each round or decides it’s pointless 5194 Target claims nearest dragon as a familiar 5195 Target closes his eyes and counts to 1000 5196 Target combusts at 32° Fahrenheit 5197 Target combusts at room temperature 5198 Target combusts when exposed to direct sunlight 5199 Target complains of persecution when things don’t go his way 5200 Target constantly doubts himself; +2 to Initiative rolls 5201 Target constantly hears a ticking as from an alarm clock 5202 Target contracts a random nonfatal, nonmagical disease 5203 Target contracts a random non-magical disease each day 5204 Target convinced he is possessed by some horrid entity 5205 Target coughs up strange items: needles, spiders, pebbles, etc. 5206 Target crows like a rooster at sunrise 5207 Target crumbles to dust; reappears next sunrise unharmed 5208 Target degenerates 1 HP per round for the next 20+d20 rounds 5209 Target delivers Shocking Grasp to the next person he kisses 5210 Target Deluded 5211 Target desires to change his name each morning 5212 Target desires to circumnavigate the planet 5213 Target desires to leap from the next bridge he crosses 5214 Target desires to walk on his hands instead of feet 5215 Target desperately hopes to avoid his current destination 5216 Target develops a blind spot over d100% of his view 5217 Target develops a compulsion to be struck by lightning 5218 Target develops a craving for slugs, maggots, and leeches 5219 Target develops a fear of elementals 5220 Target develops a fear of kobolds, those mighty creatures 5221 Target develops a fear of rabbits 5222 Target develops a fear of rocks; they might be earth elementals 5223 Target develops a fear of the caster 5224 Target develops a fear of trees; they might be treants 5225 Target develops a fear of wild surges 5226 Target develops a morbid desire to see his own heart 5227 Target develops a phobia about Wild Surges 5228 Target develops a severe phobia, randomly determined 5229 Target develops a terrific thirst for alcohol 5230 Target develops a terrific thirst for blood 5231 Target develops a terrific thirst for cobra venom 5232 Target develops a terrific thirst for egg whites 5233 Target develops a terrific thirst for egg yolks 5234 Target develops a terrific thirst for holy water 5235 Target develops a terrific thirst for ink 5236 Target develops a terrific thirst for lamp oil 5237 Target develops a terrific thirst for magic potions 5238 Target develops a terrific thirst for pine tree sap 5239 Target develops a terrific thirst for poison 5240 Target develops a terrific thirst for sea water 5241 Target develops a terrific thirst for sovereign glue 5242 Target develops a terrific thirst for stagnant water 5243 Target develops a terrific thirst for unholy water 5244 Target develops a terrific thirst for universal solvent 5245 Target develops advanced arthritis; Movement rate is halved 5246 Target develops ambidexterity 5247 Target develops an aversion to clothing 5248 Target develops an awful fear of speech 5249 Target develops an intense craving for charcoal 5250 Target develops an intense craving for dirt and mud 5251 Target develops an intense desire to swim upstream and spawn 5252 Target develops an intense phobia of fish and marine life 5253 Target develops another joint between his shoulder and elbow 5254 Target develops d4 new personalities 5255 Target develops irritating, elusive itch somewhere on his body 5256 Target develops radial symmetry, like a starfish 5257 Target develops Thaumaphilia, a fascination with magic 5258 Target develops Thaumaphobia, an intense fear of magic 5259 Target dies immediately if he is ever cut by his own dagger 5260 Target dies nightly and is resurrected each following morning 5261 Target discovers a tombstone nearby inscribed with his name 5262 Target discovers the secret for manufacturing plastic 5263 Target disgorges 1d1000 bats 5264 Target disgorges 1d1000 blasphemies 5265 Target disgorges 1d1000 canaries 5266 Target disgorges 1d1000 copper pieces 5267 Target disgorges 1d1000 counterfeit gold coins 5268 Target disgorges 1d1000 cubic yards of smoke 5269 Target disgorges 1d1000 feathers 5270 Target disgorges 1d1000 frogs 5271 Target disgorges 1d1000 hailstones 5272 Target disgorges 1d1000 hot embers 5273 Target disgorges 1d1000 locusts 5274 Target disgorges 1d1000 maggots 5275 Target disgorges 1d1000 minnows 5276 Target disgorges 1d1000 needles 5277 Target disgorges 1d1000 non-poisonous snakes 5278 Target disgorges 1d1000 pints of blood 5279 Target disgorges 1d1000 pints of water 5280 Target disgorges 1d1000 rotten apples 5281 Target disgorges 1d1000 small pebbles every morning 5282 Target disgorges 1d1000 spiders 5283 Target disgorges 1d1000 sugar cubes 5284 Target disgorges 1d1000 sunflower seeds 5285 Target disgorges 1d1000 teeth 5286 Target disgorges a black pudding 5287 Target disgorges a complete human skeleton 5288 Target disgorges a large python 5289 Target disgorges a scroll containing a random 7th level spell 5290 Target disgorges everything he ate during the last week 5291 Target disgorges his own digestive tract 5292 Target disgorges the last meal he ate 5293 Target does not age while asleep: aging is slowed by 1/3 5294 Target does not age while awake: aging is slowed by 2/3 5295 Target does not heal while exposed to direct sunlight 5296 Target does not need to breathe when exposed to direct sunlight 5297 Target does not need to eat while he has his full hit points 5298 Target does not need to open his eyes to see (lasts d4 days) 5299 Target does not produce lachrymose for d4 rounds 5300 Target does not reflect or emit any form of light for d6 days 5301 Target doesn’t believe that his body is his actual form 5302 Target doesn’t know when he’s lying 5303 Target doubles his size when he is asleep 5304 Target drools constantly 5305 Target electrically charged & shocks the next person touched 5306 Target emits no scent whatsoever; cannot be tracked by hounds 5307 Target Enlarged by a factor of d20 5308 Target exchanges personae with each being he touches 5309 Target exchanges personalities and abilities with nearest Lich 5310 Target exchanges personalities with some distant (demi)human 5311 Target exchanges places with himself one hour in the future 5312 Target exchanges teeth with the next creature to bite him 5313 Target experiences horrifying nightmares tonight 5314 Target experiences pain at the sight of blood 5315 Target experiences pain when complimented 5316 Target experiences sublimely beautiful dreams tonight 5317 Target experiences vertigo when he looks at the stars 5318 Target experiences vertigo whenever he looks at the moon 5319 Target explodes and dies (Save vs Death to prevent explosion) 5320 Target explodes as a Fireball of Hit Dice equal to 2x his Level 5321 Target explodes permanently when hit points fall to ½ total 5322 Target explodes under every Full Moon; reforms at dawn 5323 Target explodes; reforms 2d20 turns later unharmed 5324 Target faints at the sight of his own blood 5325 Target faints at the sight of his own reflection 5326 Target falls asleep and cannot be roused 5327 Target falls asleep when exposed to direct sunlight 5328 Target falls asleep whenever he’s hit by magic 5329 Target falls in love with d4 people of same race/opposite sex 5330 Target falls in love with his own reflection 5331 Target falls in love with random ally of caster of opposite sex 5332 Target falls in love with someone entirely inappropriate 5333 Target falls into a heap of unconnected cells 5334 Target falls madly in love with his own reflection 5335 Target falls over 5336 Target fears clothing except when naked, when he fears nudity 5337 Target fears communists are after his precious bodily fluids 5338 Target fears he is a vampire and will be injured by sunlight 5339 Target fears he is a werewolf temporarily in human form 5340 Target fears he’ll turn to stone if he sees his reflection 5341 Target fears his body does strange things when he’s asleep 5342 Target fears lightning but is drawn to trees during storms 5343 Target fears rainfall 5344 Target fears sentient weapons, thinking they’re out to get him 5345 Target fears small woodland creatures 5346 Target fears that the moment of reckoning is close at hand 5347 Target feels a mild ache between his eyes when facing north 5348 Target feels a sense of real urgency in his bladder 5349 Target feels an intense desire to stare at the sun 5350 Target feels an intense urge to drop his weapons 5351 Target feels an intense urge to hide 5352 Target feels an intense urge to reveal any secret he knows 5353 Target feels an intense urge to run to the nearest well 5354 Target feels an intense urge to sing at the top of his lungs 5355 Target feels an urge to mark trees in the maner of a wolf 5356 Target feels crampy and bloated 5357 Target feels deja vu whenever he hears his name 5358 Target feels euphoric; +2 to ability checks for 2d4 turns 5359 Target feels hopeless; -2 to ability checks for 2d4 turns 5360 Target feels horrible embarrassment whenever he’s hit by magic 5361 Target feels intense ecstasy whenever he’s wounded 5362 Target feels intensely guilty whenever he eats meat 5363 Target feels intensely hung-over 5364 Target feels like gravity has shifted by 45º 5365 Target feels like he has been spinning in a circle for hours 5366 Target feels like he just bearhugged a cactus 5367 Target feels like he’s been folded, spindled, and mutilated 5368 Target feels like he’s been manipulated all this time 5369 Target feels like he’s just come off a huge drinking binge 5370 Target feels like he’s in freefall whenever he’s hit by magic 5371 Target feels naked unless wearing a tiara 5372 Target feels phantom itch in his “third” and “fourth” arms 5373 Target feels uncomfortably cold for the next 2d12 hours 5374 Target feels wholly alone in the universe 5375 Target finds clothing uncomfortable in the presence of royalty 5376 Target finds himself insufferably pretentious 5377 Target finds his own head at the bottom of a nearby hole 5378 Target finds some mundane food irresistible 5379 Target finds the taste of cooked meat offensive 5380 Target flares like burning magnesium for one round 5381 Target flatly refuses to believe that he’s alive 5382 Target flees in a random direction as fast as he can 5383 Target flies into a rage after dinner 5384 Target flies into hysterics whenever he is wounded 5385 Target forgets a random language 5386 Target forgets all spells he currently has memorized 5387 Target forgets everything since yesterday morning 5388 Target forgets his name in the presence of royalty 5389 Target forgets how to use his principle weapon 5390 Target forgets how to walk 5391 Target forgets one language but learns two others 5392 Target forgets the Common Tongue 5393 Target forgets the location of everything he currently carries 5394 Target forgets whatever he was about to do 5395 Target forgives his current worst enemy 5396 Target freezes at room temperature 5397 Target freezes solid for d8 rounds; thaws unharmed 5398 Target gains (at will) use of one spell of level 4d3-3 5399 Target gains 1 HP/round until exploding as on Positive Material 5400 Target gains 1 point of Wisdom but forfeits 5 hit points 5401 Target gains 2 points of INT but his CON is halved 5402 Target gains 3X daily use of a spell never seen before 5403 Target gains a 10% Magic Resistance 5404 Target gains a large Keep, but it is made of cardboard 5405 Target gains amazing ability with an unusual musical instrument 5406 Target gains an additional attack every round 5407 Target gains an experience level but ages 10 years 5408 Target gains Animal Control as potion 5409 Target gains Clairaudience as potion 5410 Target gains d10 followers who believe him to be a deity 5411 Target gains danger sense; -2 to surprise rolls 5412 Target gains Flight as potion 5413 Target gains improved depth perception; all attacks at +2 5414 Target gains Madness as Elixir 5415 Target gains no bonuses from magical weapons 5416 Target gains one Wish, which must be used within 3 rounds 5417 Target gains physical repulsiveness equal to that of a medusa 5418 Target gains proficiency in the next weapon type he touches 5419 Target gains proficiency in the use of the Mancatcher 5420 Target gains quadrophonic hearing: +2 bonus on Surprise rolls 5421 Target gains Red Dragon’s breath weapon but takes same damage 5422 Target gains the ability to burrow at ¼ normal Movement Rate 5423 Target gains the ability to read any language 5424 Target gains the ability to see at will into the Ethereal Plane 5425 Target gains the ability to see through metals 5426 Target gains the friendship of a legendary arch-mage 5427 Target gains the friendship of a legendary warrior 5428 Target gains the friendship of a prominent merchant 5429 Target gains the friendship of a thieves’ guildmaster 5430 Target gains the friendship of a well-respected mercenary 5431 Target gains the friendship of the owner of a major brothel 5432 Target gains the friendship of the ruler of a major country 5433 Target gains the lasting enmity of a legendary arch-mage 5434 Target gains the lasting enmity of a legendary warrior 5435 Target gains the lasting enmity of a prominent merchant 5436 Target gains the lasting enmity of a thieves’ guildmaster 5437 Target gains the lasting enmity of a well-respected mercenary 5438 Target gains the lasting enmity of the owner of a major brothel 5439 Target gains the lasting enmity of the ruler of a major country 5440 Target gains the power of clairaudience to a range of five feet 5441 Target gains the power to grant one Wish to someone else 5442 Target gains troglodyte’s breath weapon but also falls asleep 5443 Target gains use (at will) of one spell of level 4d3-3 5444 Target gains Water Breathing as potion 5445 Target gains Water Walking, but only on one side 5446 Target gets a strong urge to cast spells whenever he is angered 5447 Target gets a Wish, (50% likely to grant the opposite) 5448 Target giggles for d10 rounds, spellcasting impossible 5449 Target giggles in the presence of royalty 5450 Target giggles whenever he hears a lie, but doesn’t know why 5451 Target giggles whenever he tries to tell a lie 5452 Target glimpses infinity; unable to act for 1d6 days 5453 Target glimpses Paradise and is forever changed 5454 Target glimpses The Pit and is forever changed 5455 Target glows as though on fire internally 5456 Target glows for 1d10 rounds after being struck by magic 5457 Target glows in the dark for next d4 years 5458 Target glows like a campfire when he tries to hide in shadow 5459 Target glows like a firefly but can stop while he concentrates 5460 Target glows like a firefly in moonlight 5461 Target goes mad for 1 week if he ever again witness this spell 5462 Target grabs his ankles and can’t let go until tomorrow 5463 Target greatly desires to cross the nearest stream or river 5464 Target growls like a lion whenever he is upset 5465 Target grows ½ inch each day 5466 Target grows a finger on each foot 5467 Target grows a third eye in the center of his forehead 5468 Target grows a third eye that can see the Ethereal Plane 5469 Target grows a toe on each hand 5470 Target grows another arm from the wrist of one arm 5471 Target grows another eye in the center of his forehead 5472 Target grows another finger on each hand 5473 Target grows another leg from the ankle of one leg 5474 Target grows another toe on each foot 5475 Target grows fangs and develops a marked aversion to sunlight 5476 Target grows hair on his palms and is stricken blind 5477 Target grows nonfunctional vampire fangs 5478 Target grows thick, luxurious fleece from his skin 5479 Target hallucinates in the presence of royalty 5480 Target hallucinates wildly for 1d12 hours 5481 Target has 19 Strength on one side of his body 5482 Target has 50% chance for min/max damage by any physical attack 5483 Target has a +2 Reaction Bonus whenever courtesy is needed 5484 Target has a 55% chance to know history of any region he enters 5485 Target has a bad feeling that he just made a big mistake 5486 Target has a barcode tattooed somewhere on his body 5487 Target has a birthmark identifying him as a royal heir 5488 Target has a birthmark identifying him as an agent of evil 5489 Target has a box of 10-gauge shotgun shells 5490 Target has a burning need to cast his spells as soon as he can 5491 Target has a candle which he fears will explode if snuffed 5492 Target has a copy of his unauthorized, up-to-date biography 5493 Target has a full-body tattoo of a full suit of chainmail 5494 Target has a grenade from which the pin’s been pulled 5495 Target has a heavy steel ball chained to his ankle 5496 Target has a nose like a mole 5497 Target has a nose like a tapir 5498 Target has a nose like a thumb 5499 Target has a porcupine in his pocket 5500 Target has a remarkably quick temper for 1d4 days 5501 Target has a scar he attributes to a close call with a dragon 5502 Target has a seizure for the spell’s duration or for 1 turn 5503 Target has a terrible fear that he’s just fooling everybody 5504 Target has a terrific thirst for stagnant water 5505 Target has a working clock embedded in his forehead 5506 Target has all the symptoms of Plague but not the disease 5507 Target has an extra action in each of the next 1d10 rounds 5508 Target has an intense desire to burn his clothes 5509 Target has faulty depth perception; all attacks are made at -2 5510 Target has flat vision; has no depth perception; -8 ToHit 5511 Target has hair like Albert Einstein 5512 Target has hair like Don King 5513 Target has hair like Rapunzel 5514 Target has hair like Yul Brynner 5515 Target has magic intuition; +25% to learn spells 5516 Target has mirror vision; sees everything backwards 5517 Target has misplaced his feet 5518 Target has no desire for vengeance of any kind 5519 Target has no fear of death whatsoever 5520 Target has no HP; each attack is (dmg x 10)% likely to kill him 5521 Target has no neck; his head perches on his shoulders 5522 Target has no vital signs while he is asleep 5523 Target has scars on his chest as from open-heart surgery 5524 Target has strong urge to head south next winter 5525 Target has the distinct impression he’s been buried alive 5526 Target has the same dream each night; may think it’s prophetic 5527 Target has the voice of a young child 5528 Target has the wind knocked out of him; stunned 2d4 rounds 5529 Target has tiny compartments under his fingernails 5530 Target has to write his name every time he hears or says it 5531 Target has two HP totals; each is in effect on alternate rounds 5532 Target has two thumbs on one hand and none on the other 5533 Target hasn’t slept in two weeks 5534 Target hates his nose and thinks he’s better off without it 5535 Target hates his principal weapon and wishes not to use it 5536 Target hates magic and uses it only reluctantly 5537 Target hates next person who meets him for the first time 5538 Target hates the next person he mentions by name 5539 Target head is invisible from his cheeks up 5540 Target heals ½ normal rate but takes ½ damage from attacks 5541 Target heals ½ normal rate but takes 2X damage from attacks 5542 Target heals 2X normal rate but takes 2X damage from attacks 5543 Target hears echoes when people speak to him 5544 Target hears through his nose and smells through his ears 5545 Target hears voices that aren’t there 5546 Target hoards coal in the hope that one day it will be diamonds 5547 Target howls at the moon or at any similar circular image 5548 Target immune to 1 random Mage spell of random (2d5-1) level 5549 Target immune to 1 random Priest spell of random (2d4-1) level 5550 Target inflates like balloon to 1d12 feet across for 1 turn 5551 Target inherits a sizable fortune from a deceased relative 5552 Target insists his name is something it is not 5553 Target insists that he be referred to as a prestidigitator 5554 Target insists that he is a dragon in humanoid form 5555 Target inspires jealousy in all but those who know him well 5556 Target invites random foe to join his party 5557 Target involuntarily repels all water to a distance of 10 feet 5558 Target is able to Detect Magic once per turn at will 5559 Target is able to Know Time at will 5560 Target is able to see with his eyes closed 5561 Target is able to succeed any one roll automatically each day 5562 Target is able to survive one death (resurrection unnecessary) 5563 Target is absolutely silent when naked 5564 Target is accompanied by the clip-clop of coconut shells 5565 Target is acutely sensitive to taste; must eat bland foods 5566 Target is addicted to magic; needs some spell cast on him daily 5567 Target is affected as by a Brooch of Number Numbing 5568 Target is affected as by a permanent Haste spell 5569 Target is affected as by a permanent Slow spell 5573 Target is affected as by a powerful diuretic 5570 Target is affected as by a Ring of Contrariness 5571 Target is affected as by a Wand of Misplaced objects 5574 Target is affected as by a strong hallucinogen 5572 Target is affected as by terrible stagefright 5575 Target is affected as by virulent neurotoxins 5576 Target is affected by Blink and Mirror Image for 1d10 turns 5577 Target is affected by Feign Death the next time he is injured 5578 Target is affected by Improved Haste for 1 day 5579 Target is affected by Improved Slow for 1 day 5580 Target is affected by silver like a lycanthrope 5581 Target is affected by the spell Blur for the next 10 turns 5582 Target is affected by Timelessness until caster gains a level 5583 Target is afraid of his own reflection 5584 Target is afraid to touch money 5585 Target is alarmed now by a bustle in his hedgerow 5586 Target is alert and coherent the instant he wakes up 5587 Target is always able to know the location of the caster 5588 Target is an illusion every other round and can cause no damage 5589 Target is as buoyant as a block of iron 5590 Target is as buoyant as styrofoam 5591 Target is at the center of a Blade Barrier 5592 Target is at the center of a whirlwind of ping-pong balls 5593 Target is attended by 1d4 skeletons with no combat ability 5594 Target is aware of every object now within 50 feet of him 5595 Target is base AC 4 for d4 days; DEX/armor bonuses still apply 5596 Target is befriended by a family in each town within 100 miles 5597 Target is befriended by a popular local leader 5598 Target is befriended by all the members of a single species 5599 Target is befriended by nearest Lich 5600 Target is befriended by the nearest nymph or sylph 5601 Target is believed to bathe in the blood of innocents 5602 Target is believed to be a leper 5603 Target is believed to be a practicing cannibal 5604 Target is believed to be a town elder by nearest village 5605 Target is believed to be an agent of evil 5606 Target is believed to be an escaped murderer by nearest village 5607 Target is believed to be carrying a powerful artifact 5608 Target is believed to be carrying an especially virulent plague 5609 Target is believed to be possessed by a demon 5610 Target is believed to have risen from the dead recently 5611 Target is believed to have the power to heal 5612 Target is blamed for crop failure in the next town he enters 5613 Target is blamed for the death of some forgotten relative 5614 Target is blasted to ashes 5615 Target is blinded but gains clairvoyance of the area he is in 5616 Target is bound head to toe in coaxial cable 5617 Target is bulletproof, as he’ll discover if he’s ever shot 5618 Target is buried up to his waist in hot dogs 5619 Target is burned by a large magical explosion; loses 16 HP 5620 Target is burned by holy symbols 5621 Target is burned by Holy Water as if he were undead 5622 Target is certain he’ll meet his fate within the next week 5623 Target is charmed as per Charm Monster (or appropriate Charm) 5624 Target is Cloned 5625 Target is completely immune to beneficial clerical magic 5626 Target is completely unable to save money 5627 Target is confident he’ll resurrect instantly when he dies 5628 Target is confident that his enemies trust and respect him 5629 Target is confident that his magic is better than anyone else’s 5630 Target is constantly mistaken for someone else 5631 Target is constantly surrounded by a cloud of bees 5632 Target is convinced he’ll be dead by tomorrow morning 5633 Target is convinced he’ll die in a cave or mine 5634 Target is convinced that 10 days have just passed 5635 Target is convinced that he invented magic 5636 Target is convinced that someone’s lurking right behind him 5637 Target is covered in a chocolate shell 5638 Target is covered in a sugary glaze like a doughnut 5639 Target is covered in formic acid and ants 5640 Target is covered in ice cream and hot fudge 5641 Target is covered in ketchup, though he believes it’s blood 5642 Target is covered in pollen and bees 5643 Target is covered in scars as if he were once badly burned 5644 Target is covered in wet spaghetti 5645 Target is covered with butter every time he’s hit by magic 5646 Target is covered with painful-looking bruises 5647 Target is covered with scales which fall off in 1d4 days 5648 Target is deafened but gains clairaudience of the area he is in 5649 Target is deeply embarrassed by the sound of his voice 5650 Target is despised by all the members of a single species 5651 Target is determined to pull off his ears 5652 Target is dispatched to a random plane, as spell 5653 Target is distracted easily by shiny objects 5654 Target is doused in whipped cream 5655 Target is drenched in pig’s blood 5656 Target is dressed like a ballerina 5657 Target is dressed like a pimp 5658 Target is driven insane, as Mindshatter spell 5659 Target is encased in a box made of bulletproof glass 5660 Target is ensnared by someone else’s Monster Summoning 5661 Target is equally affected by every attack he makes on others 5662 Target is Feebleminded as by spell and Enfeebled as by Ray 5663 Target is Feebleminded but is also affected by Strength 5664 Target is filled with straw, not blood or internal organs 5665 Target is fused into the trunk of the nearest tree 5666 Target is granted one wish during each of the next 1d4 years 5667 Target is hallucinates wildly for 1d12 hours 5668 Target is haunted by ghastly visions of his own death 5669 Target is Healed (not resurrected) under next 2d6 Full Moons 5670 Target is Healed the next time he suffers 10 HP of fire damage 5671 Target is Held d6 rounds each time he hears his name 5672 Target is Held for d10 rounds 5673 Target is Held until someone speaks his name 5674 Target is henceforth 50% likely to go berserk after eating 5675 Target is henceforth 50% likely to vomit after eating 5676 Target is henceforth 50% likely to weep after eating 5677 Target is heroic; immune to fear and confusion 5678 Target is hideously allergic to his own blood 5679 Target is hit by 1 HD lightning bolt whenever he hears his name 5680 Target is holding a stick of dynamite with a burning fuse 5681 Target is holding a tray full of hors d’oeuvres 5682 Target is holding an enormous basket of turnips 5683 Target is holding an ice cream sandwich in each hand 5684 Target is immortal for the next 1d8 days 5685 Target is immortal, but has a fatal weakness (ie., cannot move) 5686 Target is immune to 1 Mage spell of random (2d5-1) level 5687 Target is immune to 1 Priest spell of random (2d4-1) level 5688 Target is immune to all injury except fire 5689 Target is immune to all injury except that caused by the caster 5690 Target is immune to all injury inflicted by the caster 5691 Target is immune to all magical healing efforts for d4 days 5692 Target is immune to all non-magical disease 5693 Target is immune to all nonmagical snake venom 5694 Target is immune to any spells cast at him by the caster 5695 Target is immune to area-effects not specifically targeting him 5696 Target is immune to bludgeoning attacks (mace, etc) for d4 days 5697 Target is immune to fire for d6 hours 5698 Target is immune to gaze attacks 5699 Target is immune to gaze attacks for d100 days 5700 Target is immune to lycanthropy 5701 Target is immune to magical scrying or detection 5702 Target is immune to natural extremes of weather when naked 5703 Target is immune to next 10 olfactory (gas) attacks against him 5704 Target is immune to nonmagical disease for one year 5705 Target is immune to normal fire while chanting “icy-nicey” 5706 Target is immune to piercing attacks for 1d4 days 5707 Target is immune to slashing attacks (sickle, etc) for 1d4 days 5708 Target is immune to sonic attacks 5709 Target is immune to touch-based spells 5710 Target is implicated in a local property dispute 5711 Target is implicated in a tawdry scandal in a nearby town 5712 Target is instantly liked by those with the same color of hair 5713 Target is invisible except while he speaks 5714 Target is invisible from the back but visible from the front 5715 Target is invisible from the front but visible from the back 5716 Target is invisible in daylight but illuminated in darkness 5717 Target is invisible to himself 5718 Target is invisible to the caster 5719 Target is invisible to undead, who are also invisible to him 5720 Target is invisible to vampires until he speaks or attacks 5721 Target is invisible when naked and unencumbered 5722 Target is invisible when no one is looking 5723 Target is invisible whenever he shoves his fist in his mouth 5724 Target is invisible while he speaks 5725 Target is invisible, intangible, and silenced for 10d6 rounds 5726 Target is invulnerable to all harm for 1d6-1 rounds 5727 Target is invulnerable until he harms someone 5728 Target is just out of sight and earshot of his allies 5729 Target is killed and butchered like a deer 5730 Target is knocked unconscious and cannot be roused until dawn 5731 Target is lightly seasoned and coated in breadcrumbs 5732 Target is mistaken for someone else wherever he goes 5733 Target is morbidly fascinated with undead 5734 Target is naturally careful; never makes a Critical Fumble 5735 Target is neon pink for the intended spell’s duration 5736 Target is next in line for the throne 5737 Target is not affected by any First Level spells 5738 Target is not harmed by ingested poisons 5739 Target is not injured by attacks against him; his attackers are 5740 Target is nourished by grass instead of food for d10 days 5741 Target is now dressed in full football padding 5742 Target is now dressed like a hockey goalie 5743 Target is now dressed like a Hollywood viking 5744 Target is obsessed with an image of a mesa in the desert 5745 Target is obsessed with removing one of his vital organs 5746 Target is obsessed with the idea of assassinating the king 5747 Target is only able to hear that which he can see 5748 Target is only able to hear when his eyes are closed 5749 Target is only able to hear when his mouth is open 5750 Target is only able to open his mouth when his eyes are closed 5751 Target is only able to see in 2 dimensions; -4 ToHit 5752 Target is only able to see when his eyes are closed 5753 Target is painfully and messily disemboweled 5754 Target is Paralyzed 5755 Target is paralyzed by intense pain for 1d4 rounds 5756 Target is perceived to be a bully 5757 Target is permanently Held 5758 Target is pretty sure he can breathe underwater 5759 Target is prone to ridiculous exaggeration 5760 Target is Protected from Self, as spell, for 10d10 days 5761 Target is pummeled by hail for 1 turn, losing 4d4 hit points 5762 Target is quarantined by local health authorities 5763 Target is randomly teleported 10 miles (50% chance Up or Down) 5764 Target is reduced to 1 Hit Point 5765 Target is reduced to Level One for 5 turns 5766 Target is refreshed as from a good night’s sleep 5767 Target is reluctant to use magic for fear of Wild Surges 5768 Target is rendered mute and bursts into invisible flame 5769 Target is rendered Timeless, as priest spell, for d10 days 5770 Target is repulsed by holy symbols 5771 Target is resurrected the next time he is slain (NO CON loss) 5772 Target is roasted by a huge magical explosion; loses 32 HP 5773 Target is rumored to have a terribly embarrassing disease 5774 Target is sadistic and cruel to royalty 5775 Target is scarred as though he was disassembled and rebuilt 5776 Target is scorched by a tiny magical explosion; loses 2 HP 5777 Target is sent to alternate Prime Material plane 5778 Target is singed by a medium magical explosion; loses 8 HP 5779 Target is smashed flat as if pounded by a giant hammer 5780 Target is standing atop a rickety ladder 5781 Target is standing atop the nearest hill 5782 Target is standing in a bucket of oatmeal 5783 Target is standing upon a rickety tower of orange crates 5784 Target is Stoneskinned 5785 Target is stricken mute in the presence of royalty 5786 Target is stricken permanently insane 5787 Target is stricken permanently mute 5788 Target is stunned by the true expanse of the universe 5789 Target is stunned for d10 rounds 5790 Target is Stunned whenever he’s hit by magic 5791 Target is suddenly carrying a sophisticated laptop computer 5792 Target is suddenly encased in a full body cast 5793 Target is suddenly holding his kidneys in his hands 5794 Target is suddenly lying face-down on the ground 5795 Target is suddenly sitting atop a lamppost 5796 Target is suddenly standing at the nearest crossroads 5797 Target is suddenly standing in a construction site toilet 5798 Target is suddenly standing in the middle of a bonfire 5799 Target is suddenly standing knee-deep in snow 5800 Target is suddenly standing on his head 5801 Target is suddenly wearing a construction helmet 5802 Target is suddenly wearing a large diaper 5803 Target is suddenly wearing a suit of aluminum chainmail 5804 Target is suddenly wearing a top-of-the-line kevlar helmet 5805 Target is suddenly wearing all the clothes he owns 5806 Target is suddenly wearing nothing but a fishing net 5807 Target is suddenly wearing nothing but fig leaves 5808 Target is suddenly wearing two large oysters on his feet 5809 Target is suffering from advanced hypothermia 5810 Target is suffering from severe stomach cramps 5811 Target is sure an artifact is buried around here somewhere 5812 Target is sure that the world ended last night at midnight 5813 Target is sure that the world will end at midnight 5814 Target is surrounded by fireflies and can be seen at all times 5815 Target is surrounded by ostriches 5816 Target is suspected in an assassination plot 5817 Target is suspended upside down in a water-filled glass box 5818 Target is suspicious of any who light a fire in his presence 5819 Target is tapped on the shoulder once every d10 rounds 5820 Target is tarred and feathered 5821 Target is teleported into the nearest keep 5822 Target is teleported onto his own shoulders 5823 Target is teleported onto the shoulders of caster 5824 Target is teleported to the bottom of the nearest well 5825 Target is temporarily blinded whenever he tells a lie 5826 Target is temporarily immune to the spells memorized by caster 5827 Target is terrified of becoming invisible 5828 Target is terrified of death and broods upon it constantly 5829 Target is terrified of getting his feet wet 5830 Target is terrified of the caster for 1d6 rounds 5831 Target is thoroughly humiliated and demoralized 5832 Target is thought by local villagers to be a prophesized savior 5833 Target is thought by local villagers to be a vampire 5834 Target is thought to be a minor official in a major country 5835 Target is thought to be a prominent official in a major country 5836 Target is thought to be a successful merchant or guildmaster 5837 Target is thought to be some random dweeb from a far-off land 5838 Target is thought to be the ruler of an empire 5839 Target is thought to be the sole ruler of a major country 5840 Target is thought to be the sole ruler of a minor country 5841 Target is thought to be the sole ruler of a spot on the map 5842 Target is thought to be the sole survivor of a royal family 5843 Target is toasted by a small magical explosion; loses 4 HP 5844 Target is transported to an Outer Plane for d10 rounds 5845 Target is trapped in a stack of tires 5846 Target is unable to cast non-illusion spells for 24 hours 5847 Target is unable to consume or digest solid foods 5848 Target is unable to create Illusions for 24 hours 5849 Target is unable to heal through magical means 5850 Target is unable to heal through non-magical means 5851 Target is unable to hear his own voice 5852 Target is unable to perceive illusions for 1d12 hours 5853 Target is unable to read except while exposed to sunlight 5854 Target is unable to read while exposed to sunlight 5855 Target is unable to remain quiet where silence is required 5856 Target is unable to speak except in a booming shout 5857 Target is unable to swallow food in the presence of others 5858 Target is unable to tell when he is lying 5859 Target is unaffected by gravity when his eyes are closed 5860 Target is unaffected by gravity when lying face down 5861 Target is unaffected by the next Abjuration cast against him 5862 Target is unaffected by the next Alteration cast against him 5863 Target is unaffected by the next Conjuration cast against him 5864 Target is unaffected by the next Divination cast against him 5865 Target is unaffected by the next Enchantment cast against him 5866 Target is unaffected by the next Evocation cast against him 5867 Target is unaffected by the next Illusion cast against him 5868 Target is unaffected by the next Necromancy cast against him 5869 Target is unharmed by next 1d20 hit points of damage he suffers 5870 Target is visible to infravision like a lighthouse beacon 5871 Target is vulnerable to rust monsters like metal 5872 Target is wearing an old deep-sea diving suit 5873 Target is wearing ballet slippers 5874 Target is wearing carbon steel handcuffs 5875 Target is wearing red suspenders (to keep his pants up) 5876 Target is wholly unwilling to compromise in matters of food 5877 Target is wracked with guilt whenever he’s hit by magic 5878 Target is wrapped head to toe in a coil of chain 5879 Target is wrapped in a cocoon like a caterpillar 5880 Target isn’t entirely sure that he exists 5881 Target jumps up and down whenever he’s hit by magic 5882 Target keeps mushrooms and fungus as pets 5883 Target kicks like a mule whenever he hears his name 5884 Target knows the complete Pittsburgh bus schedule for 1974 5885 Target knows the first name of everyone now within 100 yards 5886 Target knows the meaning of life briefly, then forgets it 5887 Target knows the meaning of life but can’t articulate it 5888 Target knows the meaning of life but doesn’t believe it 5889 Target lashes out at nearby ally and attacks until subdued 5890 Target laughs disconcertingly when he is injured 5891 Target laughs like a hyena at the sight of blood 5892 Target laughs like a madman in the presence of royalty 5893 Target laughs like a madman whenever he’s hit by magic 5894 Target leaps 1,000,000 miles into space 5895 Target leaps 1,000,000 years into the future 5896 Target leaps 90’ straight up and lands without harm 5897 Target learns 1d3 languages during the next 2 months 5898 Target leaves no footprints for d8 weeks 5899 Target leaves strange, disquieting odors in his wake 5900 Target leaves wet footprints wherever he goes 5901 Target left a fire in his fireplace; house is now ablaze 5902 Target levitates 1’ above ground, retains normal Movement Rate 5903 Target levitates slightly when he suffers damage 5904 Target levitates slightly when he’s hit by magic 5905 Target looks and sounds different to each creature viewing him 5906 Target looks drastically different to everyone but himself 5907 Target looks like a badly decayed corpse while he’s asleep 5908 Target looks like a cute little forest animal while asleep 5909 Target looks like a murder victim while he’s asleep 5910 Target looks like a stereotypical 1950’s Hollywood Martian 5911 Target looks like an Impressionist painting while asleep 5912 Target looks like he repeatedly cut himself shaving 5913 Target looks more and more like a burned-out hippie 5914 Target looks sickly and emaciated but is not 5915 Target loses 1 HP/round until dying as on Negative Material 5916 Target loses 1 Level/Hit Die per day until becoming Juju zombie 5917 Target loses 1d4 additional hit points from all fire damage 5918 Target loses 1d4 fewer hit points from all fire damage 5919 Target loses 1d6 hit points whenever he says a pun 5920 Target loses 2d4 Experience Levels (and appropriate abilities) 5921 Target loses a tooth during each of the next 4d8 nights 5922 Target loses a tooth each time he tells a lie 5923 Target loses access to a school of magic till he rises a level 5924 Target loses access to ALL knowledge held in his mind 5925 Target loses access to one school of magic 5926 Target loses all depth perception; missile attacks at -10 5927 Target loses all proficiency in all weapons 5928 Target loses d4 HP whenever he tries to cast a spell 5929 Target loses hair and all facial features, but retains senses 5930 Target loses one hit point each time he tells a lie 5931 Target loses one hit point per hour 5932 Target loses one point of Constitution each day 5933 Target loses power of autonomic breathing 5934 Target loses stereophonic hearing: -1 penalty on Surprise rolls 5935 Target loses the ability to Read/Write a random language 5936 Target loses the sense of smell 5937 Target loses the sense of taste 5938 Target loses the sense of touch 5939 Target loses/gains spellcasting ability for d6 days 5940 Target loves to tell preposterous stories of his youth 5941 Target makes a spirited attempt to swallow his own head 5942 Target makes enemies easily; -2 to all reaction rolls 5943 Target may be turned, as 1 Hit Die Undead, for next 6 rounds 5944 Target may call down one 3HD lightning bolt per day; no Saves 5945 Target may cast any spells currently memorized by caster 5946 Target may Command one being; it must obey as far as it is able 5947 Target may Teleport without Error twice 5948 Target melts over next d6 rounds unless Remove Curse is cast 5949 Target metamorphoses into a Bodak over next d6 months 5950 Target mimics the facial features of each person he touches 5951 Target mistakenly Gated by a random Outer Plane being 5952 Target mistakenly Gates a random Outer Planes being 5953 Target mistakenly Gates himself to a random Outer Plane 5954 Target moves as though balancing a serving tray on his head 5955 Target moves as though he is underwater 5956 Target moves as though standing knee-deep in water 5957 Target moves d10 rounds into future; loses intervening rounds 5958 Target moves jerkily, as though he’s in a silent film 5959 Target must check CON every morning or fall asleep again 5960 Target must eat 2x the normal amount of food to be nourished 5961 Target must graze like a cow for food 5962 Target must roll a STR check: if successful, he gains 1d4 STR 5963 Target must roll for System Shock for each wound or pass out 5964 Target must Save vs Death AND Spell or become a Lich 5965 Target must Save vs Death or be disintegrated 5966 Target must Save vs Death or implode and perish 5967 Target must Save vs Death or turn inside out and die instantly 5968 Target must Save vs Death or turn into a snowman 5969 Target must Save vs Disintegration or be disintegrated 5970 Target must Save vs Petrification or turn to diamond 5971 Target must Save vs Poison, or all of target’s blood coagulates 5972 Target never misplaces his possessions 5973 Target never needs to bathe 5974 Target never needs to bathe to remain clean 5975 Target no longer feels hunger and must be reminded to eat 5976 Target no longer feels pain and can’t tell if he’s injured 5977 Target no longer has any concept of personal space 5978 Target no longer has to move his mouth in order to speak 5979 Target no longer needs to breathe (as Ioun Stone) 5980 Target no longer throws a shadow 5981 Target now has tusks like a walrus 5982 Target omniscient for 1 round then forgets everything 5983 Target only needs to eat once per week 5984 Target oozes blood from beneath his fingernails 5985 Target or random female ally becomes as beautiful as a nymph 5986 Target or random male ally becomes as beautiful as a nymph 5987 Target owns a widescreen color television 5988 Target owns two long-range, solar-powered walkie-talkies 5989 Target panics at the sight of his own blood 5990 Target perceives creatures to be facing 180° from/toward him 5991 Target perceives hidden demonic meaning in everyday events 5992 Target perceives sculptures to portray only horrifying images 5993 Target perceives those around him to be naked 5994 Target permanently affected as by Nahal’s Nonsensical Nullifier 5995 Target permanently gains +1 to DEX 5996 Target polymorphs into a frog (retains attributes) 5997 Target polymorphs into a frog-sized human (retains attributes) 5998 Target polymorphs into a human-sized frog (retains attributes) 5999 Target polymorphs into a physical duplicate of his worst enemy 6000 Target polymorphs into an orangutan 6001 Target polymorphs into two dozen roses 6002 Target polymorphs randomly every d4 hours 6003 Target polymorphs randomly every time it hears its name 6004 Target polymorphs randomly, permanently; Wishes have no effect 6005 Target Possesses caster for d10 rounds 6006 Target professes intense jealousy of an imaginary sibling 6007 Target punches himself in the jaw: 50% to knock himself out 6008 Target punches the person standing nearest to him 6009 Target quacks like a duck when he’s angry 6010 Target questions himself before using magic: +4 to Casting Time 6011 Target radiates antilife; drains 1 HP/round from all within 10’ 6012 Target raises a d10 yard radius hemisphere of stone from ground 6013 Target randomly teleported 1 mile (N,S,E,W,NE,SE,SW,NW) 6014 Target reacts to criticism with hysterical sobbing 6015 Target reacts violently to displays of pity or compassion 6016 Target realizes he carries a small but powerful magic item 6017 Target realizes he has a knife stuck in his thigh 6018 Target realizes he hasn’t slept in three weeks 6019 Target realizes he was assembled out of dismembered corpses 6020 Target realizes he’s carrying a lich’s phylactery 6021 Target realizes he’s never worn clothing in his life 6022 Target realizes that the universe was born in a huge explosion 6023 Target realizes that the universe was hatched from a giant egg 6024 Target receives Shocking Grasp from next creature he touches 6025 Target recoils from holy symbols as if he were undead 6026 Target recovers an additional 2 hit points each day 6027 Target reeks of ammonia whenever he’s hit by magic 6028 Target refuses to accept that he’s ever triggered a Wild Surge 6029 Target refuses to admit that anything occurred before his birth 6030 Target refuses to drink healing potions 6031 Target refuses to eat meat which he did not kill himself 6032 Target refuses to talk for 1d10+10 rounds after seeing magic 6033 Target regains all spells he cast within last 24 hours 6034 Target regards any missed attack as a personal failure 6035 Target regenerates 1 HP/round for the next 20+d20 rounds 6036 Target remembers the name of everyone he meets 6037 Target renounces magic until he’s next affected by a spell 6038 Target rises on a column of stone 100’ into the air 6039 Target roars like a lion after particularly good meals 6040 Target roars like a lion when angered 6041 Target runs amok 6042 Target runs in his sleep 6043 Target Saves vs Death or becomes flesh-hued ooze (ie grey ooze) 6044 Target Saves vs Death or skull shrinks by half, causing death 6045 Target Saves vs Magic or becomes a duplicate of the caster 6046 Target Saves vs petrify or petrifies on seeing his reflection 6047 Target Saves vs Petrify or turns to clay 6048 Target Saves vs Petrify or turns to glass 6049 Target Saves vs Petrify or turns to ice 6050 Target Saves vs Petrify or turns to lifeless diamond 6051 Target Saves vs Petrify or turns to mithral 6052 Target Saves vs Petrify or turns to mud 6053 Target Saves vs Petrify or turns to non-sentient platinum 6054 Target Saves vs Petrify or turns to sentient gold 6055 Target Saves vs Petrify or turns to steel 6056 Target Saves vs Petrify or turns to wood 6057 Target sealed in a bubble which air cannot penetrable 6058 Target seeks his long lost twin sibling (who might not exist) 6059 Target seems to speak in the voice of each who hears him 6060 Target seems untrustworthy; suffers -3 on Reaction Rolls 6061 Target seems vaguely familiar to everyone who meets him 6062 Target seems very trustworthy; receives +3 on Reaction Rolls 6063 Target sees all others to be affected by Nonsensical Nullifier 6064 Target sees everything backward like a mirror image 6065 Target sees into the Ethereal Plane but can’t see in the Prime 6066 Target sees omens of the pending apocalypse in everyday events 6067 Target sees perfectly in the dark but is blind in the light 6068 Target sees strange figures out of the corner of his eye 6069 Target sees the plane tapped by magic; WIS check or go nuts 6070 Target sees through caster’s eyes and vice versa 6071 Target shatters into countless little cubes; reforms in 1 turn 6072 Target sheds his skin like a snake every d6 days 6073 Target sheds tears every time he’s hit by magic 6074 Target shines like a lighthouse beacon when he is asleep 6075 Target shouts as though others can barely hear him 6076 Target shouts profanity in the presence of royalty 6077 Target shows all signs of having been struck by lightning 6078 Target shows no reflection in mirrors 6079 Target shrinks ½ inch each day 6080 Target shrinks by 10% 6081 Target shrinks by 10% for every 10% of his hit points he loses 6082 Target shrinks to 1/10 his height while invisible 6083 Target sinks into ground up to his knees 6084 Target sinks into the ground up to his ankles for d6 rounds 6085 Target sinks into the ground up to his chest for d6 rounds 6086 Target sinks into the ground up to his neck for d6 rounds 6087 Target sinks into the ground up to his waist for d6 rounds 6088 Target skips every other round for next 1+1d20 rounds 6089 Target smells like a badly decayed corpse while he’s asleep 6090 Target smells like a skunk for 1d10 rounds after bathing 6091 Target smells like brimstone for the spell’s duration 6092 Target smells like goat cheese but without the subtlety 6093 Target smells of roses and lavender while he sleeps 6094 Target smells strongly of blood in the presence of vampires 6095 Target smells strongly of catnip 6096 Target smells strongly of garlic in the presence of vampires 6097 Target smiles at oddly inappropriate times 6098 Target sneezes every time he tries to be stealthy 6099 Target sneezes whenever he hears his name 6100 Target soon has an opportunity to save a god’s life 6101 Target speaks an unknown tongue for 1 turn after seeing magic 6102 Target speaks gibberish but believes he is speaking Common 6103 Target speaks in a whisper whenever he tells a lie 6104 Target speaks in rhyme in the presence of royalty 6105 Target speaks in rhyme; spellcasting impossible 6106 Target speaks in three-part harmony for d8 turns 6107 Target speaks like a scratched record 6108 Target speaks shocking blasphemies in the presence of clergy 6109 Target speaks through his ears and hears through his mouth 6110 Target spends 1d10 rounds ridiculing his best friend 6111 Target spends 24 hours in hell: gains a level when he returns 6112 Target spins a cocoon & emerges fully healed after 1 week 6113 Target spins like a top for d6 rounds; DEX check or fall over 6114 Target spontaneously combusts; loses 1d4 HP/round until death 6115 Target sprouts a new nose in the center of his forehead 6116 Target sprouts a new nose right next to his original one 6117 Target sprouts an ugly face on the back of his head 6118 Target sprouts another arm from his sternum 6119 Target sprouts butterfly wings (Fl 6, MC C); remain for d6 days 6120 Target sprouts dear antlers 6121 Target sprouts elephant ears 6122 Target sprouts feathers 6123 Target sprouts giraffe horns 6124 Target sprouts mushrooms on his head 6125 Target sprouts one wing from his shoulder blade 6126 Target sprouts porcupine quills 6127 Target sprouts rabbit ears 6128 Target squeaks like a mouse when he is frightened 6129 Target stares vacantly into space for 1d4 rounds 6130 Target sticks his fingers in his ears and can’t remove them 6131 Target stinks of rotting fish 6132 Target strikes his thumb whenever he uses a hammer 6133 Target struck as by Magic Missile each time he hears his name 6134 Target stutters through time, existing only every other round 6135 Target sucks his thumb like an infant for 1d4 turns 6136 Target suddenly doesn’t believe in magic 6137 Target suddenly finds himself inside a 55-gallon steel drum 6138 Target suddenly finds himself standing within an igloo 6139 Target suddenly gains 50 pounds of baby fat 6140 Target suffers Blindness 6141 Target suffers financial ruin over the next few months 6142 Target suffers full effect of the intended spell: no Save 6143 Target suffers great embarrassment whenever he’s hit by magic 6144 Target suffers illusionary wounds identical to those he causes 6145 Target suffers insomnia; can’t sleep for next 5d4 days 6146 Target suffers no damage from one attack each round 6147 Target suffers real damage illusions cause him for 24 hours 6148 Target suffers reverse of magical healing efforts for d4 days 6149 Target suffers reversed effect of the intended spell: no Save 6150 Target suffers withdrawal unless he eats mud each day 6151 Target suspects his brain was transplanted into this body 6152 Target suspects some great entity is hiding nearby 6153 Target suspects that he’s not who everyone says he is 6154 Target suspects that his allies don’t really trust him 6155 Target swaps personae with the next sentient weapon he touches 6156 Target sweats acid, destroying clothes but not harming him 6157 Target sweats profusely in the presence of royalty 6158 Target takes full possible damage from attacks by the caster 6159 Target takes illusory damage next 2d10 rounds; doesn’t know it 6160 Target takes least possible damage from attacks by the caster 6161 Target takes normal damage from illusions for next 2d10 rounds 6162 Target teleports (in Assassin’s gear) to the nearest castle 6163 Target teleports 1 mile; stone replica appears in his place 6164 Target teleports 1d100 feet down, displacing any obstructions 6165 Target teleports 1d6 miles straight up 6166 Target teleports anywhere, anytime, randomly 6167 Target teleports into caster’s home 6168 Target teleports into his own home 6169 Target teleports into nearest hollow but standing tree 6170 Target teleports into nearest Monastery 6171 Target teleports into the bathing pool of the nearest nymph 6172 Target teleports into the lair of the nearest medusa 6173 Target teleports into the nearest cave 6174 Target teleports into the nearest prison 6175 Target teleports into the nearest shark’s stomach 6176 Target teleports onto the branches of the nearest tree 6177 Target teleports randomly whenever he hears or speaks his name 6178 Target teleports to his current location when he says his name 6179 Target teleports to nearest dragon’s horde for 1d8 rounds 6180 Target teleports to the 3d6th layer of the Abyss 6181 Target teleports to the bottom of the sea 6182 Target teleports to the lair of the tarrasque 6183 Target teleports to the nearest convent 6184 Target teleports to the place from which he last teleported 6185 Target teleports to the place he slept the previous night 6186 Target teleports to the place of his birth, returns in d4 days 6187 Target teleports to within 10’ of nearest Lich 6188 Target tends to giggle at inappropriate times 6189 Target thinks a big bad wolf wants to blow his house down 6190 Target thinks a nearby king is a clone of himself 6191 Target thinks a nearby king is reincarnated from a dead dragon 6192 Target thinks all around him are children 6193 Target thinks all bath water is really strong acid 6194 Target thinks all non-human humanoids have been polymorphed 6195 Target thinks an earthquake is going on 6196 Target thinks any Illusions he casts are real for next 24 hours 6197 Target thinks cockroaches are burrowing through his flesh 6198 Target thinks cowardice and stupidity are virtues 6199 Target thinks demons hound him at every turn 6200 Target thinks dragons are allies who’ve been polymorphed 6201 Target thinks Ethereal monsters are all around him 6202 Target thinks every question he is asked is a riddle 6203 Target thinks every town he enters is the town of his birth 6204 Target thinks every weapon he wields is intelligent 6205 Target thinks everyone around him is dreaming 6206 Target thinks everyone he meets looks vaguely familiar 6207 Target thinks everyone in the world knows his secrets 6208 Target thinks everyone is trustworthy until proven otherwise 6209 Target thinks everyone thinks he’s an impostor 6210 Target thinks everyone who speaks Common is speaking gibberish 6211 Target thinks everyone who speaks to him has his voice 6212 Target thinks everyone’s name is the same as his 6213 Target thinks everything he does is part of a holy quest 6214 Target thinks everything is invisible when he closes his eyes 6215 Target thinks hair is evil and must be shorn from his body 6216 Target thinks he ages a year (decade?) each day 6217 Target thinks he can beat his addiction to air 6218 Target thinks he can cause death with a touch 6219 Target thinks he can change his skin color like a chameleon 6220 Target thinks he can command undead 6221 Target thinks he can communicate with inanimate objects at will 6222 Target thinks he can control others by chanting “blinky” 6223 Target thinks he can interpret dreams as omens 6224 Target thinks he can snuff campfires with his bare hands 6225 Target thinks he can unscrew his head at the neck 6226 Target thinks he did something dreadful last night 6227 Target thinks he dies each night and resurrects each dawn 6228 Target thinks he exists only in the dreams of others 6229 Target thinks he founded the nearest town 6230 Target thinks he had a deeply mystical experience as a child 6231 Target thinks he has an evil twin who’s plotting his death 6232 Target thinks he has been Geased by a high-level cleric 6233 Target thinks he has been poisoned 6234 Target thinks he has been polymorphed 6235 Target thinks he has been polymorphed into his current form 6236 Target thinks he has been Summoned here by powerful magic 6237 Target thinks he has far too much blood in his body 6238 Target thinks he has journeyed here from the distant future 6239 Target thinks he has just returned from 24 hours spent in hell 6240 Target thinks he has just returned from a pilgrimage 6241 Target thinks he has only twenty minutes to live 6242 Target thinks he has recently committed a horrible crime 6243 Target thinks he has recently offended some god of Death 6244 Target thinks he has shrunken to half his height 6245 Target thinks he has the gift of prophecy 6246 Target thinks he invented magic 6247 Target thinks he is a clone of someone else 6248 Target thinks he is a deity 6249 Target thinks he is a deity when in the presence of royalty 6250 Target thinks he is a demon in mortal form 6251 Target thinks he is a demon possessing himself 6252 Target thinks he is a dragon who’s forgotten how to polymorph 6253 Target thinks he is a false personality 6254 Target thinks he is a flesh golem 6255 Target thinks he is a reformed cold-blooded killer 6256 Target thinks he is affected by the spell Haste 6257 Target thinks he is affected by the spell Slow 6258 Target thinks he is after Them (whoever They are) 6259 Target thinks he is an avatar of a minor deity 6260 Target thinks he is an elemental 6261 Target thinks he is an emperor with in the presence of royalty 6262 Target thinks he is an illusion 6263 Target thinks he is as beautiful as a nymph 6264 Target thinks he is as beautiful as a nymph 6265 Target thinks he is at death’s door 6266 Target thinks he is being tested by his deity 6267 Target thinks he is bleeding at a tremendous rate 6268 Target thinks he is blessed with eternal youth 6269 Target thinks he is bound by a demonic pact 6270 Target thinks he is controlled by someone 6271 Target thinks he is covered with ants 6272 Target thinks he is currently living in a past life 6273 Target thinks he is deeply in love with one of his allies 6274 Target thinks he is destined to be king 6275 Target thinks he is drowning 6276 Target thinks he is fated to be slain by his own son 6277 Target thinks he is hunted by religious zealots 6278 Target thinks he is immortal 6279 Target thinks he is immune to fire 6280 Target thinks he is insane 6281 Target thinks he is laboring under some horrible curse 6282 Target thinks he is literally the center of the universe 6283 Target thinks he is married (or single, if he’s married) 6284 Target thinks he is naked while in the presence of royalty 6285 Target thinks he is next in line for the nearest throne 6286 Target thinks he is on a quest to find his real parents 6287 Target thinks he is possessed by a demon 6288 Target thinks he is the product of a mirror of opposition 6289 Target thinks he is the reincarnation of a long-dead king 6290 Target thinks he is the reincarnation of his own dead clone 6291 Target thinks he is the rightful ruler of this kingdom 6292 Target thinks he is the subject of an elaborate conspiracy 6293 Target thinks he is under a Geas but doesn’t know why 6294 Target thinks he is untrustworthy 6295 Target thinks he is very charming to those of opposite sex 6296 Target thinks he just committed a major faux pas 6297 Target thinks he just forgot the meaning of life 6298 Target thinks he knows an ancient and forgotten language 6299 Target thinks he knows how to swallow swords 6300 Target thinks he knows the first name of everyone he meets 6301 Target thinks he knows the Fly spell 6302 Target thinks he knows where to find the Fountain of Youth 6303 Target thinks he may Teleport at will but cannot 6304 Target thinks he must avenge the death of an imagined sibling 6305 Target thinks he owes a favor to some random demon 6306 Target thinks he owes the caster a great deal of money 6307 Target thinks he owns and rules the surrounding property 6308 Target thinks he owns and rules the surrounding property 6309 Target thinks he plays a pivotal roll in the fate of the world 6310 Target thinks he recently murdered someone and is on the run 6311 Target thinks he recently passed a Mirror of Opposition 6312 Target thinks he regenerates like a troll 6313 Target thinks he sees a pile of gold from the corner of his eye 6314 Target thinks he sees a Red Dragon from the corner of his eye 6315 Target thinks he sees himself from the corner of his eye 6316 Target thinks he sees his worst foe from the corner of his eye 6317 Target thinks he smells terrible 6318 Target thinks he used to be immortal 6319 Target thinks he was abducted by mysterious gray beings 6320 Target thinks he was omnipotent in a past life 6321 Target thinks he was recently murdered 6322 Target thinks he was recently tortured but can’t recall when 6323 Target thinks he was Siamese twins in a past life 6324 Target thinks he was slain by the caster in a past life 6325 Target thinks he was the caster in a past life 6326 Target thinks he went back in time to kill his grandfather 6327 Target thinks he will automatically resurrect when he is slain 6328 Target thinks he will die unless he burns his principal weapon 6329 Target thinks he will die with the next spell that hits him 6330 Target thinks he will die with the next Wild Surge he witnesses 6331 Target thinks he will explode if jostled too harshly 6332 Target thinks he will turn to a wolf under the next full moon 6333 Target thinks he’d live longer without arms 6334 Target thinks he’ll become a god if he completes a great quest 6335 Target thinks he’ll die unless he shaves off all his hair 6336 Target thinks he’ll fall dead at sunset 6337 Target thinks he’s a balloon and will pop if stabbed or cut 6338 Target thinks he’s a bard 6339 Target thinks he’s a skeleton trapped in a suit of flesh 6340 Target thinks he’s an escaped slave 6341 Target thinks he’s an intelligent horse 6342 Target thinks he’s been alive for millennia 6343 Target thinks he’s being attacked by an invisible octopus 6344 Target thinks he’s descended from Earth Elementals 6345 Target thinks he’s destined to bring about the apocalypse 6346 Target thinks he’s foreseen his death in the near future 6347 Target thinks he’s going to do something dreadful tonight 6348 Target thinks he’s ingested a potent toxin 6349 Target thinks he’s invisible if he has an egg in his mouth 6350 Target thinks he’s journeyed here from the far future 6351 Target thinks he’s literally the center of the universe 6352 Target thinks he’s made of snow and in danger of melting 6353 Target thinks he’s more charming with his finger in his nose 6354 Target thinks he’s not living up to his potential 6355 Target thinks he’s owed some kind of divine birthright 6356 Target thinks he’s posing for a sculpture of him 6357 Target thinks he’s pregnant 6358 Target thinks he’s standing in the middle of a raging river 6359 Target thinks he’s standing on a precipice 6360 Target thinks he’s standing on a tall, narrow pedestal 6361 Target thinks he’s superior and demands to be treated so 6362 Target thinks he’s surrounded by vermin 6363 Target thinks he’s the King of the World 6364 Target thinks he’s the only one still alive in the world 6365 Target thinks he’s turning into a wolf 6366 Target thinks he’s wearing a wig 6367 Target thinks he’s wrongly imprisoned in his body 6368 Target thinks he’ll be immortal again later 6369 Target thinks he’s the only one in the world who can use magic 6370 Target thinks himself to be his own clone 6371 Target thinks himself to be invisible, despite what anyone says 6372 Target thinks himself to be two people (1 Lawful/1 Good, etc) 6373 Target thinks his allies are dead 6374 Target thinks his allies are dragons in humanoid form 6375 Target thinks his allies are hiding his principal weapon 6376 Target thinks his allies are mocking him 6377 Target thinks his allies are polymorphed orcs or goblins 6378 Target thinks his allies can resurrect him if he’s slain 6379 Target thinks his allies cannot see him, whatever they say 6380 Target thinks his allies distrust his use of magic 6381 Target thinks his allies don’t take him seriously 6382 Target thinks his allies fear him 6383 Target thinks his allies revere him as a god 6384 Target thinks his allies should revere him as a god 6385 Target thinks his allies suspect him of being undead 6386 Target thinks his allies suspect him of plotting against them 6387 Target thinks his allies think he plans to use them as undead 6388 Target thinks his allies think he’s crazy 6389 Target thinks his allies think he’s dead 6390 Target thinks his allies will kill him if he’s hit by a spell 6391 Target thinks his allies will kill him unless he’s hit by magic 6392 Target thinks his birth was prophesized by an obscure religion 6393 Target thinks his brain is at home in a jar on a shelf 6394 Target thinks his brain is leaking out his nose 6395 Target thinks his clothes are a part of his body 6396 Target thinks his clothing is alive and is out to get him 6397 Target thinks his deity has told him not to bother anymore 6398 Target thinks his destiny is to leap into a volcano 6399 Target thinks his enemies are all immortal 6400 Target thinks his enemies are also his allies 6401 Target thinks his enemies’ attacks are good-natured joking 6402 Target thinks his friends are after his money 6403 Target thinks his hands are twice their actual size 6404 Target thinks his left hand is dreadfully evil 6405 Target thinks his life until now has just been a dream 6406 Target thinks his mouth can store things like a bag of holding 6407 Target thinks his name can cause undead to fear him 6408 Target thinks his name is a Power Word and is afraid to say it 6409 Target thinks his name is a Power Word and says it often 6410 Target thinks his name is Lord (Lady) So-and-So the Magnificent 6411 Target thinks his name is the True Name of a demon 6412 Target thinks his nose is running like a faucet 6413 Target thinks his reflection is plotting against him 6414 Target thinks his skin is a foreign organism 6415 Target thinks his skin is actually someone else’s 6416 Target thinks his skin is some sort of ill-fitting suit 6417 Target thinks his skin is vulnerable to rust 6418 Target thinks his touch can cure illness 6419 Target thinks his touch can cure leather 6420 Target thinks his touch can heal injuries 6421 Target thinks his touch turns metal into gold 6422 Target thinks his weapon is an ancient and powerful artifact 6423 Target thinks his weapon is cursed 6424 Target thinks his weapon is plotting against him 6425 Target thinks his worst fears have been realized 6426 Target thinks immorality will grant him immortality 6427 Target thinks it is twenty degrees cooler than it really is 6428 Target thinks it is twenty degrees hotter than it really is 6429 Target thinks light is shining from the back of his head 6430 Target thinks maggots infest every wound he suffers 6431 Target thinks mud has significant monetary value 6432 Target thinks one of his allies is deeply in love with him 6433 Target thinks others can barely see him 6434 Target thinks pack animals are unreliable and will not use them 6435 Target thinks rats are wriggling within his clothing 6436 Target thinks some random demon owes him a favor 6437 Target thinks someone is shooting a machine gun at him 6438 Target thinks someone nearby is an avatar of his deity 6439 Target thinks someone nearby is his child 6440 Target thinks something amazing is hidden in a nearby cave 6441 Target thinks that air is poisonous 6442 Target thinks that all werewolves are just angry dogs 6443 Target thinks that all wolves and dogs are werewolves 6444 Target thinks that any food he now carries is poisonous 6445 Target thinks that dirt is an aphrodisiac 6446 Target thinks that fire heals injury 6447 Target thinks that he has enlarged by 50% 6448 Target thinks that he has shrunken by 50% 6449 Target thinks that he left a fire burning in his fireplace 6450 Target thinks that his body is sand and must not get wet 6451 Target thinks that his body will rust if it gets wet 6452 Target thinks that his clothes are alive & trying to choke him 6453 Target thinks that his clothes are wise & trying to advise him 6454 Target thinks that his skeleton is made of glass 6455 Target thinks that humor and comedy are blasphemous 6456 Target thinks that ice is more precious than diamond 6457 Target thinks that magic is actually impossible 6458 Target thinks that people think he’s a murderer 6459 Target thinks that someone nearby is his secret admirer 6460 Target thinks that something is breathing down his neck 6461 Target thinks that spellbooks are edible and very tasty 6462 Target thinks that the stars are getting closer all the time 6463 Target thinks that water is in short supply and must be hoarded 6464 Target thinks that water is poisonous 6465 Target thinks that water turns to diamond at 32° Fahrenheit 6466 Target thinks that, somewhere, his clone has become sentient 6467 Target thinks the caster owes him a great deal of money 6468 Target thinks the next corpse he sees is his own 6469 Target thinks They (whoever They are) are after him 6470 Target throws a monster’s shadow 6471 Target transmits a non-magical disease to whomever he touches 6472 Target travels 2d10 minutes into the future 6473 Target tries to remove his feet 6474 Target triggers Surges in next d6 spells cast at or by him 6475 Target trumpets like an elephant when angry 6476 Target tumbles through rift into alternate Prime Material Plane 6477 Target tumbles through rift into Elemental Air 6478 Target tumbles through rift into Elemental Earth 6479 Target tumbles through rift into Elemental Fire 6480 Target tumbles through rift into Elemental Water 6481 Target turns ethereal each time he draws his weapon 6482 Target turns ethereal when reduced to 5 hit points 6483 Target turns inside out; Saves vs Death to resist effect or dies 6484 Target turns into an ambulatory plant of similar shape 6485 Target turns into caster under every Full Moon 6486 Target turns into granite 6487 Target turns into iron 6488 Target turns into wood 6489 Target turns invisible and is rendered mute 6490 Target turns invisible when he closes his eyes 6491 Target turns to a statue while he sleeps and reverts on waking 6492 Target turns to glass for d4 rounds 6493 Target turns to iron d6 rounds; retains mobility and HP (AC -4) 6494 Target turns to sand 6495 Target turns to smoke each time he comes within 10’ of flame 6496 Target turns to steam under every Full Moon 6497 Target turns to stone 6498 Target turns to stone and reverts every other round 6499 Target turns to stone every dusk; reverts every dawn 6500 Target turns to water the next time he’s submerged 6501 Target understands the universe a little better: +1 to Wisdom 6502 Target utters shocking blasphemy when he enters a church 6503 Target vaguely recalls a treasure hidden somewhere nearby 6504 Target vanishes at next sunrise until subsequent sunset 6505 Target vanishes at next sunset until subsequent sunrise 6506 Target vanishes until caster casts the same spell again 6507 Target vanishes until caster gains a level 6508 Target vanishes until caster speaks his own name 6509 Target vanishes until caster suffers damage 6510 Target vanishes until caster triggers another wild surge 6511 Target vanishes until caster uses a randomly chosen spell 6512 Target vanishes until next sunrise 6513 Target vanishes until next sunset 6514 Target vanishes until someone in the area is slain 6515 Target vanishes until someone speaks his name 6516 Target vanishes when he falls asleep; reappears on waking 6517 Target vanishes while asleep; reappears when he wakes 6518 Target vanishes, leaving a dead clone of the caster instead 6519 Target vanishes, leaving a Delayed Blast Fireball of 2X his HD 6520 Target vanishes, leaving a desiccated corpse in his place 6521 Target vanishes, leaving a patch of scorched earth in his place 6522 Target vanishes, leaving a rust monster in his place 6523 Target vanishes, leaving a small marble replica of him behind 6524 Target vanishes, leaving a worthless treasure map in his place 6525 Target vanishes, leaving caster’s nearest relative in his place 6526 Target vanishes, leaving earth elemental of equal HD behind 6527 Target vanishes, leaving his equipment behind 6528 Target vanishes, leaving the caster in his place 6529 Target vanishes, leaving the smell of brimstone behind 6530 Target vanishes; caster’s next Summoning summons target instead 6531 Target vanishes; reappears d4 hours later 6532 Target vomits a startling quantity of butterscotch pudding 6533 Target vomits messily 6534 Target vows revenge against cuddly forest animals 6535 Target wakes at dawn and falls asleep at dusk 6536 Target wakes each day already standing 6537 Target wakes each day and crows like a rooster 6538 Target wakes each day at the bottom of a small crater 6539 Target wakes each day blood-soaked as from a vicious battle 6540 Target wakes each day clutching a small stuffed bear 6541 Target wakes each day covered by honey and ants 6542 Target wakes each day covered by peas and carrots 6543 Target wakes each day covered by severed human ears 6544 Target wakes each day covered by small lizards 6545 Target wakes each day covered by soft, newly-grown moss 6546 Target wakes each day covered with cobwebs 6547 Target wakes each day covered with snow 6548 Target wakes each day covered with spiders 6549 Target wakes each day entangled by overgrown grass 6550 Target wakes each day ethereal; takes 1d4-½ hours to reform 6551 Target wakes each day facing north 6552 Target wakes each day half-sunken into the ground 6553 Target wakes each day in a giant toad’s mouth 6554 Target wakes each day in a tree 6555 Target wakes each day in an unfamiliar location 6556 Target wakes each day in an unfamiliar position 6557 Target wakes each day levitating 10 feet above the ground 6558 Target wakes each day more tired than the night before 6559 Target wakes each day naked, clothes hanging in a tall tree 6560 Target wakes each day naked, clothes neatly folded nearby 6561 Target wakes each day naked, clothes nowhere to be found 6562 Target wakes each day naked, clothes standing nearby 6563 Target wakes each day naked, clothes torn to shreds 6564 Target wakes each day seated in the lotus position 6565 Target wakes each day singing an opera 6566 Target wakes each day soaking wet as from a rainstorm 6567 Target wakes each day standing on his head 6568 Target wakes each day standing on somebody else’s head 6569 Target wakes each day thinking he is still asleep 6570 Target wakes each day thinking he was just attacked 6571 Target wakes each day tied in ropes, vines, or the like 6572 Target wakes each day with a toad in his mouth 6573 Target wakes each day with a toe in his mouth 6574 Target wakes each day with clothes burned as if by acid 6575 Target wakes each day with clothes smoking as ion fire 6576 Target wakes each day with his clothes on backwards 6577 Target wakes each day with his clothing frozen solid 6578 Target wakes each day within a patch of scorched earth 6579 Target walks in his sleep every night 6580 Target wants to sell his soul to the nearest fishmonger 6581 Target was Cloned d4 times eight months ago 6582 Target wears corks in his ears so his brain won’t leak out 6583 Target will go to great lengths to prove he’s not a coward 6584 Target will quickly forget the next 24 hours 6585 Target will try to claw out his eyes unless restrained 6586 Target wishes the apocalypse would hurry up and get here 6587 Target would tell his deity a thing or two, given the chance 6588 Target: flesh to stone/rock to mud/water to dust/gust of wind 6589 Target’s age is halved, but he looks twice as old 6590 Target’s anger manifests as a little raincloud over his head 6591 Target’s arm is bent 90º halfway between his wrist and elbow 6592 Target’s arms and legs vanish for 1d10 rounds 6593 Target’s arms are stricken totally numb for 2d10 turns 6594 Target’s arms grow to the size of his legs 6595 Target’s arms polymorph each morning 6596 Target’s attributes are halved for 1d12 hours 6597 Target’s big toes can become prehensile at will 6598 Target’s blood is a strong contact poison to anyone else 6599 Target’s blood reeks of sulfur when it is spilt 6600 Target’s blood traces out arcane signs where it spills 6601 Target’s blood turns to chocolate on contact with air 6602 Target’s body is covered with octopus sucker-marks 6603 Target’s body no longer produces saliva 6604 Target’s body rotates 360º, though his head remains still 6605 Target’s bones are brittle when he’s in direct moonlight 6606 Target’s bones cannot be broken by nonmagical means 6607 Target’s boots are stuck to the ground with railroad spikes 6608 Target’s boots fill with milk 6609 Target’s boots fill with petroleum jelly 6610 Target’s brain explodes, killing him 6611 Target’s can issue one Command (as spell) per day 6612 Target’s cannot hear his own voice 6613 Target’s chest is scarred by a sword-cut “Z” 6614 Target’s childhood pet appears in the vicinity 6615 Target’s clothes are tailored for someone half his weight 6616 Target’s clothes are tailored for someone of opposite sex 6617 Target’s clothes are tailored for someone twice his weight 6618 Target’s clothes are tailored for someone with six arms 6619 Target’s clothes cannot be removed by him 6620 Target’s clothes reek of stale cigarette smoke 6621 Target’s clothes smell like he’s worn them all summer 6622 Target’s clothing appears laundered and pressed 6623 Target’s clothing appears to combust while he’s asleep 6624 Target’s clothing becomes perfectly transparent when wet 6625 Target’s clothing cannot be stained or made dirty 6626 Target’s clothing cannot bend or fold 6627 Target’s clothing clings to him as though wet 6628 Target’s clothing is drenched in doe musk 6629 Target’s clothing is extraordinarily flammable 6630 Target’s clothing is filled with sharp metal barbs 6631 Target’s clothing looks like he fell into a sewer 6632 Target’s clothing looks like he’s been shot with a shotgun 6633 Target’s clothing resembles a patchwork quilt 6634 Target’s clothing smells like a skunk died in it 6635 Target’s clothing turns to cellophane 6636 Target’s clothing turns to plastic 6637 Target’s clothing turns to porcelain 6638 Target’s cranium is transparent like smoked glass 6639 Target’s cranium seems to be attached by screws 6640 Target’s current clothes protect against bludgeons 6641 Target’s dead clone is found in a nearby well 6642 Target’s diary, written years from now, appears at his feet 6643 Target’s dominant hand ages one year each day 6644 Target’s dominant hand explodes as a 10 Die fireball 6645 Target’s dominant hand has no bones 6646 Target’s dominant hand inflates like a rubber glove 6647 Target’s dominant hand tries to choke him while he sleeps 6648 Target’s earlobes grow 1d12 inches 6649 Target’s ears appear to be on fire 6650 Target’s ears fall off and regrow 1d10 days later 6651 Target’s ears glow in the dark 6652 Target’s ears glow in the presence of undead 6653 Target’s ears look like noses 6654 Target’s ears migrate to the top of his head 6655 Target’s ears resemble bat wings 6656 Target’s enemies all think he’s dead 6657 Target’s eyelashes are actually tiny snakes 6658 Target’s eyelids are invisible while he’s wet 6659 Target’s eyelids open and shut like camera shutters 6660 Target’s eyelids turn invisible 6661 Target’s eyes appear 50% larger than they really are 6662 Target’s eyes appear to have tiny fish swimming in them 6663 Target’s eyes shrink to ½ their size 6664 Target’s face is tattooed to resemble the face of a clock 6665 Target’s features appear melted like hot wax 6666 Target’s feet are trapped in concrete blocks 6667 Target’s feet feel like they’re on fire if he tries to walk 6668 Target’s feet turn to cheese 6669 Target’s feet turn to sugar 6670 Target’s fingernails and toenails don’t grow anymore 6671 Target’s fingernails are black, like holes in the universe 6672 Target’s fingernails turn duck-egg-blue 6673 Target’s fingers are replaced by toes (-2 manual dexterity) 6674 Target’s fingers grow to twice their normal length 6675 Target’s fingers suffer mild frostbite 6676 Target’s flesh seems to rot from his body 6677 Target’s footprints resemble directional arrows 6678 Target’s forehead is marked like a canceled stamp 6679 Target’s gains a +2 bonus for tasks of manual dexterity 6680 Target’s hair grows two inches each day 6681 Target’s hair looks like melted candle wax 6682 Target’s hair turns to steel 6683 Target’s hands and feet are encased in blocks of ice 6684 Target’s hands appear blood-soaked 6685 Target’s hands appear skeletal 6686 Target’s hands are immune to nonmagical cold 6687 Target’s hands are palsied and arthritic 6688 Target’s hands become invisible to him 6689 Target’s hands cannot be burned by nonmagical fire 6690 Target’s hands fuse together at the palms 6691 Target’s hands lock in their current position for 1d10 turns 6692 Target’s hands vanish until tomorrow afternoon 6693 Target’s head appears to be a few feet away while he sleeps 6694 Target’s head appears to have been cut off and reattached 6695 Target’s head flashes like a disco ball for 1d4 turns 6696 Target’s head is a featureless ovoid while he sleeps 6697 Target’s head rings like a church bell 1d12 times 6698 Target’s head shrinks to half its width 6699 Target’s head turns into a cylinder 6700 Target’s head, hands, and feet become invisible 6701 Target’s home and all his possessions are bronzed 6702 Target’s home begins to digest him the next time he enters 6703 Target’s home causes anyone who enters it to shrink by 50% 6704 Target’s home connects directly to an open sewer or midden 6705 Target’s home fills with cottage cheese 6706 Target’s home fills with latex paint 6707 Target’s home has hot and cold running water, but no sink 6708 Target’s home is barricaded by concertina wire 6709 Target’s home is destroyed when an airplane crashes into it 6710 Target’s home is made of sodium, and it’s starting to rain 6711 Target’s home is packed full of trash 6712 Target’s home is perpetually shrouded in fog 6713 Target’s home is razed and the ground salted 6714 Target’s home looks like it was built by angry children 6715 Target’s home now has aluminum siding 6716 Target’s home resembles a huge sculpted bust of him 6717 Target’s home rotates 90º each time he enters it 6718 Target’s home rotates 90º each time he uses the door 6719 Target’s home rotates 90º forward or back 6720 Target’s home smells distressingly of vomit 6721 Target’s Intelligence drops by 2/3 while he’s invisible 6722 Target’s Intelligence is halved under moonlight 6723 Target’s internal organs are thoroughly cooked 6724 Target’s items appear on the ground in alphabetical order 6725 Target’s items are evenly distributed among those nearby 6726 Target’s jaw is hinged like a snake’s 6727 Target’s joints bend forward and backward with equal ease 6728 Target’s knees vanish 6729 Target’s knuckles swell to the size of ping-pong balls 6730 Target’s left and right half appear to be one inch apart 6731 Target’s left arm and leg shrink by 50% 6732 Target’s left arm is twice as long as his body 6733 Target’s left hand grips his right wrist and won’t let go 6734 Target’s left wrist is chained to his right ankle 6735 Target’s legs fuse into one for 1d4 hours 6736 Target’s limbs recede into his body while he sleeps 6737 Target’s lips and cheeks turn invisible 6738 Target’s lungs cease functioning in 2d12 hours 6739 Target’s mind cannot be read by others 6740 Target’s mouth appears to contain a miniature galaxy 6741 Target’s mouth fills with ice 6742 Target’s mouth fills with tiny pebbles 6743 Target’s mouth is stuffed full of salt 6744 Target’s nails grow 2d12 inches 6745 Target’s name appears on every leaf of a nearby tree 6746 Target’s name is a racist slur in some demihuman tongue 6747 Target’s name is actually the Dwarfish word for feces 6748 Target’s nasal cavity is stuffed full of pepper 6749 Target’s neck bears a scar as though he was once hanged 6750 Target’s neck shortens to ½ its length 6751 Target’s normal body temperature is now 112º Fahrenheit 6752 Target’s normal body temperature is now 74º Fahrenheit 6753 Target’s nose and mouth switch places 6754 Target’s nose appears to be made of flint 6755 Target’s nose becomes prehensile 6756 Target’s nose dangles from his face on a loose spring 6757 Target’s nose falls off and explodes in 1d6 rounds 6758 Target’s nose falls off, leaving an ugly hole in its place 6759 Target’s nose launches from his face like a rocket 6760 Target’s nose migrates to another part of his body 6761 Target’s nose rotates 90º 6762 Target’s nose seems to hover six inches in front of his face 6763 Target’s nose triples its size 6764 Target’s organs can be seen faintly through his skin 6765 Target’s palms and fingers can’t be cut by metal 6766 Target’s palms are covered with painful sores and blisters 6767 Target’s pelvis crumbles to dust 6768 Target’s pocket fill with popcorn, which starts popping 6769 Target’s pockets fill with chicken giblets 6770 Target’s pockets fill with dry ice 6771 Target’s pockets fill with manure 6772 Target’s pockets jingle as though full of coins 6773 Target’s reputation for courtesy precedes him everywhere 6774 Target’s reputation for rudeness precedes him everywhere 6775 Target’s shoes smolder and smell of sulfur 6776 Target’s skin appears shriveled as if he’s had a long bath 6777 Target’s skin appears smooth, clear, and unblemished 6778 Target’s skin appears to rust in contact with blood 6779 Target’s skin appears translucent blue in direct sunlight 6780 Target’s skin becomes stiff and brittle 6781 Target’s skin burns under moonlight 6782 Target’s skin cannot be cut by steel weapons 6783 Target’s skin glows a cool blue when he’s naked 6784 Target’s skin glows the color of sunrise 6785 Target’s skin grows lighter each day until he’s cloud-white 6786 Target’s skin is badly and painfully sunburned 6787 Target’s skin is dyed in a pretty paisley pattern 6788 Target’s skin is stained with indelible pink dye 6789 Target’s skin itches terribly for 1 week 6790 Target’s skin looks like it’s been plucked of feathers 6791 Target’s skull cannot be breached by non-magical means 6792 Target’s skull deforms into a rough cube 6793 Target’s skull is hard enough to act as a helmet; -1 to AC 6794 Target’s skull is spongy and soft for 1d10 rounds 6795 Target’s smile puts people in mind of a shark 6796 Target’s spine shortens to ½ its length 6797 Target’s spine, ribs, and skull are strong as steel 6798 Target’s staff turns into a saxophone 6799 Target’s stomach rumbles when in the presence of royalty 6800 Target’s tears are flammable 6801 Target’s tears are poisonous if ingested or used on a blade 6802 Target’s tears burn his face 6803 Target’s tears can heal injuries once per week 6804 Target’s tears run up his face instead of down 6805 Target’s teeth chatter when he faces north 6806 Target’s teeth fall out and regrow each night 6807 Target’s teeth flash like a disco ball when he speaks 6808 Target’s teeth have braces on them 6809 Target’s teeth jut from his jaw at odd and painful angles 6810 Target’s teeth look like dirty gravel 6811 Target’s teeth shine like mirrors 6812 Target’s teeth tumble from his mouth one-by-one 6813 Target’s teeth turn to sponge 6814 Target’s thighs shrink by 50% 6815 Target’s toenails grow 1d12 inches each night 6816 Target’s toes are now as long as his fingers 6817 Target’s tongue becomes furry 6818 Target’s tongue glows like a firefly 6819 Target’s tongue grows to a length of 1d12 feet 6820 Target’s tongue, nose, lip, eyebrow, and navel are pierced 6821 Target’s top teeth turn invisible 6822 Target’s touch can cause nonmagical cloth to disintegrate 6823 Target’s touch causes frostbite in reptiles and amphibians 6824 Target’s touch leaves temporary, painless bruises in others 6825 Target’s undergarments begin constricting about him 6826 Target’s undergarments begin smoldering 6827 Target’s undergarments freeze solid 6828 Target’s vision is clouded (-2 ToHit) for 2d4-1 days 6829 Target’s voice becomes high-pitched when he’s angry 6830 Target’s voice creates the sound of speaker feedback 6831 Target’s voice makes people nearby want to be elsewhere 6832 Target’s voice seems to issue from his ears 6833 Target’s voice seems to issue from some object he carries 6834 Target’s voice sounds like groans of mourning 6835 Target’s weight doubles when he’s wet 6836 Target’s weight is doubled while he stands on grass 6837 Target’s weight is halved, but his mass is doubled 6838 Target’s ability scores equal one ability, determined randomly 6839 Target’s actions may be disbelieved as illusions 6840 Target’s age cycle reverses and doubles: begins aging backwards 6841 Target’s age decreases two years for every Hit Point he loses 6842 Target’s age fluctuates ±d20 years each day 6843 Target’s age is doubled 6844 Target’s age is reduced by 1d20 years 6845 Target’s age is reduced by one half 6846 Target’s aging rate doubles each round; dies within the hour 6847 Target’s alignment cannot be detected by magic 6848 Target’s alignment changes randomly each hour 6849 Target’s alignment reads as evil when detected by magic 6850 Target’s alignment seems different to each person checking it 6851 Target’s allies think that he plans to use them as slaves 6852 Target’s and nearest person of Noble status exchange clothing 6853 Target’s apparent CHA to one member of opposite sex is halved 6854 Target’s apparent CHA to one member of the opposite sex doubles 6855 Target’s apparent CHA to opposite sex is raised to 19 6856 Target’s apparent CHA to opposite sex is reduced to 1 6857 Target’s appearance changes to that of a zombie 6858 Target’s armor (or metal gear) heats to 5d1000° for d10 rounds 6859 Target’s armor and weapons become ethereal for d10 rounds 6860 Target’s armor turns to silk (AC 10) 6861 Target’s armor turns to snow 6862 Target’s armor turns to steam 6863 Target’s armor turns to wood 6864 Target’s armor/clothing leaps from target and is sentient 6865 Target’s arms and legs exchange places 6866 Target’s arms are broken 6867 Target’s arms become rubbery like tentacles 6868 Target’s arms become tentacles 6869 Target’s arms begin flapping like a dragonfly’s wings 6870 Target’s arms disappear; hands are attached to shoulders 6871 Target’s arms elongate like those of an ape 6872 Target’s arms elongate to 1½ times their normal length 6873 Target’s arms shrink to ½ their normal length 6874 Target’s arms start bludgeoning him; 1d4 HP each per round 6875 Target’s arms tie themselves in a knot 6876 Target’s arms try to strangle him 6877 Target’s arms turn into wings like a dragonfly’s 6878 Target’s arms turn into wings like a sparrow’s 6879 Target’s arms turn to dorsal fins 6880 Target’s arms turn to snakes and attack him 6881 Target’s arms turn to tree branches 6882 Target’s arms vanish 6883 Target’s astral form leaves his body whenever he’s hit by magic 6884 Target’s astral form pushed from body for 1d8 days 6885 Target’s attacks damage him but do not damage intended victim 6886 Target’s attribute scores are shuffled 6887 Target’s attribute scores shuffle randomly each day 6888 Target’s attribute scores shuffle randomly each hour 6889 Target’s auditory perceptions are inverted, left-to-right 6890 Target’s bare footprints blight the ground 6891 Target’s belongings are teleported into the nearest cave 6892 Target’s best attribute score is exchanged for his worst 6893 Target’s blood and internal organs turn invisible 6894 Target’s blood boils; CON check at -d4 and Save vs Death or die 6895 Target’s blood causes strange plants to grow where it is spilt 6896 Target’s blood freezes; CON check and Save vs Death or die 6897 Target’s blood glows like embers when it is spilt 6898 Target’s blood has the power to close the wounds of others 6899 Target’s blood hisses like steam when it strikes the ground 6900 Target’s blood howls like a cat when it is spilt 6901 Target’s blood is acidic, corroding weapons which cut him 6902 Target’s blood is flammable 6903 Target’s blood scorches the ground where it is spilt 6904 Target’s blood scribes runes into the ground where it is spilt 6905 Target’s blood seems thick and gummy when it is spilt 6906 Target’s blood smells like skunk musk 6907 Target’s blood teleported out of his body 6908 Target’s blood turns to acid but functions normally 6909 Target’s blood turns to chocolate as it leaves his body 6910 Target’s blood turns to gold where it is spilt 6911 Target’s blood turns to lava 6912 Target’s blood turns to mercury 6913 Target’s blood turns to milk 6914 Target’s blood turns to sand 6915 Target’s blood turns to soap 6916 Target’s blood turns to Universal Solvent 6917 Target’s body appears to face opposite direction 6918 Target’s body becomes a Gate to a Lower Outer Plane 6919 Target’s body becomes a humanoid mirror; immune to gaze attacks 6920 Target’s body becomes hollow and skin turns to ¼” steel 6921 Target’s body except circulatory system turns transparent 6922 Target’s body except his circulatory system turns invisible 6923 Target’s body except his digestive system turns invisible 6924 Target’s body except his muscular system turns invisible 6925 Target’s body except his nervous system turns invisible 6926 Target’s body except his respiratory system turns invisible 6927 Target’s body explodes into a swarm of nonmagical killer bees 6928 Target’s body is fireproof; takes damage but will not combust 6929 Target’s body is stricken numb whenever he’s hit by magic 6930 Target’s body is transmuted to an equal volume of gold 6931 Target’s body seems to have no muscle; skin sags from his bones 6932 Target’s body shrinks by 75%, but his head remains normal sized 6933 Target’s body temperature falls d20° for d10 rounds 6934 Target’s body temperature rises d10° for d20 rounds 6935 Target’s body turns matte-black, but his shadow is full-color 6936 Target’s body turns to a coherent, ambulatory water-form 6937 Target’s bones are adamantite; max. 1 HP damage from bludgeons 6938 Target’s bones are glass; min. 8 HP damage from bludgeonings 6939 Target’s bones become as flexible as rubber 6940 Target’s bones become glass; shatter when stuck for 2 HP damage 6941 Target’s bones become mithral; gains -1 to bludgeoning damage 6942 Target’s bones glow in the dark (through his skin) 6943 Target’s bones turn to ice; collapses in d10 rounds 6944 Target’s boots advise him on personal matters 6945 Target’s boots allow him to walk on water with every other step 6946 Target’s boots allow the wearer to climb trees like a monkey 6947 Target’s boots allow the wearer to go without sleep 6948 Target’s boots allow the wearer to kick like a mule 6949 Target’s boots appear to be made of leathered human skin 6950 Target’s boots are affected as by the spell Frisky Chest 6951 Target’s boots are affected as by the spell Grease 6952 Target’s boots are coveted by invertebrates 6953 Target’s boots are restored to better-than-new condition 6954 Target’s boots become sentient 6955 Target’s boots blare like trumpets as they are removed 6956 Target’s boots bray like mules when used to kick 6957 Target’s boots cannot be removed by him 6958 Target’s boots cannot be removed in daylight 6959 Target’s boots cannot be removed under moonlight 6960 Target’s boots chase cats whenever they are near 6961 Target’s boots clang like cymbals when he walks on grass 6962 Target’s boots each weigh as much as the wearer 6963 Target’s boots fill with coal 6964 Target’s boots fill with fleas and ticks 6965 Target’s boots fill with nails and tacks 6966 Target’s boots have false bottoms which may conceal small items 6967 Target’s boots have the power to regenerate severed feet 6968 Target’s boots induce shaking palsy in any who wear them 6969 Target’s boots make the wearer appear to have leprosy 6970 Target’s boots make the wearer seem to weigh 2X what he does 6971 Target’s boots make the wearer tingle with pins and needles 6972 Target’s boots may be sold for 10X their actual value 6973 Target’s boots must be fed daily or they refuse to walk 6974 Target’s boots mutter obscenities with every step 6975 Target’s boots protect the wearer from fear 6976 Target’s boots race off toward their place of manufacture 6977 Target’s boots resent being walked all over 6978 Target’s boots ring like church bells when he’s hit by magic 6979 Target’s boots seem red-hot to anyone else touching them 6980 Target’s boots shine like beacons after twilight 6981 Target’s boots snuff any fire he steps upon 6982 Target’s boots take root 6983 Target’s boots tickle any feet within them 6984 Target’s boots triple their size 6985 Target’s boots turn to paper 6986 Target’s boots turn to tennis shoes 6987 Target’s boots vanish and reappear, one inside the other 6988 Target’s brain swells; Save vs Death or die (if passed, INT +1) 6989 Target’s breath coats objects with frost 6990 Target’s Charisma increases by (18-present CHA)/2 6991 Target’s Charisma increases by 1d6 for 1d10 days 6992 Target’s Charisma increases by 3 when naked 6993 Target’s Charisma increases by 6 when he’s struck by magic 6994 Target’s Charisma is increased by 1 for 1d4 turns 6995 Target’s Charisma is reduced by 1d6 for 1d6 days 6996 Target’s Charisma is reduced by 3 6997 Target’s Charisma is rerolled every morning 6998 Target’s Charisma rises to 19 while in the presence of royalty 6999 Target’s Charisma tumbles to 2d4 in the presence of royalty 7000 Target’s chest cavity becomes invisible except for his heart 7001 Target’s circulatory system appears on the surface of his skin 7002 Target’s circulatory system appears to be 5 feet ahead of him 7003 Target’s circulatory system is emptied of all contents 7004 Target’s circulatory system leaps from his body; he is unharmed 7005 Target’s circulatory system seems to be outside of his body 7006 Target’s circulatory system straightens to its full length 7007 Target’s clavicles become Ethereal 7008 Target’s cloak becomes a Cloaker 7009 Target’s clothing and/or armor are absorbed into his body 7010 Target’s clothing animates as a 3HD monster and attacks him 7011 Target’s clothing animates when exposed to sunlight 7012 Target’s clothing becomes animated and sentient 7013 Target’s clothing becomes Evil, and radiates as such 7014 Target’s clothing becomes filthy the instant he puts it on 7015 Target’s clothing becomes infested with lice 7016 Target’s clothing bonds with his skin 7017 Target’s clothing disintegrates when it is removed 7018 Target’s clothing fuses into one solid mass as hard as iron 7019 Target’s clothing has the same effect as a displacer cloak 7020 Target’s clothing heats to 5d100 degrees 7021 Target’s clothing is affected by the spell Timelessness 7022 Target’s clothing is Held immobile for 1d100 rounds 7023 Target’s clothing is suddenly soaked in blood 7024 Target’s clothing levitates at a rate of 100 yards per round 7025 Target’s clothing looks like it’s been shredded 7026 Target’s clothing melts from his body like ice 7027 Target’s clothing provides 15% Magic Resistance 7028 Target’s clothing shrieks like a Shrieker 7029 Target’s clothing shrinks to one-half its size 7030 Target’s clothing smells like a zombie has been wearing it 7031 Target’s clothing smells like carrion to all of INT 5 or less 7032 Target’s clothing stinks like sewage 7033 Target’s clothing suddenly weighs 500 pounds 7034 Target’s clothing triples in size 7035 Target’s clothing turns around and runs away with him 7036 Target’s clothing turns inside out 7037 Target’s clothing turns invisible to members of opposite sex 7038 Target’s clothing turns invisible under moonlight 7039 Target’s clothing turns invisible when he’s hit by magic 7040 Target’s clothing turns pitch black at twilight 7041 Target’s clothing turns to acid 7042 Target’s clothing turns to an exquisitely tailored tuxedo 7043 Target’s clothing turns to blood 7044 Target’s clothing turns to bone 7045 Target’s clothing turns to cobweb 7046 Target’s clothing turns to fiberglass 7047 Target’s clothing turns to flowers 7048 Target’s clothing turns to green slime 7049 Target’s clothing turns to honey 7050 Target’s clothing turns to ice 7051 Target’s clothing turns to lead 7052 Target’s clothing turns to one-piece full field plate armor 7053 Target’s clothing turns to other, inappropriate clothing 7054 Target’s clothing turns to paper 7055 Target’s clothing turns to pitch 7056 Target’s clothing turns to skin 7057 Target’s clothing turns to snow 7058 Target’s clothing turns to Sovereign Glue 7059 Target’s clothing turns to steam 7060 Target’s clothing turns to steel wool 7061 Target’s clothing turns to stone 7062 Target’s clothing turns to thick oak bark 7063 Target’s clothing turns to tight-fitting chain mail 7064 Target’s clothing turns to water 7065 Target’s clothing turns to wood 7066 Target’s clothing turns to woven grass 7067 Target’s clothing turns to woven human hair 7068 Target’s clothing turns to woven magnesium filaments 7069 Target’s clothing turns upside-down 7070 Target’s clothing twists and constricts his movement 7071 Target’s coinage assembles into an intricate 3-D collage 7072 Target’s coinage becomes worthless 7073 Target’s coinage teleports into a random ally’s possession 7074 Target’s coinage turns invisible 7075 Target’s consciousness is pushed into the body of a random ally 7076 Target’s Constitution is increased by 1 for d4 turns 7077 Target’s Constitution is reduced by d6 for d6 days 7078 Target’s current worst enemy forgives him 7079 Target’s Dexterity increases by 2 when naked 7080 Target’s Dexterity is increased by 1 for d4 turns 7081 Target’s Dexterity is reduced by d6 for d6 days 7082 Target’s digestive system fills with air 7083 Target’s digestive system fills with powdered lead 7084 Target’s digestive system fills with sand 7085 Target’s digestive tract is emptied of all contents 7086 Target’s digestive tract straightens to its full length 7087 Target’s dominant hand ages at twice the normal rate 7088 Target’s dominant hand becomes a foot 7089 Target’s dominant hand becomes a wolf’s paw under the full moon 7090 Target’s dominant hand becomes an exact copy of his other hand 7091 Target’s dominant hand becomes covered in cellophane 7092 Target’s dominant hand becomes covered in reptilian scales 7093 Target’s dominant hand becomes Ethereal 7094 Target’s dominant hand becomes gnarled like an ancient oak 7095 Target’s dominant hand becomes immune to normal acid 7096 Target’s dominant hand becomes immune to normal cold 7097 Target’s dominant hand becomes immune to normal fire 7098 Target’s dominant hand becomes magnetized 7099 Target’s dominant hand becomes overly sensitive to heat 7100 Target’s dominant hand becomes paralyzed under the full moon 7101 Target’s dominant hand becomes webbed 7102 Target’s dominant hand bleeds from beneath its fingernails 7103 Target’s dominant hand blisters when it touches metal 7104 Target’s dominant hand burns rapidly when exposed to sunlight 7105 Target’s dominant hand can be detached at will 7106 Target’s dominant hand can grip with a Strength of 20 7107 Target’s dominant hand can handle red-hot metal without injury 7108 Target’s dominant hand can never become dirty 7109 Target’s dominant hand can no longer wear magical rings 7110 Target’s dominant hand can pick locks with a 50% chance 7111 Target’s dominant hand can sense magic in any item it handles 7112 Target’s dominant hand can store and release one spell at will 7113 Target’s dominant hand can strike as hard as iron 7114 Target’s dominant hand can swing from his wrist like a flail 7115 Target’s dominant hand can write in a language unknown to him 7116 Target’s dominant hand cannot touch or be touched by metal 7117 Target’s dominant hand detaches and falls to the ground 7118 Target’s dominant hand develops a highly sensitive touch 7119 Target’s dominant hand doubles in size 7120 Target’s dominant hand explodes, causing 2d10 points of damage 7121 Target’s dominant hand falsely senses magic in items it handles 7122 Target’s dominant hand gains an extra joint on each finger 7123 Target’s dominant hand gestures obscenely 7124 Target’s dominant hand grows a finger in its palm 7125 Target’s dominant hand grows a mouth in its palm 7126 Target’s dominant hand grows an eyeball in its palm 7127 Target’s dominant hand grows claws in place of fingernails 7128 Target’s dominant hand halves its size 7129 Target’s dominant hand inflates to a one-foot diameter 7130 Target’s dominant hand is affected by Continual Light 7131 Target’s dominant hand is affected by Spider Climb 7132 Target’s dominant hand is as durable as a steel gauntlet 7133 Target’s dominant hand is burned with an imprint of an amulet 7134 Target’s dominant hand is covered in suggestive tattoos 7135 Target’s dominant hand is detachable 7136 Target’s dominant hand is impervious to small missile weapons 7137 Target’s dominant hand is insulated against electricity 7138 Target’s dominant hand is nowhere to be found 7139 Target’s dominant hand is resistant to cuts and lacerations 7140 Target’s dominant hand is scarred as though immersed in acid 7141 Target’s dominant hand knots in pain whenever he’s hit by magic 7142 Target’s dominant hand locks in its current position 7143 Target’s dominant hand loses all feeling 7144 Target’s dominant hand loses all feeling after sunset 7145 Target’s dominant hand provides normal vision in total darkness 7146 Target’s dominant hand radiates magic 7147 Target’s dominant hand remains dry even when immersed in water 7148 Target’s dominant hand resembles a hawk’s talon 7149 Target’s dominant hand resembles a horse’s hoof 7150 Target’s dominant hand smolders when he’s hit by magic 7151 Target’s dominant hand sweats uncontrollably 7152 Target’s dominant hand tries to strangle him 7153 Target’s dominant hand turns invisible to all but him 7154 Target’s dominant hand turns invisible to him 7155 Target’s dominant hand turns the color of whatever it handles 7156 Target’s dominant hand turns to glass 7157 Target’s dominant hand turns to rubber 7158 Target’s dominant hand weighs as much as he does 7159 Target’s dominant hand will not tolerate the wearing of gloves 7160 Target’s ears and eyes exchange places 7161 Target’s ears appear to be on fire but are not 7162 Target’s ears exchange places 7163 Target’s ears exude smoke whenever he thinks 7164 Target’s ears flap like banners whenever he speaks a lie 7165 Target’s ears move to his forehead and to the back of his head 7166 Target’s ears ring whenever someone speaks about him 7167 Target’s ears seal shut; is 95% deaf 7168 Target’s ears turn upside down 7169 Target’s elbows invert; bend in opposite direction 7170 Target’s entire body appears to throb in time with his heart 7171 Target’s entire body is Withered as cleric spell 7172 Target’s entire internal structure become invisible 7173 Target’s entire internal structure seems to be 2 feet away 7174 Target’s eyeballs turn invisible for d6 days 7175 Target’s eyelashes tangle for d6 rounds; -2 ToHit 7176 Target’s eyelashes turn to grass 7177 Target’s eyelids heal shut; he is blinded (-4 ToHit, -4 AC) 7178 Target’s eyes always seem in shadow; can’t be blinded by light 7179 Target’s eyes appear to be two empty sockets 7180 Target’s eyes appear to be two tiny heads 7181 Target’s eyes appear to emanate light 7182 Target’s eyes appear to hover about 6 inches in front of him 7183 Target’s eyes become compound like those of a bee 7184 Target’s eyes become invisible for d10 rounds 7185 Target’s eyes become Lenses of Minute Seeing 7186 Target’s eyes become pearls but retain normal vision 7187 Target’s eyes become two different colors 7188 Target’s eyes bug out comically when he is startled 7189 Target’s eyes bulge from his skull like those of a fish 7190 Target’s eyes change color every time he blinks 7191 Target’s eyes extend on 12” stalks (-1d10 to Charisma) 7192 Target’s eyes fall out and roll away (regrow in d20 rounds) 7193 Target’s eyes fill with sand when he sleeps 7194 Target’s eyes glow red when he is angry 7195 Target’s eyes glow red when he’s hit by magic 7196 Target’s eyes merge like that of a cyclops 7197 Target’s eyes move to the same side of his face; -1 ToHit 7198 Target’s eyes open sideways instead of up and down 7199 Target’s eyes orbit his head like Ioun Stones; vision is normal 7200 Target’s eyes project green light for d4 days 7201 Target’s eyes seem to be aflame when he’s hit by magic 7202 Target’s eyes spin clockwise for d4 rounds (-1 ToHit) 7203 Target’s eyes spin counter-clockwise for d4 rounds (-1 ToHit) 7204 Target’s eyes turn to gold; target is rendered Blind 7205 Target’s eyes turn to ivory spheres; vision functions normally 7206 Target’s eyes turn to obsidian spheres, retaining normal sight 7207 Target’s eyes turn to opal spheres; vision functions normally 7208 Target’s eyes turn to round rubies, retaining normal sight 7209 Target’s eyes turn to spherical mirrors, retaining normal sight 7210 Target’s eyes water uncontrollably 7211 Target’s eyes weep blood when he suffers injury 7212 Target’s eyes work as Eyes of the Eagle; +2 to missile attacks 7213 Target’s eyes, ears, and nose shuffle places 7214 Target’s eyes, ears, and teeth turn invisible for d6 days 7215 Target’s eyeteeth become able to see 7216 Target’s eyeteeth grow into boar’s tusks 7217 Target’s familiar adopts another mage as its master 7218 Target’s familiar and random ally of target exchange bodies 7219 Target’s familiar attacks one of target’s allies at random 7220 Target’s familiar becomes invisible to him 7221 Target’s familiar doubles in size 7222 Target’s familiar gains access to a language unknown to target 7223 Target’s familiar gains use of the intended spell (1 per day) 7224 Target’s familiar gets smart and claims target as its familiar 7225 Target’s familiar increases in size by a factor of 10 7226 Target’s familiar is polymorphed into a demihuman (at random) 7227 Target’s familiar is released from its bond to him 7228 Target’s familiar is turned to immobile gold statuette 7229 Target’s familiar is turned to mobile gold statuette (alive) 7230 Target’s familiar turns invisible 7231 Target’s feet become cloven hooves 7232 Target’s feet become hands 7233 Target’s feet become prehensile 7234 Target’s feet covered in adhesive; Movement Rate cut by 3/4 7235 Target’s feet covered in boils and loses 1 HP per round walking 7236 Target’s feet covered in ice; DEX check each round of walking 7237 Target’s feet enlarge to his full height; Movement Rate is 1 7238 Target’s feet explode if he stands in water 7239 Target’s feet explode; all within 10’ lose 2d10 hit points 7240 Target’s feet feel like they are being tickled 7241 Target’s feet grow springs; bounces d4 feet high with each step 7242 Target’s feet levitate; target is suspended in air, feet-first 7243 Target’s feet rotate 180° 7244 Target’s feet rotate 90° 7245 Target’s feet shrink to ½ normal size; MR cut to ½ normal 7246 Target’s feet sprout wings; function like Boots of Flying 7247 Target’s feet take root; Movement Rate drops to zero 7248 Target’s feet try to out-pace each other 7249 Target’s feet try to walk in opposite directions 7250 Target’s feet turn ethereal 7251 Target’s feet turn to lead; Movement Rate drops to ½ normal 7252 Target’s fingernails become carpenter’s nails 7253 Target’s fingers and toes switch places 7254 Target’s fingers turn 90°; somatic components impossible 7255 Target’s fingers turn to carrots for d12 turns, no spellcasting 7256 Target’s fingers turn to steam for d10 rounds; no spellcasting 7257 Target’s flesh and clothing become invisible when he is asleep 7258 Target’s flesh and clothing turn invisible 7259 Target’s flesh appears to be on fire 7260 Target’s flesh appears to be rotting from his body 7261 Target’s flesh appears to erupt into boils and lesions 7262 Target’s flesh appears to turn into bone 7263 Target’s flesh appears to turn into glass 7264 Target’s flesh appears to turn into honey 7265 Target’s flesh appears to turn into ice cream 7266 Target’s flesh appears to turn into mucus 7267 Target’s flesh appears to turn into tree bark 7268 Target’s flesh turns invisible whenever he’s hit by magic 7269 Target’s footprints appear 10 feet left of where he steps 7270 Target’s footprints appear to have been made by his hands 7271 Target’s footprints appear to have been made weeks earlier 7272 Target’s footprints appear twice as big as his feet 7273 Target’s footprints become two feet deep as he steps from them 7274 Target’s footprints exude swamp gas 7275 Target’s footprints face 90° from his direction of travel 7276 Target’s footprints fill with ice 7277 Target’s footprints for d12 weeks face wrong direction 7278 Target’s footprints fossilize, making tracking confusing 7279 Target’s footprints give off steam 7280 Target’s footprints glow faintly in darkness 7281 Target’s footprints glow in the dark 7282 Target’s footprints hum and glow, making tracking simple 7283 Target’s footprints rise two feet high when he steps from them 7284 Target’s footprints seem to indicate that he has three feet 7285 Target’s footprints switch left-for-right 7286 Target’s footprints teleport any standing in them to his home 7287 Target’s full Hit Points are restored 7288 Target’s gender changes every time he’s hit by magic 7289 Target’s gender changes when he loses 50% of his hit points 7290 Target’s gender fluctuates each turn for the next d100 turns 7291 Target’s gloves turn to boots 7292 Target’s gloves turn to cast iron 7293 Target’s gloves turn to mittens 7294 Target’s gloves turn to Reglar’s Gloves of Freedom 7295 Target’s gold is transmuted to an equal volume of flesh 7296 Target’s hair and clothes are blown by wind only he can feel 7297 Target’s hair and skin exchange color 7298 Target’s hair appears white in moonlight 7299 Target’s hair crackles with electricity when he’s hit by magic 7300 Target’s hair doubles its length 7301 Target’s hair falls out 7302 Target’s hair falls out each morning; regrows each night 7303 Target’s hair falls out each night; regrows each morning 7304 Target’s hair freezes solid for d4 turns 7305 Target’s hair grows 1 inch per hour for the next three days 7306 Target’s hair grows 1d4 inches every time he casts a spell 7307 Target’s hair grows to two feet long and begins strangling him 7308 Target’s hair ignites 7309 Target’s hair seems to be aflame when he is angered 7310 Target’s hair stands on end when he’s hit by magic 7311 Target’s hair turns to air 7312 Target’s hair turns to blue, non-caloric magical fire 7313 Target’s hair turns to glass when cut 7314 Target’s hair turns to grass 7315 Target’s hair turns to harmless snakes 7316 Target’s hair turns to ice 7317 Target’s hair turns to metal when cut 7318 Target’s hand and foot disappear; limbs fuse at the stumps 7319 Target’s hand locks onto his principal weapon; no spellcasting 7320 Target’s handedness (left or right) is reversed 7321 Target’s handedness (left or right) switches daily 7322 Target’s hands and feet grow webbing; casting times are doubled 7323 Target’s hands and feet switch places 7324 Target’s hands close into fists, no Somatic spells may be cast 7325 Target’s hands disappear; arms fuse at the wrists 7326 Target’s hat, hood, or helmet becomes affixed to his head 7327 Target’s head adopts a mirror-like sheen 7328 Target’s head and one limb exchange places 7329 Target’s head appears like a throbbing human heart 7330 Target’s head appears to be a huge hand with a face in the palm 7331 Target’s head appears to be a single huge eye 7332 Target’s head appears to be inside out 7333 Target’s head appears to be that of an earthworm or snail 7334 Target’s head appears to have a 1” diameter hole through it 7335 Target’s head appears to throb in time with his heart 7336 Target’s head attaches to his arm where his hand should be 7337 Target’s head orbits him like an Ioun Stone; target is unharmed 7338 Target’s head pops like a balloon if a 20 is rolled ToHit him 7339 Target’s head rotates 180° laterally without harming him 7340 Target’s head rotates 180° longitudinally without harming him 7341 Target’s head rotates 360° laterally without harming him 7342 Target’s head rotates 360° longitudinally without harming him 7343 Target’s head seems to double in size when he’s angered 7344 Target’s head seems to double in size when he’s hit by magic 7345 Target’s head shrinks by 75%; likely to be looked at strangely 7346 Target’s head snaps off and rolls away; returns in d12 rounds 7347 Target’s head turns into a large grapefruit; target is dead 7348 Target’s head turns invisible 7349 Target’s head turns to a cube (-d8 to CHA) 7350 Target’s head vanishes d6 rounds; body is lifeless in this time 7351 Target’s heart bursts from his chest, killing him 7352 Target’s heart stops beating but his blood still flows normally 7353 Target’s heartbeat is audible to all within 10 yards 7354 Target’s height fluctuates by 1d10 inches each day 7355 Target’s height is halved during each of the next 1d4 rounds 7356 Target’s Hit Points are halved 7357 Target’s home attracts lightning 7358 Target’s home becomes invisible when he enters it 7359 Target’s home contains a recently-stolen royal treasury 7360 Target’s home contains the full skeleton of an elephant 7361 Target’s home doubles its height 7362 Target’s home doubles its internal dimensions 7363 Target’s home erupts like a volcano 7364 Target’s home fills with cement 7365 Target’s home fills with chocolate 7366 Target’s home fills with eggs 7367 Target’s home fills with marshmallows 7368 Target’s home fills with popcorn 7369 Target’s home fills with rabbits who do not wish to leave 7370 Target’s home grows by 80+d20% 7371 Target’s home has a painting of the Creation on its ceiling 7372 Target’s home has a secret back entrance 7373 Target’s home has been rented out while he’s been away 7374 Target’s home is affected by Distance Distortion 7375 Target’s home is also someone else’s 7376 Target’s home is buried by snow 7377 Target’s home is decorated with classic Victorian furniture 7378 Target’s home is destroyed by a meteor strike 7379 Target’s home is invisible except while he is within it 7380 Target’s home is permanently enchanted with Guards and Wards 7381 Target’s home is purchased for 10X its actual value 7382 Target’s home is stolen 7383 Target’s home is swept up by a tornado 7384 Target’s home is transported to the Elemental Plane of Earth 7385 Target’s home rests atop an active volcano 7386 Target’s home rises into the air 7387 Target’s home shrinks by 80+d20% 7388 Target’s home sinks into the ground 7389 Target’s home suddenly appears in the vicinity 7390 Target’s home suddenly contains a lifesize portrait of him 7391 Target’s home suddenly has no doors or doorways 7392 Target’s home suddenly has two sub-basements 7393 Target’s home turns to a house of straw 7394 Target’s home turns to gingerbread 7395 Target’s home turns to gold 7396 Target’s home vanishes without a trace 7397 Target’s illusions automatically disbelieved 7398 Target’s image remains etched into any mirror he gazes into 7399 Target’s INT drops by 1d6 after sunset and is restored at dawn 7400 Target’s INT rises to 19, but his WIS falls by a like amount 7401 Target’s INT, WIS, & CHR switch with DEX, STR, & CON 7402 Target’s Intelligence doubles for d4 rounds 7403 Target’s Intelligence is halved for d4 turns 7404 Target’s Intelligence is increased by 1 for d4 turns 7405 Target’s Intelligence is reduced by d6 for d6 days 7406 Target’s intestine springs from his abdomen and strangles him 7407 Target’s jawbone teleports 1 mile away 7408 Target’s jawbone teleports three feet to the right 7409 Target’s knees and elbows fuse and cannot be bent for d8 turns 7410 Target’s knees invert; bend in opposite direction 7411 Target’s left and right hands switch arms 7412 Target’s left thumb and index finger switch places 7413 Target’s legs become ethereal for d4 rounds 7414 Target’s legs can double their length once per day 7415 Target’s legs fuse into one 7416 Target’s legs merge into a fish tail like a merman’s 7417 Target’s legs shorten to ½ their normal length 7418 Target’s legs tie in a knot 7419 Target’s legs turn to tree trunks and take root 7420 Target’s legs vanish d6 rounds; body falls to ground, no damage 7421 Target’s Level increases by 2 for d10 turns 7422 Target’s limbs change proportion to match those of a fish 7423 Target’s limbs change proportion to match those of a giraffe 7424 Target’s limbs change proportion to match those of a gorilla 7425 Target’s limbs change proportion to match those of a starfish 7426 Target’s limbs change proportion to match those of an elephant 7427 Target’s limbs change proportion to match those of an octopus 7428 Target’s long bones (femur, radius, etc) shrink by ½ 7429 Target’s lower jaw vanishes d10 rounds; speech impossible 7430 Target’s mind becomes trapped in nearest precious gem 7431 Target’s most hated enemy appears before target 7432 Target’s mount becomes a unicorn; departs to nearest woods 7433 Target’s mount becomes an ostrich, keeping original attributes 7434 Target’s mount must Save vs Petrification or turn to stone 7435 Target’s mount turns to snow 7436 Target’s mouth becomes a portal to the Abyss 7437 Target’s mouth becomes a portal to the Elemental Plane of Water 7438 Target’s mouth can store things like a Bag of Holding 7439 Target’s mouth fills with feathers 7440 Target’s mouth fills with spiders 7441 Target’s mouth is Wizard Locked as by a 20th Level mage 7442 Target’s mouth opens sideways instead of up and down 7443 Target’s mouth projects a 60’x20’ cone of green light when open 7444 Target’s mouth radiates Light, as spell 7445 Target’s mouth turns invisible, except his teeth 7446 Target’s muscles bulge; Save vs Death to gain 1 Strength or die 7447 Target’s muscular system is ripped from his body 7448 Target’s name affects him as Power Word, Stun 7449 Target’s natural AC drops to 5 7450 Target’s natural AC drops to 5, but has a fatal Achilles’ heel 7451 Target’s natural AC is rerolled (1d10) each morning 7452 Target’s natural AC rises to 15 7453 Target’s nervous system replaced by wires and electronics 7454 Target’s nervous system vanishes, but target is unharmed 7455 Target’s next 100 footprints fossilize in d4 days 7456 Target’s next 1d10 attacks succeed, but cause 1 point of damage 7457 Target’s next 1d6 attacks heal hit points rather than take them 7458 Target’s next 3d10 attacks heal damage instead of causing it 7459 Target’s next attack affects him & not its target 7460 Target’s next attack automatically inflicts 4x damage 7461 Target’s next attack mimics the spell that caused this Surge 7462 Target’s next reflection becomes sentient and free-willed 7463 Target’s next sneeze acts like a dragon’s breath weapon 7464 Target’s nose acquires the effect of a Horn of Blasting 7465 Target’s nose and mouth seal shut; cannot breathe 7466 Target’s nose and one ear exchange places 7467 Target’s nose and one eye exchange places 7468 Target’s nose detaches and becomes sentient 7469 Target’s nose enlarges every time he hears his name 7470 Target’s nose enlarges whenever he tells a lie 7471 Target’s nose falls off; regrows in d6 days 7472 Target’s nose turns red and spherical 7473 Target’s nose turns spherical and bright red 7474 Target’s nose turns upside down 7475 Target’s nostrils merge into one (-d4 to Charisma) 7476 Target’s perception of ”left” and “right” becomes inverted 7477 Target’s pockets are linked with someone else’s (who knows?) 7478 Target’s pockets are linked; all reach to one space 7479 Target’s pockets are suddenly full of snail shells 7480 Target’s pockets become Holey 7481 Target’s pockets continually fill with sand 7482 Target’s pockets double their capacity 7483 Target’s pockets double their interior dimensions 7484 Target’s pockets dump their contents 7485 Target’s pockets each contain a small figurine of him 7486 Target’s pockets exchange contents with each other 7487 Target’s pockets exchange contents with random ally’s 7488 Target’s pockets fill with ants 7489 Target’s pockets fill with blood 7490 Target’s pockets fill with butter 7491 Target’s pockets fill with diamond dust 7492 Target’s pockets fill with eggs 7493 Target’s pockets fill with fingernail clippings 7494 Target’s pockets fill with gold dust 7495 Target’s pockets fill with green slime 7496 Target’s pockets fill with ice cream 7497 Target’s pockets fill with iron filings 7498 Target’s pockets fill with leaves 7499 Target’s pockets fill with lint and fluff 7500 Target’s pockets fill with mercury 7501 Target’s pockets fill with mice 7502 Target’s pockets fill with pins and needles 7503 Target’s pockets fill with rot grubs 7504 Target’s pockets fill with salmon 7505 Target’s pockets fill with sand 7506 Target’s pockets fill with sodium 7507 Target’s pockets fill with sodium and water 7508 Target’s pockets fill with tar and feathers 7509 Target’s pockets fill with thorns and thistles 7510 Target’s pockets fill with water 7511 Target’s pockets preserve the temperature of anything in them 7512 Target’s pockets seal shut 7513 Target’s pockets sprout sharp teeth 7514 Target’s pockets turn invisible 7515 Target’s pockets won’t release him after he reaches into them 7516 Target’s pores exude fuel oil for next d8 days 7517 Target’s pores exude water, 1 gallon per turn 7518 Target’s possessions burst into flame 7519 Target’s possessions have no weight 7520 Target’s possessions Save vs Acid or melt 7521 Target’s presence causes animals to become aggressive 7522 Target’s presence causes candles to burn blue 7523 Target’s presence causes children to cry 7524 Target’s presence causes fires to attract wild animals 7525 Target’s presence causes fires to burn an unusual color 7526 Target’s presence causes fires to stink like carrion 7527 Target’s presence causes flame to burn cold 7528 Target’s presence causes holy symbols to glow blood red 7529 Target’s presence causes ice to form on nearby water 7530 Target’s presence causes light to dim 7531 Target’s presence causes metal to sweat oily water 7532 Target’s presence causes musical instruments to go out of tune 7533 Target’s presence causes normal doors and shutters to jam 7534 Target’s presence causes normal doors and shutters to slam 7535 Target’s presence causes objects to become lost 7536 Target’s presence causes rooms to clutter and grow disorganized 7537 Target’s presence causes severe discomfort to undead 7538 Target’s presence causes voices to issue from metal around him 7539 Target’s presence enrages elementals 7540 Target’s presence gives goose-bumps to those around him 7541 Target’s presence incites ravenous hunger in animals 7542 Target’s presence is soothing to wild animals 7543 Target’s present HPs flip; 07 HPs become 70 HPs 7544 Target’s principal weapon adopts his personality for d6 years 7545 Target’s principal weapon attacks him like a Sword of Dancing 7546 Target’s principal weapon attracts demons 7547 Target’s principal weapon bonds to target’s hand for d6 days 7548 Target’s principal weapon crumbles to sawdust 7549 Target’s principal weapon grows wings and flies away 7550 Target’s principal weapon is greatly sought after by undead 7551 Target’s principal weapon is invisible to all but him: +1 ToHit 7552 Target’s principal weapon is rendered hollow; shatters easily 7553 Target’s principal weapon is revealed to be Intelligent 7554 Target’s principal weapon is sought for use in a holy war 7555 Target’s principal weapon lodges in his esophagus 7556 Target’s principal weapon negates darkness in a 10 foot radius 7557 Target’s principal weapon negates light in a 10 foot radius 7558 Target’s principal weapon seems to detect evil everywhere 7559 Target’s principal weapon shrinks to ½ its size 7560 Target’s principal weapon smells of rotting meat 7561 Target’s principal weapon teleports to his principal dwelling 7562 Target’s principal weapon triples in mass: -6 ToHit, +6 damage 7563 Target’s principal weapon turns into a shovel 7564 Target’s principal weapon turns into aluminum 7565 Target’s principal weapon turns to adamantite 7566 Target’s principal weapon turns to butter 7567 Target’s principal weapon turns to chocolate 7568 Target’s principal weapon turns to clay 7569 Target’s principal weapon turns to diamond 7570 Target’s principal weapon turns to flesh 7571 Target’s principal weapon turns to glass 7572 Target’s principal weapon turns to ice 7573 Target’s principal weapon turns to leather 7574 Target’s principal weapon turns to magnesium and ignites 7575 Target’s principal weapon turns to rubber 7576 Target’s principal weapon turns to silk 7577 Target’s principal weapon turns to snow 7578 Target’s principal weapon turns to soap 7579 Target’s principal weapon turns to steam 7580 Target’s principal weapon turns to wax 7581 Target’s principal weapon turns to wood 7582 Target’s principal weapon turns to wool 7583 Target’s principal weapon vanishes next time it strikes someone 7584 Target’s principal weapon winds itself around target’s arms 7585 Target’s principal weapon winds itself around target’s head 7586 Target’s principal weapon winds itself around target’s legs 7587 Target’s pupils become purple; may unsettle the superstitious 7588 Target’s pupils become slitted like those of a cat 7589 Target’s race changes randomly, hourly 7590 Target’s reflection animates as in a Mirror of Opposition 7591 Target’s reflection appears subtly wrong 7592 Target’s reflection shows the target’s back instead of front 7593 Target’s right arm is immobilized by a plaster cast 7594 Target’s right knee is no longer able to bend 7595 Target’s right thumb and index finger switch places 7596 Target’s rings all link into a chain 7597 Target’s rings develop a series of sharp projections inside 7598 Target’s rings drop to -30° Fahrenheit 7599 Target’s rings ring like church bells when he speaks his name 7600 Target’s rings suddenly appear in his stomach 7601 Target’s rings suddenly appear on his toes 7602 Target’s rings suddenly appear piercing his earlobes 7603 Target’s rings suddenly appear piercing his nose 7604 Target’s rings suddenly double in diameter 7605 Target’s rings turn his fingers to the metal they are made of 7606 Target’s saliva becomes highly viscous 7607 Target’s saliva freezes 7608 Target’s saliva froths like a rabid dog’s 7609 Target’s saliva sprays from his mouth like a geyser 7610 Target’s saliva turns phosphorescent 7611 Target’s saliva turns to a 4HD fire elemental 7612 Target’s saliva turns to a 4HD water elemental 7613 Target’s saliva turns to acid; target is unharmed 7614 Target’s saliva turns to blood 7615 Target’s saliva turns to fuel oil 7616 Target’s saliva turns to ink 7617 Target’s saliva turns to mercury 7618 Target’s saliva turns to roast beef gravy 7619 Target’s saliva turns to salt 7620 Target’s saliva turns to sand 7621 Target’s saliva turns to Sovereign Glue 7622 Target’s saliva turns to Universal Solvent 7623 Target’s Saves “flip” relative to 10; 11 becomes 9, etc. 7624 Target’s scent is soothing to hounds 7625 Target’s scent is terrifying to hounds 7626 Target’s sclerae turn black; pupils and irises turn white 7627 Target’s sense of balance is shifted 180° 7628 Target’s sense of balance is shifted 90° 7629 Target’s sense of beauty and ugliness is reversed 7630 Target’s sentences are appended with hallucinatory vulgarities 7631 Target’s sentences spoken as questions, spellcasting impossible 7632 Target’s sex changes daily (female,male,hermaphrodite,neuter) 7633 Target’s shadow always falls in the same direction 7634 Target’s shadow appears to be outlined with chalk 7635 Target’s shadow appears to be wearing target’s clothing 7636 Target’s shadow appears to have a tail (or not, if target does) 7637 Target’s shadow appears to have glowing red eyes 7638 Target’s shadow appears to have twice as many limbs as target 7639 Target’s shadow becomes a full color picture of target 7640 Target’s shadow becomes a separate entity when target is slain 7641 Target’s shadow becomes twice as tall as it should be 7642 Target’s shadow becomes twice as thick as it should be 7643 Target’s shadow circles him at a radius equal to his height 7644 Target’s shadow defends him from attacks; gives AC bonus o+4 7645 Target’s shadow does not appear to be connected to him 7646 Target’s shadow falls in opposite direction 7647 Target’s shadow gestures obscenely when he is not looking 7648 Target’s shadow gets the hiccups for 1d10 days 7649 Target’s shadow has a gaping hole in its torso 7650 Target’s shadow is a mirror image of what it should be 7651 Target’s shadow is afraid of the dark 7652 Target’s shadow is separated from target by 1d10 feet 7653 Target’s shadow is solid black; conceals whatever is within it 7654 Target’s shadow is Turned, as an undead; takes target with it 7655 Target’s shadow is twice the size it should be 7656 Target’s shadow is visible even when he is not 7657 Target’s shadow lacks a head 7658 Target’s shadow moves as it likes but remains attached to him 7659 Target’s shadow pushes other shadows out of its way 7660 Target’s shadow rattles as it slides across the ground 7661 Target’s shadow rises and attacks target as Shadow Monster 7662 Target’s shadow rises and walks away 7663 Target’s shadow rises up and tries to strangle him 7664 Target’s shadow screams whenever the target is hit 7665 Target’s shadow weighs as much as the target; Move Rate halved 7666 Target’s shield becomes enchanted with Continual Light 7667 Target’s shield turns to adamantite; gains +2 7668 Target’s shield turns to glass; receives -6 until broken 7669 Target’s shield turns to ice; receives -3 until broken 7670 Target’s shield turns to mithral; gains +1 7671 Target’s short-term memory is lost but recalls long-past events 7672 Target’s size doubles each time target is struck 7673 Target’s size doubles each turn, but his mass the same 7674 Target’s size is reduced by 50% each time he is struck 7675 Target’s skeleton appears to be standing three feet to his left 7676 Target’s skeleton becomes Undead while still in his body 7677 Target’s skeleton glows through his skin when he casts a spell 7678 Target’s skeleton glows through his skin when he says his name 7679 Target’s skeleton glows through his skin whenever he is angry 7680 Target’s skeleton polymorphs to that of another random creature 7681 Target’s skeleton rotates 360°; target reduced to 1 HP 7682 Target’s skeleton teleported d4 yards away 7683 Target’s skeleton tries to claw free of his body 7684 Target’s skeleton turns to diamond but retains vitality 7685 Target’s skin alternates red-to-white as his heart beats 7686 Target’s skin and armor merge; looks normal but AC is retained 7687 Target’s skin appears scorched like he was burned at the stake 7688 Target’s skin appears to be tight-fitting chain mail 7689 Target’s skin cannot be cut by non-magical metal 7690 Target’s skin color fluctuates randomly for d20 days 7691 Target’s skin feels like bark but looks normal 7692 Target’s skin feels like feathers but looks normal 7693 Target’s skin feels like fur but looks normal 7694 Target’s skin feels like sandpaper but looks normal 7695 Target’s skin feels like scales but looks normal 7696 Target’s skin feels like warm wax 7697 Target’s skin forms an insect-like exoskeleton (-2d6 to CHA) 7698 Target’s skin grows to cover any rings he’s wearing 7699 Target’s skin has a number of suction-cup welts on it 7700 Target’s skin has an odd tint to it 7701 Target’s skin is blasted from his body, though he is unharmed 7702 Target’s skin is burned by nonmagical rain 7703 Target’s skin is imprinted with a cryptic-looking map 7704 Target’s skin is resistant to cuts and lacerations 7705 Target’s skin is uncomfortably cold to the touch 7706 Target’s skin looks dusty but feels normal 7707 Target’s skin looks like porcelain but feels normal 7708 Target’s skin looks like stone but feels normal 7709 Target’s skin looks like wet paint but feels normal 7710 Target’s skin pulsates as though infested with maggots 7711 Target’s skin seems to glisten with slime 7712 Target’s skin seems to off of him when he’s hit by magic 7713 Target’s skin sprouts quills like a cactus 7714 Target’s skin sprouts quills like a goose 7715 Target’s skin sprouts quills like a porcupine 7716 Target’s skin turns inside-out 7717 Target’s skin turns to black pudding 7718 Target’s skin turns to bone; lasts d4 rounds 7719 Target’s skin turns to cloth 7720 Target’s skin turns to flexible gold-like material 7721 Target’s skin turns to grey ooze 7722 Target’s skin turns to mithral for d10 rounds; AC-3, MR 0 7723 Target’s skin turns to snow 7724 Target’s skin turns to steel while he sleeps 7725 Target’s skull becomes Ethereal 7726 Target’s skull is dimly visible through his flesh 7727 Target’s skull shrinks by 50%; Save vs Death or die 7728 Target’s skull turns to iron; AC bonus +2; shields vs. psionics 7729 Target’s smile appears rotten and decayed 7730 Target’s smile appears superhumanly perfect 7731 Target’s smile causes fear in children 7732 Target’s smile is disconcerting to those of opposite sex 7733 Target’s smile is personally offensive to those of opposite sex 7734 Target’s smile is strangely attractive to those of opposite sex 7735 Target’s speech is delayed by 4 segments; +4 to casting times 7736 Target’s spellbook appears to be ablaze whenever he opens it 7737 Target’s spellbook becomes a stone tablet engraved with spells 7738 Target’s spellbook becomes sentient, with INT 11+d8 7739 Target’s spellbook starts flapping and tries to fly away 7740 Target’s spellbook turns invisible for d4 days 7741 Target’s spellbook turns to a mundane item when not in use 7742 Target’s spellbook turns to steam 7743 Target’s spellbook turns to steel 7744 Target’s spells always rebound on him and harm no one else 7745 Target’s spilt blood swarms with maggots and mosquitoes 7746 Target’s spine doubles its length 7747 Target’s spine fuses into a single bone 7748 Target’s spine turns to rubber 7749 Target’s spine vanishes 7750 Target’s staff is replaced by a Winchester 30.06, unloaded 7751 Target’s staff turns to an umbrella 7752 Target’s stomach and nearest set of bagpipes exchange places 7753 Target’s stomach becomes Bag of Holding; dehydrates in d4 days 7754 Target’s stomach fills with water, 1 gallon per turn 7755 Target’s stomach teleports three feet behind him; death follows 7756 Target’s Strength drops by one every turn till it reaches 3 7757 Target’s Strength is increased by 1 for d4 turns 7758 Target’s Strength is reduced by d6 for d6 days 7759 Target’s teeth appear blood-red 7760 Target’s teeth become false; may be removed at will 7761 Target’s teeth become sentient 7762 Target’s teeth chatter constantly while he is asleep 7763 Target’s teeth double in size when he tells a lie 7764 Target’s teeth explode, causing him 3d10 points of damage 7765 Target’s teeth fall out; gets 1 GP for each left under pillow. 7766 Target’s teeth fuse together for d4 hours; speech is impossible 7767 Target’s teeth fuse together when he tells a lie 7768 Target’s teeth glow in the dark 7769 Target’s teeth heat to 110° when he tells a lie 7770 Target’s teeth heat to 180° 7771 Target’s teeth leap from his mouth and chatter away from him 7772 Target’s teeth receive unintelligible radio transmissions 7773 Target’s teeth rotate 180° 7774 Target’s teeth shoot from him like bullets, injuring all nearby 7775 Target’s teeth turn needle-sharp; may bite for 1d6+1 HP damage 7776 Target’s teeth turn to diamonds 7777 Target’s teeth turn to glass 7778 Target’s teeth turn to ice and melt; regrow in 1d10 days 7779 Target’s teeth vanish at sunset and reappear at sunrise 7780 Target’s teeth vanish when he tells a lie 7781 Target’s THAC0 becomes 1, but his attacks inflict only 1 HP 7782 Target’s THAC0 is 0 for d6 hours 7783 Target’s THAC0 is 25 for d6 hours 7784 Target’s THAC0 is 25, but successful attacks cause full damage 7785 Target’s THAC0 is permanently improved by 1 7786 Target’s THAC0 is permanently worsened by 1 7787 Target’s throws d4 shadows 7788 Target’s tongue appears forked 7789 Target’s tongue becomes forked like that of a cobra 7790 Target’s tongue becomes razor-sharp 7791 Target’s tongue becomes sentient 7792 Target’s tongue becomes stuck to the roof of his mouth 7793 Target’s tongue changes color 7794 Target’s tongue develops a sandpaper-like texture 7795 Target’s tongue elongates d12 inches 7796 Target’s tongue explodes for 2d10 points of damage 7797 Target’s tongue gains the power of independent speech 7798 Target’s tongue glows like a firefly 7799 Target’s tongue leaps from his mouth and slithers away 7800 Target’s tongue looks like a blade whenever he is angry 7801 Target’s tongue loops around his neck to strangle him 7802 Target’s tongue loops into a knot; spellcasting impossible 7803 Target’s tongue quadruples in thickness; suffocation danger 7804 Target’s tongue sprouts spikes 7805 Target’s tongue teleports into his nose 7806 Target’s tongue turns to a snake (-d4 to CHA) 7807 Target’s tongue turns to glass 7808 Target’s tongue turns to leather 7809 Target’s tongue turns to silk 7810 Target’s tongue vanishes 7811 Target’s torches, lanterns, etc. turn to magnesium and ignite 7812 Target’s torso (not head or legs) rotates 180° without harm 7813 Target’s torso (not head or legs) rotates 360° without harm 7814 Target’s torso (not head or legs) rotates 90° without harm 7815 Target’s total existence in the present is eradicated 7816 Target’s touch can drain hit points, but he loses a like amount 7817 Target’s touch causes closed wounds to reopen 7818 Target’s touch causes cloth to fade in color 7819 Target’s touch causes damage as principal weapon, which is lost 7820 Target’s touch causes domesticated animals to become wild 7821 Target’s touch causes flowers to bloom out of season 7822 Target’s touch causes flowers to break into song 7823 Target’s touch causes glass to blacken 7824 Target’s touch causes glass to crack 7825 Target’s touch causes holy items to burn with illusionary fire 7826 Target’s touch causes ink to change color 7827 Target’s touch causes magical items to discharge randomly 7828 Target’s touch causes nonliving items to change color 7829 Target’s touch causes normal metals to tarnish 7830 Target’s touch causes normal plants to wilt 7831 Target’s touch causes trees to bear poisonous fruit 7832 Target’s touch causes water to become carbonated for 1d10 turns 7833 Target’s touch causes water to become poisonous for 1d10 turns 7834 Target’s touch causes water to taste soapy for 1d10 turns 7835 Target’s touch causes wax to melt into suggestive shapes 7836 Target’s touch causes wounds to seal but restores no hit points 7837 Target’s touch is like that of a rust monster 7838 Target’s touch robs plants of their color 7839 Target’s touch turns clothing inside-out 7840 Target’s touch warps normal plants and wood 7841 Target’s treasure turns to snow 7842 Target’s treasure turns to steam 7843 Target’s treasure turns to wood 7844 Target’s veins and arteries turn to iron 7845 Target’s vision extends only 100 yards in any direction 7846 Target’s visual perceptions are inverted, left-to-right 7847 Target’s voice causes fruit to fall from nearby trees 7848 Target’s voice causes nearby animals to howl 7849 Target’s voice comes from somewhere else when he speaks 7850 Target’s voice echoes for d4 rounds, casting times doubled 7851 Target’s voice matches that of each person with whom he speaks 7852 Target’s voice reverberates oddly when he speaks 7853 Target’s voice seems whiny and annoying to strangers 7854 Target’s voice sounds like gravel rattling in a tin box 7855 Target’s voice sounds like it’s coming from down a long pipe 7856 Target’s voice sounds vaguely like buzzing insects 7857 Target’s weapon acquires his personality 7858 Target’s weapon acquires the target’s personality 7859 Target’s weapon attacks him as a fighter of target’s level 7860 Target’s weapon breaks on a Natural 20 ToHit roll 7861 Target’s weapon can discharge spell’s effect (d4 uses) 7862 Target’s weapon cannot be wielded by any but him 7863 Target’s weapon causes insanity in anyone else wielding it 7864 Target’s weapon crumbles to dust upon next usage 7865 Target’s weapon explodes, causing 1d6 damage to all within 10’ 7866 Target’s weapon giggles maniacally when it is sheathed 7867 Target’s weapon heats to 4d1000°, may melt or combust 7868 Target’s weapon turns inside out 7869 Target’s weapon turns to adamantite; gains +2 7870 Target’s weapon turns to lead 7871 Target’s weapon turns to mithral; gains +1 7872 Target’s weapon turns to sponge; can cause no damage 7873 Target’s weapon twists into a knot 7874 Target’s weapon vanishes if anyone but him wields it 7875 Target’s weight doubles 7876 Target’s weight fluctuates by ±50% every turn 7877 Target’s weight increases by a factor of 3d10 7878 Target’s weight is reduced to zero; floats away if not caught 7879 Target’s weight lowers by d100 lbs; if less than 0, floats away 7880 Target’s Wisdom exceeds the caster’s by 1d4 7881 Target’s Wisdom is increased by 1 for d4 turns 7882 Target’s Wisdom is reduced by d6 for d6 days 7883 Target’s word order is shuffled; verbal spellcasting impossible 7884 Temperature of target’s principal weapon drops to -260° C 7885 The flesh of target’s hands is invisible for 1d8 days 7886 The ground beneath target’s feet turns ethereal 7887 The ground beneath target’s feet turns to an earth elemental 7888 The ground beneath target’s feet turns to lava 7889 The ground beneath target’s feet turns to quicksand 7890 The ground beneath target’s feet turns to water 7891 The most valuable item now carried by target disintegrates 7892 The next creature slain by target rises as his undead slave 7893 The next town target enters greets him like a long-lost son 7894 The next town target enters reviles him like liar and a thief 7895 The omelet target ate yesterday was made with dragon eggs 7896 The person nearest to the target will die if he dies 7897 The top half of target’s body is affected by Reverse Gravity 7898 The top of target’s head is flat as a table 7899 The top of target’s head is perfectly smooth and flat 7900 Twelve stone columns sprout from ground within 10’ of target 7901 Two nearest demons vie for the target’s soul 7902 Undead react like target is one of them, unless he attacks 7903 Vines grow from ground and bind target until removed 7904 Vines tie the target to the nearest tree 7905 Water cannot boil in the target’s presence 7906 Water flows in target’s veins instead of blood 7907 Water tastes like blood to the target 7908 Water tastes like gasoline to target 7909 Whatever animal target last ate reanimates and seeks vengeance 7910 Whatever the temperature, target feels like he’s in a sauna 7911 Whatever the temperature, target feels like he’s in an igloo 7912 When target becomes invisible, some part of him does not 7913 When target casts a spell, he loses the spell’s Level in HP 7914 When target dies he is instantly reincarnated 7915 When target dies, 1d10 people claim to be his clones 7916 When target dies, a chalk outline forms around his corpse 7917 When target dies, a crops within one mile come to ripeness 7918 When target dies, a nearby religious sect declares holy war 7919 When target dies, all written record of him vanishes 7920 When target dies, anyone not witnessing his death forgets him 7921 When target dies, everyone nearby weeps mournfully 7922 When target dies, he becomes horribly frightening to look at 7923 When target dies, he becomes painfully beautiful to look at 7924 When target dies, he is found to be a sophisticated android 7925 When target dies, he shatters as though made of glass 7926 When target dies, he takes root and becomes a tree 7927 When target dies, his body is found to harbor countless bugs 7928 When target dies, his Charisma score increases by 4 7929 When target dies, his corpse appears to be 2d20 years younger 7930 When target dies, his corpse becomes a scarecrow 7931 When target dies, his corpse changes its sex 7932 When target dies, his corpse decays in a matter of moments 7933 When target dies, his corpse deflates like a balloon 7934 When target dies, his corpse detonates as a 10 HD fireball 7935 When target dies, his corpse digs a pit & lays itself to rest 7936 When target dies, his corpse discharges all memorized spells 7937 When target dies, his corpse dissolves into a foul mush 7938 When target dies, his corpse doubles in size 7939 When target dies, his corpse doubles its size 7940 When target dies, his corpse freezes solid 7941 When target dies, his corpse giggles if touched 7942 When target dies, his corpse giggles until buried 7943 When target dies, his corpse goes berserk for 1d10 rounds 7944 When target dies, his corpse is consumed in a plume of fire 7945 When target dies, his corpse is dressed in fine silks 7946 When target dies, his corpse is found to be completely hollow 7947 When target dies, his corpse is found to be filled with gold 7948 When target dies, his corpse is wrapped in cellophane 7949 When target dies, his corpse mummifies in a matter of moments 7950 When target dies, his corpse races back to his place of birth 7951 When target dies, his corpse recites a moving poem 7952 When target dies, his corpse rises into the sky and is gone 7953 When target dies, his corpse rises like a revenant and attacks 7954 When target dies, his corpse smells of roses instead of decay 7955 When target dies, his corpse turns inside out 7956 When target dies, his corpse turns to chocolate 7957 When target dies, his corpse turns to stone 7958 When target dies, his corpse vanishes 7959 When target dies, his death is believed to be a hoax 7960 When target dies, his death is rumored to have been a suicide 7961 When target dies, his hair and nails continue to grow 7962 When target dies, his head vanishes 7963 When target dies, his skeleton turns to gold 7964 When target dies, his skin can be peeled like aluminum foil 7965 When target dies, his slayer changes alignment 7966 When target dies, his slayer claims the body as a trophy 7967 When target dies, his slayer refuses to believe it 7968 When target dies, his soul is trapped in a nearby tree 7969 When target dies, his soul is trapped in his principal weapon 7970 When target dies, his soul transposes with his slayer’s 7971 When target dies, horrible laughter fills the air 7972 When target dies, mournful dirges issue from the air around him 7973 When target dies, nearby foliage withers 7974 When target dies, no bird can ever again sing within 1 mile 7975 When target dies, no birds sing for 48 hours 7976 When target dies, no one recognizes the corpse 7977 When target dies, people come for miles to see the body 7978 When target dies, small animals gather to pay their respects 7979 When target dies, the ambient temperature drops 30° 7980 When target dies, the moon appears blood-red for one month 7981 When target dies, the nearest royal bloodline dies out, too 7982 When target dies, the sky appears overcast for one week 7983 When target dies, the sun appears to weep tears of flame 7984 When target dies, vicious rumors circulate about him 7985 When target dies, vultures carry his corpse to his home 7986 When target draws his weapon 2HD creatures check morale 7987 When target draws his weapon all near him start laughing 7988 When target draws his weapon birds circle his head 7989 When target draws his weapon electricity sizzles in the air 7990 When target draws his weapon he has second thoughts 7991 When target draws his weapon he shrinks to ½ his height 7992 When target draws his weapon his allies get a morale boost 7993 When target draws his weapon his hair stands on end 7994 When target draws his weapon his hands are coated in butter 7995 When target draws his weapon it animates and attacks him 7996 When target draws his weapon it droops like a limp noodle 7997 When target draws his weapon someone nearby faints 7998 When target is hit, he’s suddenly wearing a baseball cap 7999 Wild Surge occurs next time target says his name 8000 Wizard Mark reading “Kick me” forms on target’s back 8001 1 being nearby is split into two morally-opposing halves 8002 1 item within 60 yards forever charged with intended spell 8003 1 item within 60 yards permanently charged with random spell 8004 1 mile radius becomes an open Gate to some plane of hell 8005 1 mile radius enjoys uninterrupted daylight for 1 week 8006 1 mile radius forms a sinkhole 8007 1 mile radius is affected by Grease for 1d6 turns 8008 1 mile radius is blanketed with thick smog 8009 1 mile radius is darkened by an eclipse for 1d20 rounds 8010 1 mile radius looks like a color negative for spell duration 8011 1 mile radius receives no precipitation in the next year 8012 1 mile radius suffers uninterrupted night for 1 week 8013 1 mile radius turns black-and-white for the spell duration 8014 1 random creature in area becomes an Elemental 8015 1 random creature in the area vanishes forever 8016 1 random creature nearby doesn’t age but doesn’t realize it 8017 1 random creature nearby drops to absolute zero 8018 1 random creature nearby is crushed as if on the sea floor 8019 1 random creature nearby is rendered Timeless while it sleeps 8020 1 random creature nearby is stretched as though on a rack 8021 1 random creature nearby turns to gold 8022 1 random creature within 60 yards is banished to some hell 8023 1 random creature within 60 yards is welcomed into some heaven 8024 1 random elemental in area becomes a Prime Material native 8025 1 random female nearby acts as though possessed by a demon 8026 1 random female nearby ages at 10X normal rate 8027 1 random female nearby becomes terrifyingly ugly when angry 8028 1 random female nearby bursts into flame 8029 1 random female nearby can brachiate like a gibbon 8030 1 random female nearby can breathe water when naked 8031 1 random female nearby can kill rodents with a glance 8032 1 random female nearby can pick locks with her toes 8033 1 random female nearby can snuff small fires with a touch 8034 1 random female nearby can turn invisible while naked 8035 1 random female nearby cannot attack unless she is attacked 8036 1 random female nearby cannot be harmed by metal while naked 8037 1 random female nearby cannot be harmed by scalding water 8038 1 random female nearby cannot be slain by any male 8039 1 random female nearby cannot close her eyes 8040 1 random female nearby cannot slay any male 8041 1 random female nearby cannot sleep except standing upright 8042 1 random female nearby cannot walk unless carrying a pebble 8043 1 random female nearby does not age 8044 1 random female nearby doubles in age each morning 8045 1 random female nearby drowns as her lungs fill with mud 8046 1 random female nearby exhales smoke whenever she tells a lie 8047 1 random female nearby explodes as a 10HD fireball 8048 1 random female nearby fears all who look anything like her 8049 1 random female nearby fears her allies distrust her 8050 1 random female nearby gains 1d4 CHA 8051 1 random female nearby gains 2 points of STR 8052 1 random female nearby gains a minor psionic ability 8053 1 random female nearby gains proficiency in the chakram 8054 1 random female nearby goes berserk 8055 1 random female nearby has a huge craving for dirt 8056 1 random female nearby has hair made of gold 8057 1 random female nearby has invisible eyelids 8058 1 random female nearby has nonpoisonous snakes for hair 8059 1 random female nearby has prehensile feet 8060 1 random female nearby has titanium steel for bones 8061 1 random female nearby is a carrier of the black death 8062 1 random female nearby is coated in disgusting, viscous slime 8063 1 random female nearby is consumed from within by maggots 8064 1 random female nearby is convinced she doesn’t exist 8065 1 random female nearby is covered in cuts and scrapes 8066 1 random female nearby is covered in lamp oil 8067 1 random female nearby is covered in paper mache 8068 1 random female nearby is covered in volcanic ash 8069 1 random female nearby is cured of all diseases 8070 1 random female nearby is Enfeebled 8071 1 random female nearby is fabulously rich but doesn’t know it 8072 1 random female nearby is immune to nonmagical diseases 8073 1 random female nearby is paralyzed for 1 turn 8074 1 random female nearby is swept clean of memories 8075 1 random female nearby is unharmed by natural weather 8076 1 random female nearby looks like a demon when angry 8077 1 random female nearby loses 1 pound per round 8078 1 random female nearby loses 1d4 CHA 8079 1 random female nearby melts like snow 8080 1 random female nearby must Save vs. Death or turn to gold 8081 1 random female nearby never wants to wear boots again 8082 1 random female nearby realizes she’s a Clone 8083 1 random female nearby realizes she’s a nymph’s daughter 8084 1 random female nearby refuses to believe she’s not dreaming 8085 1 random female nearby refuses to believe she’s not undead 8086 1 random female nearby seems to be afflicted with black death 8087 1 random female nearby sheds her skin like a snake 8088 1 random female nearby smells strongly of roses 8089 1 random female nearby sprouts feathers 8090 1 random female nearby suddenly has no skeleton 8091 1 random female nearby sweats profusely and smells like lemons 8092 1 random female nearby teleports 100 feet straight up 8093 1 random female nearby thinks all her memories are false 8094 1 random female nearby thinks she can breathe water 8095 1 random female nearby thinks she can speak a new language 8096 1 random female nearby thinks she has no freewill 8097 1 random female nearby thinks she’s a paladin on a quest 8098 1 random female nearby thinks she’s as beautiful as a nymph 8099 1 random female nearby thinks she’s only 6 years old 8100 1 random female nearby thinks she’s immune to fire 8101 1 random female nearby turns bright green when she tells a lie 8102 1 random female nearby turns to snow for 1 hour, then reforms 8103 1 random female nearby will die unless she removes her boots 8104 1 random female within 60 yards loses 1 hit point per round 8105 1 random humanoid nearby acquires Strength of 25 8106 1 random humanoid nearby believes he is his deity’s avatar 8107 1 random humanoid nearby can understand all spoken languages 8108 1 random humanoid nearby can understand all written languages 8109 1 random humanoid nearby doubles in height but not mass 8110 1 random humanoid nearby gains 1d100% Magic Resistance 8111 1 random magic item within 100’ gains another enchantment 8112 1 random male nearby always thinks he has 10 minutes to live 8113 1 random male nearby becomes incredibly beautiful when angry 8114 1 random male nearby becomes striped like a candy cane 8115 1 random male nearby becomes striped like a zebra 8116 1 random male nearby begins aging backward at 365X normal rate 8117 1 random male nearby begins turning inside-out very slowly 8118 1 random male nearby bursts into illusory flame when angry 8119 1 random male nearby can cast 1 one random spell 1d10 times 8120 1 random male nearby can jump 10 feet straight up at will 8121 1 random male nearby can read the next language he sees 8122 1 random male nearby can remain awake for 1d4 weeks at a time 8123 1 random male nearby cannot be affected by magical acid 8124 1 random male nearby cannot close his mouth 8125 1 random male nearby cannot speak until sunset 8126 1 random male nearby cannot teleport 8127 1 random male nearby declares a holy crusade against kobolds 8128 1 random male nearby declares himself king 8129 1 random male nearby declares himself the king’s champion 8130 1 random male nearby declares himself the king’s enemy 8131 1 random male nearby dehydrates rapidly 8132 1 random male nearby falls to dust; reforms if water is added 8133 1 random male nearby fears clothing 8134 1 random male nearby fears he will die if he tells a lie 8135 1 random male nearby feels horrific agony when he touches gold 8136 1 random male nearby feels like he hasn’t eaten in 10 years 8137 1 random male nearby finds his esophagus full of earthworms 8138 1 random male nearby forgets how to speak 8139 1 random male nearby gains +one STR 8140 1 random male nearby gains 1 point to his primary attribute 8141 1 random male nearby giggles hideously when wounded 8142 1 random male nearby greatly desires to meet the king 8143 1 random male nearby greatly desires to slay the king 8144 1 random male nearby has a mouthful of sand 8145 1 random male nearby has difficulty with the idea of “future” 8146 1 random male nearby has his feet encased in blocks of quartz 8147 1 random male nearby hates the next person he meets 8148 1 random male nearby howls at the full moon like a coyote 8149 1 random male nearby is affected by Fool’s Speech 8150 1 random male nearby is compelled to tithe 90% of his income 8151 1 random male nearby is covered in densely-packed leaves 8152 1 random male nearby is enraged at the sight of blood 8153 1 random male nearby is mesmerized by spellcasting 8154 1 random male nearby is orbited by inert ioun stones 8155 1 random male nearby is rendered Timeless for 1 day 8156 1 random male nearby is suddenly standing in a pool of acid 8157 1 random male nearby is surrounded by a cloud of feathers 8158 1 random male nearby looks emaciated while asleep 8159 1 random male nearby looks like a decayed corpse while asleep 8160 1 random male nearby loses half of his strength 8161 1 random male nearby must reroll all his attributes 8162 1 random male nearby must Save vs. Death or turn to charcoal 8163 1 random male nearby obeys the next instruction he receives 8164 1 random male nearby refuse to ask directions while lost 8165 1 random male nearby refuses to answer any questions 8166 1 random male nearby runs in a straight line for 1 full day 8167 1 random male nearby Saves vs Death or dissolve into goo 8168 1 random male nearby sees something absolutely horrifying 8169 1 random male nearby sees something absolutely hysterical 8170 1 random male nearby shines brightly when hiding in shadows 8171 1 random male nearby smells like carrion to everyone else 8172 1 random male nearby speaks in 3 part harmony when angry 8173 1 random male nearby suddenly has no elbows 8174 1 random male nearby suddenly stands at the edge of a chasm 8175 1 random male nearby tells everyone where the treasure is 8176 1 random male nearby thinks he can predict the future 8177 1 random male nearby thinks he is a vampire 8178 1 random male nearby thinks he is his own child 8179 1 random male nearby thinks he’s aging 1 year per round 8180 1 random male nearby thinks he’s as attractive as a nymph 8181 1 random male nearby thinks he’s shrunken to 1/12 his height 8182 1 random male nearby thinks he’s an escaped slave 8183 1 random male nearby thinks he’s breathing chlorine gas 8184 1 random male nearby thinks he’s fated to die by a wild surge 8185 1 random male nearby thinks he’s naked 8186 1 random male nearby thinks he’s twice his actual age 8187 1 random male nearby thinks vampires are stalking him 8188 1 random male nearby vanishes for 1 year 8189 1 random male nearby weeps like a baby when wounded 8190 1 random male nearby will die unless he drops all weapons 8191 1 random mammal in vicinity acquires INT 19 and speech 8192 1 random mammal in vicinity becomes a random reptile 8193 1 random mammal in vicinity becomes amphibious 8194 1 random mammal in vicinity becomes Minimal 8195 1 random mammal in vicinity gains human INT and speech 8196 1 random potion nearby turns its drinker inside out 8197 1 random potion within 10 yards turns to nitroglycerin 8198 1 suit of ring mail nearby bears 1d4 random magic rings 8199 1 ton of matter from vicinity is transported into Limbo 8200 1 ton of matter is transported from Limbo into vicinity 8201 yard radius is affected by permanent Cloudkill 8202 yard radius is affected by permanent Stinking Cloud 8203 10d1000 birds flock to the vicinity 8204 1d10 nearby humanoids are affected by Timelessness for 1 week 8205 1d10 ostriches appear in the area 8206 1d10 people teleport to vicinity; vanish after 1d8 rounds 8207 1d10 Stirges appear in vicinity 8208 1d100 drops of distilled Universal Solvent rain from the sky 8209 1d100 drops of Sovereign Glue rain from the sky 8210 1d100 large, mysterious, granite heads rise from the ground 8211 1d100 Skeletons appear and attack everyone in sight 8212 1d100 skeletons appear in the area but don’t do anything 8213 1d1000 eggs fall from the sky; all lose 1d6 HP 8214 1d100000 bees swarm through the area 8215 1d20 hungry trolls appear in the area 8216 1d6 creatures in the area are Cloned 8217 1d6 umber hulks appear in the area 8218 random beings in the area merge into 1 creature 8219 3d20 statues rise up and stare accusingly at everyone 8220 foot high Wall of Iron encircles the area (40 foot radius) 8221 yard radius affected by permanent Vacancy, as spell 8222 yard radius affected by There/Not There 8223 yard radius affected by Timestop, except 1 random creature 8224 yard radius appears frozen in time to those outside it 8225 yard radius appears gloomy and depressing 8226 yard radius appears two-dimensional from outside it 8227 yard radius appears vastly different to those outside it 8228 yard radius appears vastly distant to those outside it 8229 yard radius area becomes invisible to those outside it 8230 yard radius becomes a Dead Magic region 8231 yard radius becomes a summoning circle for a tanar’ri 8232 yard radius becomes an island in the nearest large lake 8233 yard radius becomes swampy and water-logged like a marsh 8234 yard radius begins to form a sinkhole 8235 yard radius cannot support plant life 8236 yard radius expands to a 200 yard radius 8237 yard radius experiences 1 hour of daylight each night 8238 yard radius fills with dense water vapor 8239 yard radius fills with lizards, snakes, and turtles 8240 yard radius fills with ominous and frightening whispers 8241 yard radius fills with vermin 8242 yard radius forms a basin and gradually becomes a lake 8243 yard radius has a Fear aura like a Great Wyrm 8244 yard radius hemisphere of ground rotates 180° 8245 yard radius intensifies the emotions of those within it 8246 yard radius is affected by Continual Light 8247 yard radius is affected by Distance Distortion for 1 hour 8248 yard radius is affected by Estate Transference 8249 yard radius is affected by Guards and Wards for 1 year 8250 yard radius is always 10 degrees colder its surroundings 8251 yard radius is circled by a river of magma 8252 yard radius is circled by a wall of iron 8253 yard radius is covered by 1 foot of volcanic ash 8254 yard radius is covered by 2 feet of sand 8255 yard radius is covered by 3 feet of water 8256 yard radius is covered by 4 feet of snow 8257 yard radius is covered by a 3 inch thick sheet of ice 8258 yard radius is covered by astroturf 8259 yard radius is covered by dead crickets 8260 yard radius is covered by live crickets 8261 yard radius is covered by paint 8262 yard radius is covered by roast beef gravy 8263 yard radius is covered by worms, which die after 1 turn 8264 yard radius is covered in plush carpet 8265 yard radius is encircled by a ring of melting snowmen 8266 yard radius is encircled by a tall barbed-wire fence 8267 yard radius is encircled by a tall electric fence 8268 yard radius is encircled by closely-spaced oak trees 8269 yard radius is paved-over by asphalt 8270 yard radius is reduced in size to 50 yard radius 8271 yard radius is ringed by monolithic Standing Stones 8272 yard radius is seared clean of plants, rocks, and wildlife 8273 yard radius is six months out-of-sync with normal seasons 8274 yard radius is stripped of topsoil 8275 yard radius is wracked by an Earthquake 8276 yard radius laid waste by explosion; all must Save vs Death 8277 yard radius makes all those within it feel uncomfortable 8278 yard radius ripples like the surface of a pond for 1 turn 8279 yard radius rises 10 feet into the air 8280 yard radius rises 3d20 feet in the air on a mound of earth 8281 yard radius rises like a mesa from the ground 8282 yard radius rotates slowly every day 8283 yard radius seems distorted, like looking into a fishbowl 8284 yard radius shows all signs of hideous, bloody carnage 8285 yard radius slowly loses oxygen 8286 yard radius stinks like a sewer 8287 yard radius suppresses the emotions of those within it 8288 yard radius swaps weather conditions with some distant area 8289 yard radius turns to quicksand, 1d10+10 feet deep 8290 yard radius will erupt like a volcano in 1d10 days 8291 yard sphere is transposed with a distant 60 yard sphere 8292 8X10 photographs appear of everyone within 60 yards 8293 A 1957 DeSoto appears at the target point, engine running 8294 A 1957 DeSoto appears at the target point, out of gas 8295 A box of .50 caliber hollow point rounds appears nearby 8296 A cruise missile appears nearby, lacking its payload 8297 A cryptic message appears scrawled on the nearest mountainside 8298 A Deck of Many Things falls from the sky 8299 A Deck of Normal Pinochle Cards falls from the sky 8300 A disturbing whistling fills the air; Morale Checks at -1 8301 A fire burns the nearest forest to the ground in 24 hours 8302 A five-piece dining room set appears at the target point 8303 A four-cycle internal combustion engine appears in the area 8304 A fully-furnished but unpopulated town springs up in the area 8305 A geyser springs up from the ground beneath the target point 8306 A gigantic herd of buffalo stampedes through the area 8307 A herd of gigantic buffalo stampedes through the area 8308 A horde of kobolds erupts from nearest cave to establish trade 8309 A horde of kobolds erupts from nearest cave to wreak havoc 8310 A huge hand rises from nearby lake to point angrily at the sky 8311 A large circle of megalithic stone blocks rises from the ground 8312 A large, flat-topped pyramid sprouts from the ground 8313 A meteor strikes the nearest monastery 8314 A nearby pond is thought to be holy; draws countless pilgrims 8315 A new deity is rumored to be gaining power in a local pantheon 8316 A new religion arises to condemn the purveyors of wild surges 8317 A new religion arises to condemn the randomness of wild surges 8318 A new religion arises to worship the purveyors of wild surges 8319 A new religion arises to worship the randomness of wild surges 8320 A pit 5 feet across, 1 mile deep opens under the target point 8321 A pit 5 feet deep, 1 mile across opens under the target point 8322 A shrub or bush nearest the target point bursts into flame 8323 A Sphere of Annihilation appears at the target point 8324 A swarm of locusts descends upon the surrounding countryside 8325 A tornado spins into existence at the intended target point 8326 A tree falls nearby and doesn’t make a sound 8327 A tribe of locathah takes up residence in the nearest lake 8328 A tsunami crashes into the nearest coastline 8329 A Type V demon appears, intent on killing everyone nearby 8330 A witch hunt forms in nearby town, seeking death to all wizards 8331 Acid Storm rains down on a 60 yard radius for 3d6 turns 8332 Acrid smoke billows from the nearest well, filling the area 8333 After 1d3 turns, spell becomes 1d4x8HD Elemental 8334 After 1d6 turns, a 50-Die Fireball detonates at the site 8335 Air Elemental appears, inflates all water skins, and disappears 8336 Air temperature around the world drops 10 degrees for 1 week 8337 Air within 60 yard radius affects voices like helium 8338 Air within 60 yard radius distorts light like water 8339 Al within 60 yards lose 1d4 points of CON for 1d4 days 8340 All above-ground rock begins to erode, 1 inch per minute 8341 All above-ground rock within 60 yards disappears 8342 All adverse effects of time accelerate within 60 yard radius 8343 All adverse effects of time are halted within 60 yard radius 8344 All air elementals within 1 mile become clearly visible 8345 All air elementals within 1 mile become earth elementals 8346 All air elementals within 1 mile become vacuum elementals 8347 All air within 10 yards of target point is forever evacuated 8348 All air within 60 yards of the target point becomes opaque 8349 All air within 60 yards of the target point is evacuated 8350 All air within 60 yards of the target point turns to sand 8351 All ants in the nearest colony form a collective intelligence 8352 All ants within 1 mile are covered with chocolate 8353 All ants within 1 mile become gi-ant for 1d100 rounds 8354 All armor within 60 yards becomes porous like a sponge 8355 All arrows within 60 yards bend into circles 8356 All arrows within 60 yards burst into flame on impact 8357 All arrows within 60 yards take root in whomever they hit 8358 All axes within 60 yards turn to glass 8359 All Bags of Holding within 60 yards become Bags of Devouring 8360 All Bags of Holding within 60 yards become chainmail-lined 8361 All Bags of Holding within 60 yards become normal bags 8362 All Bags of Holding within 60 yards become red hot inside 8363 All Bags of Holding within 60 yards double their capacity 8364 All Bags of Holding within 60 yards dump their contents 8365 All Bags of Holding within 60 yards fill with lint and fluff 8366 All Bags of Holding within 60 yards fill with razor blades 8367 All Bags of Holding within 60 yards fill with water 8368 All Bags of Holding within 60 yards interconnect 8369 All Bags of Holding within 60 yards quadruple their weight 8370 All Bags of Holding within 60 yards shrink by 50% 8371 All Bags of Holding within 60 yards vanish 8372 All birds within 1 mile are bleached bone-white 8373 All birds within 1 mile are suddenly encased in eggs 8374 All birds within 1 mile attack anyone near them 8375 All birds within 1 mile become amphibious 8376 All birds within 1 mile become fish 8377 All birds within 1 mile become pitch-black 8378 All birds within 1 mile become savagely carnivorous 8379 All birds within 1 mile become Stirges 8380 All birds within 1 mile combust 8381 All birds within 1 mile disgorge valuable gizzard stones 8382 All birds within 1 mile erupt from the spell’s target point 8383 All birds within 1 mile fly north next winter instead of south 8384 All birds within 1 mile fly south for winter right now 8385 All birds within 1 mile gain power of speech 8386 All birds within 1 mile glow in the dark 8387 All birds within 1 mile grow leaves instead of feathers 8388 All birds within 1 mile grow steel plates instead of feathers 8389 All birds within 1 mile periodically say “nevermore” 8390 All birds within 1 mile quadruple in size 8391 All birds within 1 mile quadruple in weight 8392 All birds within 1 mile radiate auras of intense Evil 8393 All birds within 1 mile rise as undead after they die 8394 All birds within 1 mile roost in the nearest dragon’s den 8395 All birds within 1 mile scream like torture victims for 1 day 8396 All birds within 1 mile sing “The Ride of the Valkyries” 8397 All birds within 1 mile sing melancholy dirges for 1 week 8398 All birds within 1 mile sing 1 octave higher from now on 8399 All birds within 1 mile sound like kazoos when they sing 8400 All birds within 1 mile sound like pianos when they sing 8401 All birds within 1 mile terrify any nearby with their singing 8402 All birds within 1 mile turn invisible 8403 All birds within 60 yards explode as 1-Die fireballs 8404 All bladed/thrusting weapons within 60 yards are blunted 8405 All blood spilled within 60 yards glows deep red 8406 All blood spilled within 60 yards hisses and steams 8407 All bludgeons within 60 yards become sponge for 1d10 turns 8408 All bodies in nearest graveyard can never rise as Undead 8409 All bodies in nearest graveyard rise as Undead 8410 All bodies in nearest graveyard rise to the surface 8411 All boots within 60 yards resemble ridiculous clown feet 8412 All bridges within 1 mile collapse or are washed away 8413 All bridges within 500 yards turn to eggshell 8414 All buildings in the nearest town stack into a giant high-rise 8415 All buildings within 60 yards sink into the ground 8416 All burning logs within 60 yards turn to sticks of dynamite 8417 All canteens within 60 yards fill with blood 8418 All chain links within 60 yards turn to sausage links 8419 All chain mail within 60 yards loses 1/2 its links 8420 All chain mail within 60 yards turns to aluminum 8421 All chain mail within 60 yards turns to plate 8422 All chain mail within 60 yards turns to porcelain 8423 All charged magic items in the area discharge on their bearers 8424 All charged magic items in the area discharge once, randomly 8425 All charms upon creatures within 60 yards are nullified 8426 All chipmunks in 1 mile area begin to crave fresh meat 8427 All chocolate within 1 mile fills with ants 8428 All cloth within 1d10 miles turns invisible for 1d100 rounds 8429 All clothing within 60 yards turns invisible 8430 All clouds over 1 mile radius turn to spider web 8431 All clouds within 10 miles turn to cotton candy 8432 All controlled undead within 1 mile are controlled no longer 8433 All controlled undead within 1 mile collapse, inert 8434 All cows within 1 mile appear in the nearest town square 8435 All cows within 1 mile are suddenly clad in leather armor 8436 All cows within 1 mile become carnivorous 8437 All cows within 1 mile become poisonous 8438 All cows within 1 mile demand equal government representation 8439 All cows within 1 mile gain human intelligence 8440 All cows within 1 mile give ice cream instead of milk 8441 All cows within 1 mile give potions of healing instead of milk 8442 All cows within 1 mile give powdered milk for next week 8443 All cows within 1 mile levitate 1d3 feet off the ground 8444 All cows within 1 mile preach the merits of vegetarianism 8445 All cows within 1 mile stampede 8446 All cows within 1 mile turn into caribou 8447 All cows within 1 mile turn into llamas 8448 All creatures currently awake in vicinity fall asleep 8449 All creatures smaller than size M within 60 yards are Held 8450 All crops planted within 10 miles ripen twice as quickly 8451 All crops within 10 miles become poisonous 8452 All crops within 10 miles die; may be replanted next season 8453 All curses within 60 yard radius are negated 8454 All cut diamonds within 1 mile turn to semi-precious quartz 8455 All dead within 60 yards become hostile earth elementals 8456 All dead within 60 yards begin chanting 8457 All demihumans within 1 mile are tattooed with a cryptic rune 8458 All dogs within 1 mile are covered with bark 8459 All dogs within 1 mile change into cats under the full moon 8460 All dogs within 1 mile change into humans under the full moon 8461 All dwarves within 1 mile grow 6 inches for 1 week 8462 All earth and rock within 60 yards turns to water 8463 All elementals in area are healed of all damage 8464 All elementals in area are Held until touched by a Prime native 8465 All elementals in area are returned to their home planes 8466 All elementals in area attack each other, blind to all else 8467 All elementals in area become elementals of opposite matter 8468 All elementals in area flee in terror 8469 All elementals in area turn on those controlling them 8470 All elementals in area turn to mundane elemental matter 8471 All elementals in area turn to Negative Quasi-Plane matter 8472 All elementals in area turn to Positive Quasi-Plane matter 8473 All enchantments within 60 yards become inert for 1d10 turns 8474 All females within 60 yards appear to bleed from the eyes 8475 All females within 60 yards are cannot speak until touched 8476 All females within 60 yards are covered in mustard 8477 All females within 60 yards are deaf for 1d10 rounds 8478 All females within 60 yards are Hasted 8479 All females within 60 yards are now wearing baseball caps 8480 All females within 60 yards are suddenly 5 inches taller 8481 All females within 60 yards are suddenly 5 years younger 8482 All females within 60 yards are suddenly carrying their boots 8483 All females within 60 yards are suddenly stricken bald 8484 All females within 60 yards are transformed into elves 8485 All females within 60 yards are transparent in firelight 8486 All females within 60 yards become illusory for 1d6 turns 8487 All females within 60 yards cackle at the sight of blood 8488 All females within 60 yards can lie with impunity while naked 8489 All females within 60 yards change their name to Arianna 8490 All females within 60 yards change their name to Chuck 8491 All females within 60 yards double in height but not mass 8492 All females within 60 yards face the opposite direction 8493 All females within 60 yards face the spell’s target point 8494 All females within 60 yards feel the urge to sing 8495 All females within 60 yards gain +one STR for 1d10 days 8496 All females within 60 yards get hungry when they see blood 8497 All females within 60 yards have Deeppockets 8498 All females within 60 yards have Direction Sense 8499 All females within 60 yards have eyes like cats 8500 All females within 60 yards have faulty Direction Sense 8501 All females within 60 yards have glowing red eyes when angry 8502 All females within 60 yards have horrible dreams of snowmen 8503 All females within 60 yards hear haunting, disturbing music 8504 All females within 60 yards must Save or be Held until touched 8505 All females within 60 yards must Save or go mad until sunset 8506 All females within 60 yards see ghostly shapes in firelight 8507 All females within 60 yards shriek in terror for 1d4 rounds 8508 All females within 60 yards shun the use of ranged weapons 8509 All females within 60 yards sneeze for 1d10 rounds 8510 All females within 60 yards spin like tops for 1d4 rounds 8511 All females within 60 yards suddenly have sky-blue skin 8512 All females within 60 yards think everyone’s forgotten them 8513 All females within 60 yards think they have the same name 8514 All females within 60 yards think they’re 20 years older 8515 All females within 60 yards think they’re cats until sunset 8516 All females within 60 yards think they’re covered in blood 8517 All females within 60 yards think they’re covered in bugs 8518 All females within 60 yards think they’re drowning 8519 All females within 60 yards think they’re invisible 8520 All females within 60 yards think they’re naked 8521 All females within 60 yards think they’re on fire 8522 All females within 60 yards think they’re pregnant 8523 All females within 60 yards think they’re sisters 8524 All females within 60 yards think they’ve been Charmed 8525 All females within 60 yards think they’ve been polymorphed 8526 All females within 60 yards turn invisible for 2d10 rounds 8527 All females within 60 yards turn male under the full moon 8528 All females within 60 yards vanish for 1d4 rounds 8529 All fire within 60 yards causes sunburn in all who see it 8530 All fire within 60 yards is invisible 8531 All fire within 60 yards produces Sleep Smoke as a Brazier 8532 All fire within 60 yards produces thick, acrid smoke 8533 All fires within 10 miles turn to ice of equal temperature 8534 All fires within 60 yards become minor fire elementals 8535 All fires within 60 yards burn as bright as the sun 8536 All fires within 60 yards burn at 10X normal brightness 8537 All fires within 60 yards erupt as fireballs of appropriate HD 8538 All fires within 60 yards turn to steam 8539 All flowers within 60 yards appear sickly and vile 8540 All flowers within 60 yards attack those nearby 8541 All flowers within 60 yards berate any who approach them 8542 All flowers within 60 yards die within 10 rounds 8543 All flowers within 60 yards double in size 8544 All flowers within 60 yards exude acidic vapor 8545 All flowers within 60 yards giggle when people approach 8546 All flowers within 60 yards give off noxious gases 8547 All flowers within 60 yards smell like cabbage 8548 All flowers within 60 yards turn to glass 8549 All foliage within 60 yards appears gnarled and twisted 8550 All foliage within 60 yards becomes phosphorescent 8551 All foliage within 60 yards bleeds when cut 8552 All foliage within 60 yards combusts 8553 All foliage within 60 yards is covered by cryptic scrawls 8554 All foliage within 60 yards radiates intense evil 8555 All foliage within 60 yards screams when cut 8556 All foliage within 60 yards turns dingy gray 8557 All food within 1 mile has no nutritional value 8558 All food within 1 mile tastes like sawdust 8559 All food within 10 miles vanishes 8560 All food within 60 yards becomes hideously toxic 8561 All food within 60 yards becomes highly toxic 8562 All food within 60 yards combusts 8563 All food within 60 yards reeks with putrescence 8564 All food within 60 yards tastes like ashes 8565 All food within 60 yards turns to stone 8566 All food within 60 yards turns to water 8567 All food within 60 yards vanishes 8568 All food within 60 yards vanishes 8569 All free-standing water within 1 mile freezes solid 8570 All free-willed undead within 1 mile become mindless for 1 day 8571 All free-willed undead within 1 mile return to life 8572 All geese within 1 mile covered in Grease, as spell 8573 All geese within 1 mile fall under a Geas, as spell 8574 All geese within 1 mile turn to gas and dissipate 8575 All geese within 1 mile turn to ghosts and haunt their lake 8576 All glass within 10 yards turns to gold 8577 All glass within 60 yards is affected by Glassteel 8578 All glass within 60 yards turns to eggshell 8579 All glass within 60 yards turns to ice 8580 All gold within 60 yards combines into 1 large mass 8581 All gold within 60 yards doubles in volume 8582 All gold within 60 yards heats by 1000° 8583 All gold within 60 yards is teleported into nearest temple 8584 All gold within 60 yards turns to glass 8585 All gold within 60 yards turns to lead 8586 All gold within 60 yards turns to platinum 8587 All gold within 60 yards vanishes 8588 All gold within nearest temple is teleported into the area 8589 All grass within 1 mile turns to healthy, fragrant human hair 8590 All grass within 60 yards exudes dust of sneezing and choking 8591 All grass within 60 yards exudes hallucinogenic gas 8592 All grass within 60 yards exudes regurgitant gas 8593 All grass within 60 yards exudes sleeping gas 8594 All grass within 60 yards grows to entangle anyone upon it 8595 All grass within 60 yards ignites 8596 All grass within 60 yards tickles anyone walking on it 8597 All grass within 60 yards turns to glass 8598 All grass within 60 yards turns to spaghetti 8599 All grass within 60 yards turns to steel 8600 All ground within 10 yards turns to cheese, 1 foot deep 8601 All Held creatures within 60 yards are freed 8602 All helmets within 60 yards begin shrinking by 1% per round 8603 All helmets within 60 yards double in size 8604 All henchmen within 60 yards must check Morale or flee 8605 All henchmen within 60 yards suddenly resent their leaders 8606 All horses within 1 mile are striped like zebras 8607 All horses within 60 yards turn to motorcycles for 1d10 turns 8608 All Huge spiders within 1 mile explode 8609 All in the area lose 1 point of each ability score for 2d4 days 8610 All ink within 60 yards becomes wet as though just written 8611 All ink, dry or otherwise, within 60 yards turns to blood 8612 All insects within 60 yards double in size 8613 All insects within 60 yards swarm aggressively 8614 All iron within 20 yards turns to aluminum 8615 All iron within 20 yards turns to magnesium 8616 All iron within 60 yards becomes impervious to magnetism 8617 All lamps and torches within 60 yards burn at 2X brightness 8618 All lamps and torches within 60 yards ignite 8619 All lamps and torches within 60 yards shed darkness, not light 8620 All leather within 60 yards is sheathed in aluminum foil 8621 All lids within 60 yards fall off their containers 8622 All lids within 60 yards seal tightly on their containers 8623 All linen cloth within 60 yards reverts to raw flax 8624 All living feet within 60 yards grow 1d4 plants 8625 All living plants within 60 yards grow 1d4 feet 8626 All magic (enchantments, etc.) within 1 mile is Dispelled 8627 All magic cast in area for next turn fails automatically 8628 All magic items for yards are invisible for spell duration 8629 All magic items for yards nonfunctional for spell duration 8630 All magic light sources within 60 yards are snuffed 8631 All magic light sources within 60 yards flare 2X as brightly 8632 All magical armor within 60 yards gains 1 plus of protection 8633 All magical armor within 60 yards loses 1 plus of protection 8634 All magical fires within 1d10 miles are extinguished 8635 All magical rings now active within 60 yards deactivate 8636 All magical rings within 60 yards activate, if possible 8637 All magical rings within 60 yards become inert for 3d10 rounds 8638 All magical rings within 60 yards link into a chain 8639 All magically invisible creatures within 1 mile become visible 8640 All males within 60 yards age 20 years until sunset tomorrow 8641 All males within 60 yards appear to be 1/2 their actual age 8642 All males within 60 yards appear to be 2x older than they are 8643 All males within 60 yards are affected by Cure Light Wounds 8644 All males within 60 yards are affected by Fools’ Speech 8645 All males within 60 yards are affected by Slow 8646 All males within 60 yards are covered in blood 8647 All males within 60 yards are covered in green slime 8648 All males within 60 yards are covered in ketchup 8649 All males within 60 yards are covered in sovereign glue 8650 All males within 60 yards are Held for 1d4 rounds 8651 All males within 60 yards are stricken bald 8652 All males within 60 yards are stricken mute for 1d10 rounds 8653 All males within 60 yards are stricken with ravenous hunger 8654 All males within 60 yards become Ethereal for 1 turn 8655 All males within 60 yards Blink randomly for 1d10 rounds 8656 All males within 60 yards cannot harm each other for 1d4 days 8657 All males within 60 yards develop a craving for grass 8658 All males within 60 yards develop a random, minor phobia 8659 All males within 60 yards drop their weapons & can’t find them 8660 All males within 60 yards exchange places other randomly 8661 All males within 60 yards fall asleep 8662 All males within 60 yards forget everyone’s name till reminded 8663 All males within 60 yards forget their names until reminded 8664 All males within 60 yards levitate 1d4 feet in the air 8665 All males within 60 yards look identical till sunset tomorrow 8666 All males within 60 yards lose 1d8 hit points 8667 All males within 60 yards lose all weapon skill for 2d10 turns 8668 All males within 60 yards lose interest in combat for 1 day 8669 All males within 60 yards run to a central point & link hands 8670 All males within 60 yards scream like children for 1d4 rounds 8671 All males within 60 yards shrink to 1/2 normal size for 1 day 8672 All males within 60 yards sink in the ground up to their knees 8673 All males within 60 yards smell like sulfur until they bathe 8674 All males within 60 yards spin like tops for 1d4 rounds 8675 All males within 60 yards suddenly grow beards 8676 All males within 60 yards they see their worst enemy nearby 8677 All males within 60 yards think their touch turns lead to gold 8678 All males within 60 yards think they are all dreaming together 8679 All males within 60 yards think they are distantly related 8680 All males within 60 yards think they carry some awful plague 8681 All males within 60 yards think they taste blood 8682 All males within 60 yards think they’re 1/2 their actual age 8683 All males within 60 yards think they’re 2x their actual age 8684 All males within 60 yards think they’re at full hit points 8685 All males within 60 yards think they’re bleeding profusely 8686 All males within 60 yards think they’re fabulously wealthy 8687 All males within 60 yards think they’re knee-deep in water 8688 All males within 60 yards think they’re on death’s door 8689 All males within 60 yards think they’re on fire 8690 All males within 60 yards think they’re powerful wizards 8691 All males within 60 yards think they’re pregnant 8692 All males within 60 yards think they’ve forgotten 1 week 8693 All males within 60 yards turn into rabbits for 1d10 turns 8694 All males within 60 yards vanish for 1 turn 8695 All mammals within 60 yards are stripped of all hair 8696 All matter within 10’ of target point vanishes 8697 All melee weapons within 60 yards become ethereal 8698 All members of nearest ant colony gain human size and intellect 8699 All metal armor within 60 yards animates & becomes free-willed 8700 All metal armor within 60 yards engages in combat 8701 All metal armor within 60 yards enlarges by 50% 8702 All metal armor within 60 yards flees the area 8703 All metal armor within 60 yards heats to 180° 8704 All metal armor within 60 yards must Save or turn to burlap 8705 All metal armor within 60 yards piles in a heap at target point 8706 All metal armor within 60 yards shrinks 10%; crushing damage 8707 All metal armor within 60 yards turns 180° 8708 All metal armor within 60 yards turns inside out 8709 All metal armor within 60 yards turns invisible 8710 All metal armor within 60 yards turns to gold 8711 All metal armor within 60 yards turns to ice; reverts in 1 hour 8712 All metal armor within 60 yards turns to mercury 8713 All metal armor within 60 yards turns to rubber 8714 All metal armor within 60 yards turns to stone 8715 All metal armor within 60 yards turns to uranium 8716 All metal armor within 60 yards turns upside down 8717 All metal within 60 yards appears pitted and rusty but is not 8718 All metal within 60 yards becomes as pliable as rubber 8719 All metal within 60 yards becomes electrically non-conductive 8720 All metal within 60 yards becomes rust-proof 8721 All metal within 60 yards becomes toxic to its owner 8722 All metal within 60 yards begins to rust at an alarming rate 8723 All metal within 60 yards drops to -200° Fahrenheit 8724 All metal within 60 yards is affected by Heat Metal 8725 All metal within 60 yards is polished to mirror brightness 8726 All metal within 60 yards is sheathed in thin leather 8727 All metal within 60 yards is silenced 8728 All missile weapons within 60 yards shrink by 75% 8729 All missile weapons within 60 yards snap their strings 8730 All missile weapons within 60 yards spontaneously discharge 8731 All missile weapons within 60 yards strike their owners 8732 All missile weapons within 60 yards turn to rubber 8733 All mounts & pack animals within 60 yards are panic stricken 8734 All mounts & pack animals within 60 yards glow in the dark 8735 All mounts & pack animals within 60 yards hate their jobs 8736 All mounts & pack animals within 60 yards reek of manure 8737 All mounts & pack animals within 60 yards revolt 8738 All mounts & pack animals within 60 yards start singing 8739 All mounts & pack animals within 60 yards turn carnivorous 8740 All mounts & pack animals within 60 yards turn invisible 8741 All mounts & pack animals within 60 yards vanish at sunset 8742 All mounts within 60 yards are stricken dead 8743 All mounts within 60 yards flee the area at top speed 8744 All mounts within 60 yards polymorph into humanoid equivalents 8745 All mounts within 60 yards polymorph into other quadrupeds 8746 All mounts, pets, & familiars in the area attack their masters 8747 All nearby are familiar with spell & can identify it on sight 8748 All nearby with metal armor lose 4d6 HP to electrical damage 8749 All nearby without metal armor lose 4d6 HP to electrical damage 8750 All necromantic magic within 60 yards suddenly fails 8751 All nitrogen slowly bleeds away from a 60 yard radius 8752 All nonliving matter within 1 mile is coated in a glaze of ice 8753 All nonliving matter within 60 yards is Disintegrated 8754 All nonliving wood within 1 mile begins to grow again 8755 All nonliving wood within 1 mile turns to high quality steel 8756 All nonliving wood within 60 yards turns to bone 8757 All nonliving wood within 60 yards vanishes 8758 All nonliving, unowned matter within 100 feet turns to gold 8759 All nonmagic light sources within 60 yards are snuffed 8760 All nonmagical armor within 60 yards gains +one protection 8761 All nonmagical clothing within 60 yards combusts 8762 All nonmagical clothing within 60 yards crumbles to dust 8763 All nonmagical clothing within 60 yards is animated 8764 All nonmagical clothing within 60 yards shrinks by 80% 8765 All nonmagical clothing within 60 yards turns to glass 8766 All nonmagical fires within 1d10 miles are extinguished 8767 All nonmagical weapons now sheathed can never be removed 8768 All NPC’s in the area lose Morale and wish to flee 8769 All objects within 60 yards not carried or worn disintegrate 8770 All oil and greek fire within 60 yards ignites 8771 All open wounds within 60 yards become gangrene unless treated 8772 All open wounds within 60 yards leave distinct scars 8773 All open wounds within 60 yards reek of sulfur 8774 All open wounds within 60 yards swarm with maggots 8775 All paper within 60 yards ages 1000 years 8776 All paper within 60 yards becomes fireproof 8777 All paper within 60 yards smolders for 1d10 rounds 8778 All plants within 60 yards become perfectly reflective 8779 All plants within 60 yards blanch in direct sunlight 8780 All plants within 60 yards grow better under moonlight 8781 All potions for 60 yards affect the being beside the imbiber 8782 All potions within 60 yards become potions of Delusion 8783 All potions within 60 yards become unpleasantly malodorous 8784 All potions within 60 yards become unpleasantly viscous 8785 All potions within 60 yards cause a second, beneficial effect 8786 All potions within 60 yards cause a second, comical effect 8787 All potions within 60 yards cause a second, delusional effect 8788 All potions within 60 yards cause a second, detrimental effect 8789 All potions within 60 yards cause a second, random effect 8790 All potions within 60 yards cause their drinkers to rust 8791 All potions within 60 yards combust at 85° Fahrenheit. 8792 All potions within 60 yards double in duration of effect 8793 All potions within 60 yards double in potency 8794 All potions within 60 yards double in volume 1d4 times 8795 All potions within 60 yards duplicate a single potion’s effect 8796 All potions within 60 yards function but also induce blindness 8797 All potions within 60 yards have a 10% chance to be permanent 8798 All potions within 60 yards mix at the spell’s target point 8799 All potions within 60 yards mix in a barrel in the target area 8800 All potions within 60 yards mix in a random creature’s stomach 8801 All potions within 60 yards stink like death but work normally 8802 All potions within 60 yards take effect on those carrying them 8803 All potions within 60 yards taste like honey but work normally 8804 All potions within 60 yards transform into small, edible pills 8805 All potions within 60 yards turn to acid 8806 All potions within 60 yards turn to chocolate syrup 8807 All potions within 60 yards turn to Class J poison 8808 All potions within 60 yards turn to gasoline 8809 All potions within 60 yards turn to Oil of Timelessness 8810 All potions within 60 yards turn to Potions of Gender-changing 8811 All potions within 60 yards turn to Potions of Healing 8812 All potions within 60 yards turn to roast beef gravy 8813 All potions within 60 yards turn to skunk musk 8814 All potions within 60 yards turn to Sovereign Glue 8815 All potions within 60 yards turn to Sweetwater 8816 All potions within 60 yards vanish 8817 All potions within 60 yards work but also induce invisibility 8818 All potions within 60 yards work but also induce lycanthropy 8819 All rabbits within 60 yards are reincarnated, as spell 8820 All rabbits within 60 yards attack those nearest to them 8821 All rabbits within 60 yards become Chaotic Evil 8822 All rabbits within 60 yards become humanoid rabbits 8823 All rabbits within 60 yards converge on the area 8824 All rabbits within 60 yards crave human flesh 8825 All rabbits within 60 yards explode violently for 2d6 HP each 8826 All rabbits within 60 yards gain human INT and power of speech 8827 All rabbits within 60 yards gain human INT and spellcasting 8828 All rabbits within 60 yards gain the power of flight 8829 All rabbits within 60 yards increase in size by 100X 8830 All rabbits within 60 yards induce lycanthropy with a bite 8831 All rabbits within 60 yards think and act like dragons 8832 All rabbits within 60 yards turn carnivorous and hungry 8833 All rabbits within 60 yards turn to chocolate 8834 All reptiles within 60 yards become mammals 8835 All reptiles within 60 yards become warm blooded 8836 All reptiles within 60 yards begin smoldering 8837 All residents of the nearest village become nocturnal 8838 All residents of the nearest village choose live in the woods 8839 All residents of the nearest village turn to friendly kobolds 8840 All residents of the nearest village vanish without a trace 8841 All rocks within 60 yards are covered with bark 8842 All rocks within 60 yards roll toward the area of effect 8843 All rodents within 1 mile appear in the area 8844 All rodents within 1 mile double in size 8845 All rods/staves/wands within 60 yards are recharged 8846 All rods/staves/wands within 60 yards become sentient 8847 All rods/staves/wands within 60 yards discharge randomly 8848 All rods/staves/wands within 60 yards gain 1d10 charges 8849 All rods/staves/wands within 60 yards lose 1d10 charges 8850 All rods/staves/wands within 60 yards turn to balsa wood 8851 All rods/staves/wands within 60 yards twist like corkscrews 8852 All scabbards and sheaths within 60 yards fill with butter 8853 All shapeshifters for 5 miles are stuck in the current forms 8854 All shapeshifters for 5 miles assume true forms for 1d8 turns 8855 All shapeshifters for 5 miles can assume yet another form 8856 All slain within 60 yards stand at attention where they fall 8857 All sleeping creatures within 1 mile awaken 8858 All sling stones and the like within 60 yards turn to ice 8859 All soil within 30’ becomes sodium; rain falls for 5d4 rounds 8860 All soil within 60 yards turns to concrete 8861 All soil, rocks, and minerals in 10,000 square yard area vanish 8862 All sound generated within 60 yards doubles in volume 8863 All sound within 60 yards is distorted as though underwater 8864 All spellbooks within 60 yards now hold an additional spell 8865 All spells cast during the next round become permanent 8866 All spells cast in area function as if cast at 2x actual level 8867 All spells cast in area function at only 1/2 power 8868 All spells cast within 60 yards have their durations halved 8869 All spells cast within the next turn function randomly 8870 All spider web in 1 mile radius turns to cloud and dissipates 8871 All spider web in 60 yard radius turns to nylon thread 8872 All spiders within 50 yards become Huge 8873 All statues within 1 mile animate 8874 All statues within 1 mile animate and depart 8875 All statues within 1 mile appear in the area 8876 All statues within 1 mile appear to be grossly overweight 8877 All statues within 1 mile appear to be of opposite gender 8878 All statues within 1 mile appear to be terror-stricken 8879 All statues within 1 mile appear to have been carved naked 8880 All statues within 1 mile assume obscene postures 8881 All statues within 1 mile attack the person nearest to them 8882 All statues within 1 mile bleed if rained upon 8883 All statues within 1 mile grow so ugly they cause mental harm 8884 All statues within 1 mile laugh for 1d4 days 8885 All statues within 1 mile now resemble their sculptors 8886 All statues within 1 mile race to the area at MR 24 8887 All statues within 1 mile turn to chocolate 8888 All statues within 1 mile turn to glass 8889 All statues within 1 mile turn to golems 8890 All statues within 1 mile weep for 1d4 days 8891 All stone within 60 yards becomes soft as clay for 1 turn 8892 All stone within 60 yards bursts into flame 8893 All stones above ground within 60 yard area turn to styrofoam 8894 All stones above ground within 60 yard radius vanish 8895 All stones within 60 yards are arranged in a complex pattern 8896 All stones within 60 yards converge on the target point 8897 All summoned beings within 60 yards turn on their summoners 8898 All summoned creatures within 60 yards ally with each other 8899 All summoned creatures within 60 yards are dismissed 8900 All summoned creatures within 60 yards are freed of control 8901 All surfaces within 60 yards are smeared with egg yolks 8902 All swords for 60 yards retract into their hilts 2d10 rounds 8903 All swords within 60 yards attack their bearers for 1d4 rounds 8904 All temples within 1 mile are defiled 8905 All temples within 1 mile are re-consecrated to a single deity 8906 All trees for 60 yards bend from the area as from an explosion 8907 All trees for 60 yards bend into area as toward sunlight 8908 All trees within 60 yard radius drop their leaves 8909 All trees within 60 yard radius grow feathers 8910 All trees within 60 yard radius keep their leaves next autumn 8911 All trees within 60 yard radius shine with Continual Light 8912 All trees within 60 yard radius turn invisible for 1 day 8913 All trees within 60 yards appear invisible in sunlight 8914 All trees within 60 yards appear slightly out of focus 8915 All trees within 60 yards appear to be made of metal 8916 All trees within 60 yards appear two-dimensional 8917 All trees within 60 yards are believed to be sentient 8918 All trees within 60 yards are Cloned 8919 All trees within 60 yards are covered in oozing pustules 8920 All trees within 60 yards are covered in thorns and barbs 8921 All trees within 60 yards are engraved with risqué images 8922 All trees within 60 yards are fireproof 8923 All trees within 60 yards are invisible from twilight to dawn 8924 All trees within 60 yards are now part of the same tree 8925 All trees within 60 yards are strewn with bathroom tissue 8926 All trees within 60 yards are stripped of bark 8927 All trees within 60 yards are suddenly the same species 8928 All trees within 60 yards bark like dogs 8929 All trees within 60 yards bay at the moon 8930 All trees within 60 yards become carnivorous 8931 All trees within 60 yards become humanoid in shape 8932 All trees within 60 yards begin applauding 8933 All trees within 60 yards begin laughing diabolically 8934 All trees within 60 yards begin moaning ominously 8935 All trees within 60 yards begin snoring peacefully 8936 All trees within 60 yards can polymorph at will 8937 All trees within 60 yards crumble to dust if touched 8938 All trees within 60 yards crumble to sawdust 8939 All trees within 60 yards decide to form a government 8940 All trees within 60 yards explode if used for firewood 8941 All trees within 60 yards extrude limbs that look like arms 8942 All trees within 60 yards fall when no 1 is there to hear 8943 All trees within 60 yards form a collective consciousness 8944 All trees within 60 yards form a line to the horizon 8945 All trees within 60 yards frighten those of LG alignment 8946 All trees within 60 yards gain arcane insight into magic 8947 All trees within 60 yards gather in a tight circle 8948 All trees within 60 yards giggle when no 1 is looking 8949 All trees within 60 yards grow face-shaped protrusions 8950 All trees within 60 yards have nooses hanging in their limbs 8951 All trees within 60 yards look to be covered in snow all year 8952 All trees within 60 yards make angry faces at people 8953 All trees within 60 yards march in a circle before taking root 8954 All trees within 60 yards point mysteriously in 1 direction 8955 All trees within 60 yards project Silence in their shade 8956 All trees within 60 yards quadruple in height 8957 All trees within 60 yards reassemble as a big log cabin 8958 All trees within 60 yards rotate slowly each day 8959 All trees within 60 yards run like lemmings to the sea 8960 All trees within 60 yards rush to the nearest druid’s dwelling 8961 All trees within 60 yards rush to the spell’s target point 8962 All trees within 60 yards sing when they drop their leaves 8963 All trees within 60 yards stack themselves like lumber 8964 All trees within 60 yards turn to cheese 8965 All trees within 60 yards turn to sponge 8966 All trees within 60 yards turn to stone 8967 All trees within 60 yards walk 1 mile south 8968 All trees within 60 yards weep when they drop their leaves 8969 All trees within 60 yards whisper to each other 8970 All undead of fewer than 8 HD are Turned from the target point 8971 All undead skeletons within 60 yards can regenerate 8972 All undead skeletons within 60 yards turn to steel 8973 All undead skeletons within 60 yards turn to wood 8974 All undead within 1 mile are drawn to the spell’s target point 8975 All undead within 1 mile become free-willed 8976 All undead within 1 mile become highly flammable 8977 All undead within 1 mile fear all other undead 8978 All undead within 1 mile forget that they are undead 8979 All undead within 1 mile function at 2X strength until sunset 8980 All undead within 1 mile glow in the dark 8981 All undead within 1 mile shrink by 50% 8982 All undead within 60 yards are struck by lighting 8983 All undead within 90’ cut off from Negative Plane for 5 rounds 8984 All vegetation within 1 mile shrinks by 90% 8985 All vegetation within 1 mile turns blood-red 8986 All vegetation within 1 mile turns carnivorous 8987 All vegetation within 1 mile turns invisible 8988 All vegetation within 100 foot radius is stripped of moisture 8989 All vegetation within 60 yards crumbles to ash 8990 All vegetation within 60 yards grows to full size and maturity 8991 All voices within 60 yards echo 1d10 rounds after they’re said 8992 All water within 1 mile is rendered absolutely pure 8993 All water within 1 mile is rendered absolutely toxic 8994 All water within 1 mile turns orange but remains drinkable 8995 All water within 60 yards becomes brackish and foul 8996 All water within 60 yards boils 8997 All water within 60 yards causes flesh to rust like metal 8998 All water within 60 yards causes metal to decay like flesh 8999 All water within 60 yards is poisonous for 1d10 days 9000 All water within 60 yards starts to boil 9001 All water within 60 yards tastes like blood 9002 All water within 60 yards turns to an equal mass of snow 9003 All water within 60 yards turns to stone 9004 All water within 60 yards vanishes 9005 All weapons within 60 yards become ethereal for 10d10 rounds 9006 All weapons within 60 yards shrink by 50% for 10d10 rounds 9007 All weapons within 60 yards triple in weight for 10d10 rounds 9008 All within 10 miles distrust gold as a medium of exchange 9009 All within 60 yards acquire the same new language 9010 All within 60 yards affected by a random alteration spell 9011 All within 60 yards affected by a random necromantic spell 9012 All within 60 yards affected by Abi-Dalzim’s Horrid Wilting 9013 All within 60 yards appear black & white for 1 hour 9014 All within 60 yards appear to lack skin 9015 All within 60 yards appears uniformly gray for spell duration 9016 All within 60 yards are affected by Continual Light 9017 All within 60 yards are affected by Feather Fall 9018 All within 60 yards are affected by Friends 9019 All within 60 yards are affected by massmorph for 18 hours 9020 All within 60 yards are beset with seizures 9021 All within 60 yards are carrying 10 pounds of mashed potatoes 9022 All within 60 yards are covered in tomato paste 9023 All within 60 yards are drenched 9024 All within 60 yards are Feebleminded 9025 All within 60 yards are Healed, as by the spell 9026 All within 60 yards are Held for 1d10 rounds each 9027 All within 60 yards are Held until tomorrow 9028 All within 60 yards are immune to the intended spell for 1 day 9029 All within 60 yards are invulnerable for 1d10 rounds 9030 All within 60 yards are polymorphed into Kobolds for 1d6 days 9031 All within 60 yards are protected from wild surges for 1 day 9032 All within 60 yards are rendered Timeless for 1 week 9033 All within 60 yards are sheathed in cellophane 9034 All within 60 yards are sheathed in Faerie Fire 9035 All within 60 yards are stricken blind 9036 All within 60 yards are stricken by a Symbol of Pain 9037 All within 60 yards are stricken by Fear 9038 All within 60 yards are stricken deaf 9039 All within 60 yards are stricken deaf, dumb, and blind 9040 All within 60 yards are stricken sterile 9041 All within 60 yards are stricken sterile for 1d10 years 9042 All within 60 yards are stricken unconscious 9043 All within 60 yards are struck by 1d4 magic missiles 9044 All within 60 yards are suddenly barefoot 9045 All within 60 yards are suddenly standing beside their clones 9046 All within 60 yards are suddenly standing in an orderly line 9047 All within 60 yards are teleported into nearest cave 9048 All within 60 yards are teleported onto the nearest mountain 9049 All within 60 yards are teleported to nearest castle 9050 All within 60 yards are unable to sleep for 3d6 days 9051 All within 60 yards are unable to speak in direct sunlight 9052 All within 60 yards assume gaseous form for 1d10 rounds 9053 All within 60 yards become badly sunburned 9054 All within 60 yards become carriers of a terrible disease 9055 All within 60 yards become immune to nonmagical disease 9056 All within 60 yards become ravenously hungry 9057 All within 60 yards become supernaturally fertile 9058 All within 60 yards become thoroughly drunk 9059 All within 60 yards begin to dehydrate, 1 HP every other round 9060 All within 60 yards believe they are alone 9061 All within 60 yards believe they are musically gifted 9062 All within 60 yards believe they have 1 hit point left 9063 All within 60 yards believe they share common ancestry 9064 All within 60 yards change alignment for 1 hour 9065 All within 60 yards collapse under Feign Death spell 9066 All within 60 yards contract a terrible disease 9067 All within 60 yards double in weight for 1d6 hours 9068 All within 60 yards fall asleep until dawn tomorrow 9069 All within 60 yards fall to their knees 9070 All within 60 yards fear daylight like vampires 9071 All within 60 yards fear music 9072 All within 60 yards feel anxious when reptiles are nearby 9073 All within 60 yards feel itchy and uncomfortable 9074 All within 60 yards feel only 75% of gravity’s effect 9075 All within 60 yards feel pain when they hear music 9076 All within 60 yards feel violent hatred toward 1 being nearby 9077 All within 60 yards forget how to make fire 9078 All within 60 yards gain 1 point to STR 9079 All within 60 yards gain infravision (or double range) 9080 All within 60 yards have nightmares about penguins 9081 All within 60 yards have the feeling this happened before 9082 All within 60 yards have the feeling this will happen again 9083 All within 60 yards know each other’s true name 9084 All within 60 yards lose 1 point of INT for 1d12+12 hours 9085 All within 60 yards lose 1d6 CON points for 1d4 days 9086 All within 60 yards lose 2 HP/round until leaving the area 9087 All within 60 yards lose all skin and hair pigmentation 9088 All within 60 yards lose all weapon proficiency for 1 day 9089 All within 60 yards lose infravision if they have it 9090 All within 60 yards lose the sense of taste and smell 9091 All within 60 yards may be resurrected once without CON loss 9092 All within 60 yards must Save or be Slowed 9093 All within 60 yards must Save or be Stunned for 1d10 rounds 9094 All within 60 yards must Save or change gender for 1d20 days 9095 All within 60 yards must Save or forget the last 10 rounds 9096 All within 60 yards must Save or go mad for 1d10 rounds 9097 All within 60 yards must Save or teleport to random locations 9098 All within 60 yards rise 10 feet in the air 9099 All within 60 yards Save or teleport to Negative Material 9100 All within 60 yards Save or teleport to Positive Material 9101 All within 60 yards Save vs. Fire at +2 9102 All within 60 yards Save vs. Fire at -2 9103 All within 60 yards shine as with Continual Light 9104 All within 60 yards shriek each time they see blood 9105 All within 60 yards shriek until they see blood 9106 All within 60 yards shrink to half their height 9107 All within 60 yards smell like skunks 9108 All within 60 yards sound like they’re on helium 9109 All within 60 yards stop aging, though they may still be slain 9110 All within 60 yards suddenly form into a large circle 9111 All within 60 yards suffer 1d20 HP from magical discharge 9112 All within 60 yards suffer Leomund’s Lamentable Belaborment 9113 All within 60 yards swear fealty to the nearest nymph 9114 All within 60 yards sweat coffee 9115 All within 60 yards teleported into nearest temple 9116 All within 60 yards think someone nearby is a doppelganger 9117 All within 60 yards think the Apocalypse is nigh 9118 All within 60 yards think the nearest town’s been destroyed 9119 All within 60 yards think they are affected by Blink 9120 All within 60 yards unite in some greater purpose 9121 All within 60 yards wake tomorrow where they are now standing 9122 All within 60 yards wake tomorrow where they now stand 9123 All within 60 yards who are bleeding are stricken mute 9124 All within 60 yards who are bleeding become panic-stricken 9125 All within 60 yards who are bleeding fall asleep 9126 All within 60 yards who are bleeding gain 1d6 hit points 9127 All within 60 yards who are bleeding lose 1d6 hit points 9128 All within 60 yards who are bleeding shrink by 50% 9129 All within 60 yards who are bleeding suffer horrible pain 9130 All within 60 yards who are bleeding think they’re dying 9131 All within 60 yards who are bleeding think they’re vampires 9132 All within 60 yards who are not bleeding fall asleep 9133 All within armor within 60 yards wishes to swim in it now 9134 All within spell’s area of effect affected by Fools’ Speech 9135 All wood structures within 1 mile swarm with termites 9136 All wood within 60 yards is affected by crystalbrittle 9137 All wood within 60 yards turns to plastic 9138 All wood within 60 yards vanishes until sometime tomorrow 9139 All wooden weapons within 60 yards turn to balsa wood 9140 All wool within 60 yards ignites 9141 All worked stone within 60 yards turns to sand 9142 All writing within 60 yards becomes illegible for 1d4 days 9143 All written text within spell’s area of effect turns backward 9144 All zombies within 60 yards suddenly have no legs 9145 Ambient temperature decreases by 10d10° for 1d10 rounds 9146 Ambient temperature decreases by 20d10° for 1d4 rounds 9147 Ambient temperature decreases by 5d10° for 1d20 rounds 9148 Ambient temperature increases by 10d10° for 1d10 rounds 9149 Ambient temperature increases by 20d10° for 1d4 rounds 9150 Ambient temperature increases by 50° at nightfall 9151 Ambient temperature increases by 5d10° for 1d20 rounds 9152 An anonymous corpse appears nearby, riddled with bullets 9153 An explosion flattens the nearest castle 9154 An illusory Red Dragon appears and attacks everyone nearby 9155 An incredibly thick fog obscures the entire area until sunset 9156 An oil well springs up from the ground beneath the target point 9157 An unusual & terribly harsh tax is imposed on the nearest town 9158 Animals flock to the target point as though it were a salt lick 9159 Animals forever shun an area 100 feet from the target point 9160 Any animal skins within 60 yards bond to those wearing them 9161 Any animal skins within 60 yards reanimate 9162 Any artifacts within 1 mile decide they’ve had it and vanish 9163 Any creatures resurrected in area in the last 5 years are slain 9164 Any creatures slain in area within last 5 turns are resurrected 9165 Any magical items within 10 yards are inert for 1d6 turns 9166 Any snow within 60 yards turns to diamond dust 9167 Any summoned beings within 60 yards do not vanish when freed 9168 Anyone in armor within 60 yards becomes sharply paranoid 9169 Anyone in armor within 60 yards can only eat while wearing it 9170 Anyone in armor within 60 yards cannot eat while wearing it 9171 Anyone in armor within 60 yards cannot remove it unaided 9172 Anyone in armor within 60 yards cannot see the color green 9173 Anyone in armor within 60 yards craves raw meat 9174 Anyone in armor within 60 yards doesn’t wish to remove it 9175 Anyone in armor within 60 yards faces the opposite way 9176 Anyone in armor within 60 yards fears magic for 1 week 9177 Anyone in armor within 60 yards fears spiders and snakes 9178 Anyone in armor within 60 yards gains 1d6 hit points 9179 Anyone in armor within 60 yards hears terrifying music 9180 Anyone in armor within 60 yards is affected by Friends 9181 Anyone in armor within 60 yards is covered in cobwebs 9182 Anyone in armor within 60 yards is Enfeebled 9183 Anyone in armor within 60 yards is Held 9184 Anyone in armor within 60 yards is immune to cantrips 9185 Anyone in armor within 60 yards is suspicious of wizards 9186 Anyone in armor within 60 yards itches uncontrollably 9187 Anyone in armor within 60 yards lays flat on his back 9188 Anyone in armor within 60 yards learns a demon’s true name 9189 Anyone in armor within 60 yards loses 1d10 hit points 9190 Anyone in armor within 60 yards must check morale or flee 9191 Anyone in armor within 60 yards must Save or combust 9192 Anyone in armor within 60 yards must Save or fall asleep 9193 Anyone in armor within 60 yards must Save or go berserk 9194 Anyone in armor within 60 yards must Save or go blind 9195 Anyone in armor within 60 yards removes it in a panic 9196 Anyone in armor within 60 yards seems naked for 1d8 turns 9197 Anyone in armor within 60 yards seems to be of opposite sex 9198 Anyone in armor within 60 yards suddenly stands next to it 9199 Anyone in armor within 60 yards switches handedness 9200 Anyone in armor within 60 yards thinks he’s enchanted 9201 Anyone in armor within 60 yards thinks he’s invisible 9202 Anyone in armor within 60 yards thinks he’s rusting 9203 Anyone in armor within 60 yards thinks it’s alive 9204 Anyone in armor within 60 yards thinks it’s demonic 9205 Anyone in armor within 60 yards thinks it’s on backwards 9206 Anyone in armor within 60 yards thinks it’s out to get him 9207 Anyone in armor within 60 yards thinks it’s part of him 9208 Anyone in armor within 60 yards thinks it’s upside down 9209AAAnyone in armor within 60 yards thinks that they aren’t 9210 Anyone now barefoot within 60 yards can never wear boots again 9211 Anyone slain in the last turn within 60 yards is resurrected 9212 Anyone slain within 60 yards disintegrates upon death 9213 Anyone within 60 yards resurrected during the last year dies 9214 Anyone within 60 yards Save vs Spell or be stunned 1d3 turns 9215 Bark of all trees within 1 mile becomes hard as steel 9216 Bells, chimes, and gongs echo through the area 9217 Call Lightning hits target point 1 per turn for next 20 turns 9218 Call Lightning strikes the tallest creature in the area 9219 Chain Lightning streaks through area; hits 1d10 random targets 9220 Chain Lightning strikes nearby; hits 1 random target 1d10 times 9221 Civil unrest erupts in nearby town; spreads through the kingdom 9222 Cleric abilities do not work within 60 yards of target point 9223 Cleric abilities function at 2X potency in a 60 yard radius 9224 Clerical error: no priest spells function in a 60 yard radius 9225 Clouds of finely ground flour fill the air 9226 Confetti and jubilant music pour from the sky 9227 Construction begins on a huge statue of a woman with a torch 9228 Creeping Doom o(1d6+4)X1000 insects sweeps through the area 9229 Creeping Doom sweeps through the area in 1d4 hours 9230 Dancing Lights whirl around anyone with injuries within 60 yards 9231 Darkness seems to flow like liquid from the nearest well 9232 Death appears, captures soul of a random being, and disappears 9233 Death appears, gives a random object to someone, and vanishes 9234 Death appears, grabs a random object from someone, and vanishes 9235 Death appears, watches scene with interest, then vanishes 9236 Death appears; all who see her must Save or fall unconscious 9237 Death decides to erect a summer cottage in the vicinity 9238 Dense fog fills the air, smelling of brimstone 9239 Ducks fall from sky for 1d6 rounds 9240 Each creature within 60 yards is enclosed in a forcecage 9241 Eerie winds howl through the area; Morale checks at -3 9242 Entire region is forever impenetrable to Divinations 9243 Everyone in area believes everyone else in area is undead 9244 Everyone who saw the casting thinks they’re affected by it 9245 Everything in area appears black & white for spell’s duration 9246 Everything in area appears invisible for spell’s duration 9247 Everything in area appears uniformly black for spell’s duration 9248 Everything in area appears uniformly white for spell’s duration 9249 Everything that happened last round recurs in the next 9250 Everything within 1 mile is coated with a fine yellow powder 9251 Everything within 60 yards is fireproof until noon tomorrow 9252 Evidence of the Apocalypse is seen throughout the land 9253 Explosion at target point; 30d6HP damage to all within 30 yards 9254 Fire Elemental appears, ignites all torches, etc, and vanishes 9255 For next 1d10 rounds beans, peanuts, and legumes rain from sky 9256 For next 1d10 rounds eggs rain from the sky 9257 For next 1d10 rounds frogs & toads fall from the sky & hop away 9258 For next 1d10 rounds frogs & toads hop into area & into the sky 9259 For next 1d10 rounds gumdrops and jellybeans fall from sky 9260 For next 1d10 rounds maple syrup rains from the sky 9261 For next 1d10 rounds marbles rain from the sky 9262 For next 1d10 rounds mints and chocolate chips rain from sky 9263 For next 1d10 rounds raisins, dates, and walnuts rain from sky 9264 For next d20 days, the sun rises in the west & sets in the east 9265 Frogs fall from the sky for 1d6 rounds; all -2 ToHit 9266 Gale force winds blow for 1d20 rounds; missile fire impossible 9267 Gate opens to random Lower Outer Plane 9268 Gate to the Abyss opens at the target point of the spell 9269 Gentle rain falls for 1d10 rounds 9270 Gravity in a 60 yard radius is reduced by 50% 9271 Hail falls from the sky for 1d6 rounds; all -one ToHit 9272 Half the populace thinks the continent is sinking into the sea 9273 Heavy flooding occurs throughout a ten mile radius 9274 Heavy rain falls for 1d10 rounds; all -2 ToHit, no missile fire 9275 Illusions cast in the area are free-willed for their duration 9276 In the next 2 turns, 3d10 feet of snow cover a 60 yard radius 9277 Internal dimensions of nearest dwelling are doubled 9278 Internal gravity of nearest dwelling increases 1d4X 9279 Internal gravity of nearest dwelling is flipped 90° 9280 Internal gravity of nearest dwelling is halved 9281 Internal gravity of nearest dwelling is lost 9282 Internal gravity of nearest dwelling is reversed (flipped 180°) 9283 Invisible bells chime loudly for 1d6 hours 9284 Light drizzle falls for 1d10 weeks 9285 Local gravity doubles during each of the next 1d4 rounds 9286 Loud music plays in the air when anyone tries to cast a spell 9287 Millions of moths cloud the area, blinding all within 60 yards 9288 Minor Death appears; attacks 1 being till missing, then leaves 9289 Missiles fired within 60 yards circle & hit whoever fired them 9290 Missiles fired within 60 yards ricochet and hit random targets 9291 Mist from a nearby river has a 10% chance to lead to Ravenloft 9292 Monster Summoning 2d4-one (rolled each time) occurs 5d4 times 9293 Monster Summoning 2d4-one occurs 9294 Monster Summoning I occurs 1d10 times 9295 Monster Summoning II occurs 4d3-3 times 9296 Monster Summoning III occurs 1d8 times 9297 Monster Summoning IV occurs 2d4-one times 9298 Monster Summoning V occurs 1d6 times 9299 Monster Summoning VI occurs 1d4 times 9300 Monster Summoning VII occurs 2d3-one times 9301 Motes of light swirl through the area, giving everyone -one ToHit 9302 Motes of light whirl about any open wounds in the area 9303 Music fills the air so loudly that spells cannot be cast 9304 Nearby town has festival to honor all in the area of effect 9305 Nearby town seeks death of all within 60 yards of target point 9306 Nearest 1d1000 rabbits link into a hive-mind and form a colony 9307 Nearest 500 lb. stone becomes a statue of creature near it 9308 Nearest 500 lb. stone becomes perfectly spherical 9309 Nearest 500 lb. stone engulfs creature nearest to it 9310 Nearest 500 lb. stone hurl itself into the sky and vanishes 9311 Nearest 500 lb. stone turns to 5000 lb. stone 9312 Nearest 500 lb. stone turns to a Galeb Duhr 9313 Nearest 500 lb. stone turns to an 8 HD earth elemental 9314 Nearest 500 lb. stone turns to diamond 9315 Nearest 500 lb. stone turns to steam 9316 Nearest banshee is teleported into vicinity for 1d10 rounds 9317 Nearest boat appears in the area 9318 Nearest bridge collapses 9319 Nearest building crumbles to dust 9320 Nearest building inverts 9321 Nearest butterfly polymorphs into a Gold Dragon 9322 Nearest castle becomes a sandcastle; owner likely to be upset 9323 Nearest castle becomes sentient 9324 Nearest castle fills with cattle 9325 Nearest castle fills with cheese 9326 Nearest castle fills with skunks 9327 Nearest castle is made of interlocking plastic bricks 9328 Nearest castle is transported into the area 9329 Nearest castle is transported to the Plane of Fire unharmed 9330 Nearest castle rises into the air 1d20 feet 9331 Nearest castle sinks into the ground 1d20 feet 9332 Nearest castle suffers explosive decompression 9333 Nearest castle turns to bone 9334 Nearest castle turns to chocolate 9335 Nearest castle turns to sand 9336 Nearest castle turns to steel 9337 Nearest castle vanishes from the Prime Material Plane 9338 Nearest castle’s throne room is piled high with skulls 9339 Nearest castle’s tower becomes volcanically active 9340 Nearest castle’s tower blasts off into orbit 9341 Nearest castle’s treasury fills with seashells 9342 Nearest cave becomes a Gate to the demi-plane of shadow 9343 Nearest cave collapses 9344 Nearest cave fills with toxic volcanic gasses 9345 Nearest cave takes on the features of a huge mouth 9346 Nearest convict is teleported out of prison into vicinity 9347 Nearest cultivated field yields highly toxic crops 9348 Nearest doorway becomes a Gate to another Prime Material 9349 Nearest doorway becomes a lasting Portal to Elemental Air 9350 Nearest doorway becomes a lasting Portal to Elemental Earth 9351 Nearest doorway becomes a lasting Portal to Elemental Fire 9352 Nearest doorway becomes a lasting Portal to Elemental Water 9353 Nearest doorway becomes a lasting Portal to the Astral Plane 9354 Nearest doorway becomes a lasting Portal to the Ethereal Plane 9355 Nearest doorway causes any entering it to exit via another door 9356 Nearest doorway causes any traversing it to age 5d10 years 9357 Nearest doorway causes any traversing it to lose 1/2 their HP 9358 Nearest doorway flips any traversing it 180° laterally 9359 Nearest doorway restores 1/2 lost HP to any traversing it 9360 Nearest dragon appears in the area 9361 Nearest dragon desperately wants to be human 9362 Nearest dragon dies instantly when struck by a magical weapon 9363 Nearest dragon polymorphs into a rabbit of equal size 9364 Nearest dragon shrinks by 90% 9365 Nearest dragon thinks it’s a human 9366 Nearest dragon turns into a helicopter 9367 Nearest dragon’s eyes appear in the vicinity 9368 Nearest druid adopts a “scorched earth policy” 9369 Nearest druid attracts grasshoppers and other insects 9370 Nearest druid attracts honeybees with his sweat 9371 Nearest druid attracts lightning like a tall tree 9372 Nearest druid becomes as skittish as a rabbit 9373 Nearest druid becomes bioluminescent like a firefly 9374 Nearest druid becomes catatonic when he sees animal blood 9375 Nearest druid becomes nocturnal 9376 Nearest druid becomes violently ill if he touches anyone 9377 Nearest druid begins preaching the merits of strip-mining 9378 Nearest druid can cause plants to wilt with a touch 9379 Nearest druid can heal damage to vegetable matter 9380 Nearest druid can Heal himself if he slays an innocent animal 9381 Nearest druid can speak with crickets and grasshoppers 9382 Nearest druid can summon 1d6 squirrels per level at will 9383 Nearest druid can turn invisible while touching living wood 9384 Nearest druid can warp wood with a touch 9385 Nearest druid cannot abide the presence of carved wood 9386 Nearest druid cannot control his next Treewalk 9387 Nearest druid can’t resume his true form after polymorphing 9388 Nearest druid causes campfires nearby to rage out of control 9389 Nearest druid coughs up sawdust when angry 9390 Nearest druid craves raw meat at every sunset 9391 Nearest druid desires to shoot squirrels on sight 9392 Nearest druid develops pyromania 9393 Nearest druid emerges from a random tree when he Treewalks 9394 Nearest druid faints at the sight of tree sap 9395 Nearest druid fears plants and wildlife 9396 Nearest druid firmly believes he can breathe water 9397 Nearest druid flies into a rage if he sees untended fires 9398 Nearest druid flies into a rage when he smells roast meat 9399 Nearest druid gains access to 1 school of wizardly magic 9400 Nearest druid goes on a random killing spree 9401 Nearest druid is a carrier of Dutch Elm Disease 9402 Nearest druid kills plantlife like a Defiler when casting magic 9403 Nearest druid leaves footprints which blight the ground 9404 Nearest druid sheds tree sap instead of blood when injured 9405 Nearest druid smells and gives off heat like compost 9406 Nearest druid sprouts antlers like a deer 9407 Nearest druid teleports into the nearest tree 9408 Nearest druid teleports to the bottom of the nearest lake 9409 Nearest druid thinks a catastrophic earthquake is imminent 9410 Nearest druid thinks he can speak with birds 9411 Nearest druid thinks he’s a robot 9412 Nearest druid thinks Nature is his own private garbage dump 9413 Nearest druid thinks Nature is out to get us 9414 Nearest druid thinks Nature speaks to him through rainbows 9415 Nearest druid turns into a rabbit whenever he sleeps 9416 Nearest druid turns leaf-green when angry 9417 Nearest druid wants to carve his name in every oak he sees 9418 Nearest druid wants to cut down the biggest oak he can find 9419 Nearest druid weeps herbicide when angry 9420 Nearest druid’s presence causes campfires to go out 9421 Nearest druid’s presence causes plants to weep blood 9422 Nearest dryad and her tree teleport into the vicinity 9423 Nearest female can remove her eyes and still see through them 9424 Nearest female is surrounded by statues of her 9425 Nearest field is marked with crop circles 9426 Nearest field is mown and painted like a baseball field 9427 Nearest fire burns without fuel until extinguished 9428 Nearest fire detonates as a 10 Die fireball 9429 Nearest fire explodes as a fireball of 1d20 Hit Dice 9430 Nearest fire fills the area with thick, acrid smoke 9431 Nearest fire re-ignites 1d10+10 turns after it is extinguished 9432 Nearest fire resurrects as an elemental the 1st corpse it burns 9433 Nearest fire resurrects first corpse thrown into it 9434 Nearest fire rises and flees the area 9435 Nearest fire streaks into the sky like a reversed meteor 9436 Nearest fire takes 1HP per round from all within 10’ of it 9437 Nearest Giant is summoned; appears in 2d10 rounds 9438 Nearest goat turns into a boat 9439 Nearest Gold Dragon polymorphs into a butterfly; retains memory 9440 Nearest Golem becomes a statue of appropriate composition 9441 Nearest government official is found to be a 5 year old child 9442 Nearest government official is found to be a colony of insects 9443 Nearest government official is found to be a demigod 9444 Nearest government official is found to be a medusa 9445 Nearest government official is found to be a nymph 9446 Nearest government official is found to be a tanar’ri 9447 Nearest government official is found to be a vampire 9448 Nearest government official is found to be an illithid 9449 Nearest government official is revealed to have died last year 9450 Nearest governmental unit collapses amid scandals of wrongdoing 9451 Nearest hill giant appears at the spell’s target point 9452 Nearest horse turns to a pegasus and flies away 9453 Nearest hourglass becomes a magic-powered quartz digital clock; 9454 Nearest house appears at the spell’s target point 9455 Nearest house explodes as a 50HD fireball 9456 Nearest house is the entrance to a maze of underground passages 9457 Nearest ice berg becomes volcanically active 9458 Nearest king dies of a bullet wound to the head 9459 Nearest king drowns in his sleep tonight 9460 Nearest king or queen appears in the vicinity 9461 Nearest lake contains salt water instead of fresh 9462 Nearest lake drains mysteriously 9463 Nearest lake forms a tsunami and devastates its shores 9464 Nearest lake imparts medusa-like beauty to any drinking from it 9465 Nearest lake imparts nymph-like beauty to any drinking from it 9466 Nearest lake is suddenly populated by bullywugs 9467 Nearest lich appears, deposits its phylactery, and vanishes 9468 Nearest lich appears, disembowels someone, and vanishes 9469 Nearest lich appears, sings part of an opera, and vanishes 9470 Nearest lich develops affection for someone in the vicinity 9471 Nearest lich develops an intense fear of darkness 9472 Nearest lich is wracked with remorse when it slays anybody 9473 Nearest lich sails away in a hot air balloon 9474 Nearest magic sword draws wasps and hornets to its wielder 9475 Nearest magic sword explodes, causing its wielder 3d10 damage 9476 Nearest magic sword stinks like rotting fish 9477 Nearest magical Gate gates to the spell’s target point 9478 Nearest male fears he has been targeted by a fireball spell 9479 Nearest medusa teleports into the nearest city 9480 Nearest medusa teleports into the vicinity 9481 Nearest medusa turns into a nymph (alignment Neutral Good) 9482 Nearest mining operation unearths a long-buried and evil entity 9483 Nearest monster of less than 6HD turns to stone 9484 Nearest mountain bears huge likenesses of the caster and target 9485 Nearest mountain becomes a huge but benevolent earth elemental 9486 Nearest mountain becomes a valley 9487 Nearest mountain becomes an ice berg 9488 Nearest mountain becomes as smooth as glass 9489 Nearest mountain becomes invisible 9490 Nearest mountain becomes volcanically active 9491 Nearest mountain inverts; remains structurally sound 9492 Nearest mountain levitates 1 mile 9493 Nearest mountain rises into the sky and vanishes 9494 Nearest mountain shifts 1d4 miles to the right 9495 Nearest mountain turns out to be the site of an illithid city 9496 Nearest mountain vanishes 9497 Nearest mountain vanishes and is replaced by a pyramid 9498 Nearest nymph becomes chaotic evil 9499 Nearest nymph claims friendship with someone within 60 yards 9500 Nearest nymph claims great hatred of someone within 60 yards 9501 Nearest nymph claims kinship with someone within 60 yards 9502 Nearest nymph claims nearest pond as her bathing pool 9503 Nearest nymph claims someone within 60 yards as her consort 9504 Nearest nymph develops an intense crush on someone nearby 9505 Nearest nymph develops an intense wanderlust 9506 Nearest nymph develops intense jealousy of the nearest female 9507 Nearest nymph exchanges clothing with someone in the area 9508 Nearest nymph exchanges physical forms with someone in the area 9509 Nearest nymph has a major impact on next year’s summer fashions 9510 Nearest nymph lobbies for position in the local governmental 9511 Nearest nymph teleports into the nearest castle’s moat 9512 Nearest nymph teleports into the nearest monastery 9513 Nearest nymph teleports into the nearest town square 9514 Nearest nymph teleports into the nearest well 9515 Nearest nymph teleports into vicinity for 1d10 rounds 9516 Nearest nymph turns into a medusa (likely to be somewhat upset) 9517 Nearest ocean has a direct connection within the nearest well 9518 Nearest ocean-going vessel turns to a submarine 9519 Nearest ocean-going vessel turns to cesium 9520 Nearest orc’s blood appears in the vicinity 9521 Nearest orc’s blood freezes solid 9522 Nearest paladin acquires 1d4 undead followers 9523 Nearest paladin acquires a random phobia 9524 Nearest paladin appears, naked, in the nearest queen’s chamber 9525 Nearest paladin becomes hideously ugly (CHA 4) 9526 Nearest paladin becomes immune to magical diseases 9527 Nearest paladin becomes immune to pain 9528 Nearest paladin becomes noticeably more extreme in his belief 9529 Nearest paladin becomes obsessed with the thought of his death 9530 Nearest paladin becomes stunningly attractive (CHA 19) 9531 Nearest paladin becomes suicidally depressed 9532 Nearest paladin befriends the nearest nymph 9533 Nearest paladin bleeds from his eyes when he Turns Undead 9534 Nearest paladin can create holy water once per day 9535 Nearest paladin can lie with impunity while naked 9536 Nearest paladin can Pick Pockets as a thief of equal level 9537 Nearest paladin cannot address any whose name he doesn’t know 9538 Nearest paladin cannot attempt stealthy movement or trickery 9539 Nearest paladin cannot be bound by nonmagical rope or chains 9540 Nearest paladin cannot willingly harm any of opposite gender 9541 Nearest paladin develops a natural Armor Class of 6 9542 Nearest paladin dislikes swords and prefers axes 9543 Nearest paladin fears death and seeks to avoid it 9544 Nearest paladin fears everyone will realize he’s a coward 9545 Nearest paladin fears he’ll be slain by his best friend 9546 Nearest paladin fears he’ll combust if he lights a fire 9547 Nearest paladin fears he’ll combust unless soaked in water 9548 Nearest paladin fears he’ll die if he removes his clothes 9549 Nearest paladin fears he’ll die unless he drinks poison 9550 Nearest paladin fears he’ll melt if immersed in water 9551 Nearest paladin fears he’ll slay his best friend 9552 Nearest paladin fears he’s the child of an angel and a demon 9553 Nearest paladin gains 1 points to CHA while injured 9554 Nearest paladin giggles like a child at the sight of blood 9555 Nearest paladin giggles when he sees a spell cast 9556 Nearest paladin has a map tattooed somewhere embarrassing 9557 Nearest paladin has nightmares about penguins every night 9558 Nearest paladin is compelled to taunt his opponents 9559 Nearest paladin is mute while at full hit points 9560 Nearest paladin is reduced to 1 hit point 9561 Nearest paladin is said to practice awful rites while alone 9562 Nearest paladin is thought to be lying if he tells the truth 9563 Nearest paladin isn’t taken seriously if his sword is drawn 9564 Nearest paladin isn’t taken seriously if his sword isn’t drawn 9565 Nearest paladin loses his immunity to disease 9566 Nearest paladin refuses to acknowledge fealty of the king 9567 Nearest paladin shoots first and asks questions later 9568 Nearest paladin smells of manure while near royalty 9569 Nearest paladin sprouts useless tentacles from his scalp 9570 Nearest paladin suffers a permanent -one to Initiative 9571 Nearest paladin takes some new, extreme vow 9572 Nearest paladin thinks a demon is trying to possess him 9573 Nearest paladin thinks he accidentally slew his god’s avatar 9574 Nearest paladin thinks he holds the deed to a nearby town 9575 Nearest paladin thinks he is a centaur while on horseback 9576 Nearest paladin thinks he is a zombie who’s “awakened” 9577 Nearest paladin thinks he is an avatar of his god 9578 Nearest paladin thinks he is destined for kingship 9579 Nearest paladin thinks he is just impersonating himself 9580 Nearest paladin thinks he is some sort of Divine messenger 9581 Nearest paladin thinks he just suffered an alignment change 9582 Nearest paladin thinks he polymorphed into his current form 9583 Nearest paladin thinks he smells of manure while near royalty 9584 Nearest paladin thinks he’s undead 9585 Nearest paladin thinks he’s a demon’s offspring 9586 Nearest paladin thinks he’s been stripped of his paladinhood 9587 Nearest paladin thinks he’s committed a terrible sin 9588 Nearest paladin thinks he’s just received Divine Inspiration 9589 Nearest paladin thinks he’s the target of a great conspiracy 9590 Nearest paladin thinks his own skeleton is Undead 9591 Nearest paladin thinks his sword is a Holy Avenger 9592 Nearest paladin undertakes a quest to eradicate all undead 9593 Nearest paladin’s eyes shine brightly when he is angry 9594 Nearest paladin’s arms become illusionary 9595 Nearest paladin’s arms turn ethereal below the elbow 9596 Nearest paladin’s arms turn invisible below the elbow 9597 Nearest paladin’s blood levitates for 1 turn when spilled 9598 Nearest paladin’s blood spells out his name when spilled 9599 Nearest paladin’s blood turns to chocolate when spilled 9600 Nearest paladin’s bones turn to high-grade titanium steel 9601 Nearest paladin’s eyes bug out whenever he is surprised 9602 Nearest paladin’s feet vanish when he takes off his shoes 9603 Nearest paladin’s hands adhere to each other if they touch 9604 Nearest paladin’s pockets fill with fortune cookies 9605 Nearest pond acts as a bowl of watery death 9606 Nearest pond acts as a Mirror of Life Trapping 9607 Nearest pond acts as a Mirror of Opposition 9608 Nearest pond acts as a Mirror of Scrying 9609 Nearest pond acts as a Mirror of Simple Order 9610 Nearest pond acts as a random potion to those drinking it 9611 Nearest pond becomes a Gate to a cloud high overhead 9612 Nearest pond becomes a Gate to a nearby bonfire 9613 Nearest pond becomes a Gate to a pond of similar size 9614 Nearest pond becomes a water elemental; attacks all near 9615 Nearest pond becomes highly acidic but doesn’t harm its fauna 9616 Nearest pond becomes permanently electrically charged 9617 Nearest pond burns like gasoline for 1d10 rounds 9618 Nearest pond can be trodden across like solid earth 9619 Nearest pond contains 1d4 water weirds 9620 Nearest pond doubles the amount of water it contains 9621 Nearest pond drains 1d10 HP from any drinking from it 9622 Nearest pond drains and becomes volcanically active 9623 Nearest pond erupts into a geyser 9624 Nearest pond exerts pressure like the bottom of the ocean 9625 Nearest pond explodes into fog, blanketing 1 mile radius 9626 Nearest pond flows in a steady counter-clockwise current 9627 Nearest pond forms a whirlpool, accessing Elemental Water 9628 Nearest pond freezes solid 9629 Nearest pond heals 1d10 HP for any drinking from it 9630 Nearest pond increases in depth by a factor of 1d100 9631 Nearest pond is enchanted with Watery Double 9632 Nearest pond is filled by an ice berg 9633 Nearest pond levitates 1d10 feet 9634 Nearest pond poisons those drinking from it 9635 Nearest pond swallows all boats currently upon it 9636 Nearest pond teleports any drinking from it to the ocean 9637 Nearest pond teleports 1 mile east 9638 Nearest pond transforms into a pool of lava 9639 Nearest pond turns into an above-ground pool 9640 Nearest pond turns those drinking from it into water 9641 Nearest pond’s floor rises to ground level 9642 Nearest potion becomes carbonated and tastes like rootbeer 9643 Nearest potion causes its drinker to change gender 9644 Nearest potion causes its drinker to crave the taste of blood 9645 Nearest potion explodes like a vial of nitroglycerin 9646 Nearest potion grants its drinker permanent infravision 9647 Nearest potion kills the person next to the 1 who drinks it 9648 Nearest pregnant woman also bears a demonic twin of her child 9649 Nearest priest believes he’s his deity incarnate 9650 Nearest priest vomits forth 1d1000 cockroaches 9651 Nearest rabbit gains the Intelligence and powers of a lich 9652 Nearest rabbit goes on a bloodthirsty rampage 9653 Nearest ravine or crevice clamps shut forcefully 9654 Nearest ravine or crevice is spanned by a normal bridge 9655 Nearest Red Dragon is summoned; appears in 5d10 rounds 9656 Nearest river alters its course to sweep through the area 9657 Nearest river becomes a huge but sluggish water elemental 9658 Nearest river becomes charged with electricity 9659 Nearest river becomes filled with fresh-water sharks 9660 Nearest river becomes filled with locathah 9661 Nearest river becomes filled with piranha 9662 Nearest river becomes highly flammable 9663 Nearest river becomes sentient 9664 Nearest river becomes stagnant 9665 Nearest river boils 9666 Nearest river connects somewhere with the river Styx 9667 Nearest river dissolves all within it like acid 9668 Nearest river divides its course; 1/2 flows 1 way, 1/2 the other 9669 Nearest river doubles its depth 9670 Nearest river doubles its width 9671 Nearest river drops to the temperature of liquid nitrogen 9672 Nearest river drowns all within it 9673 Nearest river fills with molasses 9674 Nearest river fills with peas 9675 Nearest river fills with water elementals 9676 Nearest river flows at 10 times normal rate 9677 Nearest river flows backward along its entire length for 1 day 9678 Nearest river freezes solid 9679 Nearest river halves its width 9680 Nearest river heats by 80°, killing any aquatic life within it 9681 Nearest river hurls all fish within it onto its banks 9682 Nearest river ignites 9683 Nearest river is covered by a layer of stone 9684 Nearest river is cut off from its tributaries 9685 Nearest river levitates ten feet 9686 Nearest river parts mysteriously at some significant location 9687 Nearest river parts mysteriously down the middle 9688 Nearest river stops flowing for 1d6 days 9689 Nearest river swallows any craft upon it 9690 Nearest river turns to glass 9691 Nearest river vanishes 9692 Nearest sea-worthy ship gains the power of flight 9693 Nearest sea-worthy ship sinks like a stone 9694 Nearest siege engine turns into a Sherman tank 9695 Nearest spellbook becomes sentient and resents its owner 9696 Nearest statue becomes a Golem of appropriate composition 9697 Nearest suit of chain mail is insulated like electrical wire 9698 Nearest suit of chain mail turns to 24 Karat gold 9699 Nearest suit of plate armor becomes a deep-sea diving suit 9700 Nearest suit of plate armor encloses its wearer like a tin can 9701 Nearest suit of plate armor turns to adamantite 9702 Nearest suit of plate armor turns to silk 9703 Nearest sunken continent rises to the surface for 3d12 months 9704 Nearest sunken ship rises to the surface, dry and good as new 9705 Nearest sycamore tree becomes volcanically active 9706 Nearest temple cannot be entered by any of Evil alignment 9707 Nearest temple collapses, crushing all within it 9708 Nearest temple conceals a Gate to an Outer Plane 9709 Nearest temple crumbles to the ground & is seen as an omen 9710 Nearest temple echoes with sounds of torture and suffering 9711 Nearest temple flies into the sky and is gone forever 9712 Nearest temple has unknowingly granted Sanctuary to a demon 9713 Nearest temple is feared as a Place of Evil 9714 Nearest temple is hailed as a Place of Good 9715 Nearest temple is leveled in an act of Divine Will 9716 Nearest temple is profaned by unholy rites 9717 Nearest temple is reputed to have vast healing power 9718 Nearest temple is rumored to harbor evil entities 9719 Nearest temple reeks of carrion 9720 Nearest temple smells of incense and myrrh 9721 Nearest temple summons an avatar of its deity 9722 Nearest temple teems with vermin 9723 Nearest temple teleports 1d100 miles away 9724 Nearest town erupts into frenzied celebration & heads this way 9725 Nearest town forms a pool of lava at its center 9726 Nearest town is entirely populated by undead 9727 Nearest tree begins strangling the person nearest to it 9728 Nearest tree turns into a vast beach umbrella 9729 Nearest troll loses its regeneration ability for 1d10 days 9730 Nearest valley fills with a glacier over the next 1d12 months 9731 Nearest valley rises into a mountain; flora and fauna unharmed 9732 Nearest vampire develops an intense craving for garlic 9733 Nearest vampire gains an immunity to direct sunlight 9734 Nearest vampire thinks it’s impervious to sunlight 9735 Nearest village sinks into the ground 9736 Nearest village teleports to nearest island of comparable size 9737 Nearest well acts as a Fountain of Youth for next 2d12 hours 9738 Nearest well becomes a Well of Many Worlds 9739 Nearest well becomes an oil well 9740 Nearest well becomes infested with small sharks 9741 Nearest well becomes unwell; poisons any who drink from it 9742 Nearest well becomes volcanically active 9743 Nearest well connects with the Elemental Plane of Water 9744 Nearest well grants 1 Wish to anyone dropping a coin in it 9745 Nearest well hurls lightning bolts at any taking water from it 9746 Nearest well projects a huge Cone of Cold 9747 Nearest well’s water dissolves living flesh on contact 9748 Necromantic spells do not work within 60 yards of target point 9749 New religious movement seeks “ethnic cleansing” of the region 9750 Next 1d6 spells cast in the area trigger Wild Surges 9751 Next fire started in area burns a 10 foot pit into the ground 9752 Next fire started in area causes lava to well up beneath it 9753 Next fire started in area explodes like Melf’s Minute Meteors 9754 Next fire started in area opens a Gate to Elemental Fire 9755 Next fire started in area summons a friendly fire elemental 9756 Next fire started in area summons a hostile 16HD fire elemental 9757 Next fire started in area triggers a firestorm in 1 mile radius 9758 Next fire started in area triggers a hailstorm lasting 1 hour 9759 Next fire started in area triggers a rainstorm lasting 40 days 9760 Next fire started in area triggers a sandstorm lasting 1/2 hour 9761 Next fire started in area triggers a snowstorm lasting 4 days 9762 Next fire started in area triggers a windstorm lasting 5 days 9763 Next 1 to cast a spell in area teleports 1d100 miles randomly 9764 Night turns to day, or vice versa, for 1d4 hours 9765 No aging occurs within 60 yard radius of target point of spell 9766 No artificially-sown crops can ever again grow within 10 miles 9767 No fire can burn within 100’ of target point for 1 whole year 9768 No fire-based magic can be cast within 60 yards 9769 No fresh air circulates into a 60 yard radius of target point 9770 No healing, magical or otherwise, works within 60 yard radius 9771 No illusions can manifest within 60 yards 9772 No magic functions within 1 mile for 1d10 turns 9773 No necromancy spells function in the area until sunset tomorrow 9774 No nocturnal creatures can come within 60 yards 9775 No 1 may approach within 100’ of target point for 1 year 9776 No 1 who saw the casting can attack anyone else who saw it 9777 No 1 who saw the casting can eat while in direct sunlight 9778 No 1 who saw the casting can ignite fires for 1d10 days 9779 No 1 who saw the casting can remember who cast it 9780 No 1 who saw the casting can see anyone else who saw it 9781 No 1 who saw the casting can speak for 2d12 hours 9782 No 1 who saw the casting can speak until spoken to 9783 No 1 within 60 yards can cast magic during the next 48 hours 9784 No 1 within 60 yards can speak until they drop their weapons 9785 No 1 within 60 yards has any desire to hurt anyone near them 9786 No paladin can come within 60 yards of the target point 9787 No rain ever again falls within 1 mile radius 9788 No speech is heard in 60 yard radius; other sound unchanged 9789 No spoken words can be heard within 60 yards 9790 No summoning magic functions within 60 yards 9791 No sword can draw blood within 60 yards for the next turn 9792 No teleportation, magical or otherwise, is possible in the area 9793 No voice louder than a whisper can be heard within 60 yards 9794 No voice softer than a shout can be heard within 60 yards 9795 No words may be spoken in 60 yard radius 9796 None within 60 yards may ever be resurrected 9797 Nonmagical fire can’t be ignited or sustained within 60 yards 9798 Nothing for 1 turn, then 1d20 zombies appear & attack everyone 9799 Nothing for 1 turn, then all within 60 yard radius Sleep 9800 Nothing for 1 turn, then all within 60 yards turn Invisible 9801 Nothing for 1 turn, then everyone within 60 yards is Held 9802 Nothing for 1 turn, then suddenly it’s twelve hours later 9803 Nothing for 1 turn, then suddenly three feet of snow appear 9804 Nothing for 1 turn, then the earth is scorched for 60 yards 9805 Nothing for 1 turn, then the Surge (roll again) occurs 9806 Occupants of the nearest brothel appear in the nearest abbey 9807 Ominous thunder rumbles in the distance; roll again 9808 Organic matter within 60 yard radius corrodes as with rust 9809 Pebbles fall from sky for one turn; all -3 ToHit, 1HP dmg/rnd 9810 Peculiar crimes begin to be committed within a 10 mile radius 9811 Powerful Outer Planes entity appears in vicinity 9812 Psionics are impossible within 60 yard radius 9813 Rain falls from ground to sky for 1d10 rounds; all -one ToHit 9814 Rain falls in 10 mile area for a year; destroys local ecosystem 9815 Rain falls on 1/2 the people within a 60 yard radius 9816 Rain never again falls in a 60 yard radius 9817 Random artifact appears in vicinity 9818 Random container nearby becomes a Container of Holding 9819 Random creature in vicinity becomes amphibious 9820 Random creature nearby dies immediately upon resurrection 9821 Random creature nearby is cloned on next death 9822 Random creature nearby is cloned on next resurrection 9823 Random creature nearby is consumed like a material component 9824 Random creature nearby is turned to gold 9825 Random creature nearby is turned to snow 9826 Random creature nearby resurrects immediately upon death 9827 Random creature nearby vanishes 9828 Random living creature in vicinity becomes Undead 9829 Random nearby animal acquires human-level intelligence 9830 Random nearby animal becomes armor-plated 9831 Random nearby animal becomes herbivorous/carnivorous 9832 Random nearby animal craves demihuman flesh 9833 Random nearby animal enlarges 500% 9834 Random nearby animal explodes as a 5 HD fireball 9835 Random Undead in vicinity restored to life 9836 Region becomes a zone of Wild Magic 9837 Region becomes magic-dead for 1d6 days 9838 Region becomes magic-dead forever 9839 Region becomes zone of life-leeching; saps 1HP/round present 9840 Region is afflicted by utterly chaotic weather patterns 9841 Salty rain falls from the sky for 1 hour 9842 Sandstorm arises regardless of environment; lasts 1d10 rounds 9843 Sea level around the world rises by 2 feet 9844 Sea level rises 10 feet worldwide 9845 Silence, 1 mile radius; effect is permanent until Dispelled 9846 Silence, 1 mile radius; lasts 1d6 rounds 9847 Sky turns green from horizon to horizon until tomorrow 9848 Small pebbles whirl through the area for 1d10+10 rounds 9849 Snow falls in a 60 yard radius for 1d10 hours 9850 Somatic spell components unnecessary within 60 yard radius 9851 Some local religion claims someone nearby as its Prophet 9852 Some local religion doubles in popularity 9853 Some local religion loses 1d100% of its followers worldwide 9854 Some local religion names someone nearby as its Anti-Prophet 9855 Some random and fabulously advanced machine appears nearby 9856 Some random Lesser Power appears in the area 9857 Someone nearby becomes pregnant with his/her own clone 9858 Someone nearby can assume elemental form once per day 9859 Someone nearby is found to be a beholder 9860 Someone nearby is found to be a nymph 9861 Someone nearby is implicated in the death of the nearest king 9862 Someone nearby is shot by a sniper with a high-powered rifle 9863 Someone nearby is stricken with lycanthropy 9864 Someone nearby radiates a dragon’s Fear aura 9865 Someone nearby reverts to an infant but retains all knowledge 9866 Someone nearby thinks he has lycanthropy 9867 Someone nearby thinks someone else nearby has lycanthropy 9868 Someone nearby thinks someone else nearby is a demon 9869 Someone nearby thinks someone else nearby is about to die 9870 Someone nearby thinks someone else nearby is going to explode 9871 Someone nearby thinks someone else nearby is his deity 9872 Someone nearby thinks someone else nearby is his ruler 9873 Someone nearby thinks someone else nearby is his servant 9874 Someone nearby thinks someone else nearby is pure evil 9875 Someone nearby thinks someone else nearby just saved his life 9876 Someone nearby thinks someone else nearby wants to kill him 9877 Someone within 60 yards gains knowledge of advanced physics 9878 Sounds made within 60 yards can’t be heard beyond that area 9879 Sounds of machine-gun fire echo from over the nearest hill 9880 Spell affects 50 yard radius except its intended area of effect 9881 Spell affects everyone within 60 yards of target except target 9882 Spell appears to fail but functions as another spell of equal level 9883 Spell appears to function but actually functions in reverse 9884 Spell appears to function but is only an illusion 9885 Spell appears to function but its effect fizzles in 1d4 rounds 9886 Spell becomes sentient and disappears 9887 Spell bounces off target and hits a random target nearby 9888 Spell causes a Surge if cast within 1 mile of target point 9889 Spell creates a 50 yard radius crater, as from an explosion 9890 Spell duration, unless instantaneous, becomes permanent 9891 Spell duration, unless permanent, becomes instantaneous 9892 Spell effect is delayed 5d10 rounds, then hits random target 9893 Spell effect is reversed and delayed 1d8 rounds 9894 Spell effect is reversed and doubled in strength 9895 Spell effect is reversed and its effect is invisible 9896 Spell effect is reversed and strikes all within 20 yards 9897 Spell effect is reversed and strikes Fear in all who see it 9898 Spell effect is reversed but appears to function normally 9899 Spell effect occurs intermittently for its duration 9900 Spell effectiveness (range, duration, damage) doubles 9901 Spell effectiveness bypasses any Magic Resistance 9902 Spell effectiveness increases 100x 9903 Spell fails if it’s ever cast within 1 mile of target point 9904 Spell functions as random spell of a random level 9905 Spell functions as random spell of same level 9906 Spell functions but creates bizarre images in its wake 9907 Spell functions but its effect is invisible 9908 Spell functions but no 1 remembers it afterward 9909 Spell functions but smells like sulfur 9910 Spell hits a random target once for each creature within 50’ 9911 Spell occurs at this time every day for the next year 9912 Spell overshoots; hits creature behind intended target 9913 Spell recurs each of next 1d4 rounds, hitting random targets 9914 Spell rips a hole in space, forming a Gate to the Astral Plane 9915 Spell strikes 1d6 creatures in area for equal effect; no saves 9916 Spell strikes a distant random (and possibly vengeful) target 9917 Spell works, but its formula is wiped from all earthly records 9918 Spell’s area increases to 1 mile, but damage is halved 9919 Spell’s area of effect is increased by 1000X 9920 Spell’s damage increases by 1000X within the area of effect 9921 Spiderwebs cover all within a 60 yard radius 9922 Stars are visible in the daytime sky for the next 1d12 days 9923 Sunlight appears red within a 60 yard radius 9924 Sunlight seems twice as bright within 60 yard radius 9925 Surface of the nearest pond becomes as hard as iron 9926 Target point of the spell shines with bright, natural sunlight 9927 Tattooed map of choice cuts covers all livestock within 1 mile 9928 Tattooed map of choice cuts covers any demihumans within 1 mile 9929 Temperature drops 1d100 degrees within 60 yard radius 9930 Temperature in 60 yard radius permanently raised by 20° 9931 Temperature in 60 yard radius permanently reduced by 20° 9932 Temperature nearby drops 1( for each of the next 1d100 rounds 9933 The climate within 60 yards becomes frigid like the arctic 9934 The climate within 60 yards becomes inhospitable to life 9935 The climate within 60 yards becomes static, year-round 9936 The climate within 60 yards becomes tropical like a jungle 9937 The climate within 60 yards fluctuates wildly day-to-day 9938 The clothes of 1 random male animate and try to strangle him 9939 The digging of a nearby well unearths a long-buried artifact 9940 The earth swallows 1 random creature nearby without a trace 9941 The forearms of 1 random male nearby double in length 9942 The ground seethes and hisses like a volcano 9943 The ground within 60 yards becomes desiccated like a desert 9944 The ground within 60 yards becomes frozen like tundra 9945 The ground within 60 yards becomes hard like ceramic 9946 The ground within 60 yards becomes sandy like the ocean floor 9947 The ground within 60 yards becomes spongy 9948 The ground within 60 yards becomes swampy 9949 The ground within 60 yards is scorched as by a huge fireball 9950 The ground within 60 yards rises and falls with the tides 9951 The ground within 60 yards turns to granite 9952 The immediate vicinity can never be represented on a map 9953 The immediate vicinity is forgotten as soon as it is exited 9954 The ink in all books within 60 yards can only be seen at night 9955 The moon appears to be a huge eye until the next new moon 9956 The mouth of the nearest well becomes a portable hole 9957 The sky over a 1 mile radius is forever bright and sunny 9958 The sky over a 1 mile radius is forever cloudy and overcast 9959 The sky over a 1 mile radius shows both sun & stars in daytime 9960 The spellcaster nearest the target area drops 1 casting level 9961 The spellcaster nearest the target area fires all his spells 9962 The spellcaster nearest the target area rises 1 casting level 9963 The sun appears to be a big yellow smiley-face until nightfall 9964 The sun appears to be a cube for the next 1d20 days 9965 The sun appears to be a huge black hole until nightfall 9966 The sun appears to be blood red until nightfall 9967 The sun never sets in a 60 yard radius 9968 The sun turns invisible but still provides light 9969 The target point becomes a Gate into the nearest bonfire 9970 The target point becomes a Gate into the nearest brothel 9971 The tarrasque appears in the vicinity 9972 The tarrasque is rumored to be heading for the vicinity 9973 The thigh bones of 1 random female nearby shorten by 50% 9974 Thick fog envelops the region permanently 9975 Thick frogs plague the area permanently 9976 Thunder and lightning boom and flash within a 1 mile radius 9977 Time has no effect in 60 yard radius for 1 year 9978 Time stops for 1 true day within 60 yards of target point 9979 Time’s effect in 60 yard radius occurs at 2X normal rate 9980 Tornado or hurricane buffets the region, causing untold damage 9981 Travel to or from the Plane becomes easy in a 60 yard radius 9982 Travel to or from the Plane is impossible in a 60 yard radius 9983 Trees grow aggressively within a 60 yard radius 9984 Tremendous riots crumble the nearest town into ruin 9985 Undead shun a 60 yard radius from the spell’s target point 9986 Visibility is reduced to 5 feet within a 60 yard radius 9987 Wall of Fire encircles 10 yard radius or spell’s area of effect 9988 Water Elemental appears & tries to befriend someone nearby 9989 Water Elemental appears and acts like a Watery Double 9990 Water Elemental appears and extinguishes all nonmagical fires 9991 Water Elemental appears, drains all canteens, and disappears 9992 Water Elemental appears, drenches everyone, and disappears 9993 Water Elemental appears, drowns someone, and disappears 9994 Water Elemental appears, fills all canteens, and disappears 9995 Water Elemental appears, grabs someone, and vanishes with him 9996 White picket fences spring up around a 60 yard radius 9997 Wild Surge occurs whenever a spell is miscast in the area 9998 Wild Surges are henceforth twice as likely to occur in the area 9999 Winter starts now and lasts until it should naturally end 10000 The nearest star explodes in a massive supernova ====== ===========================================================================